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Ship:Molotov

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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 28400
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 28400
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
|}
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 70
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
|}
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2 x 3
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT015
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-38
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200
| style="color:inherit;" | • Damage || style="color:inherit;" | 14,400
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.1
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 4
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 240
|}
|}
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</gallery>
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{{WoWS Ship Changelog Insert|1=
*Update 0.5.4.2:
**Available for testing by supertesters in the game starting from Update 0.5.4.2.
*Update 0.5.5:
**Added to the store in Update 0.5.5.
*Update 0.5.6:
**Added for sale for doubloons directly in the game client (before it was only available in the Premium store).
*Update 0.5.7:
**Fixed a bug due to which in some cases the skill "Manual control of air defense fire" did not work.
*Update 0.5.10:
**Added rotation of the Redut-K antenna.
*Update 0.6.1:
**Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 7.12 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
**Improved display of thin elements.
*Update 0.6.15:
**A bonus was added to the "Type 10" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
*Update 0.9.2:
**HE shell armor penetration increased from 29 mm to 30 mm.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 860 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.95 km.
}}


[[Category:Ships of U.S.S.R.]]
[[Category:Ships of U.S.S.R.]]

Latest revision as of 05:22, 3 August 2026


VI
4,500 doubloons

Molotov — U.S.S.R. Premium Tier VI Cruiser.

In 1937, the new Project 26bis received a modified superstructure, improved armor, and a new fire-control system. Built under this project, cruiser Molotov was commissioned in June 1941. During World War II, she repelled air attacks in Sevastopol, participated in the Kerch landing operation, and played a part in the defense of Sevastopol. After being hit by a German torpedo in 1942, Molotov was repaired in Poti and later transferred to the Black Sea Fleet.

Pros

  • High top speed
  • AP shells with high armor penetration capabilities and heavy damage per salvo
  • Great shell ballistics

Cons

  • Weak armor
  • Low manueverability
  • Short-range torpedoes


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables


Ship Change Log