Ship:Druid
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== Druid == | |||
{{WoWS Ship Changelog Insert|1= | |||
*Preliminary characteristics. | |||
*Main battery reload time increased from 1.7 to 1.8 s. | |||
*Main battery firing range decreased from 14.1 to 12.1 km. | |||
*Maximum AP shell damage decreased from 2,350 to 2,200. | |||
*Detectability range by sea increased from 8.1 to 8.4 km. Other detectability ranges increased accordingly. | |||
*Main battery reload time increased from 1.8 to 1.9 s. | |||
*Update 0.10.3: | |||
**Available for testing by supertesters in the game starting from Update 0.10.3. | |||
*Update 0.10.4: | |||
**With the release of Update 0.10.4: | |||
***Specialized Repair Teams consumable replaced with the standard Repair Party consumable for British Destroyers. | |||
*Update 0.10.5: | |||
**Available in the "Research Bureau" section of the Armory for 56,000 Research points. | |||
*Update 13.3: | |||
**Fixed issues with camera angles when viewing the ship. | |||
}} | |||
[[Category:Ships of U.K.]] | [[Category:Ships of U.K.]] | ||
Latest revision as of 18:05, 3 August 2026
Druid — U.K. Special Tier X Destroyer.
After giving the green light to the construction of Daring-class ships, the Admiralty soon came to realize that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to their new rapid-firing guns. These ships were also meant to serve as escorts for aircraft carrier groups and convoys, as well as to hunt down enemy submarines. While the project never reached the design drawing stage, the drafts were used as a basis for the project to build County-class guided missile destroyers.
Pros
- Large HP pool
- High damage per minute
Cons
- Only AP shells available
- No torpedo armament
- Engine Boost unavailable
- High detectability
Ship Stats
Hull Information
Main Battery
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(6 charges, 10.0s action, 70.0s cooldown) - Slot 3: Hydroacoustic Search
(3 charges, 180.0s action, 120.0s cooldown) - Slot 4: Repair Party
(2 charges, 10.0s action, 80.0s cooldown, 253 hp/s)
