Ship:Haida
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===Pros=== | ===Pros=== | ||
* | *Low detectability | ||
* | * High damage per minute | ||
* Access to Hydroacoustic Search and Crawling Smoke Generator consumables | |||
===Cons=== | ===Cons=== | ||
* | * Main battery shells have low armor penetration capabilities | ||
* | * Poor main battery ballistics | ||
* Low amount of torpedo tubes | |||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 15700 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 15700 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 630 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 630 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.8 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb | | style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x2 102mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | 1 || style="color:inherit;" | | | style="color:inherit;" | 1 || style="color:inherit;" | 1190 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | ||
|- | |- | ||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 9 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | ||
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==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Haidapermacamo.png|thumb]]<div> | ||
<gallery> | <gallery> | ||
Latest revision as of 22:24, 10 July 2026
Haida — Commonwealth Premium Tier VII Destroyer.
With the outbreak of World War II, Canada started planning to enhance its fleet. The decision was taken to build several destroyers under the British Tribal-class project. One of them, HMCS Haida, was laid down at the Halifax shipyard in 1941. During the war, she was engaged in escorting polar convoys, SAS operations off the French coast, and the Normandy landings. For her excellent service, HMCS Haida earned the nickname "Fightingest Ship in the Royal Canadian Navy." In 1963, the destroyer was put into reserve but then returned again to participate in patrolling operations and escorting aircraft carriers. In 1964–1965, HMCS Haida was transformed into a museum ship in Hamilton.
Pros
- Low detectability
- High damage per minute
- Access to Hydroacoustic Search and Crawling Smoke Generator consumables
Cons
- Main battery shells have low armor penetration capabilities
- Poor main battery ballistics
- Low amount of torpedo tubes
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(3 charges, 102.0s action, 80.0s cooldown) - Slot 3: Engine Boost
(3 charges, 120.0s action, 120.0s cooldown) - Slot 4: Hydroacoustic Search
(3 charges, 180.0s action, 120.0s cooldown)

