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Ship:Svea

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SirDixie (talk | contribs)
Added slot 4 and consumable radar, previous slot moved to slot 5.
 
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Line 47: Line 47:
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.2
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.6
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1947
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x4
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 4
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1947
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1947
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 10700
| style="color:inherit;" | • Damage || style="color:inherit;" | 10,700
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 13.5
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 13.5
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 173
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1300 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.9
| style="color:inherit;" | 4 || style="color:inherit;" | 1820 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.9
|}
|}
|}
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 644 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|}
</div>
</div>
</div></div></div>
</div></div></div>
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* '''Slot 2:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 336 hp/s)
* '''Slot 2:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 336 hp/s)
* '''Slot 3:''' {{Smoke Generator}} (6 charges, 10.0s action, 70.0s cooldown)
* '''Slot 3:''' {{Smoke Generator}} (6 charges, 10.0s action, 70.0s cooldown)
* '''Slot 4:''' {{Engine Boost}} (3 charges, 60.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Surveillance Radar}} (9.0km, 4 charges, 15.0s action, 120.0s cooldown)
* '''Slot 5:''' {{Engine Boost}} (3 charges, 60.0s action, 60.0s cooldown)
}}
}}



Latest revision as of 08:31, 7 August 2026


X
31,000 doubloons

Svea — Europe Special Tier X Cruiser.

A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. She is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyer operations.

Pros

  • Low detectability
  • Five slots available for consumables
  • High firing accuracy of the main battery

Cons

  • Small HP pool
  • Weak armor


Ship Stats

Hull Information

Main Battery

Torpedoes

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables