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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 6 × 2
|-
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 4 × 2
| style="color:inherit;" | 57 mm || style="color:inherit;" | 4 × 2
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 753 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
| style="color:inherit;" | Mid-range || style="color:inherit;" | 752.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 84 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
| style="color:inherit;" | Long-range || style="color:inherit;" | 84 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1610 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 6
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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[[File:Utrecht.png|thumb]]


[[Category:Ships of Netherlands]]
[[Category:Ships of Netherlands]]

Latest revision as of 15:57, 10 July 2026


X
20,000,000

Utrecht — Netherlands Tech Tree Tier X Cruiser.

A variant of the further development of the De Zeven Provinciën-class cruisers with dual-purpose main battery guns. The ship's primary armament consists of 128 mm guns developed in Germany in the early 1940s.

Pros

  • High rate of fire
  • Access to the Engine Boost Consumable
  • Low detectability

Cons

  • No torpedo armament
  • No Hydroacoustic Search consumable unavailable
  • Small HP Pool


Ship Stats

Hull Information

Main Battery

Airstrike

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables