Ship:Admiral Hipper
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 4 x 3 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7a T1 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 68.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 68.0 | ||
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | ||
|- | |- | ||
| style="color:inherit;" | • Damage || style="color:inherit;" | | | style="color:inherit;" | • Damage || style="color:inherit;" | 13,700 | ||
|- | |- | ||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 6 | ||
|- | |- | ||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64 | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 227% | ||
|} | |} | ||
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</gallery> | </gallery> | ||
</div></div></div> | </div></div></div> | ||
{{WoWS Ship Changelog Insert|1= | |||
*Update 0.5.0.1: | |||
**Available for testing by supertesters in the game starting from Update 0.5.0.1. | |||
*Update 0.5.0.3: | |||
**Introduced into the game as a researchable ship in Update 0.5.0.3. | |||
*Update 0.5.2: | |||
**Experience earnings increased by 7%. | |||
**Credit earnings increased by 6%. | |||
**A new mechanism for calculating the damage and range of air defense fire was introduced , as a result, the characteristics of air defense guns were slightly changed. | |||
*Update 0.5.3.2: | |||
**Type 8 camouflage renamed to Type 10. | |||
*Update 0.5.6.1: | |||
**Improvements of firing arcs for the old Hulls (A) and (B), and the new Hull (C) (introduced in Update 0.5.6) are designed to increase playability for the ship in all configurations. | |||
**Hull (A): | |||
***Main Battery 2: A “dead zone” near the ship was removed. | |||
***Main Battery 3: Firing arc adjusted to 290 degrees. | |||
**Hull (B): | |||
***Main Battery 2: Firing arc adjusted to 290 degrees. | |||
***Main Battery 3: A “dead zone” near the ship was removed. | |||
**Hull (C): | |||
***Main Batteries 1, 2, 3, 4: Firing arcs adjusted to 290 degrees. | |||
*Update 0.5.8: | |||
**The armor model of the hull was refined. | |||
*Update 0.5.10: | |||
**Fixed display of the shadow from the rangefinder. | |||
*Update 0.5.11: | |||
**Fixed camera intersection with ship geometry. | |||
*Update 0.5.14: | |||
**On the first and fourth main battery turrets, the rear armor thickness was increased from 60 to 90 mm. | |||
*Update 0.6.4: | |||
**The thickness of the bow and stern, the plating of the casemate, and the corresponding decks was increased from 25 to 27 mm. | |||
*Update 0.6.6: | |||
**The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber. | |||
**Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging). | |||
*Update 0.6.8: | |||
**For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200. | |||
**The range of the secondary battery was increased from 4.5 to 5 km. | |||
*Update 0.6.12: | |||
**Detectability when firing main guns in smoke changed to 8.49 km. | |||
*Update 0.6.13: | |||
**Fire extinguishing time now 30 s instead of 60 s. | |||
*Update 0.7.4: | |||
**Rudder shift time of Hulls B and C reduced from 10.7 to 9.2 s. | |||
**Main battery reload time reduced from 13 to 11.5 s. | |||
*Update 0.7.10: | |||
**The range of the Hydroacoustic Search consumable was unified: 6 km for detecting ships, 4 km for detecting torpedoes. | |||
*Update 0.8.5: | |||
**Credit earnings increased by 5%. | |||
*Update 0.8.6: | |||
**The armor penetration of the 105 mm secondary high-explosive projectiles was increased from 18 to 26 mm. | |||
*Update 0.9.2: | |||
**The central armor was reinforced from 25 mm to 27 mm. | |||
*Update 0.9.6: | |||
**Fixed geometry and textures. | |||
**The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy. | |||
*Update 0.9.8: | |||
**Hull A was removed from the game. | |||
**Hulls B and C were renamed "A" and "B," respectively. | |||
**If players had already researched Hull B, they received compensation in the form of 22,000 ship XP. | |||
**If players had already researched Hull C, the new Hull B was mounted on the ship instead. In other cases, Hull A was mounted on the ship. | |||
**If players had already purchased one of the replacement hulls, they received compensation in the amount of credits paid for it. | |||
*Update 0.9.10: | |||
**The distribution of HP in the hull was slightly updated. | |||
*Update 0.9.12: | |||
**Main battery reload time decreased from 11.5 to 11 s. | |||
*Update 0.10.0: | |||
**The firing range of the secondary battery was increased to 7.6 km. | |||
*Update 0.11.4: | |||
**Main battery reload time decreased from 11 to 10.5 s. | |||
*Update 0.11.11: | |||
**Fixed the geometry and textures of the King of the Sea XIV — Gladiator permanent camouflage. | |||
*Update 13.1: | |||
**Removed Depth Charges. | |||
**Added Depth Charge Airstrike with the following characteristics: | |||
***Range: 7 km. | |||
***Reload: 30 s. | |||
***Number of charges: 2. | |||
***Number of aircraft: 1. | |||
***Number of bombs per aircraft: 2. | |||
***Damage: 4,200. | |||
}} | |||
[[Category:Ships of Germany]] | [[Category:Ships of Germany]] | ||
Latest revision as of 01:25, 3 August 2026
Admiral Hipper — Germany Tech Tree Tier VIII Cruiser.
In 1934, a technical design specification was developed for a draft design of a heavy cruiser. Drawing from the lessons learned from the Deutschland class ships, engineers discarded the idea of using diesel power plants and instead opted for turbines and boilers with high steam parameters. The lead cruiser, Admiral Hipper, participated in the invasions of Denmark and Norway during World War II and conducted several raids in the Atlantic. On December 31, 1942, Hipper participated in the Battle of the Barents Sea against the JW-51B convoy, where she took damage in the engagement.
Pros
- High levels of close-range citadel protection with enhanced bow and stern armor
- HE shells with high armor penetration capabilities and AP shells with high damage
- Enhanced Hydroacoustic Search consumable available
Cons
- Low top speed
- Mediocre main battery damage per minute
- Short-range torpedoes
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
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| Slot 4 |
|||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Hydroacoustic Search
(3 charges, 120.0s action, 120.0s cooldown) or Defensive AA Fire
(3 charges, 40.0s action, 80.0s cooldown) - Slot 3: Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) - Slot 4: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 186.5 hp/s)
