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[[File:IntergalacticGames.png|thumb|right|439x439px]]


== Space Battle: Intergalactic Games (2019) ==
The Intergalactic games was an April Fools event released in 2019. The game mode built on the 2018 variant by adding an increased number of ships as well as four unique game modes: Rings of Saturn, Binary Star, Space Assault and Torpedo Beat.
=== Story ===
Once every 200 years, the planets Navis, Ludus and Risus align. In celebration of this rare occasion, the supreme council of the star system Iokus arrange and invite members of various galaxies  to participate in a celebratory competition: the Intergalactic Games. Besides gaining fame, the victors of the Intergalactic Games win mountains of the precious resource: Ironium.
=== Game modes ===
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Rings of Saturn</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
[[File:Saturn.png|right|]]
Two teams with 12 ships in each will fight to take control of three zones arranged in a similar way to Epicenter mode. However, there is a difference: in the Rings of Saturn, each of the zones is captured independently. For example, an enemy can't prevent your team from capturing the intermediate ring while being in the center. The number of points awarded for capturing and holding zones has been changed as well.
{| class="wikitable"
|+
!Control point
!Capture time
!Reward
!Holding
|-
|Center
|55 seconds
| -25 points to the enemy
|7 points per 5 seconds
|-
|Intermediate ring
|40 seconds
| -15 points to the enemy
|5 points per 5 seconds
|-
|Outer ring
|25 seconds
| -10 points to the enemy
|3 points per 5 seconds
|}
Both teams start with 450 points. You can win by destroying all enemy ships, gaining 1,000 points, or reducing the number of the enemy team's points to 0.
[[File:RingsOfSaturn.jpg|thumb|400px]]
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Binary Star</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
[[File:TwoSpheres.png|right|]]
The teams' control points are located on the side where enemy ships spawn. At the beginning of a battle, the control points are enormous in size, and are initially inactive. Starting from the 5th minute, the control points can be captured, and their size would begin to gradually decrease until the 11th minute of the battle.
Capture lasts 120 seconds and holding the control points brings 15 points every 5 seconds. Teams start with 400 points and can win by destroying all enemy ships, gaining 1,000 points, or bringing the number of the enemy team's points to 0.
In order to protect the control point, the player has to face the enemy, but simultaneously also must remember to contest the enemy’s control point. Team sizes were standard—12 vs. 12.
[[File:BinaryStar.jpg|thumb|400px]]
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Space Assault</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
[[File:CommandCenter.png|right|]]
Teams of 9 ships take the role of either attackers or defenders. Both followed this set of rules:
* The task of the attackers is to destroy the station in the allotted time.
* The initial station assault time is 10.5 minutes on the Ludus map and 11 minutes on the Risus map.
* The station is invulnerable until all generators have been destroyed.
* Each generator destroyed extends the assault time by 2 minutes.
* The task of the defending team is to prevent the destruction of the station during the assault.
* Attacking ships reappear in their spawn zone 30 seconds after being destroyed.
* Defending ships have 120 HP restored per second, and their main battery guns and torpedo tubes reload faster by 4%.
* Destruction of a force field generator adds 2 minutes to the attacking team’s available time for task completion.
* It also results in defenders having another 60 HP recovered per second, with the main battery guns and torpedo tubes reloading speed accelerated by another 3%.
* The loss of an ally gives the defenders the same bonuses as the loss of the generator.
* The generators can be destroyed with main battery guns from a distance of 10 km or less, or with torpedoes from any distance.
* The generators constantly restore 75 HP per second and are visible from a distance of 10 km.
[[File:SpaceAssault.jpg|thumb|400px]]
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedo Beat</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
[[File:DamnTheTorpeedees.png|right|]]
In Torpedo Beat, rules akin to the ones seen in the Rings of Saturn mode are applicable, albeit with some variations: the time required to capture the center and each of the rings is 20 seconds, while the reward for holding each control point is 10 points per every 10 seconds. Points for the mere fact of capturing a ring were not awarded, unlike in the Rings of Saturn mode.
* Two teams of five destroyers each take part in the battle.
* Commanders need to master new methods of evading torpedoes that are not applicable on Earth.
* The maximum speed of the ships is increased to 90–110 knots, and their maneuverability improved, while their acceleration and slowdown time were reduced.
* The main weapons were torpedoes with significantly boosted speed and a reduced reloading time of 15–25 seconds.
* The main battery guns are controlled by artificial intelligence and function as secondary armament. They've become much more accurate.
* Ships spawn with 1 charge of the Repair Party consumable. For the destruction of each enemy ship or for the loss of each allied ship, the player receives 1 additional charge of the Repair Party consumable.
[[File:TorpedoBeat.jpg|thumb|400px]]
</div></div></div>
=== Playable ships ===
=== Maps ===
For the Intergalactic games, three new maps were added, and one brought back from the 2018 Space Battle event.
For players who played the 2018 variant of Space Battles, '''Appulse''' was a familiar sight. For the intergalactic games, this map based on the map [[Hotspot]] returned. (Known as “Medium Range Galaxy” in the previous event).
'''Ludus''' is a planet with a dense atmosphere and levitating stone fragments. The arrangement of its islands resembling the [[Tears of the Desert]] map.
Islands on '''Navis''' are covered with frozen lava rings, some of which vividly contrast with the cold color scheme of the map. While creating the map, our star architects were inspired by the [[Warrior's Path]] map.
'''Risus''', which resembles the [[Estuary]] map, is distinguished by the Ironium crystals rising from its otherworldly ocean.
During the event, the Rings of Saturn and Binary Star game modes would take place on Ludus and Navis, while Space Assault would take place on Ludus and Risus. Appulse was only available in the Torpedo Beat mode.<gallery>
File:Appulse.jpg
File:Ludus.jpg
File:Navis.jpg
File:Risus.jpg
</gallery>
=== Rewards and achievements ===

Latest revision as of 06:27, 4 August 2026