User:Crewgles
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{{MapDetailsWoWS | {{MapDetailsWoWS | ||
|Size = | |Size = Unknown | ||
|Battle Tier limit = | |Battle Tier limit = Special Ships Only | ||
}} | }} | ||
==Basic Description== | ==Basic Description== | ||
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* As you push forward to a new defensive line, the respawn sectors shift forward as well, ensuring you can keep up with the advancing frontline. | * As you push forward to a new defensive line, the respawn sectors shift forward as well, ensuring you can keep up with the advancing frontline. | ||
<br><br><br><br> | <br><br><br><br> | ||
{{#ev:youtube|https://www.youtube.com/watch?v=MF3gPe4c | {{#ev:youtube|https://www.youtube.com/watch?v=AQ-MF3gPe4c|||}} | ||
*'''Information on the website: ''' [https://worldofwarships.eu/en/news/general-news/temporal-rift/] (30 Oct 2025) | *'''Information on the website: ''' [https://worldofwarships.eu/en/news/general-news/temporal-rift/] (30 Oct 2025) | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2> | ||
Tactical Map</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"> | Tactical Map</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"> | ||
[[File: | [[File:Polar Waters.png|center]] | ||
[[Category:Maps]] | [[Category:Maps]] | ||
Latest revision as of 14:14, 4 August 2026
- Map
Basic Description
The year is 2050. The New Earth Alliance safeguards global stability and maintains a fragile peace after the Era of Wars. But not everyone accepts this peace. The techno-driven organization Citadel of Return consists of modern techno-radicals who believe they alone have the right to decide the planet's fate.
Citadel of Return's sabotage of the SABER-777 AI's trials sent several Alliance ships based on old designs, but armed with modern weaponry back in time. There, they are awaited by a modified flotilla of the Citadel, which had been hiding in secret World War II bases. Now these two forces stand face to face—and battle is inevitable.
Inside: Technology from the future. Outside: A look grounded in the past. This will be a brutal fight…
Game Mode
Shattered Time and Rift Watch have shared core mechanics, but your task in the first Operation is to press the offensive, while in the second—you're tasked with standing firm in defense.
Join a nine-player team to battle against waves of bots on a very large, Arctic-inspired map. It's divided into three defense lines, with three sectors in each containing varying numbers of Key Areas. The first two lines of defense lie ahead of the attacking team before breaching the enemy base in a climactic final battle at the heart of the anomaly.
A few additional rules govern this chrono-distorted battlespace:
- The next defensive line unlocks when you capture enough Key Areas in the previous one.
- Capturing each Key Area will destabilize an aspect of the enemy base defenses, reducing the effectiveness of artillery forts, repair ships, and aircraft carriers at the base.
- You will move to the next defensive line when the timer runs out regardless of whether you fail to capture enough Key Areas.
- While capturing defense lines is the primary task, failing this won't end the battle. Defeat only occurs if you fail to capture the enemy base in time.
- However, you should strive to win at each line. Even if you lose the first one, for example, capturing the second will still weaken the enemy base.
- Moreover, capturing Key Areas as soon as possible both softens the base defenses and buys more precious time for your final showdown.
- Hint: Check behind the isles for those pesky aircraft carriers and repair ships. You want to destroy them first, so look out for an unusual concentration of planes in the air or a red healing circle on the water.
- The enemy base has two small Key Areas; capturing one is enough to win the battle.
- When your ship is destroyed, the Rift will not expel you entirely. Similar to the Unbreakable Line event, you will rejoin the fight, though there are some changes to the mechanic:
- You return with temporary buffs to speed, concealment, acceleration, and maneuverability.
- Additionally, all of your consumables and missiles are replenished. Your torpedo launchers will be instantly ready even if they were in the process of reloading before you were sunk.
- You can choose the exact respawn sector to return to and rejoin the fight.
- As you push forward to a new defensive line, the respawn sectors shift forward as well, ensuring you can keep up with the advancing frontline.
- Information on the website: [1] (30 Oct 2025)
