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imported>VER_03:ru
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Replaced content with "<includeonly>{{#if:{{{1|}}}|{{#ifeq:{{int:{{lc:{{{1}}}}}}}|⧼{{lc:{{{1}}}}}⧽|{{#if:{{#shipstr:{{{1}}}}}|{{#shipstr:{{{1}}}}}|{{{1}}}}}|{{int:{{lc:{{{1}}}}}}}}}}}</includeonly><noinclude>{{Doc}}Category:WoWs templates</noinclude>"
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<includeonly>{{#if:{{{1|}}}|{{#switch:{{{1}}}|IDS_PIGM010_381MM50_BARRELS_3_M1939_LIFE_BOAT=381 mm/50 OTO 1934|IDS_PRGS131_100MM_56_MZ_16_RIGHT=100 mm/56 MZ-16|IDS_PIGS023_152MM55_BARRELS_3_M1936_R=152 mm/55 OTO 1936|IDS_SHIP_PARAMS=Ship Parameters|IDS_SHIP_PARAMS_HOTKEY=Show Ship Status|IDS_SHIP_PARAMS_IMPROVEMENTS=Ship parameters improvement|IDS_SHIP_PARAM_AA=AA Guns|IDS_SHIP_PARAM_AA_DIST=Firing Range|IDS_SHIP_PARAM_AA_GUN=AA Guns|IDS_SHIP_PARAM_AIMING_TIME=Aiming Time|IDS_SHIP_PARAM_ALT_ATTACK=Set attack point|IDS_SHIP_PARAM_AMMO_AP=AP Shell|IDS_SHIP_PARAM_AMMO_BULLET_MASS_AP=AP Bomb Weight|IDS_SHIP_PARAM_AMMO_BULLET_MASS_HE=HE Bomb Weight|IDS_SHIP_PARAM_AMMO_BULLET_SPEED_AP=AP Bomb Velocity|IDS_SHIP_PARAM_AMMO_BULLET_SPEED_HE=HE Bomb Velocity|IDS_SHIP_PARAM_AMMO_HE=HE Shell|IDS_SHIP_PARAM_ARMOR=Armor|IDS_SHIP_PARAM_ARMOR_NOT_AVAILABLE=Armor layout for this ship is unavailable|IDS_SHIP_PARAM_ARMOURBELT=Belt Armor|IDS_SHIP_PARAM_ARMOURCONNINGTOWER=Conning Tower Armor|IDS_SHIP_PARAM_ARMOURMG=Turret Armor|IDS_SHIP_PARAM_ARTILLERY=Main Battery|IDS_SHIP_PARAM_ARTILLERY_AVG_DAMAGE=AP / HE Shell Average Damage|IDS_SHIP_PARAM_ARTILLERY_ROTATION_SPEED=Main Turret Traverse Speed|IDS_SHIP_PARAM_ARTILLERY_SHOOT_DIST=Firing Range AP / HE|IDS_SHIP_PARAM_ARTILLERY_TIME_RELOAD=Main Battery Loading Time|IDS_SHIP_PARAM_ARTILLERY_TITLE=Armament|IDS_SHIP_PARAM_ATBA=Secondary Armament|IDS_SHIP_PARAM_ATBA_GUN=Secondary Armament|IDS_SHIP_PARAM_ATBA_SHORT=Secondary battery|IDS_SHIP_PARAM_BOMBER_AVG_DAMAGE=Average Bomb Damage|IDS_SHIP_PARAM_BOMBER_FUEL_TIME=Maximum Flight Time|IDS_SHIP_PARAM_BOMBER_PLANES=Dive Bombers|IDS_SHIP_PARAM_BURN_PROB_HE=Chance of Fire on Target Caused by HE Shell|IDS_SHIP_PARAM_CLASS_ACCURACY=Accuracy Class|IDS_SHIP_PARAM_DAMAGE_AP=Maximum AP Shell Damage|IDS_SHIP_PARAM_DAMAGE_HE=Maximum HE Shell Damage|IDS_SHIP_PARAM_DEFENSE=Defense|IDS_SHIP_PARAM_DETECTION=Detection|IDS_SHIP_PARAM_DRAFT=Draught|IDS_SHIP_PARAM_FIGHTER_FUEL_TIME=Maximum Flight Time|IDS_SHIP_PARAM_FIGHTER_PLANES=Fighters|IDS_SHIP_PARAM_FIGHTER_SQUADRONS=Fighters|IDS_SHIP_PARAM_FIGHTER_WEAPON=Armament|IDS_SHIP_PARAM_GROUPING=Salvo Accuracy|IDS_SHIP_PARAM_HANGARVOLUME=Hangar Capacity|IDS_SHIP_PARAM_HIST_ENGINE_POWER=Engine Power|IDS_SHIP_PARAM_LISTPLANES=Aircraft Types|IDS_SHIP_PARAM_LISTSQUADRONS=Squadrons by Type|IDS_SHIP_PARAM_MAIN_GUN=Main Battery|IDS_SHIP_PARAM_MAXIMUM_DISTANCE=Maximum Firing Range|IDS_SHIP_PARAM_MAX_DIST=Firing Range|IDS_SHIP_PARAM_MAX_SPEED_TIME=Time to Full Speed|IDS_SHIP_PARAM_MG_MAX_DIST=Main Battery Firing Range|IDS_SHIP_PARAM_NUMBER_PLANES=Hangar Capacity|IDS_SHIP_PARAM_PLANE_SCOUT=Spotting Aircraft|IDS_SHIP_PARAM_PREPARE_TIME_FACTOR=Aircraft servicing speed|IDS_SHIP_PARAM_ROTATION_SPEED=Traverse speed|IDS_SHIP_PARAM_SCOUT_FUEL_TIME=Maximum Flight Time|IDS_SHIP_PARAM_SHOT_AMMO_SPEED=Initial Shell Velocity|IDS_SHIP_PARAM_SHOT_AMMO_SPEED_AP=Initial AP Shell Velocity|IDS_SHIP_PARAM_SHOT_AMMO_SPEED_HE=Initial HE Shell Velocity|IDS_SHIP_PARAM_SIZE=Length / Beam|IDS_SHIP_PARAM_SQUADRON_AMMO_AP=AP Bomb|IDS_SHIP_PARAM_SQUADRON_BURN_PROB_HE=Chance of fire on target caused by a bomb|IDS_SHIP_PARAM_SQUADRON_GROUPING=Accuracy|IDS_SHIP_PARAM_SUAO=GFCS|IDS_SHIP_PARAM_TBOMBER_AVG_DAMAGE=Average Torpedo Damage|IDS_SHIP_PARAM_TBOMBER_FUEL_TIME=Maximum Flight Time|IDS_SHIP_PARAM_TBOMBER_PLANES=Torpedo Bombers|IDS_SHIP_PARAM_TONNAGE=Displacement|IDS_SHIP_PARAM_TORPEDOES=Torpedo Tubes|IDS_SHIP_PARAM_TORPEDOES_AFFECTED_SHIPS=Strikes ships|IDS_SHIP_PARAM_TORPEDOES_AVG_DAMAGE=Average Torpedo Damage|IDS_SHIP_PARAM_TORPEDOES_DIST_SPEED=Torpedo Range/Speed|IDS_SHIP_PARAM_TORPEDOES_MAX_DIST=Torpedo Range|IDS_SHIP_PARAM_TORPEDOES_ROTATION_SPEED=Torpedo Tube Traverse Speed|IDS_SHIP_PARAM_TORPEDOES_TIME_RELOAD=Torpedo Tubes Reload Time|IDS_SHIP_PARAM_TORPEDOES_TUBES=Tubes|IDS_SHIP_PARAM_TORPEDOVISIBILITYBYPLANE=Torpedo Detectability Range by Air|IDS_SHIP_PARAM_TORPEDO_GUN=Torpedo Tubes|IDS_SHIP_PARAM_TORPEDO_MAIN_SPEED=Torpedo Speed|IDS_SHIP_PARAM_VISIBILITY_DIST_BY_ATBA=Detectability after firing a secondary gun shell|IDS_SHIP_PARAM_VISIBILITY_DIST_BY_FIRE=Detectability when the ship is on fire|IDS_SHIP_PARAM_VISIBILITY_DIST_BY_FORSAGE=Detectability after the Engine Boost is activated|IDS_SHIP_PARAM_VISIBILITY_DIST_BY_GK=Detectability after firing a main gun shell|IDS_SHIP_PARAM_VISIBILITY_DIST_BY_GK_IN_SMOKE=Detectability after firing main guns in smoke|IDS_SHIP_PARAM_VISIBILITY_DIST_BY_GK_IN_SMOKE_BATTLE=After firing main guns in smoke|IDS_SHIP_PARAM_VISIBILITY_DIST_IN_SMOKE=Assured Detectability Range|IDS_SKILLS_AND_CONSUMABLES=Skills and Consumables|IDS_SKILL_ADDITIONALPLANESINSQUADMODIFIER=Air Supremacy|IDS_SKILL_AIMINGFIGHTERSPOINTMODIFIER=Direction Center for Catapult Aircraft|IDS_SKILL_AIRDEFENCEBARRAGEABILITY=Defensive Fire|IDS_SKILL_AIRGROUNDATTACKMODIFIER=Manual Control|IDS_SKILL_ATR_AIRGROUNDATTACKMODIFIER_0=Hold [CMD_ICONS] to set an attack point.|IDS_SKILL_ATR_ARTILLERYALERTMODIFIER_0=Indicator of long-range enemy artillery fire.|IDS_SKILL_ATR_FIRERESISTANCEMODIFIER_1=The maximum number of fires on a ship is reduced to three|IDS_SKILL_ATR_LASTEFFORTMODIFIER_0=The ship remains able to move and maneuver while the engine or steering gears are incapacitated.|IDS_SKILL_ATR_NEARENEMYINTUITIONMODIFIER_0=Radio Location|IDS_SKILL_ATR_PRIORITYTARGETMODIFIER_0=Priority Target|IDS_SKILL_ATR_REGENERATIONABILITY_0=+20% to HP recovery speed|IDS_SKILL_ATR_REGENERATIONABILITY_1=-10% to reload time of the Repair Party consumable|IDS_SKILL_ATR_TORPEDOACCELERATORMODIFIER_0=torpedo speed|IDS_SKILL_ATR_TORPEDOACCELERATORMODIFIER_1=torpedo range|IDS_SKILL_ATR_VALUE_TORPEDOACCELERATORMODIFIER_0={torpedoSpeedBonus}|IDS_SKILL_ATR_VALUE_TORPEDOACCELERATORMODIFIER_1={torpedoRangeCoefficient}|IDS_SKILL_CAT_NAME_ATTACK=Attack skill|IDS_SKILL_CAT_NAME_ATTACK_ISEPIC=Enhanced attack skill|IDS_SKILL_CAT_NAME_DEFAULT=Skill|IDS_SKILL_CAT_NAME_ENDURANCE=Endurance skill|IDS_SKILL_CAT_NAME_ENDURANCE_ISEPIC=Enhanced endurance skill|IDS_SKILL_CAT_NAME_SUPPORT=Support skill|IDS_SKILL_CAT_NAME_SUPPORT_ISEPIC=Enhanced support skill|IDS_SKILL_CAT_NAME_VERSALITY=Versatility skill|IDS_SKILL_CAT_NAME_VERSALITY_ISEPIC=Enhanced versatility skill|IDS_SKILL_CENTRALAIRDEFENCEMODIFIER=Manual Fire Control for AA Armament|IDS_SKILL_DESC_ADDITIONALPLANESINSQUADMODIFIER=Changes the number of aircraft in squadrons.|IDS_SKILL_DESC_AIGUNSRANGEMODIFIER=Extends the firing range of main guns with a caliber up to and including 139 mm|IDS_SKILL_DESC_AIMINGFIGHTERSPOINTMODIFIER=When the Catapult Fighter or Spotting Aircraft consumable is activated|IDS_SKILL_DESC_AIRDEFENCEBARRAGEABILITY=Improves anti-aircraft performance for a limited time. |IDS_SKILL_DESC_AIRGROUNDATTACKMODIFIER=Enables the player to manually specify an attack point for attack squadrons|IDS_SKILL_DESC_ALLSKILLSCOOLDOWNMODIFIER=Reduces the reload time of all consumables.|IDS_SKILL_DESC_ARTILLERYALERTMODIFIER=A warning about a long-range salvo fired at your ship (shell's time to target is more than 6 seconds).|IDS_SKILL_DESC_CENTRALAIRDEFENCEMODIFIER=Significantly improves the efficiency of large caliber AA guns firing at priority targets designated by the player.|IDS_SKILL_DESC_CENTRALATBAMODIFIER=Secondary guns only fire at targets designated by the player. |IDS_SKILL_DESC_FIGHTEREFFICIENCYMODIFIER=Increases the attack power of fighters while in combat against higher-tier squadrons. The greater the difference between the tiers|IDS_SKILL_DESC_FIREPROBABILITYMODIFIER=Increases the chance of setting a fire when you hit an enemy ship with main battery shells|IDS_SKILL_DESC_FIRERESISTANCEMODIFIER=Reduces the risk of fire. |IDS_SKILL_DESC_LANDMINEEXPLODERMODIFIER=Improves the armor penetration capacity of HE shells fired from both main and secondary battery guns. |IDS_SKILL_DESC_LASTCHANCEMODIFIER=Increases the reload speed of all armaments as the ship's HP decreases.|IDS_SKILL_DESC_NEARENEMYINTUITIONMODIFIER=Shows the direction to the nearest enemy ship. |IDS_SKILL_DESC_OUTOFATTACKMODIFIER=Decreases the airspeed of strike aircraft (bombers and torpedo bombers)|IDS_SKILL_DESC_PARKINGDECKMODIFIER=Allows aircraft to take off and land on the aircraft carrier when it is on fire.|IDS_SKILL_DESC_PLANEPREPARINGMODIFIER=Decreases the service time and increases HP for carrier-based aircraft.|IDS_SKILL_DESC_PLANESVISIONMODIFIER=Increases viewing radius for all aircraft|IDS_SKILL_DESC_PREPARINGONBOARDSHOOTERSMODIFIER=Increases efficiency of self-defense armament of aircraft with rear gunners.|IDS_SKILL_DESC_PRIORITYTARGETMODIFIER=The detection indicator will show the number of opponents that are currently aiming at your ship with main battery guns.|IDS_SKILL_DESC_REGENERATIONABILITY=Increases the efficiency of the Repair Party consumable. |IDS_SKILL_DESC_SMOKESCREENABILITY=Improves smoke screen setting. |IDS_SKILL_DESC_SUPERINTENDENTMODIFIER=Increases capacity of consumables.|IDS_SKILL_DESC_SURVIVALMODIFIER=Increases a ship's HP.|IDS_SKILL_DESC_TORPEDOALERTNESSMODIFIER=Extends the torpedo acquisition range|IDS_SKILL_DESC_TORPEDORELOADMODIFIER=Reduces the reload time of torpedo tubes and service time of torpedo bombers.|IDS_SKILL_DESC_VISIBILITYMODIFIER=Reduces ship detectability range.|IDS_SKILL_EFFICIENCY_REDUSED=Effect of skill is reduced during retraining.|IDS_SKILL_FIGHTEREFFICIENCYMODIFIER=Dogfighting Expert|IDS_SKILL_INEFFICIENT=Skill is inactive during retraining.|IDS_SKILL_LANDMINEEXPLODERMODIFIER=Inertia Fuse for HE Shells|IDS_SKILL_LEARN_PREVIOUS_LEVEL=You must first master a skill from the preceding level.|IDS_SKILL_OUTOFATTACKMODIFIER=Evasive Maneuver|IDS_SKILL_PARKINGDECKMODIFIER=Emergency Takeoff|IDS_SKILL_PLANEPREPARINGMODIFIER=Aircraft Servicing Expert|IDS_SKILL_PLANESVISIONMODIFIER=Aerial Reconnaissance|IDS_SKILL_PREPARINGONBOARDSHOOTERSMODIFIER=Expert Rear Gunner|IDS_SKILL_REGENERATIONABILITY=Repair Work|IDS_SKILL_SMOKESCREENABILITY=Smoke Screen|IDS_TITLE_PCM012_SECONDARYGUN_MOD_II=Secondary Battery Modification 2|IDS_TITLE_PCM014_TORPEDO_MOD_III=Torpedo Tubes Modification 3|IDS_TITLE_PCM017_AIRPLANES_MOD_III=Air Groups Modification 3|IDS_TITLE_PCM018_AIRDEFENSE_MOD_III=AA Guns Modification 3|IDS_TITLE_PCM019_SECONDARYGUN_MOD_III=Secondary Battery Modification 3|IDS_TITLE_PCM024_ENGINE_MOD_II=Propulsion Modification 2|IDS_TITLE_PCM025_STEERINGGEAR_MOD_II=Steering Gears Modification 2|IDS_TITLE_PCM026_LOOKOUTSTATION_MOD_I=Target Acquisition System Modification 1|IDS_TITLE_PCM035_STEERINGGEAR_MOD_III=Steering Gears Modification 3|IDS_TITLE_PCM044_SPECIAL_MOD_I_REPUBLIQUE=Additional loader for the main battery guns|IDS_TITLE_PCM045_SPECIAL_MOD_I_GKURFURST=Enhanced Main Armaments|IDS_TITLE_PCM046_SPECIAL_MOD_I_YAMATO=Enhanced main battery guns|IDS_TITLE_PCM047_SPECIAL_MOD_I_MONTANA=Enhanced Damage Control System|IDS_TITLE_PCM048_SPECIAL_MOD_I_ZAO=Enhanced Main Battery and Steering Gears|IDS_TITLE_PCM049_SPECIAL_MOD_I_HINDENBURG=Enhanced Repair Party|IDS_TITLE_PCM050_SPECIAL_MOD_I_HENRI_IV=Increased Firing Elevation of Artillery|IDS_TITLE_PCM051_SPECIAL_MOD_I_MINOTAUR=Enhanced Smoke Generator|IDS_TITLE_PCM052_SPECIAL_MOD_I_DES_MOINES=Enhanced Propulsion|IDS_TITLE_PCM053_SPECIAL_MOD_I_WORCESTER=Enhanced Countermeasures|IDS_TITLE_PCM054_SPECIAL_MOD_I_MOSKVA=Weighted Main Battery Guns|IDS_TITLE_PCM055_SPECIAL_MOD_I_KHABAROVSK=Weighted Artillery|IDS_TITLE_PCM056_SPECIAL_MOD_I_Z_52=Low-profile Torpedo Tubes|IDS_TITLE_PCM057_SPECIAL_MOD_I_SHIMAKAZE=Accelerated Torpedo Tubes Reloading|IDS_TITLE_PCM058_SPECIAL_MOD_I_GEARING=Modified Hull|IDS_TITLE_PCM059_SPECIAL_MOD_I_YUEYANG=Enhanded Armaments|IDS_TITLE_PCM060_SPECIAL_MOD_I_GROZOVOI=Recoilless Main Battery Guns|IDS_TITLE_PCM061_SPECIAL_MOD_I_MIDWAY=Reinforced Armor Protection for Attack Air Groups|IDS_TITLE_PCM062_SPECIAL_MOD_I_HAKURYU=Enhanced Flight Control|IDS_TORPEDOBOMBER=Torpedo Bombers|IDS_TORPEDOES=Torpedoes|IDS_TORPEDOES_ANGLE=Toggle Torpedo Spread|IDS_TORPEDOES_DEEPWATER=Deepwater torpedoes|IDS_TORPEDOES_SHOTS_HINT=Number of torpedoes launched|IDS_TORPEDOES_SPENT=Torpedoes expended|IDS_TORPEDOS_RELEASED=Torpedoes launched|IDS_TORPEDO_HITS_ONLY_AIRCARRIER=Torpedoes can hit aircraft carriers only|IDS_TORPEDO_HITS_ONLY_AIRCARRIER_BATTLESHIP=Torpedoes can hit battleships and aircraft carriers|IDS_TORPEDO_HITS_ONLY_AIRCARRIER_BATTLESHIP_CRUISER=Torpedoes can hit cruisers|IDS_TORPEDO_HITS_ONLY_AIRCARRIER_BATTLESHIP_CRUISER_DESTROYER=Torpedoes can hit ships of any type|IDS_TORPEDO_HITS_ONLY_BATTLESHIP=Torpedoes can hit battleships only|IDS_TORPEDO_LAUNCHERS=Torpedoes|#default={{#if:{{#shipstr:{{{1}}}}}|{{#shipstr:{{{1}}}}}|{{{1}}}}}}}|}}</includeonly><noinclude>{{Doc}}[[Category:WoWs templates]]<noinclude>
<includeonly>{{#if:{{{1|}}}|{{#ifeq:{{int:{{lc:{{{1}}}}}}}|⧼{{lc:{{{1}}}}}|{{#if:{{#shipstr:{{{1}}}}}|{{#shipstr:{{{1}}}}}|{{{1}}}}}|{{int:{{lc:{{{1}}}}}}}}}}}</includeonly><noinclude>{{Doc}}[[Category:WoWs templates]]</noinclude>

Latest revision as of 21:41, 14 April 2026

Documentation‎
Contains symbolic string definitions, e.g.
IDS_TITLE_PCM062_SPECIAL_MOD_I_HAKURYU=Fuel Injection System

This is primarily useful for localization, but also allows attribute descriptions to be changed as necessary.

An example of use might be
{{#shipstr:IDS_TITLE_PCM062_SPECIAL_MOD_I_HAKURYU}}

Yielding "Fuel Injection System"