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Ship:Genova

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Genova}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=Genova could be obtained through the Italian Cruisers event that ran from October 7th until November 13th, 2019.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC505_Genova.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">3,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Premium Tier&nbsp;V [[Ship:Cruiser|Cruiser]].</p><p>In 1923, Italy began working on the design of a "Washington cruiser" that had a displacement of up to 10,000 tons and was equipped with 203 mm guns. It resulted in a project for a cruiser with eight 203 mm guns in four turrets, an echelon propulsion plant, and a flush-deck hull. According to that project, the ship had a catapult and seaplane hangar. The construction plan was not implemented, and further development led to the appearance of heavy cruisers of the Trento class.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
The third Tier 5 cruiser in the game with 203mm main guns after ''[[Furutaka]]'' and ''[[Exeter]]'', ''Genova's'' performance is centered around her main battery. Like other Italian cruisers, her HE shells have been replaced with SAP shells. These perform similarly to HE shells with good penetration, but cannot start fires. To take advantage of this ship's firepower, it is key to learn which ships in her matchmaking spread can be penetrated reliably with which ammunition. Heavily armored BBs which will require you to fire AP into the superstructure when angled can often be devastated by SAP into the broadside. Meanwhile, the powerful AP may citadel some angled cruisers while nearly always over-penetrating others. Becoming familiar with these situations is key to your success.
* Pro 2


The guns have significant but easily mitigable weaknesses. It is key to remain near your somewhat short maximum firing range, which will increase your survivability tenfold while taking advantage of your guns' strong characteristics. The turrets have very poor rotation speed, further weakening ''Genova'' in knife fights and when caught unaware. Finally, in exchange for their atypical caliber, the reload is a miserable 20 seconds. Fortunately, above-average concealment allows the ship to take advantage of disappearing between powerful strikes. Good planning and clear foresight will keep these traits from being your frustrating end.
===Cons===
* Con 1
* Con 2


''Genova'' may be comfortable against any opponent, but she truly excels against other cruisers. Her armor, health, and shell performance make her a frightening foe for her generally smaller peers.


In most other cases, the ship is quite average. Her armor is above-average, but it remains forgettable cruiser armor to large guns. Speed is slightly above average, and she has a somewhat sluggish rudder. AA defenses are functional but they're not likely to scare away any strike craft on their own.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 30100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''Genova'' lacks a Hydroacoustic Search. This is probably her greatest weakness as compared to her cruiser peers at Tier V. Combined with the ship's length and rudder, it makes remaining aware of enemy torpedo vessels paramount, while precluding aggressive DD hunting.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


All-in-all, ''Genova'' is a straightforward ranged support ship that will reward attentive play.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 660
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.2
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Guns have good damage output and ballistic performance
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Long-range torpedoes for a Tier V cruiser
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Average to high speed for class and tier, matching ''Furutaka'' but falling behind ''Emile Bertin's'' blistering ~40 knots
|-
* Large health pool
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.47
* Passable armor, good for a T5 cruiser
|-
* Good concealment
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.28
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 6.62
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.28
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Exceptionally terrible reload and turret rotation
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Mediocre rudder shift
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* No Hydroacoustic Search
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2.0 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.3
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 25.7
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' has no upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 131
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.3 km || style="color:inherit;" | 132
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA036
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 110.6
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 54.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm proiettili AP 1924 mod.1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 125.3
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT010
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 47.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 24800
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 51
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.0
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.45%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 2 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm proiettili HE 1933
| rating16 =  <!-- Last Stand -->
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x102mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1450
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 811
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


| rating21 =  <!-- Pyrotechnician -->
| rating22 = 2 <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 =  <!-- Top Grade Gunner -->
</div></div></div>
| rating42 = <!-- Outnumbered -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{Spotting Aircraft}} - 4x charges '''or''' {{Catapult Fighter}} (2 fighters) - 3x charges
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 12 × 1
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 4 × 1
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 66.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Damage by shell explosions'''
{{Prem Ship Camo Insert|shiptier=5}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.0
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven =  <!-- +5% AA damage -->
{{Ship Upgrades Section|code=PISC505_Genova}}
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 0 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee =  <!-- ram someone -->


| November Foxtrot = 1 <!-- -5% Consumables reload -->
| Sierra Mike = 2 <!-- +5% speed -->
| India Delta = 0 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee = 1 <!-- -20% Fire duration -->
| Juliet Charlie = 3 <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}


| Zulu =
| India Bravo Terrathree =
| Equal Speed Charlie London =
| Zulu Hotel =
| Papa Papa =


| Wyvern =  
==Gallery==
| Red Dragon =  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Dragon Flag =  
| Ouroboros =  
| Hydra =  
| Basilisk =  
 
| Leviathan =
| Scylla =
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
==In-game historical inaccuracies==
HE ammunition for the 203 mm guns is missing. The SAP shell was invented by Wargaming.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier V ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.7.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cgsmpp/st_new_ships/ July 23, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
*<span class="plainlinks">[https://forum.worldofwarships.eu/topic/122818-st-203-mm-sap-shells/?tab=comments#comment-3137975 Aug 23, 2019]</span>:
**Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3o61q/st_changes_to_test_ships/ Sep 13, 2019]</span>:
**Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
**Stock main battery firing range increased from 13 to 14.3 km.
**Detectability by air decreased from 11.1 to 8.28 km.
}}
*Update 0.8.9:
**Added for sale in the Premium Shop. Also became available to obtain from "Patria e Onore" random bundles in the "Italian Cruisers" section of the Armory.
*Update 0.8.10:
**The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
*Update 0.9.2:
**The armor thickness was changed: the central section was reinforced from 13 to 16 mm.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.3 km.
*Update 13.0:
**Fixed Commander skill recommendations for the ship.
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Revision as of 04:00, 30 June 2026


V
3,500 doubloons

Genova — Italy Premium Tier V Cruiser.

In 1923, Italy began working on the design of a "Washington cruiser" that had a displacement of up to 10,000 tons and was equipped with 203 mm guns. It resulted in a project for a cruiser with eight 203 mm guns in four turrets, an echelon propulsion plant, and a flush-deck hull. According to that project, the ship had a catapult and seaplane hangar. The construction plan was not implemented, and further development led to the appearance of heavy cruisers of the Trento class.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1


Consumables