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Ship:ARP Kirishima

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{{#vardefine:ship_name|ARP Kirishima}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB706_Kirishima.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;V [[Ship:Battleship|Battleship]].</p><p>A Fleet of Fog battleship modeled after the Imperial Japanese Navy's 4th Kongō-class battleship, Kirishima. She was first seen engaging I-401, along with Haruna, at the battle in Yokosuka Bay. She was eventually defeated by I-401 due to her "trump card" backfiring under her rival's tactics.
A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 4th ''[[Kongo]]''-class battleship, ''Kirishima''. She was first seen engaging I-401, along with ''[[Ship:ARP_Haruna|Haruna]]'', at the battle in Yokosuka Bay. She was eventually defeated by ''I-401'' due to her "trump card" backfiring under her rival's tactics. This warship has been specially designed for World of Warships, and is modeled after ''Kirishima'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
This warship has been modeled after Kirishima as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
As she performs exactly like standard ''Kongo'', see the article on ''[[Ship:Kongo|Kongo]]'' for her performance appraisal.
* Pro 1
* Pro 2


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
* All the pros of the standard ''[[Kongo]]''.
* Con 1
* Comes with a number of free Commander Skill points (varies by region and event).
* Con 2
* Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series).
* Captains can be transferred to and from other ships of IJN.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* All the cons of the standard ''[[Kongo]]''.
* Voice notifications of unique commander are in Japanese.


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
ARP ''Kirishima'' comes fully upgraded, with the same upgrade slots found on Kongo and a captain with 6 free Commander Skill points.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 54100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended upgrades are the same:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Damage Control System Modification 1}}  
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.4
|}
</div>


'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.71
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.36
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 14.17
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.36
|}
</div>


'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 1}}.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 356mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 54.5
|}
</div>


However, as it is a copy, players can experiment with different upgrade combinations.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | IJN BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 236
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 228
|-
| style="color:inherit;" | • Dispersion at 21.2 km || style="color:inherit;" | 237
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 25.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 805
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 625
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 59
|}
</div>


{{Commander Skills 3 BB
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance / has NO EFFECT on AA/secondaries -->


| rating21 = 3 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 1 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 2 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Type91
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 775
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 673.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 59
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 3 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


| rating41 = <!-- Swift in Slience -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 725
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Kirishima'':
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}}
* '''Slot 3:''' {{Spotting Aircraft}}


|Camouflage=<!-- write text about useful camouflage below -->
</div></div></div>
Mounts the [[Ship:Camouflage#Permanent_Camouflage|ARPEGGIO- ARP Kirishima]] camouflage
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 4 + 4 × 2
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


| November Echo Setteseven = <!-- +5% AA damage -->
'''Damage by shell explosions'''
| Mike Yankee Soxisix = 1  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India X-Ray        = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
|-
| Victor Lima        = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| Hotel Yankee        = 1 <!-- ram someone -->
|}
</div>
</div></div></div>


| November Foxtrot = 1 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
| India Yankee    = 3 <!-- -20% Fire duration -->
| Juliet Charlie  =  <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->
{{Ship Upgrades Section|code=PJSB706_Kirishima}}
}}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
Ars Nova Kirishima.png|''Kirishima'' as she appears in Ars Nova.
Mental Model Kirishima Ars Nova.png|''Kirishima''’s original Mental Model as she appears in Ars Nova.
Iona Mental Model WoWs.jpg|''I-401''s, or Iona's, Mental Model, who is assigned as the captain of ''Kirishima'' in the game.
Kirishima Yotaroh.jpg|''Kirishima''’s new body after her original was destroyed, available in game from a seperate mission.
ARP Kirishima.jpg|''Kirishima'' as she appears in the game, her glowing patterns clearly visible.


</gallery>|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
''Kirishima'' (kanji: 霧島, katakana: キリシマ)
{{Ship Consumables Section|consumables=
Fast battleship of the Second Oriental Fleet. Later, guardian of Makie Osakabe and member of Blue Steel.
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 270.5 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}


Voiced by: Yumi Uchiyama


==== Arpeggio of Blue Steel: Ars Nova ====
==Gallery==
In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, goes on the offensive against humanity. Modelled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans was no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog".
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the ''I-401'', or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the ''I-401'', as Blue Steel seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together.
<gallery>
</gallery>
</div></div></div>


''Kirishima'' is a Fog battleship who joined ''[[Ship:ARP_Haruna|Haruna]]''’s effort to sink the ''I-401'' in Yokosuka. Despite being able to combine with ''Haruna'' to form an even stronger vessel, both were defeated by ''I-401'', with only her core surviving her destruction. It is later hidden inside a Teddy bear belonging to Makie. She then slowly gets adjusts to using the Teddy bear as her stand-in Mental Model over the course of the series and assists the Blue Steel Fleet alongside ''Haruna'' and Makie.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<br/>


==== Historical ====
<gallery>
''Kirishima'' (霧島, "Misty Island", named for Mount Kirishima) was a warship of the Imperial Japanese Navy during World War I and World War II. Designed by British naval engineer George Thurston, she was the third launched of the four ''[[Kongo]]''-class battlecruisers. Laid down in 1912 at the Mitsubishi Shipyards in Nagasaki, ''Kirishima'' was formally commissioned in 1915 on the same day as her sister ship, ''Haruna''. ''Kirishima'' patrolled on occasion off the Chinese coast during World War I, and helped with rescue efforts following the 1923 Great Kantō earthquake.
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Starting in 1927, ''Kirishima''’​s first reconstruction rebuilt her as a battleship, strengthening her armor and improving her speed. From 1934, a second reconstruction completely rebuilt her superstructure, upgraded her engine plant, and equipped her with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, she was reclassified as a fast battleship. During the Second Sino-Japanese War, ''Kirishima'' acted primarily as a support vessel and troop transport, moving army troops to mainland China. On the eve of World War II, she sailed as part of Vice-Admiral Chuichi Nagumo's Kido Butai as an escort for the six carriers that attacked Pearl Harbor on 7 December 1941.
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As part of the Third Battleship Division, ''Kirishima'' participated in many of the Imperial Japanese Navy's early actions in 1942, providing support for the invasion of the Dutch East Indies (now Indonesia) and in the Indian Ocean raid of April 1942. During the Battle of Midway, she provided escort to Nagumo's four carriers, before redeploying to the Solomon Islands during the Battle of Guadalcanal. She escorted Japanese carrier fleets during the battles of the Eastern Solomons and Santa Cruz Islands, before sailing as part of a bombardment force under Admiral Nobutake Kondō during the Naval Battle of Guadalcanal. On the evening of 13 November 1942, ''Kirishima'' engaged American cruisers and destroyers alongside her sister ship ''Hiei''. On the night of 14/15 November, in one of only two battleship duels of the Pacific War, ''Kirishima'' heavily damaged USS South Dakota (BB-57) before being crippled in turn by the battleship USS Washington (BB-56). Kirishima capsized and sank in the early morning on 15 November 1942 in Ironbottom Sound.
 
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
File:IJN Kirishima - 1915.jpg|''Kirishima'' docked at Sasebo in December 1915.
File:Kirishima Tsukumowan 1937.jpg|''Kirishima'' at Tsukumo Bay on May 10, 1937.
File:Киришима.jpeg|''Kirishima'' off Amoy, China, in 1938.
File:Kirishima Beppu 1932.jpg|''Kirishima'' in 1932, following her first reconstruction.
File:Kirishima and Akagi at Tsukumowan 1939.jpg|''Kirishima'' and the fast carrier Akagi off Tsukumo, April 1939.
File:KondoKirishimaNov14.jpg|Takao (center) and the ''Kirishima'' steaming for Guadalcanal, 14 November 1942.
File:NavalGuadalcanalWashington.jpg|Washington fires on ''Kirishima'' during the Second Naval Battle of Guadalcanal on 15 November 1942.
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[[Category:Ships of Japan]]
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[[Category:Battleships]]
 
[[Category:Tier V ships]]
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# [https://en.wikipedia.org/wiki/Japanese_battleship_Kirishima Japanese battleship ''Kirishima'' - Wikipedia]
# [https://en.wikipedia.org/wiki/Kong%C5%8D-class_battlecruiser ''Kongō''-class battlecruiser - Wikipedia]
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{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.5.2 for the ARPEGGIO OF BLUE STEEL -ARS NOVA- event as a reward for completing special tasks.
*Update 0.5.10:
**Fixed visual effects of the ship.
*Update 0.5.11:
**The armored model of the hull was refined.
*Update 0.6.2:
**Corrected the position of the aircraft on the catapult.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 14.17 km.
**Detection distance of Kawanishi E7K carrier-based aircraft was adjusted to the correct value. Detection by aircraft now 7 km, from ships increased to 8 km.
*Update 0.6.13:
**Improved display of thin elements.
*Update 0.6.14:
**Improved display of thin elements. The changes do not affect game balance in any way.
*Update 0.7.1:
**It became possible to dismiss unnecessary commanders. Please note: after the dismissal of commanders, they can no longer be received on the account.
*Update 0.7.4:
**Added the option to sell the ship (for 1,125,000 credits).
*Update 0.7.6:
**Improved display of thin elements on the body kit.
*Update 0.7.11:
**Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells.
*Update 0.8.1:
**Fixed maximum firing range. It now matches the maximum firing range of battleship Kongo with improved FCS.
*Update 0.8.10:
**The ship's special visual style is highlighted as a separate permanent camouflage with standard combat bonuses. You can also put special upgrades and other camouflages besides permanent ones. When camouflages are hidden through the additional content settings menu, the camouflage is removed.
*Update 0.9.0:
**Converted into a premium ship. Now it receives increased credit earnings, and its permanent camouflage provides economic bonuses.
*Update 0.9.3:
**Minor fixes to textures and ship model.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.3 km.
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Revision as of 04:04, 30 June 2026


V
4,000 doubloons

ARP Kirishima — Japan Premium Tier V Battleship.

A Fleet of Fog battleship modeled after the Imperial Japanese Navy's 4th Kongō-class battleship, Kirishima. She was first seen engaging I-401, along with Haruna, at the battle in Yokosuka Bay. She was eventually defeated by I-401 due to her "trump card" backfiring under her rival's tactics. This warship has been modeled after Kirishima as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1


Consumables