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{{#vardefine:ship_name|Tone}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSC018_Tone.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>The project was based on the Mogami-class ships. To improve the ship's protection, the fifth turret was removed while the other four were moved to the bow. A large seaplane air group was placed at the aft end, and the 155 mm guns were replaced with 203 mm guns while the ship was still on the stocks. During World War II, Tone participated in the attack on Pearl Harbor, as well as in the Battles of Midway, Leyte Gulf, and many others in the Pacific theater. On July 24, 1945, she was sunk in Kure Harbor during a raid by American bombers.</p><p> </p></div>
A well-armed heavy cruiser with an unconventional arrangement of the main battery guns which were concentrated in the forward end. Her speed and torpedo armament were as good as those of preceding Japanese cruisers, while she boasted heavier armor and more efficient AA defense.<br /><br />''{{#var:ship_name}}'' first went on sale on 17 June 2021.


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
''Tone'' is a unique class of ship being the lead ship of the Tone class. This hybrid cruiser carries main battery guns as well as armed floatplanes much like ''[[Ise]]''. The main difference is that ''Ise'' is built upon a battlecruiser hull where Tone was purpose-built for this role. As such, the best comparison to her is that of her Tier VIII contemporary ''[[Atago]]''. 
* Pro 2


''Tone'' and ''Atago'' are both designed with 27mm bow and stern armor with 25mm plating running along the length of the ship. The main difference between ''Tone'' and her sisters is that her citadel sits much lower, making it harder to hit. Next, her citadel isn’t the traditional flat citadel found on her counterparts but the turtleback scheme that helps redirect shells with a shallow angle of incidence (closer range) away from her citadel. Lastly, ''Tone'' comes with four charges of the Repair party consumable by default which offsets the fact that at 38,900 hitpoints she has the fewest hp of the IJN cruisers at Tier VIII.
===Cons===
* Con 1
* Con 2


''Tone'' is capable of sailing at 37.3kts, making her reasonably fast, and has a 780 meter turning radius. This makes her as fast as ''Atago'' and tighter turning by 10 meters. A major drawback is that her stock rudder shift time is 10 seconds, making her less responsive than her counterpart. This can limit her ability to “torpedo beat” or maneuver up close to threats.  Of note to captains is that she is surprisingly stealthy. With a 10.1km surface detectability range, she falls more or less in the middle grounds of her same-tier counterparts. Among her same-tier IJN counterparts, however, she does sport the best detection radius of 6.2km when firing from smoke. At the same time, captains should be aware that she is far more detectable by aircraft than other cruisers of the tier with an assured aerial detection range of 6.7km.


On paper, having eight of the 203mm guns that the IJN cruisers are known for isn’t anything to blink at. Aside from being down a turret compared to other Tier VIII IJN cruisers, the main difference is that all of her guns are mounted forward. Despite this, ''Tone'' has strong firing angles that allow her to bring most of her guns to bear on a target without showing too much broadside which helps maintain her limited healthpool. Highly accurate and hard-hitting, these guns are able to readily deal with destroyers and cruisers that find themselves exposing their sides. Combine this with a high fire chance and a decent reload, and she can even be a serious threat to the larger battleships. Captains should avoid conflicts in which targets are bow on as this will limit the amount of firepower that she can bring to bear on the target. Notable is the fact that all but her forward-most turret are fully traversable, though this does come at the cost of having the slowest turret traverse speed of her IJN counterparts. 
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 38900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Despite being a hybrid ship, ''Tone'' does not gain any significant AA to write about. Focused around 25mm gun mounts, the majority of her AA firepower does not come into play until targets are within 2.5kms. Practically, this translates into a very limited damage output. While her guns are more than capable of contributing to a group's AA screen, she by herself will be unlikely to stop a dedicated attack against herself.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Captains will enjoy knowing she has the familiar type 90 Mod 1 torpedoes standard to the IJN cruisers at this tier. With a 10km range and a 62kt running speed, these torpedoes are a serious threat to any ship that is hit by them. The main distinction for ''Tone'' is that she only sports triple tubed launchers, which means fewer torpedoes per side despite having the same number of launchers. Furthermore, these launchers are mounted on the rear of the ship which can cause captains to show tremendous amounts of side to bring these torpedoes to bear on targets in front of her. In light of these setbacks, she does reload her torpedoes faster than her counterparts at 76 seconds base.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 780
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.0
|}
</div>


It is as a hybrid ship where ''Tone'' really stands out from her cruiser counterparts. She is equipped with M6A2 Floatplanes each armed with two torpedoes each. Captains initially have to wait for three minutes before they are able to launch any aircraft. Launched in a flight of four and utilizing rocket boosters, these planes are initially very quick. But once the boosters run out, they fall away from the aircraft, and the average speed decreases to 135 knots cruising or 155 with the regular boost feature. When attacking, all of the planes in the flight engage, which provides an ‘all or nothing’ aspect. Differing from ship-launched torpedoes, these aerial torpedoes are very slow at 35 knts so captains should get in close and lead the target to get as many hits as possible. This is very key as, at best, these torpedoes only deal 2767 damage each and this is prior to factoring in torpedo protection.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 10.83
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.16
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 6.18
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.16
|}
</div>


Captains should not focus on their planes for dealing the majority of their damage. Unlike in regular carriers, captains do not need to worry about running out of aircraft mid-battle but they do deal with a 3 minute cooldown between launches. Much like with the other hybrid ''Ise'', this countdown begins as soon as the aircraft are launched. ''Ise'', despite having the exact same type and number of planes, has slower aircraft than ''[[Tone]]''.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.67
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 16.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 3.8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


''Tone'' is a second line ship and should not be overly aggressive and push alone. Instead, captains should take their time and make use of their planes to scout where the enemy is going and provide intel. Towards the middle and end of the battle is where she shines the most. Captains would be advised to play the ''Tone'' at ranges of 10-15kms to maximize her diverse platform of weaponry. Based on her armor, kiting away from an enemy creates a smaller target for enemies to shoot and increases the chance of ricochets. With her turtleback citadel, shots that do connect are more likely to avoid doing max damage because of the armor's slope. All the while, she can return fire with her strong main battery and rely on the accuracy and high fire chance to deal with targets from afar. While kiting away, it is safer and easier to bring her four torpedo launchers to bear on a target.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 128
|-
| style="color:inherit;" | • Dispersion at 15.67 km || style="color:inherit;" | 133
|}
</div>


Towards the end of the battle, captains can be more aggressive with their approach. This is when captains can more safely put their ship on auto pilot to use her torpedo planes to sink low health enemies. Having preserved health early on, captains should hopefully have the majority of their Repair Party consumables remaining and can go blow for blow with enemy cruisers and destroyers while taking care to angle in and maintain distance.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 125.85
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|}
</div>




|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Four charges of repair party by default.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Player controlled seaplanes with torpedoes
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Can provide invaluable spotting
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP Type91
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 125.85
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT917
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 76.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 47800
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.87%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Seaplanes are fragile and deal little damage.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Rear mounted ship torpedoes make for awkward launch angles.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Weak AA for a Tier VIII cruiser.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|Research=<!-- write text about priority sequence of research below -->
|-
As a premium ship, ''{{#var:ship_name}}'' has no upgrades to research.
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 725
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
The recommended upgrades are:
* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
* '''Slot 2''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]] or {{Engine Room Protection}}
* '''Slot 3''': {{Aiming Systems Modification 1}} gives her guns more accuracy or {{Main Battery Modification 2}}
* '''Slot 4''': {{Propulsion Modification 1}} allows for a faster rudder shift to dodge incoming fire or {{Steering Gears Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


Notice that no Aircraft skills apply to ''{{#var:ship_name}}''.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 1 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| rating16 = 2 <!-- Last Stand -->
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 8 × 3 + 4 × 2 + 25 × 1
|}


| rating21 = 2 <!-- Pyrotechnician -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 =  <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 203 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
| rating26 =  <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
'''Damage by shell explosions'''
| rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 =  <!-- Heavy AP Shells -->
|-
| rating35 = <!-- Superintendent -->
| style="color:inherit;" | 3 || style="color:inherit;" | 840 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| rating36 = <!-- Survivability Expert -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


| rating41 = 2 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 2 <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = 1 <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 2 <!-- Concealment Expert -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1670
| rating46 = 1 <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 135
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT608_Tone1_stock
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 7400
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.2%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Hydroacoustic Search}} - 3 charges '''or''' {{Defensive AA Fire}} - 3 charges
* '''Slot 3:''' {{Repair Party}} - 4 charges


|Camouflage=<!-- write text about useful camouflage below -->
</div></div></div>
{{Prem Ship Camo Insert|shiptier=8}}


|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
| November Echo Setteseven = 1
| Mike Yankee Soxisix =
| India X-Ray = 3
| Juliet Yankee Bissotwo = 2
| Victor Lima = 3
| Hotel Yankee =
| November Foxtrot = 2
| Sierra Mike = 3
| India Delta = 3
| Juliet Whiskey Unaone = 2
| India Yankee = 2
| Juliet Charlie = 3
| Zulu = 2
| India Bravo Terrathree = 2
| Equal Speed Charlie London = 3
| Zulu Hotel = 2
| Papa Papa = 1
| Wyvern = 2
| Red Dragon = 3
| Dragon Flag = 3
| Ouroboros = 2
| Hydra = 2
}}
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>


</gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PJSC018_Tone}}


|History=<!-- write text below -->
<div class="thumb tright">
{{AnnoWiki|content=
<h2> ''{{#var:ship_name}}'', 1943</h2>
====Construction====
:Builder: Mitsubishi Shipyard,<br>&nbsp;&nbsp;&nbsp;Nagasaki, Japan
:Laid down: 1st December 1934
:Launched: 27th November 1937
:Commissioned: 20th November 1938
----
====Specifications====
:11,215 tons displacement, standard
:201.5m length
:18.5m beam
:6.5m draft
----
====Machinery====
:Eight Kampon oil-fired boilers
:Four shaft geared turbines
:2,160 tons of oil
----
====Performance====
:35 knots at 152,000 shaft horsepower
:9,000 nm at 18 knots
----
====Armor====
:Main belt: 102mm-127mm
:Decks: 38mm-63mm
:Turrets: 25mm
:Fore and Aft Plating: 25mm
----
====Armament====
=====Main=====
:Eight (4x2) 20.3cm/50 3rd Year Type mod. 2 guns
=====Secondary=====
:Eight (4x2) 12.7cm/40 Type 89 dual-purpose guns
=====Anti-aircraft=====
:Twenty-four (8x3) 25mm/60 Type 96 guns
:Twelve (6x2) 25mm/60 Type 96 guns
:Eighteen (18x1) 25mm/60 Type 96 guns
=====Torpedoes=====
:Twelve (4x3) 61cm Type 90 torpedoes
====Aircraft Facilities====
:5 Aichi E13A1 floatplanes
:1 Mitsubishi F1M2 floatplane
:2 aircraft catapults


----
<!-- Consumables have to be tagged individually on a slot by slot basis -->
====Complement====
{{Ship Consumables Section|consumables=
:850 men
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
* '''Slot 3:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 194.5 hp/s)
}}
}}


</div>


===History===
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


====Design====
<gallery>
</gallery>
</div></div></div>


''Tone'' (利根 重巡洋艦 Tone jūjun'yōkan?) was the lead ship in the two-vessel Tone class of heavy cruisers in the Imperial Japanese Navy. The ship was named after the Tone River, in the Kantō region of Japan and was completed on 20 November 1938 at Mitsubishi's Nagasaki shipyards. Tone was designed for long-range scouting missions and had a large seaplane capacity. She was extensively employed during World War II usually providing scouting services to their aircraft carrier task forces. She almost always operated in this capacity in conjunction with her sister ship Chikuma. ''Tone'' became infamous as a "murder ship" after 72 captured Allied merchants and sailors were brutally beheaded aboard her under orders from Vice Admiral Naomasa Sakonju after the Indian Ocean raid of 1944. Sakonju would later be executed as a war criminal in Hong Kong for this act. [source: https://en.wikipedia.org/wiki/Indian_Ocean_raid_(1944)]
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
<gallery>
File:Japanese cruiser Tone.jpg|Japanese heavy cruiser ''Tone''.
File:Tone 011.jpg|''Tone'' sunk near Kure.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
{{VideoYT|bTQOHPXrTt4}}
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.5.0.1.
*Update 0.6.2:
**The national flag was moved from the stern to the mast.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|84}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|99}}:
**Squadron reload time increased from 120 to 180 s.
*{{WoWS DevBlog Link Insert|119}}:
**Squadron now starts the battle on reload cooldown, rather than being available immediately.
*{{WoWS DevBlog Link Insert|159}}:
**Main battery reload time increased from 15 to 16 s.
}}
*Update 0.10.5:
**Available for purchase in the Armory for doubloons and in the Premium store.
*Update 0.11.1:
**Acceleration slightly increased while engine is damaged.
*Update 0.11.4:
**Minor fixes to geometry and textures of the ship.
*Update 0.11.9:
**Added the Air Groups Modification 3 upgrade in slot 4.
*Update 12.2:
**Added the Depth Charge Airstrike armament with the following characteristics:
***Number of charges: 2
***Range: 7 km
***Number of Aircraft: 1
***Bombs per Aircraft: 2
***Damage: 4,200
***Reload: 30 s
*Update 13.2:
**Torpedo launching angles have been reduced by 1 degree in order to prevent clipping into the hull while aiming.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:05, 30 June 2026


VIII
11,000 doubloons

Tone — Japan Premium Tier VIII Cruiser.

The project was based on the Mogami-class ships. To improve the ship's protection, the fifth turret was removed while the other four were moved to the bow. A large seaplane air group was placed at the aft end, and the 155 mm guns were replaced with 203 mm guns while the ship was still on the stocks. During World War II, Tone participated in the attack on Pearl Harbor, as well as in the Battles of Midway, Leyte Gulf, and many others in the Pacific theater. On July 24, 1945, she was sunk in Kure Harbor during a raid by American bombers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables