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{{#vardefine:ship_name|Congress}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship|Promo=|Anno=American promo premium Tier VIII cruiser.<br />
A variant of the "large cruiser" project with seven 305 mm guns as her main battery. She was similar to the Alaska-class ships in terms of her other characteristics.<br /><br />''{{#var:ship_name}}'' was first released on 05 Aug 2021.


|Performance={{AA Sidebar Warning Insert}}  
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PASC528_Congress.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>Following the expiration of the London Naval Treaty, the United States began designing ships specifically intended to counter enemy cruisers. The U.S. Navy High Command provided technical specifications to initiate the preliminary development of cruisers armed with six 305 mm and twelve 203 mm guns. One of the presented designs, CA2, was selected for further development, leading to the creation of several draft designs for cruisers equipped with 305 mm main battery guns. The CA2F design suggested placing seven guns in three turrets–two twin-gun turrets and one triple-gun turret.</p><p> </p></div>
USS ''Congress'' is an American Tier VIII large cruiser design. Her design is based off the Tier IX premium ship USS ''[[Alaska]]''. Like the other large cruisers in game, ''Congress'' features large caliber guns, good armor (for a cruiser), and the sixty second fire duration. Captains would not technically be wrong if they said that ''Congress'' is a down-tiered clone of ''Alaska'' but this does not paint a complete picture. While she sports the same modules as her Tier IX counterpart, including radar, there are enough differences to distinguish the ships from each other.


The hull and armor of ''Congress'' and ''Alaska'' are identical, except that ''Congress'' has fewer hit points at 51,150 compared to 60,800. Much like many of the high tier American cruisers she has 27mms of armor on her bow and stern; as well as strong deck armor.  ''Congress'' benefits from having a water line citadel which helps her avoid being citadeled at close ranges. While her armor is overall decent, captains need to be mindful that she is still a cruiser.
===Pros===
* Pro 1
* Pro 2


''Congress'' is armed with seven 305mm guns with five mounted forward and two aft. These are the same 305mm/50 mk.8 rifles found on her higher tier sister but there are several differences that will impact performance. ''Congress'' has a firing range of 17.5km compared to ''Alaska’s'' 18.97. This can be offset by using the spotter plane consumable but captains do so at the risk of reducing her air defenses.  Furthermore, Tier VIII ''Congress'' does not have the option of mounting the Main Battery Mod 3 to improve reload. Thus her reload is at best 22 seconds vs.  ''Alaska’s'' 17.6 seconds. Combine this with ''Congress'' having two fewer rifles means that her damage output just does not keep up with her higher tier sister. That said, these 305mm rifles do still pack a punch when they find their mark on an enemy ship.
===Cons===
* Con 1
* Con 2


One would expect that such a large ship would have amazing air defense but, sadly she is just middle of the pack for USN Cruisers.  Sporting the standard 5 inch rifles of the USN gives her a decent range of 5.8kms but the majority of her AA damage  comes from her dual mounted 40mm’s and her single mounted 20mm’s. The main drawback here is that the engagement range for these guns is 3.5km at best and aircraft do not spend much time in this range. This translates into very little engagement time and can see planes get through as a result.  As part of a group is where her AA shines like most USN cruisers but alone her AA is just average.


While she can readily contribute a decent amount of damage to enemy aircraft as a group, alone she will find herself vulnerable to a determined carrier captain.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 51150
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Her maneuverability is as expected. ''Congress'' is a large ship with a fairly long rudder shift time of 13 seconds. Considering her top speed of 33 knots before speed flags her turning radius of 850m is surprisingly good for her size but still not great. Further, she is the most detectable cruiser at her tier. Captains should stay at range to allow her rudder the maximum time to work so that she can reduce damage by dodging shells.   
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Much of ''Congress’s'' play style is based on choosing fights wisely. Although she has great armor for a cruiser and solid guns, she still can be out-damaged by equal and higher tier cruisers due to her slower rate of fire. Her armor will not stand against high-tier battleships; captains should avoid thinking that her large guns and good armor can allow her to carry such an engagement. Captains should spend the early game working with their teammates like normal but, a healthy ''Congress'' really begins to show its teeth towards the end game. Captains can use her radar early game to aid in removing destroyers and other cruisers. Furthermore,  being able to preserve her health via a heal is a major boon and will help her win one on one fights later in the match. Learning when ''Congress'' can safely engage targets in duels and win is an important skill for captains looking to maximize her game play.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Most health of the Tier VIII cruisers 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Hard hitting 305mm guns at Tier VIII 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Excellent accuracy and the same improved AP angles found in same tier US cruisers on her main battery armament reinforces her role of a cruiser-killer.
|-
* Has access to {{Surveillance Radar}}. Her Surveillance Radar has a 10km range, a 35s base active period, and a 120s reset timer.  It comes with three charges.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.04
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.72
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 12.09
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.72
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Long main battery reload at 22 seconds.  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Increased [[Ship:Fire|fire]] duration (60 seconds) and vulnerability to multiple fires when under HE spam compared to other cruisers.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
<br />
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.0
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 199
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 18 km || style="color:inherit;" | 199
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm HE Mk17 mod. 1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4300
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 27.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 462.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add &nbsp;'''<nowiki>*</nowiki>''' after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki>
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Surveillance Radar Modification 1}} <nowiki>*</nowiki>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}} <nowiki>*</nowiki>
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm AP Mk18 mod. 1
* '''Slot 5''': {{Concealment System Modification 1}} 
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 517
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 67.5
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. 0 indicates inapplicable skill. -->
| rating11 = 2 <!-- Grease the Gears -->
| rating12 = 0 <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 2 <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 =  <!-- Pyrotechnician -->
| rating22 = 0 <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 =  <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 2 <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 14 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 1
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' can equip the following:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
|-
* '''Slot 3:''' {{Surveillance Radar}} '''or''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
| style="color:inherit;" | Short-range || style="color:inherit;" | 150.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
* '''Slot 4:''' {{Repair Party}}
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 273 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1320 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven = 2 <!-- +5% AA damage -->
{{Ship Upgrades Section|code=PASC528_Congress}}
| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 1 <!-- ram someone -->


| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike = 3 <!-- +5% speed -->
| India Delta = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee = 3 <!-- -20% Fire duration -->
| Juliet Charlie = 1 <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo = 2 <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 255.8 hp/s)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.4.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|137}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|145}}:
**Main battery firing range decreased from 19 to 17.5 km.
**Main battery reload time increased from 20 to 22 s.
**Hitpoints decreased from 60,450 to 51,150.
*{{WoWS DevBlog Link Insert|178}}:
**Charges of the Repair Party consumable decreased from 3 to 2.
}}
*August 2021:
**Available for purchase in the Armory for doubloons and in the Premium store.
*Update 0.10.8:
**Fixed issues with the ship model and textures.
*Update 0.11.8
**Minor fixes to geometry and textures of the ship.
}}
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Revision as of 03:36, 30 June 2026


VIII
11,000 doubloons

Congress — U.S.A. Premium Tier VIII Cruiser.

Following the expiration of the London Naval Treaty, the United States began designing ships specifically intended to counter enemy cruisers. The U.S. Navy High Command provided technical specifications to initiate the preliminary development of cruisers armed with six 305 mm and twelve 203 mm guns. One of the presented designs, CA2, was selected for further development, leading to the creation of several draft designs for cruisers equipped with 305 mm main battery guns. The CA2F design suggested placing seven guns in three turrets–two twin-gun turrets and one triple-gun turret.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables