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Ship:Mecklenburg

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{{#vardefine:ship_name|Mecklenburg}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
 


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB610_Mecklenburg.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Special Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>A hypothetical variant of an H-class battleship project based on the Bismarck class instead of the Scharnhorst-class battleships. A long-range raider with a diesel power plant and sixteen 305 mm guns, tasked with a mission to cut off the navigable links between England and her dominions and colonies. It would have been feasible to maintain the 305 mm gun as the primary caliber for battleships had the U.K. stuck to the scope of the proposals it presented at the London Naval Conference about limiting the main caliber of battleships.</p><p> </p></div>
A battleship with sixteen 305 mm guns in quadruple turrets. The ship's AA defenses comprise systems developed in the 1940s.<br><br>''{{#var:ship_name}}'' was first released 18 May 2022 with Update 0.11.4 and is available in the Armory for {{Steel}}&thinsp;31,000 Steel.


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
<h4>Summary</h4>
''{{#var:ship_name}}'' is a Tier X battleship sharing many similarities with ''[[Friedrich der Grosse]]'' and ''[[Brandenburg]]''. However, ''{{#var:ship_name}}'' is distinguished by her speed, resulting from the inclusion of a powerful propulsion system. She also has a main armament consisting of sixteen 305 mm naval rifles with high sigma and battlecruiser dispersion, along with close-range torpedoes for self-defense.
<h4>Armor</h4>
''{{#var:ship_name}}'' is a heavily armored battleship not atypical from other German ships of the type. She has a turtleback armor layout, initially consisting of a 350 mm belt of armor along the waterline, serving to protect the citadel from incoming fire at most angles and ranges.''{{#var:ship_name}}'' has a belt of 50 mm deck armor amidships to protect against plunging fire and low caliber shells. Additionally, ''{{#var:ship_name}}'' has 32 mm of fore and aft end-plating along with a 70 mm thick ice-breaker along the waterline. No incoming shells are capable of overmatching the lower hull armor affixed to the bow. However, the fore, aft, and stern decks only have 32 mm armor plating, possibly leaving the citadel vulnerable to plunging shells of at least 460 mm caliber, which are capable of overmatching that armor.


''{{#var:ship_name}}'' has a large superstructure protected by only 19 mm of armor, making deck structures an easy target for enemy destroyers and lightly armed cruisers. Compared with other Tier X German battleships, ''{{#var:ship_name}}'' has lighter armor, making her more vulnerable to low caliber shell penetrations upon impacting her armor belt, despite a similar shell impact resulting in a non-penetration had it impacted  ''[[Grosser Kurfürst]]'' or ''[[Preussen]]''. ''{{#var:ship_name}}’s'' ice-breaker resembles the ice-breaker on ''[[Schlieffen]]''.
===Cons===
<h4>Armament</h4>
* Con 1
''{{#var:ship_name}}'' rivals ''[[Cristoforo Colombo]]'' for the most guns affixed to any Tier X battleship, consisting of 16 rifles in a 4x4 layout. Without upgrades, these rifles are capable of firing at a base range of 22 km, which is greater than most German Battleships. The base reload time of 26 seconds can be further improved with {{Main Battery Modification 3}}. The reload time and numerosity of her guns mean that ''{{#var:ship_name}}'' has the highest damage per minute of all Tier X battleships (347,077). However, the rifles are only 305 mm caliber, which results in a drastically reduced chance of overmatching armor. Accordingly, when an enemy ship is angled to ''{{#var:ship_name}}'', high-explosive is a better option to reliably deal damage.
* Con 2


''{{#var:ship_name}}’s'' amor-piercing (AP) and high-explosive (HE) shells deal the lowest damage of any Tier X battleships. Per shell, AP may deal up to 9,400 hit points of damage, while HE may deal up to 3,600 hit points of damage. The chance of starting a fire with HE is only 27%. Despite her seemingly low-damage output per shell, ''{{#var:ship_name}}'' makes up for the deficiency with her quick reload speed, 2.05 sigma, and battlecruiser dispersion. Accordingly, ''{{#var:ship_name}}'' is quite accurate when compared with other German battleships.


''{{#var:ship_name}}'' sports an exceptional secondary armament featuring improved accuracy, range, and penetration. The secondary armament consisting of twenty-four 128 mm rifles in a 12x2 layout with a maximum range of 12.6 km. The 128 mm caliber shells are capable of penetrating up to 32 mm of armor without modification. Although better than most battleships at her tier, other Tier X German battleships are better equipped, carrying more than twelve secondary turrets.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 85800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Finally, ''{{#var:ship_name}}'' is equipped with a torpedo armament, allowing her to launch up to four torpedoes per side with a range of 6 km. They are identical to those found on battleships such as  ''[[Tirpitz]]'' and ''[[Pommern]]'' and deal a maximum damage of 13,700 hit points each. Similar to ''Tirpitz'' and ''Pommern'', the angle at which the torpedoes can be fired is restricted, with the forward firing arc limited at 35 (degree symbol) and the aft arc limited at 40 (degree symbol). This requires  ''{{#var:ship_name}}'' to expose her broadside to effectively launch her torpedoes at enemy targets.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<h4>Anti-Aircraft</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' is outfitted with a strong anti-aircraft armament (AAA) as compared to other Tier X German battleships. Her long range AAA is somewhat underwhelming, dealing only 165 hit points in continuous damage at a max range of 6 km. This is contrasted by her mid-range AAA, which will fire at aircraft within 4 km of the ship, dealing up to 375 hit points of continuous damage. As a last defense, short range AAA will deal up to 340 hit points of damage to targets at ranges up to 3 km. To strengthen and aid in the efficacy of mid to long-range air defense, ''{{#var:ship_name}}'' can fire up to eight bursts of flak per salvo at ranges between 3.5 km and 6 km. Instead of {{Hydroacoustic Search}}, ''{{#var:ship_name}}'' has access to {{Defensive AA Fire}}, which can be used to temporarily increase the efficacy of her AAA by 150%, making her a formidable threat to enemy aircraft.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 930
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 23.0
|}
</div>


<h4>Battle Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
German battleships are renowned for toughness and perseverance in close and mid-range engagements. However, ''{{#var:ship_name}}'' is best-suited to longer-ranges. Her 305 mm main battery guns are less likely to overpenetrate armor, meaning that HE shells are often a better choice to ensure consistent damage output, especially when an enemy battleship is angled. However, her AP is sufficiently capable of punishing cruisers exposing their broadside due to the large number of shells per salvo, high accuracy, and lower likelihood of over penetrating their lighter armor. ''{{#var:ship_name}}'' should be positioned to support other battleships, setting up crossfires when possible. By utilizing her base firing range of 22 km, ''{{#var:ship_name}}'' can keep the distance while working to damage enemy cruisers and battleships before pushing in. Should ''{{#var:ship_name}}'' find herself in close-combat, the improved secondaries and torpedoes will aid in self-defense while the main gun turrets are turning or reloading.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.11
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 14.32
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.97
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 26.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good accuracy with 2.05 sigma and battlecruiser dispersion (rare for German ships)
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* 16 accurate guns with a quick reload time and fast shell speed make it very consistent.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Both HE and AP are usable and should be switched often.
|-
* While the fire chance per shell is not great, due to the large amount of shells per salvo it is a decent fire starter
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
* 4 short range Torpedoes on each side for emergency brawling situations
|-
* Fairly fast and a decent rudder shift make it maneuverable for a BB.
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
* Good German armor scheme makes the ship difficult to citadel.
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 232
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 216
|-
| style="color:inherit;" | • Dispersion at 21.97 km || style="color:inherit;" | 233
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Terrible firing angles, by far the worst of any Tier X BB (even the GK)
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* AP shells have the lowest penetration and overmatch due to the ships small caliber 305 guns. This is somewhat made up for by sheer shell amount, but citadels will be rare against more heavily armored opponents, especially at longer ranges. AP should only be fired when a target is broadside (or against light cruisers). Salvos against ''angled'' heavy cruisers and battleships will be disappointing.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Low HP pool.
|-
* No Hydro (usually standard on German BB's)
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm Spr.Gr. L/3.8
* Middle of the pack concealment and range.
|-
* Much like the GK and Preussen, the ships armor scheme makes it hard to citadel but also very easy to full pen. This combined with a low HP pool makes giving broadside very dangerous, but also must be done often due to its poor firing angles.
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3600
* Plays best at mid to long ranges. Brawling is not recommended due to multiple factors. The ship needs to show a lot of broadside to fire all guns, the low gun caliber, low health pool, low secondary DPM and no Hydro.
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 27.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 865
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 76
|}
</div>


|Research=
<!-- Check this!  Some do.-->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm P.Spr.Gr. L/4.9
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 865
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT047
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Auxiliary Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{ Secondary Battery Modification 1}}
|-
* '''Slot 4''': {{ Damage Control System Modification 2}}
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* '''Slot 5''': {{ Concealment System Modification 1}}
|-
* '''Slot 6''': {{ Auxiliary Armaments Modification 2}}
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x128mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 BB
| rating11 = 1 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance -->


| rating21 = 3 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 2 <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 = 1 <!-- Super-Heavy AP Shells -->
</div></div></div>
| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 3 <!-- Basics of Survivability -->
| rating35 = 1 <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 = <!-- Swift in Slience -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 2 <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = 2 <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
<!-- Where to get the Commander skills matrix for the type of ship
|-
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 4 × 2 + 8 × 1
|-
| style="color:inherit;" | 30 mm || style="color:inherit;" | 4 × 4 + 12 × 2
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
|-
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
| style="color:inherit;" | Short-range || style="color:inherit;" | 339.5 || style="color:inherit;" | 70% || style="color:inherit;" | 3.0
* '''Slot 4:''' {{Defensive AA Fire}} &ndash; 3 charges
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 374.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 164.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Damage by shell explosions'''
{{Prem Ship Camo Insert|shiptier=10}}  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2300 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Upgrades Section|code=PGSB610_Mecklenburg}}
| Juliet Charlie          = 2 <!-- No Detonate -->
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 2 <!-- -20% flood duration -->
| Victor Lima            = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 2 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 3 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = 0 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = 1 <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 429 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.2.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|274}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|326}}:
**Main battery reload time increased from 25 to 26 s.
}}
*Update 0.11.4:
**Available for purchase in the Armory for 31,000 Steel.
*Update 0.11.5:
**Minor fixes to geometry and textures of the ship.
**The names of main battery caliber shells were changed:
***For armor piercing shells, 305 mm Spr.Gr. L/3.8 was changed to 305 mm P.Spr.Gr. L/4.9
***For high explosive shells, 305 mm Spr.Gr. L/4.9 was changed to 305 mm Spr.Gr. L/3.8
*Update 12.1:
**Improved the geometry and textures of the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:52, 30 June 2026


X
31,000 doubloons

Mecklenburg — Germany Special Tier X Battleship.

A hypothetical variant of an H-class battleship project based on the Bismarck class instead of the Scharnhorst-class battleships. A long-range raider with a diesel power plant and sixteen 305 mm guns, tasked with a mission to cut off the navigable links between England and her dominions and colonies. It would have been feasible to maintain the 305 mm gun as the primary caliber for battleships had the U.K. stuck to the scope of the proposals it presented at the London Naval Conference about limiting the main caliber of battleships.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables