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Ship:Vampire II

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Vampire II}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_commonwealth.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PUSD510_Vampire_2.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Commonwealth Special Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>After World War II, Australia started building four destroyers designed on the basis of the most advanced British destroyer—Daring. HMAS Vampire II was laid down in July 1952 and named after her war-period predecessor. She differed from her British prototype with her specialized guns designed for operation in tropical waters. During the period from 1970 to 1972, the destroyer was equipped with the most advanced electronic equipment, and in 1979, she became a training ship. In 1990, Vampire II was transformed into a museum ship.</p><p> </p></div>
''{{#var:ship_name}}'' is a Tier 10 premium Commonwealth Navy Destroyer, of the Australian Daring class, a modified variant of Daring built in Australia. She is currently moored in Sydney, Australia as a museum ship.<br><br>She is available in the [[Ship:Research Bureau|Research Bureau]] for 55,000{{RP}}.


|Performance={{AA Sidebar Warning Insert}}
===Pros===
<h4>The Ship</h4>
* Pro 1
In game, ''{{#var:ship_name}}'' has one quintuple torpedo launcher to ''[[Daring]]'''s two and no Repair Party consumable, but improves on ''Daring'' in most other regards. ''{{#var:ship_name}}'' has higher main battery damage output, longer range torpedoes, better concealment, and access to a 5 km {{Hydroacoustic Search}} and {{Crawling Smoke Generator}}.
* Pro 2
Players need to be careful with ''{{#var:ship_name}}'', using her impressive features and consumables to control the engagement. She punishes mistakes and is punished for her own mistakes in turn; by contrast, ''Daring'' with her short cooldown smokescreens and Repair Party can compensate for some mistakes.
<h4>The Hull</h4>
''{{#var:ship_name}}'' has a large profile but with an impressive surface detection of 5.8 km and an air detection of 2.7 km with full build. She has a small health pool of 19,800 and mediocre AA that can shoot down fighters but won’t protect her from strikes.
<h4>Armament</h4>
''{{#var:ship_name}}'' carries six 113 mm guns in three twin turrets, in an AB-X configuration.
The main guns fire the same HE and AP shells as ''Daring'' with low damage per shell, high shell arcs and a 12.8 km range. However, ''{{#var:ship_name}}'' has an improved damage output because of her 2.5 second reload. Her AP shells are highly effective against broadside destroyers and the superstructures of larger ships, and retain the improved penetration angles of ''Daring''. For most conditions players should rely on ''{{#var:ship_name}}'' 's HE shells that in combination with her quick reload, have an impressive fire chance of 8%.
''{{#var:ship_name}}'' 's torpedoes are limited to one five-torpedo rack, located at the center of the ship. They can reach out to 12 km, 2 km farther than ''Daring'', reload faster at 96 seconds, deal more damage — 19,500 per torpedo and have a better flood chance.  Like her Royal Navy cousin, ''{{#var:ship_name}}'' can fire her torpedoes with a narrow spread or individually.
<h4>Mobility</h4>
''{{#var:ship_name}}'' retains ''Daring'' 's improved acceleration, effectively giving her a baked-in Slot 4 Propulsion upgrade, but like ''Daring'' she can’t select the actual upgrade. While ''{{#var:ship_name}}'' accelerates quickly, her base top speed is quite slow at 35 knots, and her 680m turning circle is wider than ''Daring'' 's. Unlike ''Daring'', she carries the {{Engine Boost}}, which increases her top speed and acceleration.
<h4>Battle Performance</h4>
At a glance, ''{{#var:ship_name}}'' appears to be very similar to ''Daring''. However, her small health pool and lack of a Repair Party mean she can’t sustain extended fights with other destroyers. She is subsequently a less forgiving ship to play. She needs to pick her fights carefully and be more careful with her health pool.
''{{#var:ship_name}}'' 's {{Crawling Smoke Generator}} is versatile and she can travel at a quarter speed and while remaining in smoke. Unfortunately the consumable has a long cool down so players will want to be careful not to employ it reactively. Players should use her smokescreen combined with her impressive concealment and 5km {{Hydroacoustic Search}} to ambush and kill enemy destroyers.
While her smokescreen is on cooldown, her improved torpedo range gives players some flexibility against enemy radar ships.
''{{#var:ship_name}}'' is a distinctly different ship to ''Daring'' and arguably more difficult to play effectively. Experienced destroyer players will be able to make the most of her strengths, but inexperienced players will find her less forgiving than ''Daring'' due to her lack of Repair Party and Short-burst Smoke Generator.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
* Fast main battery reload with high DPM
* Con 1
* High fires per minute
* Con 2
* AP with improved penetration angles
* Good torpedo damage and range, with the ability to single fire
* Improved acceleration, that can be further enhanced with Engine Boost
* Very good concealment
* Potent utility tools including {{Crawling Smoke Generator}} and 5 km {{Hydroacoustic Search}}.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Small health pool
* Only one torpedo rack, with poor firing angles
* Weak AA defenses
* Slow
* Long Cool Down on {{Crawling Smoke Generator}}


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
As a special ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 19800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Upgrades=<!--The recommended upgrades for ''Vampire II'' are as follows:-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Steering Gears Modification 1}}
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}}
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 680
Players may wish to take Hydroacoustic Search Mod 1 in slot 2 if they choose. As with her cousin Daring, Vampire II comes with an in-built Propulsion Upgrade in Slot 4.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.8
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.18
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.38
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.53
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.38
|}
</div>


{{Commander Skills 3 DD
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = <!-- Grease the Gears -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = 1 <!-- Liquidator -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = <!-- Gun Feeder -->
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 113mm
| rating15 = 1 <!-- Incoming Fire Alert -->
|-
| rating16 = 3 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.78
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 24
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|}
</div>


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Extra-Heavy AP Shells -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
| rating26 = 3 <!-- Last Stand -->
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 12.78 km || style="color:inherit;" | 111
|}
</div>


| rating31 = 1 <!-- Main Battery & AA Specialist -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Inertial Fuse for HE Shells -->
|-
| rating35 = 3 <!-- Superintendent -->
| style="color:inherit;" | • Name || style="color:inherit;" | 113 mm HE 5crh
| rating36 = 3 <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 746
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 24.95
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 19
|}
</div>


| rating41 = 1 <!-- Main Battery & AA Expert -->
| rating42 =  <!-- Swift in Silence -->
| rating43 = 2 <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{Crawling Smoke Generator}} &ndash; 3 charges
|-
* '''Slot 3:''' {{Hydroacoustic Search}} &ndash; 3 charges
| style="color:inherit;" | • Name || style="color:inherit;" | 113 mm SAP 55 lb
* '''Slot 4:''' {{Engine Boost}} &ndash; 3 charges
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 746
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 67.5
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 19
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PUPT004
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 54900
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.32%
|}
</div>


|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 2 + 2 × 1
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 5000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| Juliet Charlie          = 3 <!-- No Detonate -->
<!-- Add the ship code here to populate the upgrade table -->
| India Yankee            =  <!-- -20% Fire duration -->
{{Ship Upgrades Section|code=PUSD510_Vampire_2}}
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  = 1 <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = 2 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = 1 <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 102.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Commonwealth]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
{{WoWS Ship Changelog Insert|1=
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
*Available for testing by supertesters in the game starting from Update 0.9.11.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|90}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|113}}:
**Removed the ability to mount the "Propulsion Modification 1" upgrade (it was already built into the ship!)
**Torpedo damage increased from 16,767 to 19,500.
**Detectability range by ships decreased from 7.6 to 7.4 km. Other detectability ranges were reduced accordingly.
*{{WoWS DevBlog Link Insert|114}}:
**Main battery firing range decreased from 13.8 to 12.8 km.
**Torpedo range increased from 10 to 12 km.
**''As of Update 0.10.1'':
**Torpedo tube reload time decreased from 125 to 96 s.
*{{WoWS DevBlog Link Insert|116}}:
**Now possible to mount the Engine Boost Modification 1 special upgrade.
*{{WoWS DevBlog Link Insert|123}}:
**Crawling Smoke Generator reload time decreased from 160 to 120 s.
**Main battery reload time decreased from 3.5 to 2.3 s.
*{{WoWS DevBlog Link Insert|129}}:
**Main battery reload time increased from 2.3 to 2.5 s.
}}
*Update 0.10.3:
**Available in the "Research Bureau" section of the Armory for 55,000 Research points.
*Update 0.10.4:
**Fixed displayed turning circle in Port. The turning circle in battle was unchanged.
*Update 0.11.5:
**The visual display of launching depth charges was fixed.
*Update 12.5:
**Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:17, 30 June 2026


X
31,000 doubloons

Vampire II — Commonwealth Special Tier X Destroyer.

After World War II, Australia started building four destroyers designed on the basis of the most advanced British destroyer—Daring. HMAS Vampire II was laid down in July 1952 and named after her war-period predecessor. She differed from her British prototype with her specialized guns designed for operation in tropical waters. During the period from 1970 to 1972, the destroyer was equipped with the most advanced electronic equipment, and in 1979, she became a training ship. In 1990, Vampire II was transformed into a museum ship.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables