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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Shikishima}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB510_Shikishima.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Special Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>The plans for the Yamato-class battleships included the construction of eight ships before 1950. At the beginning of 1941, the program was adjusted: Based on intelligence data on the scale of construction of capital ships in the U.S., the leadership of the Japanese Navy decided to increase the number of battleships under construction. One of the ships was supposed to be built according to the design of the Yamato class, and all subsequent ones—according to an improved design with 510 mm main battery artillery. A six-gun variant with three main battery turrets had a standard displacement of 65,700 tons.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
* Pro 2


''Shikishima'' is a Japanese Tier X special Battleship armed with six 510mm guns, the largest in the game. She features similar characteristics to ''[[Ship:Yamato|Yamato]]'' and fills a classic sniper battleship role. She is available for purchase for 32,000 steel.
===Cons===
* Con 1
* Con 2


<h4>Armament:</h4>


''Shikishima'' features six 510mm/45 Type 58 guns housed in 3 twin turrets. These guns have a high range of 26.6km which is further increased by the Spotter Plane consumable.  
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 97200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


While her guns are massive at 510mm, they do not provide any meaningful overmatch advantage in comparison to ''Yamato''’s 460mm guns. The AP shells overmatch 35mm plating and feature high alpha damage as well as high penetration. Her HE shells feature a 40% fire chance and 85mm penetration. ''Shikishima''’s large caliber guns allow her to overmatch and deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Her guns are accurate, featuring better accuracy than a ''Yamato'' with the Main Battery Director System. However, due to having only 6 guns, her accuracy can be frustrating due to the low amount of shells per salvo. This can be offset by equipping {{Main Battery Modification 3}}  bringing the reload down to 23.7 seconds
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 24.4
|}
</div>


The turrets on ''Shikishima'' are very slow, with a 180 degree turn time of 57.5 seconds. Careful positioning and map awareness are necessary to ensure all guns remain in the fight.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.46
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 20.92
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


<h4>Survivabillity:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 510mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 26.63
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 60.0
|}
</div>


''Shikishima''’s hull features a similar armor scheme to her predecessor Yamato. Her concealment of 14.1km is standard amongst Tier X battleships. Her hull has a high health pool of 97,200 and retains a 55% Torpedo damage reduction.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Her overall armor scheme is good, with 57mm deck plating and 32mm bow and stern armor. However, her citadel is very large and retains the ‘cheek’ plating weakness. At closer ranges, high caliber AP shells will penetrate and citadel Shikishima through the cheek of her bow armor.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | —
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | —
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 249
|}
</div>


As a result of her armor layout, ''Shikishima'' captains should play her at medium to long ranges.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 510 mm HE Type 98
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 40.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 765
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 2620
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 85
|}
</div>


<h4>Secondary Armament:</h4>


''Shikishima'' features a secondary armament which consists of twenty 100 mm/65 type 98 Dual Purpose guns. They are the same guns found on ''[[Ship:Harugumo|Harugumo]]'' and have 30mm HE penetration, a fast rate of fire of 3 seconds, and are dual purpose guns that contribute to her AA DPS. A secondary build is not recommended on ''Shikishima'' due to weakness of her armor at close ranges and the lack of increased range/accuracy on the secondary guns.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 510 mm AP Type 98
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 19400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 765
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 2620
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 85
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.7
|}
</div>


<h4>Maneuverability:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 155 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x155mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|}
</div>


''Shikishima'' is a slow battleship, with a top speed of 27 knots. Her rudder shift time and turning circle radius is decent at 18.7s and 900m respectively. Early positioning is vital due to her slow speed preventing quick relocation.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE Type 98
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


<h4>Anti-Aircraft:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PJGS076_100mm65_Type_98
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


''Shikishima'' has a high long/medium AA DPS (234 and 437 respectively) for a battleship. This is due to the dual purpose 100mm guns she possesses. This is not enough to stop an aircraft carrier from striking so grouping with allied ships to overlap Anti-Aircraft aura is recommended in games with carriers.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<h4>Battle Performance:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 24 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 16 × 3
|}


''Shikishima'' is a ship that ''Yamato'' players will find familiar. The core gameplay of long range artillery support remains the same even with the different quirks of 510mm guns.  
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 437.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 234.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


''Shikishima'' plays much like the classic sniper battleship, positioning around +15km away from cap circles and providing crossfire onto enemy battleships and cruisers. Because of her large guns that feature 35mm overmatch, players should mainly fire AP at cruisers and capital ships. While her secondaries feature improved penetration and fast fire rate, her poor close range armor scheme and slow hull speed means she is not a brawler.  
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''Shikishima'' is essentially a sidegrade to ''Yamato''. While ''Yamato'' delivers accurate 9 shell salvos that feature 32mm overmatch, Shikishima does that with less shells and faster reload.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 10 || style="color:inherit;" | 3080 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>




<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PJSB510_Shikishima}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* High HP pool
* Largest guns in the game with high penetration, alpha damage, and overmatch
* Fast reload
* Decent AA DPS


 
<!-- Consumables have to be tagged individually on a slot by slot basis -->
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
{{Ship Consumables Section|consumables=
* Large target
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
* Large Citadel with cheek weakness
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 486 hp/s)
* Low salvo weight
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* Slow turret traverse
 
 
|Research=<!-- write text about priority sequence of research below -->
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* '''Main Battery:''' 
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
* '''Torpedoes:''' 
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.
* '''Propulsion:''' 
-->
 
<!-- FOR PREMIUM SHIPS: -->
As a special ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Damage Control System Modification 1}}  
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Damage Control System Modification 2}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6''': {{Main Battery Modification 3}}
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 BB
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance / has NO EFFECT on AA/secondaries -->
 
| rating21 = 3 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 = 2 <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->
 
| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 3 <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->
 
| rating41 =  <!-- Swift in Slience -->
| rating42 =  <!-- Improved Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat -->
| rating44 = 3 <!-- Emergency Repair Expert -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}




|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} - 4 charges
* '''Slot 3:''' {{Spotting Aircraft}} - 4 charges '''or''' {{Catapult Fighter}} - 3 charges


|Camouflage=<!-- write text about useful camouflage below -->
<gallery>
|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
| November Echo Setteseven =
| Mike Yankee Soxisix =
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee =
 
| November Foxtrot =
| Sierra Mike =
| India Delta =
| Juliet Yankee Bissotwo =
| India Yankee =
| Juliet Charlie =
 
| Zulu =
| India Bravo Terrathree =
| Equal Speed Charlie London =
| Zulu Hotel =
| Papa Papa =
 
| Wyvern =
| Red Dragon =
| Dragon Flag =
| Ouroboros =
| Hydra =
| Basilisk =
 
| Leviathan =
| Scylla =
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:ShikiDies.jpg|A ''Shikishima'' listing dangerously to port.
File:ShikiDies2.jpg|Shiki goes boom.
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
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===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
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====Machinery====
:12 boilers, 3 turbines [e.g.]
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====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
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====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
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====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
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====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
===Historical Inaccuracies===
* Design A-150 was not a repeat of ''Yamato''’s hull with larger 510mm guns. No sketches of the design survive and it's likely that the hull would've been broadly similar to ''Yamato'' if the smallest 6-gun proposal (which ''Shikishima'' represents) had been built, but one known difference is that the belt was intended to be 457mm thick rather than 410mm as on ''Yamato''.
 
 
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[[Category:Ships of Japan]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
# [https://en.wikipedia.org/wiki/Design_A-150_battleship Design A-150 battleship - Wikipedia]
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<references />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.1 under the name Yashima.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/eojbur/st_new_ships/ Jan 14, 2020]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f0a56y/st_changes_to_test_ships_and_devonshire/ Feb 7, 2020]</span>:
**Secondary battery firing range decreased from 7 to 6 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f7c9jh/st_changes_to_test_ships/ Feb 21, 2020]</span>:
**Ship renamed to Shikishima. The old name was too similar to that of another Japanese Tier X ship, the Yoshino. The new name, like the old one, was used for a battleship of the early 20th century.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fu6e08/st_changes_to_test_ships/ Apr 3, 2020]</span>:
**Main battery reload time decreased from 35 to 27 s.
**HE and AP shells' initial velocity increased from 720 to 765 m/s.
**AP shell maximum damage decreased from 19,400 to 17,000.
**Shell ballistics changed. Accuracy settings for the main caliber guns are now similar to those of the Japanese Tier X battleship Yamato, and the shell trajectory became flatter.
*{{WoWS DevBlog Link Insert|8}}:
**AP shell maximum damage increased from 17,000 to 19,400.
*{{WoWS DevBlog Link Insert|23}}:
**Secondary battery firing range increased from 6.0 to 7.7 km.
}}
*Update 0.9.5:
**Available for purchase in the Armory for 32,000 Steel.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.0:
**The audible range of main battery firing was increased.
*Update 0.10.6:
**Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.
*Update 12.9:
**Fixed camera issues when viewing the ship.
}}
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Revision as of 04:03, 30 June 2026


X
31,000 doubloons

Shikishima — Japan Special Tier X Battleship.

The plans for the Yamato-class battleships included the construction of eight ships before 1950. At the beginning of 1941, the program was adjusted: Based on intelligence data on the scale of construction of capital ships in the U.S., the leadership of the Japanese Navy decided to increase the number of battleships under construction. One of the ships was supposed to be built according to the design of the Yamato class, and all subsequent ones—according to an improved design with 510 mm main battery artillery. A six-gun variant with three main battery turrets had a standard displacement of 65,700 tons.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables