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{{#vardefine:ship_name|Daisen}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for completing all 34 Stages of the Kure Dockyard on 19 April 2023.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB539_Daisen.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">28,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>In 1916, as a part of the development of the fleet, the Japanese parliament approved the construction of two battlecruisers in addition to the Kongō-class ships. That same year, Japanese shipbuilders presented four battlecruiser projects that differed in the power of the propulsion unit and individual armor elements but were all capable of reaching a speed of 35 knots. The six-shaft power unit became a specific feature. After a number of improvements, these designs became the basis for the Amagi-class battlecruisers.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
Tier IX Japanese premium battleship ''{{#var:ship_name}}'' combines elements of both traditional Japanese battleships and battlecruisers. She combines the former’s highly accurate guns with the latter’s superb speed and poor survivability.


<h4>Hull</h4>
===Cons===
''{{#var:ship_name}}'' cannot boast of having good survivability. Her main belt is only 305 mm thick and vulnerable to many AP shells. Her deck is only 32 mm thick, leaving her susceptible to most HE shells. Her large size compounds these weaknesses, making her an easy target to hit at any range. Her low HP of just 69,300 means she won’t last long under sustained fire. Her only redeeming factor to her survivability is her torpedo protection of 53%, which reduces the threat of torpedoes. Regardless, captains should seek to avoid any unnecessary damage.
* Con 1
* Con 2


''{{#var:ship_name}}’s'' maneuverability is one of extremes. On one end is her speed, reaching a staggering 35 knots and among the best in her tier. This allows her to quickly change positions, responding to new situations in battle. On the other end is her turning circle of 1,100 meters, easily the worst in her tier. Combined with her average rudder shift of 16 s, captains should plan their maneuvers well in advance. Her concealment is mediocre, only 13.4 km when fully specced and somewhat limiting her flexibility in battle.


<h4>Armament</h4>
==Ship Stats==
''{{#var:ship_name}}’s'' main armament comprises eight 410 mm guns housed in four turrets. These guns share similar characteristics to ''[[Izumo]]’s'', retaining the great AP penetration, and good ballistics and accuracy. Due to these traits, her AP should be the primary choice for captains. Her HE shells have standard characteristics for her caliber, and captains should only use them against destroyers or heavily angled battleships. Although she loses one barrel compared to ''Izumo'', she has an improved reload of 27 s, allowing her to fire more frequently. She also boasts slightly better sigma over ''Izumo'', further increasing her accuracy. Her guns have a good firing range of 20.6 km, which can be further increased for long periods of time with her unique {{Spotting Aircraft}}. ''{{#var:ship_name}}'' has a fast turret traverse speed of 35 seconds, and good firing angles, which allow her to minimize the damage she takes when bringing her guns to bear.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 69300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' sports a rather heavy secondary battery, consisting of sixteen 140 mm guns in single castemates, and ten 127 mm guns in double mounts. Her secondaries have improved accuracy, similar to that of German battleships. While their DPM is high, ''{{#var:ship_name}}’s'' armor scheme and health do not allow her to make effective use of them, limiting them to self-defense. Captains should not actively seek to use ''{{#var:ship_name}}’s'' secondaries or build for them.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' also carries torpedoes, with two quadruple launchers on each side. Her torpedoes have a 10 km range, and the classic Japanese traits of high damage and flooding chance. In most situations, captains won’t find themselves using ''{{#var:ship_name}}’s'' torpedoes as she prefers mid- to long-range engagements. If forced into a brawl, or if enemy ships are closing the distance while she is kiting, they can still be useful. In either situation, however, ''{{#var:ship_name}}'' has to expose much of her broadside to get all eight torpedoes off.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1100
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.9
|}
</div>


''{{#var:ship_name}}’s'' AA defenses are mediocre. While her DPS values across the board are not terrible, they are not enough to prevent aircraft carriers from getting multiple strikes off. Her flak is decent, producing 6 clouds, but their damage is not impressive. If captains need protection against enemy aircraft, they should seek allied AA.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.5
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.6
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


''{{#var:ship_name}}'' carries standard Depth Charge Airstrikes for a Tier IX battleship. She has two charges with a 10 km range and 30 second reload. Each charge has one aircraft armed with two bombs that deal up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 410mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 20.57
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 35.0
|}
</div>


<h4>Consumables</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' carries a {{Damage Control Party}} and {{Repair Party}}. The latter has one less charge than normal, reducing her total healing potential. She also carries a unique {{Spotting Aircraft}}, with a 240 s duration and a quick reload time of 90 s. This allows her to maintain consistent long-range fire with little downtime, but comes at the price of one less charge. The Spotter is in the same slot as her {{Catapult Fighter}}, and captains should opt to use the former at all times.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | IJN BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 232
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 228
|-
| style="color:inherit;" | • Dispersion at 20.57 km || style="color:inherit;" | 232
|}
</div>


<h4>Gameplay</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Due to her large size and good accuracy, ''{{#var:ship_name}}'' prefers to stay at mid to long range. In the early game, captains should take a central position and look to establish crossfires between themselves and allied ships. ''{{#var:ship_name}}’s'' gun parameters and Spotting Aircraft mean that she is quite comfortable at punishing both enemy battleships and cruisers from these ranges. Should a situation arise where she needs to change positions, her excellent speed allows her to quickly take up new positions wherever she is needed.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 410 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 30.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 869
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 938.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


''{{#var:ship_name}}’s'' combination of both Japanese battleship and battlecruiser traits make her a unique ship, with a gameplay previously unheard of for Japanese battleships. Captains who are fans of both types will find her to be a great ship, with her blend of characteristics opening up new gameplay opportunities.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Great torpedo belt protection
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Accurate main battery with a fast reload
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* AP shells have high penetration
|-
* Extensive secondary battery with improved accuracy
| style="color:inherit;" | • Name || style="color:inherit;" | 410 mm AP/APC Type91*
* Large amount of torpedoes, with have high damage and flooding chance
|-
* High speed
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12900
* {{Spotting Aircraft}} consumable with long duration and short cooldown
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1020
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT061
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 150.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 58700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 67
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.55%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* A large ship with weak armor
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Small HP pool
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Medicore AA
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Enormous turning circle
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* {{Repair Party}} and {{Spotting Aircraft}} have one less charge
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 140 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1.0x140mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 725
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}}  '''or''' {{Spotting Aircraft Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''': {{Damage Control System Modification 1}}
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6''': {{Main Battery Modification 3}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Commander Skills 3 BB
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating11 = 1 <!-- Gun Feeder -->
|-
| rating12 = <!-- Demolition Expert +1% fire + ASW -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
|-
| rating14 = 2 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 1 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 16 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 24 × 3 + 20 × 1
|}


| rating21 = 2 <!-- Grease the Gears -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 3 <!-- Brisk - +10% while unspotted -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 231 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
| rating26 = <!-- AA Defense and ASW Expert - +10% damage -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 297.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 119 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
'''Damage by shell explosions'''
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 =  <!-- Basics of Survivability -->
|-
| rating35 = 2 <!-- Improved Repair Part Readiness -->
| style="color:inherit;" | 6 || style="color:inherit;" | 1540 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
|}
</div>
</div></div></div>


| rating41 =  <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}


<!-- Where to get the Commander skills matrix for the type of ship
<!-- Add the ship code here to populate the upgrade table -->
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
{{Ship Upgrades Section|code=PJSB539_Daisen}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 2:''' {{Repair Party}} &ndash; 3 charges
{{Ship Consumables Section|consumables=
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 3 charges
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
 
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 346.5 hp/s)
|Camouflage={{Prem Ship Camo Insert|shiptier=9}}
* '''Slot 3:''' {{Spotting Aircraft}} (3 charges, 240.0s action, 90.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
==Gallery==
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 3 <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
{{VideoYT|4W7j5zZqGOY}}
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.0.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|399}}:
**Preliminary characteristics.
*Update 12.1:
**Depth Charge Airstike range increased from 5 to 10 km (Unlisted change).
}}
*First available for completing all 34 stages of the Kure Dockyard in April 2023, during Update 12.3 and 12.4.
*Update 12.4:
**Fixed a visual error that occurred on the ship when she caught fire.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:04, 30 June 2026


IX
28,500 doubloons

Daisen — Japan Premium Tier IX Battleship.

In 1916, as a part of the development of the fleet, the Japanese parliament approved the construction of two battlecruisers in addition to the Kongō-class ships. That same year, Japanese shipbuilders presented four battlecruiser projects that differed in the power of the propulsion unit and individual armor elements but were all capable of reaching a speed of 35 knots. The six-shaft power unit became a specific feature. After a number of improvements, these designs became the basis for the Amagi-class battlecruisers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables