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{{#vardefine:ship_name|Louchuan}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 29 September 2023.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSB539_Louchuan.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>Louchuan was a Chinese naval ship primarily used as a floating fortress during the Han dynasty. Designed as a central vessel within the fleet, Louchuan was equipped for boarding enemy ships. She also carried siege weaponry for long-range engagements.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


''{{#var:ship_name}}'' is a Tier IX Pan Asian premium battleship. She is a direct copy of British battleship ''[[Ship:Lion|Lion]]''.
===Cons===
* Con 1
* Con 2


<h4>Armament:</h4>


''{{#var:ship_name}}'' carries nine 419 mm guns in three triple turrets. These guns have a modest range of 21.1 km with a decent 29-second reload but slower 45-second turret traverse. With Main Battery Modification 3, her reload time is 25.5 seconds, but her turrets are even slower, taking 51.7 seconds to rotate 180 degrees.  
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 67900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Due to her gun caliber of 419 mm, these guns can overmatch the 27 mm plating commonly found on high tier cruisers. Her AP shells have a reduced fuse time of 0.015 s, which is useful against cruisers to reduce her chances of overpenetrating their armor. Her HE shells have a 48% fire chance, and 105 mm of penetration.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' has acceptable accuracy for her tier. While she has normal dispersion for a battleship and a decent 1.85 sigma, she will still occasionally struggle to consistently hit targets.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.7
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.84
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 15.15
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


<h4>Survivabillity:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 419mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.13
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 29.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


''{{#var:ship_name}}''’s hull is weakly armored. Her entire hull is covered in 32 mm plating. While most battleships will not be able to overmatch her armor with AP, high caliber HE shells will penetrate with ease. ''{{#var:ship_name}}''’s citadel sits above the waterline and is exposed. Players should be careful when turning broadside in front of battleships.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.85
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 271
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 21.13 km || style="color:inherit;" | 271
|}
</div>


''{{#var:ship_name}}'' carries the same Specialized Repair Teams consumable found on most other high tier British battleships. It has a short action time of 20 seconds, heals 2% of the ship’s maximum HP per second, and heals 75% of non-citadel damage taken. As she only heals 10% of citadel damage (including damage dealt by torpedoes that hit her torpedo belt), it is vital to not take citadel hits and to avoid as many torpedoes as possible, in order to maximize the efficiency of her Repair Party charges.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 419 mm HE Mk I
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 48.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 995
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 105
|}
</div>


Her minimum surface concealment is good at 12 km. Her hull has a small HP pool of 67,900, and a low 25% torpedo damage reduction. As a result, ''{{#var:ship_name}}'' captains should play her at medium ranges where there is less risk of torpedoes and focus fire.


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 419 mm AP Mk II
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 747
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1157
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 70
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


<h4>Maneuverability:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 133 mm HE Mk IC
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x133mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


''{{#var:ship_name}}'' has an average top speed of 31 knots with the Sierra Mike combat signal. Her rudder shift time of 15.9 seconds is average, but her turning radius of 830 m is decent. Due to her decent maneuverability, ''{{#var:ship_name}}'' is able to switch from kiting to pushing quickly, and to help apply pressure on her flank with decent speed.




<h4>Anti-Aircraft:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


''{{#var:ship_name}}''’s AA DPS is relatively poor, although her mid-range AA DPS of 681.5 is very high. She has a low flak count of 5 and her maximum AA range is only 5.2 km. Her high mid-range DPS can shoot down planes, but cannot stop strikes entirely. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 133 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 10 × 6 + 6 × 2 + 4 × 1
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 619.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
|}


<h4>Battle Performance:</h4>
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' is a mid-range battleship that likes to play angled away on her flank, setting enemies on fire and punishing broadside targets with her short-fuse AP. Her decent speed allows her to reach positions and react to the current battle situation. Her low detection allows her to play closer to enemies and hit more shells while remaining concealed when necessary. As both shell types are useful, players should switch throughout the battle depending on the current situation.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
While her Specialized Repair Teams consumable allows ''{{#var:ship_name}}'' to take sustained damage and deal with fires relatively easily, players must be wary to not take citadel or torpedo damage and avoid being focused down while it is on cooldown.
| style="color:inherit;" | 4 || style="color:inherit;" | 1100 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
 
|}
Overall ''{{#var:ship_name}}'' prepares players for the gameplay style of ''[[Ship:Conqueror|Conqueror]]'', as a ship designed to hold flanks and pressure enemies with high alpha HE and punishing AP salvoes.  
</div>
 
</div></div></div>
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* High alpha damage HE shells with improved penetration and fire chance
* Shorter AP fuse time
* Strong medium-range AA DPS
* Decent speed
* Great concealment
* Access to Specialized Repair Teams consumable
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* 32 mm plating everywhere
* Small HP pool
* Above-water citadel
* Low torpedo damage protection
* Poor long range AA DPS and low flak count
 
 
|Research=<!-- write text about priority sequence of research below -->
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below -->
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Damage Control System Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}}
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
 
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 3 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 1 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance -->
 
| rating21 = 3 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 = 2 <!-- Brisk - +10% while unspotted -->
| rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->
 
| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
| rating32 =  <!-- Long-Range Secondary Battery Shells - +20% range -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Basics of Survivability -->
| rating35 = 3 <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
 
| rating41 = 2 <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 2 <!-- Fire Prevention Expert -->
}}
 
 
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Specialized Repair Teams}}
* '''Slot 3:'''  {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
 
When choosing between aviation assets for '''Slot 3''', the pride leader should consider that {{Spotting Aircraft}} provides better vision, enabling her to take more distant prey, while {{Catapult Fighter}} is mainly intended to keep the fleas and ticks at bay. Choose whichever suits you.
 
|Camouflage=<!-- write text about useful camouflage below -->
 
{{TT Ship Camo Insert|shiptier=9}}
 
|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
| November Echo Setteseven = 2
| Mike Yankee Soxisix = 1
| India X-Ray = 1
| Juliet Whiskey Unaone =
| Victor Lima = 1
| Hotel Yankee = 1


| November Foxtrot = 2
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Mike = 2
{{Ship Upgrades Section|code=PZSB539_Louchuan}}
| India Delta = 3
| Juliet Yankee Bissotwo = 2
| India Yankee = 3
| Juliet Charlie = 1


| Zulu = 1
| India Bravo Terrathree = 2
| Equal Speed Charlie London = 3
| Zulu Hotel = 2
| Papa Papa = 1


| Wyvern =  
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Red Dragon = 2
{{Ship Consumables Section|consumables=
| Dragon Flag = 2
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
| Ouroboros =
* '''Slot 2:''' {{Repair Party}} (3 charges, 20.0s action, 80.0s cooldown, 1358 hp/s)
| Hydra =
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}




|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-Asia]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
 
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:22, 30 June 2026


IX
21,500 doubloons

Louchuan — Pan-Asia Premium Tier IX Battleship.

Louchuan was a Chinese naval ship primarily used as a floating fortress during the Han dynasty. Designed as a central vessel within the fleet, Louchuan was equipped for boarding enemy ships. She also carried siege weaponry for long-range engagements.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables