Ship:Odin
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{{#vardefine:ship_name|Odin}} | |||
__NOTOC____NOEDITSECTION__ | |||
| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB508_Odin.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">17,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Germany Premium Tier VIII [[Ship:Battleship|Battleship]].</p><p>Between 1932 and 1934, various projects were being considered to further develop and enhance the capabilities of the Deutschland-class warships. A decision was made to add a third main battery turret, leading to a significant increase in water displacement. When the characteristics of French battlecruiser Strasbourg became known, adjustments had to be made to the caliber of the ships' main armament. The 305 mm caliber version was deemed the most balanced one, especially since the British wanted to propose it as the main caliber at a forthcoming naval conference.</p><p> </p></div> | ||
===Pros=== | |||
* Pro 1 | |||
* Pro 2 | |||
1 | |||
2 | |||
===Cons=== | |||
* Con 1 | |||
* Con 2 | |||
==Ship Stats== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 52800 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | — | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | — | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.3 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.84 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.86 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.9 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.86 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 305mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.09 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 23.0 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.6 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion | |||
|- | |||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 250 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 19.09 km || style="color:inherit;" | 251 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm Spr.Gr. L/4.9 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3600 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 27.0% | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 865 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 76 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm P.Spr.Gr. L/3.8 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9400 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 865 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415 | |||
|- | |||
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033 | |||
|- | |||
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 | |||
|- | |||
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 | |||
|- | |||
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT017 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100 | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | |||
|- | |||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27% | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.7 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.4 Kz. | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3x150mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0% | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz. | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x128mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.6 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0% | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10 | |||
|- | |||
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0 | |||
|- | |||
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200 | |||
|- | |||
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 128 mm || style="color:inherit;" | 6 × 2 | |||
|- | |||
| style="color:inherit;" | 55 mm || style="color:inherit;" | 8 × 2 | |||
|- | |||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 4 + 4 × 2 | |||
|} | |||
{ | '''Continuous damage''' — average DPS within each action zone | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
| | |- | ||
| | | style="color:inherit;" | Short-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0 | ||
| | |- | ||
| | | style="color:inherit;" | Mid-range || style="color:inherit;" | 332.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0 | ||
| | |- | ||
| style="color:inherit;" | Long-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0 | |||
|} | |||
| | '''Damage by shell explosions''' | ||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
| | |- | ||
| style="color:inherit;" | 5 || style="color:inherit;" | 1260 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PGSB508_Odin}} | |||
| | |||
}} | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
{{Ship Consumables Section|consumables= | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown) | ||
* '''Slot 2:''' {{Repair Party}} | * '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 264 hp/s) | ||
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{ | * '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) | ||
* '''Slot 4:''' {{Hydroacoustic Search}} | * '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | ||
}} | |||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
[[Category:Ships of Germany]] | |||
[[Category:Battleships]] | |||
[[Category:Tier VIII ships]] | |||
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Revision as of 03:52, 30 June 2026
Odin — Germany Premium Tier VIII Battleship.
Between 1932 and 1934, various projects were being considered to further develop and enhance the capabilities of the Deutschland-class warships. A decision was made to add a third main battery turret, leading to a significant increase in water displacement. When the characteristics of French battlecruiser Strasbourg became known, adjustments had to be made to the caliber of the ships' main armament. The 305 mm caliber version was deemed the most balanced one, especially since the British wanted to propose it as the main caliber at a forthcoming naval conference.
Pros
- Pro 1
- Pro 2
Cons
- Con 1
- Con 2
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
|||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(15.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 264 hp/s) - Slot 3: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) - Slot 4: Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown)
