Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Marco Polo

Jump to: navigation, search
imported>SirDixie:eu
m Removed dead forum link.
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Marco Polo}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' first went on sale on 28 January 2021.


|Anno=<!-- you can write below short description for the ship. it will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PISB509_Marco_Polo.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">18,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>As part of the cooperation between Italy and the U.S.S.R., a project was created for a ship with nine 406 mm main guns placed in three turrets. This project was never implemented. If such a ship had been built in Italy, she would have had 406 mm main battery guns developed on the basis of 381 mm guns, and she would have been ready by 1940 or 1941.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* Pro 1
PERFORMANCE SECTION GUIDELINES
* Pro 2
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
{{AA Sidebar Warning Insert}}


Tier IX premium Italian battleship ''{{#var:ship_name}}'' retains many of the tech tree battleship characteristics &mdash; powerful [[Ship:Ammo#SAP_shells|Semi-Armor Piercing (SAP)]] main battery shells, poor reload and range, and decent armor and concealment. While having differences of her own, she will feel familiar to players experienced with the playstyle of Italian battleships.
===Cons===
* Con 1
* Con 2


<h4>Hull</h4>
As with tech tree Italian battleships, ''{{#var:ship_name}}''’s armor scheme is solid overall. She features a 320 mm main belt, with a 70 mm upper belt and 55 mm deck. She resists destroyer and cruiser-caliber HE quite well, and when angled properly, is decently protected against AP shells from battleships. However, her HP pool is among the lowest of Tier IX battleships. Her citadel is extremely vulnerable, protected by a 25 mm turtleback that is easily overmatched by most battleship-caliber guns in her tier spread. In addition, she lacks the {{Exhaust Smoke Generator}} found on tech tree Italian battleships, and her torpedo protection is poor. Captains should be more careful in choosing their engagements and movements.


In addition to her armor, ''{{#var:ship_name}}''’s speed is superb, clocking in at 32 knots. Her rudder shift and turning circle are also respectable, at 16.7 seconds and 860 meters respectively. Her concealment, on the other hand, is decidedly average for Tier IX, only reaching 13.2 km when fully specced.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 69100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<h4>Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Unlike the tech tree Italian battleships, which cap out at 381 mm guns, ''{{#var:ship_name}}'' has nine 406 mm guns in a typical three-by-three arrangement. This gives her multiple boosts in terms of damage dealing capability. Her SAP shells boast a 1600 damage advantage over Italian 381 mm SAP. Coupled with their high penetration and improved ricochet angles, they will be the primary ammo of choice against most targets. Her AP is phenomenal as well, with some of the highest penetration at Tier IX. It can also overmatch 27 mm plating instead of just 26 mm, which includes the bow and stern of most cruisers in the game. As such, captains should opt to take <u>Gun Feeder</u> in order to exploit both ammunition types. Her ballistics are also outstanding, leading to comfortable aiming. Her firepower is not without flaws, however. Her reload is a painful 36 seconds base, which can be brought down to ~32 seconds with {{Main Battery Modification 3}}. Her range is capped at 19.02km, though compensated by the presence of {{Spotting Aircraft}}, and her accuracy, while better than tech tree Italian battleships, is still inconsistent, and captains should expect well-aimed salvos to miss on occasion. Captains should also take into account the SAP’s 10% capped damage against destroyers, and her lack of the built in -30% shell swapping time that the tech tree line has.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


As with tech tree Italian battleships, ''{{#var:ship_name}}''’s secondaries and AA are underwhelming. Her secondary battery is mostly 90 mm guns, meaning their penetration is abysmal. Her 4.6 km AA range is the shortest of all Tier IX battleships, and with its poor combined damage she should stick to allied ships to thwart aviation threats.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.8
|}
</div>


<h4>Gameplay</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Like the tech tree battleships, ''{{#var:ship_name}}'' excels at mid range fighting. Her armor and firing angles allow her to play comfortably in this range, while reducing the impact of her poor gun range and mediocre accuracy. As she lacks the {{Exhaust Smoke Generator}}, disengaging is riskier than the researchable Italian battleships. With her vulnerable citadel, ''{{#var:ship_name}}'' should not actively seek brawls, as enemies can easily deal large amounts of citadel damage when she’s exposing her broadside.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.3
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.26
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


''{{#var:ship_name}}'' is simplistic in her playstyle. Her SAP shells can deal heavy damage with each salvo, even if only a few shells hit. While her accuracy and concealment are not outstanding, she will feel comfortable to those who have already experienced the Italian battleship playstyle.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.02
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 34.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 36.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* One of the only two Italian battleships (alongside ''[[Giuseppe Verdi]]'') with 406 mm guns, can overmatch 27 mm armor with AP.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good main battery traverse speed and firing angles.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Excellent AP penetration and shell velocity.
|-
* Powerful SAP shells with amazing penetration angles, great at dealing devastating damage even on angled targets.
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
* Thickly armored midsection, with a 70 mm upper belt and 55 mm deck.
|-
* Small and thin superstructure which is flanked by secondary barbettes with 80 mm of armor.
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
* One of the faster Tier 9 battleships, with a standard top speed of 32 knots.
|-
* Good rudder shift and turn radius for a Tier 9 battleship.
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.9
* Decent concealment when fully upgraded for it.
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 252
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 19.02 km || style="color:inherit;" | 252
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Small hitpoint pool, only 100 hitpoints higher than ''[[Jean Bart]]''.
* Poor main battery reload speed.
* Despite having decent sigma, overall accuracy is average at best.
* Lacks the -30% bonus to shell swapping time tech tree Italian battleships have.
* Third shortest main battery firing range of her tier/class, only ''[[Prinz Rupprecht]]'' and ''[[Lepanto]]'' are worse.
* Weak AA suite with average DPS and poor range.
* Lacks the {{Exhaust Smoke Generator}} consumable found on tech tree Italian battleships.
* Incredibly vulnerable to citadel damage when showing broadside.


|Research=As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA053
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 14100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 836
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1071
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 102.4
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm proiettili AP 1940
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13050
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 836
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1071
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add " &nbsp;'''<nowiki>*</nowiki>''' " after upgrade link to designate that another upgrade may be viable, then write text below explaining the option. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}}
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}}
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Commander Skills 3 BB
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 3 <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Pyrotechnician -->
|-
| rating13 = 1 <!-- Consumables Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating14 = 2 <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS023_152mm55_barrels_3_M1936_R
| rating16 = 2 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
</div></div></div>
| rating22 = <!-- Inertial Fuse for HE Shells -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 =  <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 6
|}


| rating41 = <!-- Swift in Silence -->
'''Continuous damage''' — average DPS within each action zone
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 206.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 199.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 196 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Damage by shell explosions'''
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
|-
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
| style="color:inherit;" | 8 || style="color:inherit;" | 1900 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


|Camouflage=<!-- write text about useful camouflage below -->
|Camouflage={{Prem Ship Camo Insert|shiptier=9}}


|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Signal Flags
{{Ship Upgrades Section|code=PISB509_Marco_Polo}}
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 2 <!-- No Detonate -->
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 2 <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = 2 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 345.5 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
0102_002.jpeg|''Marco Polo'' with Legion alternative [[Ship:Camouflage#Permanent_Camouflage|permanent camouflage]]
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:1936_BB_design.jpg|Design of project UP.41 by Ansaldo, represented in-game by battleship Marco Polo.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
{{VideoYT|LnaHX-1mFf8}}
[[Category:Battleships]]
 
[[Category:Tier IX ships]]
|Ref= <!-- write below -->
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
'''Wargaming'''
*[https://worldofwarships.eu/en/news/history/armada-marco-polo/ Armada: Marco Polo]. 19 Mar 2021.
<references />
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.11.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|90}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|103}}:
**Main armor belt thickness decreased from 350 to 320 mm.
**Citadel roof thickness decreased from 35 to 25 mm.
**Citadel upper angled armor decreased from 35 to 25 mm.
**Citadel torpedo bulkhead armor thickness decreased from 60 to 50 mm.
**Internal 40 mm casemate bulkhead armor removed.
*{{WoWS DevBlog Link Insert|108}}:
**Detectability range by ships increased from 15.3 to 16.8 km. Other detectability ranges were increased accordingly.
**SAP shell damage decreased from 15,750 to 14,100.
**Superstructure armor thickness decreased from 250 to 100 mm
*{{WoWS DevBlog Link Insert|113}}:
**Main battery reload time increased from 33 to 36 s.
**Main battery 180 degrees turn time increased from 30 to 36 s.
*{{WoWS DevBlog Link Insert|129}}:
**View range increased from 26.51 to 29.61 km.
}}
*Update 0.10.2:
**Available for purchase in the Armory for 228,000 Coal.
*Update 0.10.7:
**Fixed the designation of armament aboard the ship.
*Update 0.10.10:
**Sigma parameter increased from 1.8 to 1.9.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 0.11.2:
**Minor fixes to geometry and textures of the ship.
*Update 0.11.5:
**The name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:59, 30 June 2026


IX
18,000 doubloons

Marco Polo — Italy Premium Tier IX Battleship.

As part of the cooperation between Italy and the U.S.S.R., a project was created for a ship with nine 406 mm main guns placed in three turrets. This project was never implemented. If such a ship had been built in Italy, she would have had 406 mm main battery guns developed on the basis of 381 mm guns, and she would have been ready by 1940 or 1941.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables