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{{#vardefine:ship_name|Kearsarge}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
|Anno=The unique project of a powerful battleship aircraft carrier that was developed in the United States in the second half of the 1930s (Project 1058.1).<br /><br />''{{#var:ship_name}}'' was first released for sale on 21 Oct 2021.


|Performance={{AA Sidebar Warning Insert}}  
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB519_Kearsarge.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">18,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>In the 1930s, several variants of large artillery ships were designed to reinforce the Soviet fleet. The U.S.S.R also studied the American experience of building such ships. Three hybrid battleship-carrier projects were developed in the U.S. on commercial orders issued by the U.S.S.R. One of them was armed with twelve 406 mm guns in four turrets. However, the Soviet side later recognized the inexpediency of building such large and expensive ships, and the project was halted.</p><p> </p></div>
Being released just prior to Halloween is fitting for this ship. The Tier IX hybrid battleship ''{{#var:ship_name}}'' appears at a glance to be a frankensteined ''Montana, North Carolina, Bogue,'' and ''Midway''. She is armed with the traditional heavy guns of a battleship yet also brings a squadron of attack aircraft to the fight. While her ungainly appearance may be off-putting to some, she may just surprise those willing to take the helm.  


<h4>The Ship</h4>
===Pros===
* Pro 1
* Pro 2


''{{#var:ship_name}}'s'' armored belt consists of a lower belt with 254mm thickness, a middle section with 330mm thickness and an upper belt at only 38mm thick.  Her bow and stern at 32mm thick are in theory capable of bouncing 16-inch shells but it most likely will not feel that way in battle. With her large flight deck that occupies most of amidships, she takes a lot of damage to this area. As of this writing it does NOT saturate.<ref>At release in October 2021 the flight deck is considered an Auxiliary Room (19mm), not Superstructure. The large area below it and above the main deck is considered Superstructure (19mm).</ref> so enemy captains capable of hitting this massive area with little to no difficulty can farm damage at will. At 84,300 health points she has the largest health pool of the Tier IX American battleships which does help to offset this, but she also has the worst torpedo damage reduction at just 24%. As a result, she will not hold up in a one on one fight and captains will find themselves in trouble quickly if they are too aggressive.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' has some of the worst maneuverability of Tier IX American battleships. Her speed at 30 knots base is okay. But she is sluggish with a 1050m turning circle radius &mdash; worse than the larger Tier X American battleships &mdash; and a rudder shift time of 18.4 seconds. Captains will struggle to respond quickly to emergency situations. Her base surface detection is 16.9km (14km from the air) so she isn’t exactly a subtle ship. Together with her armor profile, this suggests more of a support ship staying at range where she can better respond to situations and decrease the chance that she is shot at.


<h4>Armament</h4>
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 84300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' is armed with twelve 406mm/45 mk.6 rifles in four triple turrets. These are the same guns found on her lower tiered sister ''North Carolina'', with a few differences. With two turrets forward and two back she boasts surprisingly good firing angles considering the large flight deck amidships. Captains can bring all of her guns to bear while showing a surprisingly small amount of her side to the enemy.  While on paper ''{{#var:ship_name}}'' has better stated dispersion than her lower tiered sister it is because she has a shorter range at just 19.6km. <ref>''{{#var:ship_name}}'' uses the standard dispersion formula for American battleships.</ref> She does have access to Artillery Plotting Room Module 2 to extend her range.  Combining typical USN accuracy with a potential broadside of 157,200 damage she can pack a heavy punch against broadside battleships and especially enemy cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' boasts a potentially stronger secondary battery with fourteen dual-purpose 127mm guns per side per side &mdash; eight more 5" rifles than any other USN battleship. With a base reload of 6 seconds (slower than those on other USN BBs) and a base range of 7km, these guns should discourage an opponent from approaching too closely. But, considering the DPM is not as high as might be expected, and how large and sluggish she is, Secondaries is not a recommended build. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1050
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 24.1
|}
</div>


In terms of AA, she bristles with weaponry, bringing twenty 20mms, forty 40mm barrels, and her twenty-eight 5" rifles to the party. The majority of her damage is done at medium to long range or 3.5&ndash;5.8km. Planes approaching her will have a hard time living through the storm of flak before being able to drop their ordnance.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.41
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.39
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


A hybrid battleship is distinguished by its aviation arm. ''{{#var:ship_name}}'' launches a flight of five F8F Bearcats each armed with three Tiny Tim rockets. As with the Russian carriers, all planes in the flight attack at the same time so each launch is one and done. Tiny Tim rockets are very dangerous to an enemy ship, with a 33% chance of causing a fire, a solid 68mm of penetration, and 5400 damage each. Unlike an aircraft carrier the captain does not need to worry about running out of planes. The two minute ready timer starts at each launch and another flight is ready as soon as it expires.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3.0 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.57
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 36.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


Although capable of significant damage, don't focus on the air group as the main source of damage throughout the battle. In some situations it may best be deployed to spot.  In the meantime, don't neglect the potential of ''{{#var:ship_name}}'s'' powerful main battery.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 255
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 19.57 km || style="color:inherit;" | 256
|}
</div>


<h4>Game Play</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE/HC Mk13
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 36.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 820
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 862
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


This is not a forgiving ship if played overly aggressively. She is simply too large and sluggish to get herself out of danger. Captains would be advised to play her as a mid range support ship from 12-15kms out to make the most out of her guns and planes. Early game, a ''{{#var:ship_name}}'' captain should try to preserve health and keep an eye on the map to position the ship to flank targets or use their planes to spot. Having preserved health, captains can afford to be more aggressive towards the later half of the battle. By this stage enemy ships should have reduced health and damaged AA suites, making it easier to strike them. The captain might be a little devious if they work with a friendly carrier or another ''{{#var:ship_name}}'' to stagger their attacks to take advantage of enemies who burn their damage control party to put ‘permanent’ floods or fires on them. Captains should be careful of the autopilot mode. It is well known that sometimes the autopilot has a mind of its own.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Large health pool for the tier.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good reload for the weight of her broadside.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Has access to attack aircraft.
|-
* Can provide invaluable spotting.
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Mk8
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 701
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1225
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Flight deck does not saturate, allowing for consistent damage for the enemy.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Sluggish rudder shift time and large turning circle.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Has neither the Catapult Fighters of many large surface ships, nor the CAP Fighters of aircraft carriers.
|-
* Large, ungainly profile makes her an easy target to hit.
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
The default recommendation is for a standard USN battleship build.


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Recommended upgrades:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Artillery Plotting Room Modification 1}} '''or''' {{Main Battery Modification 2}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}} '''or''' {{Steering Gears Modification 1}}
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''':  {{Artillery Plotting Room Modification 2}} '''or''' {{Main Battery Modification 3}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 14 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 10 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 1
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
Favor fire prevention/mitigation and concealment. She has little need of Attack skills.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 143.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 262.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 245 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


{{Commander Skills 3 BB
'''Damage by shell explosions'''
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = 2 <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 = <!-- Pyrotechnician -->
|-
| rating13 = 2 <!-- Consumables Specialist -->
| style="color:inherit;" | 10 || style="color:inherit;" | 3220 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| rating14 = 2 <!-- Emergency Repair Specialist -->
|}
| rating15 = <!-- Incoming Fire Alert -->
</div>
| rating16 = 2 <!-- Preventive Maintenance -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1840
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 176
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 120.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PAPR009_KEARSARGE
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 3
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 5400
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 = 1 <!-- Brisk -->
| rating24 =  <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 2 <!-- AA Gunner -->


| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = 2 <!-- Enhanced Anti-Torpedo Protection -->
| rating36 = 2 <!-- Expert AA Marksman -->


| rating41 = 1 <!-- Furious -->
</div></div></div>
| rating42 =  <!-- Improved Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat -->
| rating44 = 3 <!-- Emergency Repair Expert -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} - 4 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=9}}
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASB519_Kearsarge}}


|Signals=
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven = 1 <!-- +5% AA damage -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Consumables Section|consumables=
| India X-Ray        = 1  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 421.5 hp/s)
| Victor Lima        =  1 <!-- +1/0.5% (160mm) fire, +4% flood -->
}}
| Hotel Yankee        =  1 <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| India Yankee    = 3 <!-- -20% Fire duration -->
| Juliet Charlie  = 2 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
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====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
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====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
===In-game historical inaccuracies===
''Kearsarge'' is actually the name of an ''Essex''-class aircraft carrier (CV-33) that was in service from 1946 to 1970.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
{{VideoYT|Wr5BqiyETlw}}
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|162}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|187}}:
**Size of Attacking Flight increased from 3 to 5.
**Hitpoints of attack aircraft increased from 1,660 to 1,840.
}}
*First appeared on sale in October, 2021, during Update 0.10.9.  
**Available for purchase in the Armory for 19,300 doubloons, 228,000 Coal, and in the Premium store.
*Update 0.10.10:
**Reworked the secondary battery models. 
**Minor fixes to geometry and textures of the ship. 
*Update 0.11.9:
**Added the Air Groups Modification 3 upgrade in slot 4.
*Update 0.11.9:
**Added the Air Groups Modification 3 upgrade in slot 4.
*Update 12.2:
**Added the Depth Charge Airstrike armament with the following characteristics:
***Number of charges: 2
***Range: 10 km
***Number of Aircraft: 1
***Bombs per Aircraft: 2
***Damage: 4,200
***Reload: 30 s
}}
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Revision as of 03:33, 30 June 2026


IX
18,000 doubloons

Kearsarge — U.S.A. Premium Tier IX Battleship.

In the 1930s, several variants of large artillery ships were designed to reinforce the Soviet fleet. The U.S.S.R also studied the American experience of building such ships. Three hybrid battleship-carrier projects were developed in the U.S. on commercial orders issued by the U.S.S.R. One of them was armed with twelve 406 mm guns in four turrets. However, the Soviet side later recognized the inexpediency of building such large and expensive ships, and the project was halted.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2


Consumables