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{{#vardefine:ship_name|Tokachi}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first available for completing Stage 50 of the Update 0.11.10 Premium Battle Pass on 02 November 2022.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSC507_Tokachi.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>The armament of the scout cruisers originally included six 140 mm twin-gun turrets, but the project was later revised. In the 1930s, the Furutaka-class cruisers were rebuilt following the pattern of the Aoba-class cruisers and received three twin-gun turrets. If this hadn't happened, such cruisers would most likely have been turned into anti-aircraft defense ships during World War II with 127 mm dual-purpose guns in twin-gun mounts.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
Tier VII premium Japanese light cruiser ''{{#var:ship_name}}'' offers a unique play style among IJN cruisers. Though she differs quite extensively from her tech tree counterparts, captains with experience in ''[[Atlanta]]'' will find themselves right at home with ''{{#var:ship_name}}''’s gameplay. Offering great high-explosive damage output on a well armored hull, a skilled captain can make ''{{#var:ship_name}}'' a force to be reckoned with on the battlefield.


<h4>Survivability & Maneuverability</h4>
===Cons===
While most super-light cruisers are characterized by poor armor protection, ''{{#var:ship_name}}'' is the exception, and is quite durable. As a consequence of sharing ''[[Furutaka]]''’s hull, she features a thick 48mm deck, able to bounce all AP shells and shatter the majority of cruiser HE shells, and a 25mm upper belt. This upper portion is capable of bouncing cruiser and small caliber battleship AP if adequately angled. Although a well-aimed salvo from a battleship will still overmatch this upper belt, ''{{#var:ship_name}}''’s narrow hull means many of these shots will simply pass through. Unable to fuse in time, a lot of these shells will result in overpenetrations, and a small superstructure helps to reduce incoming damage as well. However, her extremities remain poorly armored at only 13mm thick. Battleships, but also heavy cruisers armed with 203mm guns and larger will overmatch ''{{#var:ship_name}}''’s bow and stern, leaving her quite vulnerable in that regard.
* Con 1
* Con 2


Despite her thicker armor, captains should not think themselves as invincible. Her HP is rather low for a Tier VII cruiser, so focused fire will make quick work of her. She also lacks ''[[Atlanta]]''’s low concealment and favorable agility, meaning captains must plan their movements in advance, but a good top speed allows her to reposition quickly when needed.


<h4>Armaments</h4>
==Ship Stats==
''{{#var:ship_name}}''’s strongest feature is her ability to deal damage to enemy ships, and she brings quite a fearsome package to the table. In a first for an IJN cruiser, her guns come from the Japanese destroyer line, and use the same ballistics as ships such as ''[[Shiratsuyu]]'', ''[[Akatsuki]]'', or ''[[Hatsuharu]]''. Players used to the ballistics of ''[[Atlanta]]'' or ''[[Dido]]'' will find ''{{#var:ship_name}}''’s a fair bit better, but still on the poorer side. Although her guns have low range and penetration, ''{{#var:ship_name}}''’s 12-barrel broadside is still a threat to enemy ships. Her HE shells feature high damage and fire chance for their caliber, and her damage can be further improved with the <u>Heavy HE and SAP Shells</u> commander skill for no downside. Her high base fire chance also means the <u>Inertia Fuse for HE Shells</u> skill will have less of a noticeable impact on her fires set as compared to ''[[Atlanta]]''. Her AP shells, however, are a different story. Being destroyer caliber guns, they have very poor penetration that drops off quickly with range. Captains will find that they struggle to citadel cruisers unless at point blank range, and are only effective against battleships at closer ranges. Like some of the tech tree Japanese light cruisers, all of ''{{#var:ship_name}}''’s turrets can rotate 360°, with a fast traverse speed that allows her to quickly respond to new threats.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 32000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


In addition to her main battery, ''{{#var:ship_name}}'' features a strong torpedo armament. With high damage and speed and low detection, even a single hit will cause considerable damage to an enemy ship. Unfortunately, she only carries two triple torpedo launchers, one on each side, although this is mitigated a bit by their fast reload speed, only slightly above one minute, and her {{Torpedo Reload Booster}} consumable. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s anti-aircraft fire leaves a lot to be desired, and should not be relied on. Although her guns are dual purpose, they produce few flak clouds, and her mid- and short-range AA damage is very low. Captains should stick close to teammates for AA cover, or expect to take hits from a determined aircraft carrier.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 750
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.5
|}
</div>


<h4>Gameplay</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Players familiar with other destroyer-caliber cruisers like ''[[Colbert]]'' or ''[[Atlanta]]'' will find that experience greatly benefits ''{{#var:ship_name}}'', as many of the same tactics can be applied. At the start of the battle, captains should find a suitable island near a capture point that they can fire over while remaining shielded from enemy fire. Her HE salvos will make quick work of enemy destroyers, and her devastating torpedoes can be used against any larger ship that attempts to push in and contest the point. Unfortunately, her weak AP shells should only ever be used against broadside cruisers and battleships at close ranges.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.76
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.44
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.36
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.44
|}
</div>


Due to ''{{#var:ship_name}}''’s subpar range and ballistics, leading pushes is not her strong suit. If she must push, it’s best to have heavier teammates around to help draw fire. She instead thrives at dealing with enemies that push into her range. Captains should position accordingly to try and catch bold enemies off guard with her withering HE fire and torpedoes from cover if they attempt to move in. While ''{{#var:ship_name}}'''s is at her strongest when in cover, skilled captains can take advantage of her armor and speed in open water fighting. Use of active speed and rudder dodging, with her thicker deck and midsection plating, means a good portion of enemy salvos will bounce or outright miss.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6×2 127mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 13.57
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|}
</div>


''{{#var:ship_name}}'' offers a unique playstyle that was previously limited to a handful of other nations, and is a good contrast to the standard heavy and light Japanese cruiser lines. Utilizing her strong main battery and torpedo power, ''{{#var:ship_name}}'' relies on a high, relatively fast damage output that makes her a little bit more flexible than most other cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 126
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 13.57 km || style="color:inherit;" | 127
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 915
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Great protection for her size
* Good reload and a numerous main battery
* Can utilize the Heavy HE and SAP skill with no penalty
* High HE alpha per shell and great fire chance
* Torpedoes are fast, deal high damage, and are quick to reload
* High top speed
* Decent concealment
* Features the {{Torpedo Reload Booster}} and {{Hydroacoustic Search}} consumables
* Fast turret traverse rate, and all turrets can rotate 360°


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Below average HP pool
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Bow and stern can be overmatched by 203mm guns
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Turrets are easily knocked out
|-
* Low HE and AP penetration
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP Type0
* Subpar ballistics
|-
* Very short range
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
* Only three torpedoes per side
|-
* Limited AA defense
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 915
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT054
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 47800
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.87%
|}
</div>


|Research=
</div></div></div>
<!-- Check this!  Some do.-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1.0x120mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}} '''or''' {{Hydroacoustic Search Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
{{Commander Skills 3 CR
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  


| rating11 = 1 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
| rating16 = 3 <!-- Last Stand -->
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 120 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 1
|}


| rating21 = 1 <!-- Demolition Expert -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = 2 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 =  <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 3 <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 7 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| rating26 = <!-- Focus Fire Training -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 14 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| rating31 = 3 <!-- Heavy HE and SAP Shells -->
'''Damage by shell explosions'''
| rating32 = 2 <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 =  <!-- Heavy AP Shells -->
|-
| rating35 =  <!-- Superintendent -->
| style="color:inherit;" | 1 || style="color:inherit;" | 180 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| rating36 = 3 <!-- Survivability Expert -->
|}
</div>
</div></div></div>


| rating41 =  <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 = 3 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}


<!-- Where to get the Commander skills matrix for the type of ship
<!-- Add the ship code here to populate the upgrade table -->
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
{{Ship Upgrades Section|code=PJSC507_Tokachi}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 3 charges
{{Ship Consumables Section|consumables=
* '''Slot 3:''' {{Torpedo Reload Booster}} &ndash; 3 charges
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 4:''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 160 hp/s)
 
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
|Camouflage={{Prem Ship Camo Insert|shiptier=7}}
* '''Slot 4:''' {{Torpedo Reload Booster}} (3 charges, 1.0s action, 240.0s cooldown)
 
* '''Slot 5:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
|Signals=<!-- write text about best set of signals below -->
}}


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
==Gallery==
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 2 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.8.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|350}}:
**Preliminary characteristics.
***Note: The Dev Blog states states {{#var:ship_name}} produces 3 flak clouds per salvo; she actually produces 4.
*{{WoWS DevBlog Link Insert|374}}:
**Torpedo speed increased from 60 to 70 knots.
}}
*Update 0.11.10:
**Available as the reward for Stage 50 of the 0.11.10 Premium Battle Pass.
*Update 12.0:
**Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
***Number of available flights of the Depth Charge Airstrike armament increased from 1 to 2.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:06, 30 June 2026


VII
9,000 doubloons

Tokachi — Japan Premium Tier VII Cruiser.

The armament of the scout cruisers originally included six 140 mm twin-gun turrets, but the project was later revised. In the 1930s, the Furutaka-class cruisers were rebuilt following the pattern of the Aoba-class cruisers and received three twin-gun turrets. If this hadn't happened, such cruisers would most likely have been turned into anti-aircraft defense ships during World War II with 127 mm dual-purpose guns in twin-gun mounts.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables