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Scarlet Thunder

Ship:Scarlet Thunder

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Scarlet Thunder}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 22 September 2023.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSB609_Scarlet_Thunder.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>With its retro-futuristic design, the Scarlet Thunder ship is an engineering marvel that embodies the latest technological advances.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


''{{#var:ship_name}}'' is a Tier IX premium British battleship and is the traditional battleship counterpart to Tier IX battlecruiser ''[[Ship:Duncan|Duncan]]''.
===Cons===
* Con 1
* Con 2


<h4>Armament:</h4>


''{{#var:ship_name}}'' carries nine 419 mm guns in three triple turrets. These guns have a range of 19.7 km. Her AP shells have low alpha damage of 11,500, but can overmatch up to 27 mm of armor, which is present on many cruisers in her matchmaking spread. They also have a shortened fuse time of 0.015 s, which is useful against cruisers as it reduces her chance of overpenetrating their armor. Her HE shells have a 48% fire chance, 105 mm of penetration, and high alpha damage of 7,200.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 75200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s guns use the standard battleship dispersion formula and a sigma value of 1.9 compared to ''Duncan''’s battlecruiser dispersion with lower sigma. The guns have an average reload time of 30 seconds, which can be reduced to 26.4 seconds with the Main Battery Modification 3 upgrade. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Her turrets have a 180-degree turn time of 36 seconds. Her turret layout is unique, as her third turret is positioned in the middle of her superstructure. This limits her rearward firing angles and reduces her effectiveness when kiting, but gives her comfortable forward firing angles.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 910
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 12.7
|}
</div>


Unlike ''Duncan'', ''{{#var:ship_name}}'' does not have access to torpedoes.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.11
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 15.42
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 419mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 22.22
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 36.0
|}
</div>


<h4>Survivabillity:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 282
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 22.22 km || style="color:inherit;" | 282
|}
</div>


''{{#var:ship_name}}''’s hull is relatively thinly armored, with her bow, stern, and deck covered with 32 mm plating. While this is resistant to most battleship AP shells, most cruiser HE shells will still penetrate it. ''{{#var:ship_name}}''’s citadel is vulnerable, as it is large and sits high out of the water. Captains must be careful when showing broadside against enemy battleships and large cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 419 mm HE Mk Ia
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 48.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 995
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 105
|}
</div>


''{{#var:ship_name}}'' does not get access to Specialized Repair Teams of the tech tree British battleships. She uses the standard battleship Repair Party, recovering 14% of her health over 28 seconds with an 80 second cooldown.


Her minimum surface concealment is very good at 12.2 km. She has an average HP pool of 75,200, but her torpedo damage reduction is low at only 22.9%. With her excellent surface concealment and mediocre armor, ''{{#var:ship_name}}'' captains should play her at medium and long ranges.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 419 mm AP Mk IIa
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 11500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 747
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1157
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 70
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 133 mm HE Mk IC
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x133mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


<h4>Maneuverability:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 113 mm HE 5crh
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x113mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 746
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


''{{#var:ship_name}}'' has a good base speed of 32 knots but does not get access to the Engine Boost consumable. Her 9.75-second rudder shift time is great, however her 910 m turning radius is quite poor. Her speed allows her to reposition when needed.


''{{#var:ship_name}}'' does not get the enhanced acceleration found on British destroyer, light cruiser, and battlecruiser lines but can mount {{Propulsion Modification 1}}.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 133 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 113 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 8
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 2 + 12 × 1
|}


<h4>Anti-Aircraft:</h4>
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 199.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 626.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 136.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


''{{#var:ship_name}}''’s AA DPS is relatively poor overall, but she has a high mid-range DPS of 626.5, which increases to a best-in-tier 939.8 DPS with the Defensive AA Fire consumable. She produces seven flak clouds that deal low damage. Her high mid-range DPS can shoot down planes but cannot stop strikes entirely. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.  
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
<h4>Battle Performance:</h4>
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1050 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


''{{#var:ship_name}}'' is a mid to long-range battleship that likes to play angled away on her flank, setting enemies on fire and punishing broadside targets with her short fuse AP. Her decent speed allows her to reach positions and react to the current battle situation. Her low detection allows her to play closer to enemies and hit more shells while remaining concealed when necessary. Both shell types should be utilized throughout the battle depending on the current situation, but it should be noted that the AP alpha damage is quite poor.


Unlike the tech tree battleships and battlecruisers, ''{{#var:ship_name}}'' cannot resist as much damage with her 32mm armor and lack of the Specialized Repair Teams consumable. Players must be wary to not be under focus fire and avoid exposing her vulnerable broadside.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PBSB609_Scarlet_Thunder}}


''{{#var:ship_name}}'' is essentially a traditional British battleship with ''Duncan''’s visual appearance. She is designed to hold flanks and pressure enemies with accurate high alpha HE salvoes.


 
<!-- Consumables have to be tagged individually on a slot by slot basis -->
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
{{Ship Consumables Section|consumables=
* High alpha damage HE shells with improved penetration and fire chance
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* Shorter AP fuse time
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 376 hp/s)
* Strong medium-range AA DPS
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
* Decent speed
* Great ruddershift time
* Great concealment
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* 32 mm plating everywhere
* Vulnerable citadel
* Low torpedo damage protection
* Low AP alpha damage
* Does not have torpedoes
* Poor long range AA DPS
* Does not get access to the Specialized Repair Teams or Engine Boost consumables
 
 
|Research=
<!-- Check this!  Some do.-->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2'''{{Damage Control System Modification 1}}  
* '''Slot 3'''{{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6'''{{Main Battery Modification 3}}  
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 3 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 1 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance -->
 
| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 = 3 <!-- Brisk - +10% while unspotted -->
| rating24 =  <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->
 
| rating31 =  <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
| rating32 =  <!-- Long-Range Secondary Battery Shells - +20% range -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = 2 <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
 
| rating41 =  <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}




<!-- Where to get the Commander skills matrix for the type of ship
==Gallery==
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
 
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 3:''' {{Defensive AA Fire}} &ndash; 3 charges
 
|Camouflage={{Prem Ship Camo Insert|shiptier=9}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            = <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
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====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
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====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
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|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.K.]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|454}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|470}}:
**Main battery reload time increased from 27 to 29 s.
*{{WoWS DevBlog Link Insert|474}}:
**AP-shell parameters were changed:
***Maximum damage reduced from 13,050 to 11,500.
*{{WoWS DevBlog Link Insert|477}}:
**Main battery reload time increased from 29 to 30 s.
}}
*Update 12.8:
**Added a Retrofuturism-themed permanent camouflage.
**Available for purchase in the Armory in 1 of 31 random bundles for 2,000 Doubloons each, as part of the Path of Progress event.
*Update 12.9:
**Fixed an issue that caused the repair animation to continue after a ship had been destroyed when using Repair Party and the Scarlet Thunder permanent camouflage.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:42, 30 June 2026


IX
21,500 doubloons

Scarlet Thunder — U.K. Premium Tier IX Battleship.

With its retro-futuristic design, the Scarlet Thunder ship is an engineering marvel that embodies the latest technological advances.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables