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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Friant}}
-->{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">III</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC103_Friant.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">247,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;III [[Ship:Cruiser|Cruiser]].</p><p>Work on a "squadron reconnaissance" project began in France back in 1909. The ship was ordered but not laid down due to the outbreak of World War I. During the war, the project was revised several times. In the final version, the main battery was represented by eight 138.6 mm guns arranged in four twin-gun turrets. However, by that time, French engineers were researching captured German cruisers, as well as the information they had received about the characteristics of American Omaha-class cruisers. As a result of their findings, the project was considered obsolete.</p><p> </p></div>
A light cruiser project designed after the end of World War I that revealed an acute shortage of this type of ship in the French Navy. The primary features of the project were high speed, weak armor, powerful torpedo armament and main guns placed in turrets.


|Performance=<!-- write text about performance in battles below -->
===Pros===
Tier III's ''{{#var:ship_name}}'' is a ship of extremes.  Her 30 knot top speed places her amongst the fastest cruisers at Tier III (though she is less maneuverable), while her 23mm of maximum armor protection make her the least-armored cruiser at her tier.  ''Friant'' is exceedingly fragile, but her armaments give her a lot of flexibility that most of her Tier III counterparts can't match.
* Pro 1
* Pro 2


For starters, her HE shells have solid performance; they are more than capable of punishing destroyers that get too close, while her torpedoes make a lovely surprise for battleships and cruisers who think she will be an easy kill.  She must be carefully angled in order to get the best performance out of her armor, as she takes a lot of damage from shell penetrations. A major advantage for ''Friant'' is the all-centreline arrangement of her main battery, which allows her to bring all of her guns to bear on a single target---a feature some cruiser lines don't acquire until three tiers later. Unfortunately, her slower reload means that she cannot put out the same number of shells as ships like ''[[Kolberg]]'' or ''[[St. Louis]]'', so ''Friant'' captains must make every shot count.  And, while her gun range is better than average for her tier, her low muzzle velocity and high dispersion are challenging at-range.  Additionally, captains may want to take Expert Marksman to make up for slower turret traverse.
===Cons===
* Con 1
* Con 2


Beyond Damage Control Party, she has no additional consumables.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Torpedoes with decent range and excellent firing arcs.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Large health pool.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good speed and maneuverability.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* All-centreline AB-XY turret layout is excellent for its tier.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Friant (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Friant (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 18900 || style="color:inherit;" | 20300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Paper-thin armor.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Despite her overall advanced layout, the main guns have low rate of fire, which results in low damage output, compared with same tier "quaint" cruisers.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Friant (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Friant (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0 || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 560 || style="color:inherit;" | 560
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.9 || style="color:inherit;" | 7.8
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The hull upgrade should be researched first. The additional hit points and faster rudder shift will make the ship more comfortable to play. The addition of secondary and anti-aircraft weaponry is marginal. After the hull, either research the Gun Fire Control System to add 10% to her gun range, or save the experience in order to unlock ''[[Duguay-Trouin]]'' more quickly.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Friant (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Friant (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.0 || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.11 || style="color:inherit;" | 5.11
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.04
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.11 || style="color:inherit;" | 5.11
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
''Friant'' is best set up to function as a long-range support cruiser. She will want to fire at medium and long range until the battle is nearly decided; then she can close in and use her torpedoes for maximum effect. Captains are recommended to stick close to their heavy hitting battleships and ward off any destroyers that attempt to kill them.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PCA n° 3 Mle 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PCA n° 3 Mle 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 139mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.72 || style="color:inherit;" | 12.89
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 9.6
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 6.2
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 15.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
For [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], {{Main Armaments Modification 1}} is recommended; it will keep ''Friant''’s guns and torpedoes firing. In [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], either take {{Damage Control System Modification 1}} for reduced fire/flood chance, or {{Engine Room Protection}} to ensure your rudder survives so you can continue to angle against incoming fire.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 113
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 11.72 km || style="color:inherit;" | 114
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Like most long-range cruisers, ''Friant'' will benefit most from skills that help the ship survive and also punish enemies who push too close to her. ''Last Stand'' is critical as all French cruisers are prone to steering damage.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 139 mm HE OEA Mle 1923
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1600
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 39.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|}
</div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 139 mm AP OPFA Mle 1923
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 790
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 39.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 23
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PFPT002
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 84.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 33700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 57
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.99%
|}
</div>


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 2 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = <!-- Heavy AP Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating35 =  <!-- Superintendent -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating36 = <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.0
|}
</div>


| rating41 = 2 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 2 <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 2 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | PFGS027_90mm_50_Mle_1926
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>
 
 
 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Friant (A)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 75 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 8 mm || style="color:inherit;" | 2 × 1
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 7 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 10.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.0
|}
 
'''Friant (B)'''


|Consumables=''{{#var:ship_name}}'' equips {{Damage Control Party}}.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 1
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 110 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| Hotel Yankee =
{{Ship Upgrades Section|code=PFSC103_Friant}}
| Juliet Charlie = 1
| November Foxtrot =
| Zulu =
| Juliet Yankee Bissotwo =
| India Delta =  


| India Yankee = 1
| November Echo Setteseven =
| Zulu Hotel =
| India Bravo Terrathree =
| Sierra Mike = 1
| Victor Lima = 1


| Mike Yankee Soxisix =
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Papa Papa =
{{Ship Consumables Section|consumables=
| India X-Ray = 1
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| Equal Speed Charlie London =  
| Juliet Whiskey Unaone = 1
| Dragon Flag =
}}
}}


|History=
===Historical Inaccuracies===
The original ''Friant'' was a protected cruiser from 1895. However, this version reflects the French ''Project 171'' from 1919, which was a part of designs leading up to ''Duguay-Trouin''. The 75 mm and 90 mm anti-aircraft guns were developed in 1922 and 1926 respectively.


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
File:FriantStart.jpg
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
File:FriantBroadside.jpg
 
File:FriantFireEverything.jpg
<gallery>
File:FriantCloseup.jpg
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
</div></div></div>


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of France]]
*Available for testing by supertesters in the game starting from Update 0.6.3.
[[Category:Cruisers]]
*Introduced in Update 0.6.4.
[[Category:Tier III ships]]
*Update 0.6.12:
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Detectability when firing main guns in smoke changed to 5.04 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.8.7:
**Increased the normalization of AP shells from 8.5 to 10 degrees.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4 km.
*Update 0.10.5:
**Fixed geometry and textures of the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:47, 30 June 2026


III
247,000

Friant — France Tech Tree Tier III Cruiser.

Work on a "squadron reconnaissance" project began in France back in 1909. The ship was ordered but not laid down due to the outbreak of World War I. During the war, the project was revised several times. In the final version, the main battery was represented by eight 138.6 mm guns arranged in four twin-gun turrets. However, by that time, French engineers were researching captured German cruisers, as well as the information they had received about the characteristics of American Omaha-class cruisers. As a result of their findings, the project was considered obsolete.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection


Consumables