Ship:Charles Martel
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{{#vardefine:ship_name|Charles Martel}} | |||
__NOTOC____NOEDITSECTION__ | |||
| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC108_Charles_Martel.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">8,900,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — France Tech Tree Tier VIII [[Ship:Cruiser|Cruiser]].</p><p>The design of the new cruiser was based on that of her predecessor, Algérie, using elements from the De Grasse light cruiser. A key feature of the new ship was the use of triple-gun turrets for the main battery, which helped increase firepower. One of the variants of the project involved the installation of aircraft equipment. The increased power of the propulsion unit was intended to increase her speed compared to her predecessor.</p><p> </p></div> | ||
===Pros=== | |||
* Pro 1 | |||
* Pro 2 | |||
===Cons=== | |||
* Con 1 | |||
* Con 2 | |||
==Ship Stats== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (B) | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 30800 || style="color:inherit;" | 38000 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | — | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | — | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (B) | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5 || style="color:inherit;" | 32.5 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 690 || style="color:inherit;" | 690 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.0 || style="color:inherit;" | 12.8 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (B) | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.27 || style="color:inherit;" | 13.27 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.16 || style="color:inherit;" | 7.16 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 8.03 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.16 || style="color:inherit;" | 7.16 | |||
|} | |||
</div> | |||
| | </div></div></div> | ||
==== | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 203 mm/50 Mle 1931 in a turret !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 203 mm/55 Mle 1934 in a turret | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 203mm || style="color:inherit;" | 3×3.0 203mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.98 || style="color:inherit;" | 15.98 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 12.0 || style="color:inherit;" | 11.0 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5 || style="color:inherit;" | 5.5 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 30.0 | |||
|} | |||
</div> | |||
==== | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
==== | |- | ||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion | |||
|- | |||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 143 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 15.98 km || style="color:inherit;" | 143 | |||
|} | |||
</div> | |||
==== | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE OEA Mle 1927 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2800 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 15.0% | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 123.82 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP OPf Mle 1936 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4800 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 820 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 134 | |||
|- | |||
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033 | |||
|- | |||
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 | |||
|- | |||
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 | |||
|- | |||
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7 | |||
|- | |||
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PFPT003 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 41200 | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | |||
|- | |||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.46% | |||
|} | |||
</div> | |||
</div></div></div> | |||
< | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| | | style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6 | ||
| | |} | ||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| | | style="color:inherit;" | • Shell type || style="color:inherit;" | HE | ||
| | |- | ||
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1928 | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 780 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0% | |||
|} | |||
</div> | |||
| | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7 | |||
|- | |||
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0 | |||
|- | |||
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200 | |||
|- | |||
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
'''Charles Martel (A)''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 100 mm || style="color:inherit;" | 5 × 2 | |||
|- | |||
| style="color:inherit;" | 40 mm + 37 mm || style="color:inherit;" | 4 × 1 + 4 × 2 | |||
|- | |||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 1 | |||
|} | |||
| | '''Continuous damage''' — average DPS within each action zone | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5 | |||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 49 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8 | |||
|} | |||
| | '''Damage by shell explosions''' | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8 | |||
|} | |||
'''Charles Martel (B)''' | |||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
| | |- | ||
| | | style="color:inherit;" | 100 mm || style="color:inherit;" | 5 × 2 | ||
| | |- | ||
| | | style="color:inherit;" | 40 mm + 37 mm || style="color:inherit;" | 4 × 4 + 4 × 2 | ||
| | |- | ||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 1 | |||
|} | |||
| | '''Continuous damage''' — average DPS within each action zone | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 210 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5 | |||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 49 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8 | |||
|} | |||
</ | '''Damage by shell explosions''' | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PFSC108_Charles_Martel}} | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
* '' | {{Ship Consumables Section|consumables= | ||
* | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) | ||
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | |||
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) | |||
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 154 hp/s) | |||
* '''Slot 5:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 120.0s cooldown) | |||
}} | |||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
</gallery> | |||
</div></div></div> | |||
< | |||
[[Category:Ships of France]] | |||
[[Category:Cruisers]] | |||
[[Category:Tier VIII ships]] | |||
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 03:47, 30 June 2026
Charles Martel — France Tech Tree Tier VIII Cruiser.
The design of the new cruiser was based on that of her predecessor, Algérie, using elements from the De Grasse light cruiser. A key feature of the new ship was the use of triple-gun turrets for the main battery, which helped increase firepower. One of the variants of the project involved the installation of aircraft equipment. The increased power of the propulsion unit was intended to increase her speed compared to her predecessor.
Pros
- Pro 1
- Pro 2
Cons
- Con 1
- Con 2
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
|||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Defensive AA Fire
(3 charges, 40.0s action, 80.0s cooldown) or Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) - Slot 3: Engine Boost
(3 charges, 180.0s action, 90.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) - Slot 4: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 154 hp/s) - Slot 5: Main Battery Reload Booster
(4 charges, 15.0s action, 120.0s cooldown)
Gallery
WoWs Gallery
Historical Gallery
Categories:
