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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Charles Martel}}
-->{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC108_Charles_Martel.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">8,900,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>The design of the new cruiser was based on that of her predecessor, Algérie, using elements from the De Grasse light cruiser. A key feature of the new ship was the use of triple-gun turrets for the main battery, which helped increase firepower. One of the variants of the project involved the installation of aircraft equipment. The increased power of the propulsion unit was intended to increase her speed compared to her predecessor.</p><p> </p></div>
A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.


|Performance=<!-- write text about performance in battles below -->
===Pros===
As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, ''Charles Martel'' performs much like a quicker-firing and slightly speedier ''[[Mogami]]'' (due to her access to the {{Engine Boost}} consumable) with greater main battery range.  Captains familiar with her contemporary in the US cruiser line — ''[[Baltimore]]'' — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal. 
* Pro 1
* Pro 2


The anti-air and turning capabilities are roughly analogous to ''Mogami'', but ''Martel'' is slightly superior in both respects.  Her shell penetration and HE fire chance are slightly worse, but ''Martel'' makes up for it in faster main battery rate of fire. Overall, ''Charles Martel'' is a strong ship at Tier VIII that can simply be described as a better ''Mogami''.
===Cons===
* Con 1
* Con 2


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Excellent firepower for a heavy cruiser, respectable reload time with good shell damage
* 17.6km main gun range, very high for a cruiser
* Access to 9km torpedoes, useful for kiting or point blank rushes
* Fastest Tier VIII cruiser when Engine Speed Boost is active
* Great maneuverability for a heavy cruiser, with a relatively small turning radius and decent rudder shift time
* Access to Main Battery Reload Booster, dramatically increasing her firepower for a short time


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Below average HP pool and mediocre armor protection
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Rudder is prone to incapacitation
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Vulnerable citadel, sits above the waterline
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Mediocre surface detection
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (B)
* Poor Anti-Air suite, ineffective against even Tier VIII Carriers
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 30800 || style="color:inherit;" | 38000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Hull (B) should be researched ASAP for a significant health boost and faster rudder shift time. On top of this, Hull (B) is mandatory for researching the next tech tree ship [[Saint Louis]]. Then research the upgraded main batteries for slightly faster firing guns. The Fire Control System module is useful, but not necessary if the player wants to quickly move on to [[Saint Louis]].  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5 || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 690 || style="color:inherit;" | 690
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.0 || style="color:inherit;" | 12.8
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Charles Martel (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.27 || style="color:inherit;" | 13.27
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.16 || style="color:inherit;" | 7.16
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 8.03
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.16 || style="color:inherit;" | 7.16
|}
</div>


|Upgrades=The following upgrades are recommended for ''Charles Martel'':
</div></div></div>
====Slot 1====
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*{{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 203 mm/50 Mle 1931 in a turret !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 203 mm/55 Mle 1934 in a turret
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 203mm || style="color:inherit;" | 3×3.0 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.98 || style="color:inherit;" | 15.98
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 12.0 || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5 || style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 30.0
|}
</div>


====Slot 2====
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*{{Engine Room Protection}} if the player '''does''' find their rudder easily incapacitated '''or'''
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*{{Engine Boost Modification 1}} - Engine boost lasts much longer, letting her stay mobile for significantly longer periods of time
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
====Slot 3====
|-
*{{Aiming Systems Modification 1}} - Improved dispersion allows more shells to land on target
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 143
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.98 km || style="color:inherit;" | 143
|}
</div>


====Slot 4====
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*{{Steering Gears Modification 1}} - Useful for offsetting her mediocre rudder shift time '''OR'''
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*{{Propulsion Modification 1}} - Better if the player often uses the engine to dodge, or if steering gears is taken in Slot 5
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE OEA Mle 1927
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2800
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 15.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 123.82
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|}
</div>


====Slot 5====
*{{Concealment System Modification 1}} (for players looking to go concealment build) '''or'''
*{{Steering Gears Modification 2}} (for players that like to kite and dodge shells at longer ranges)


|CommanderSkills=''Last Stand'' is critical as French cruisers are prone to steering damage.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP OPf Mle 1936
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 820
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 134
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PFPT003
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 41200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.46%
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 =  <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6
| rating16 = 2 <!-- Last Stand -->
|}
</div>


| rating21 = <!-- Demolition Expert -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1928
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 780
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 3 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=''{{#var:ship_name}}'' can equip the following consumables:
</div></div></div>
* '''Slot 1:'''  {{Damage Control Party}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 
* '''Slot 3:'''  {{Catapult Fighter}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 4:'''  {{Engine Boost}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 5:'''  {{Main Battery Reload Booster}}  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Charles Martel (A)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 5 × 2
|-
| style="color:inherit;" | 40 mm + 37 mm || style="color:inherit;" | 4 × 1 + 4 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 1
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 49 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
As with other French cruisers, the most recommended signal flags are Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}).  Victor Lima & India X-Ray increase the fire chance while also increasing chances of getting flooding. Sierra Mike ({{Sierra Mike|Size=18px}}) can also be handy for getting around to places, as this increases ''Martel''’s speed to a good 34.1 knots, which can then be increased another 20% by {{Engine Boost}}.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}


{{Signal Flags
'''Charles Martel (B)'''
| Charlie Kilo = 3 <!-- + HP -->
| India Yankee =  <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Hotel Yankee = 1 <!-- ram someone -->
| Victor Lima  = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray  =  <!-- +1/0.5% (160mm) fire -->
| Juliet Whiskey Unaone  =  <!-- +15% flood chance -->


| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven = 2 <!-- +5% AA damage -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| Sierra Mike      = 3 <!-- +5% speed -->
|-
| November Foxtrot  = 2 <!-- -5% Consumables reload -->
| style="color:inherit;" | 100 mm || style="color:inherit;" | 5 × 2
| India Delta      = <!-- +20% HP from Repair Party -->
|-
| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
| style="color:inherit;" | 40 mm + 37 mm || style="color:inherit;" | 4 × 4 + 4 × 2
| Sierra Bravo      = 3 <!-- +10% Hydro action time; -10% DAAF reload time -->
|-
}}  
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 1
|}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Continuous damage''' — average DPS within each action zone
File:Charles Martel.jpg
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
File:Charles Martel shooting.jpg
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
File:Charles Martel engagement.jpg
|-
File:Charles_Martell_Scarab_Front.jpeg
| style="color:inherit;" | Short-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
File:Charles_Martell_Scarab_Rear.jpeg
|-
File:CharlesMartelBombed.jpeg
| style="color:inherit;" | Mid-range || style="color:inherit;" | 210 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 49 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


</gallery>
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


|History=<!-- write text below -->


The ''Charles Martel'' is based off the C5 A3 which was one of the preliminary designs for the unbuilt ''[[Saint-Louis]]''-class of heavy cruiser. After the success of the ''[[Algérie]]'' and the appearance of the German ''[[Admiral Hipper]]''-class, French designers, still subject to the tonnage restrictions set by the Washington Naval Treaty, began drawing up plans for a new class of cruiser based on the ''[[Algérie]]'' in order to replace the aging ''[[Duguay-Trouin]]'' class.  Because of the tonnage restriction, French designers couldn't fit both a heavy secondary armament and aviation facilities,so they created two groups of designs: the "A" group carried aircraft while the "SA" (''sans aircraft'') traded aircraft for a heavier anti-aircraft and secondary armament.  Neither design would be accepted as the Washington Naval Treaty would be abandoned after the outbreak of the Second World War, but the designs would be modified and merged to form the basis for the ''[[Saint-Louis]]'' class.
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{{Ship Upgrades Section|code=PFSC108_Charles_Martel}}


The naming conventions of the ''Marine Nationale'' are contradictory and annoying, therefore, Wargaming took one of the proposed names for the ''Saint-Louis'' class and gave it to the C5 A3.


===Historical Inaccuracies===
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* ''Charles Martel'' is actually the name of a pre-dreadnought battleship that was in service with the French Navy from 1897 to 1922. No other ship has inherited the name ever since.
{{Ship Consumables Section|consumables=
* Hull (B) depicts ''Charles Martel'' in a fictional configuration, as if she joined the Allies and was refitted in the United States. However, her anti-aircraft suite does not correspond with any historical refits that were given to other French cruisers. In particular, she retains her four French-built twin 37mm AA guns, when in reality these would've been replaced with either twin or quad 40mm Bofors in accordance with Allied standards.
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 154 hp/s)
* '''Slot 5:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 120.0s cooldown)
}}


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
C5DesignsforCharles.jpeg|C5 A3 design drawing among other designs.
Charles_Martel_llustration.png|C5 A3 illustration.
C5_A3_Plan_and_Crossection.jpeg|C5 A3 plans and cross section.
C5_SA1_Illustration.png|C5 SA1 illustration. A typical example of an "SA" design.


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{VideoYT|EZVo5AyK9f8}}


|Ref= <!-- write below -->
<gallery>
# [https://worldofwarships.com/en/news/game-guides/armada-charles-martel/ Armada: Charles Martel - News - World of Warships]
</gallery>
# [https://www.youtube.com/watch?v=EZVo5AyK9f8 Armada: Charles Martel - Armada 2.0 - World of Warships Official Channel - YouTube]
</div></div></div>
# [https://books.google.com/books?id=frXgAwAAQBAJ&lpg=PA162&ots=hkN_61FItW&dq=c5%20a3%20french%20cruiser&pg=PA162#v=onepage&q&f=false French Cruisers: 1922-1956] (By John Jordan, Jean Moulin)
<references />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.6.3.
*Introduced in Update 0.6.4.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 8.03 km.
**Fixed minor visual issues with geometry and textures.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.6.15:
**Added a bonus to the "Congratulatory" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
*Update 0.7.0:
**Added animation of rotation of the stern mounted radar.
*Update 0.7.3:
**Fixed effect of engine smoke on Scarab camouflage while using Engine Boost consumable.
*Update 0.7.8:
**The Main Battery Reload Booster consumable was added.
**Main battery reload time increased from 10.0 to 11.0 s.
*Update 0.7.9:
**Minor fixes to geometry and textures.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
*Update 0.8.5:
**Credit earnings decreased by 5%.
*Update 0.9.2:
**Armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.6 km.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of France]]
[[Category:Cruisers]]
[[Category:Tier VIII ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:47, 30 June 2026


VIII
8,900,000

Charles Martel — France Tech Tree Tier VIII Cruiser.

The design of the new cruiser was based on that of her predecessor, Algérie, using elements from the De Grasse light cruiser. A key feature of the new ship was the use of triple-gun turrets for the main battery, which helped increase firepower. One of the variants of the project involved the installation of aircraft equipment. The increased power of the propulsion unit was intended to increase her speed compared to her predecessor.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables