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{{#vardefine:ship_name|Trento}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. it will replace default once. -->


|Performance={{AA Sidebar Warning Insert}}
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC106_Trento.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">2,900,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;VI [[Ship:Cruiser|Cruiser]].</p><p>After World War I, the Italian armored cruisers, built at the beginning of the 20th century, became inadequate for the tasks at hand. Therefore, after determining the requirements of the Washington Naval Conference, the design of a new cruiser began. Two ships with high speed and 70 mm armor belts formed the Trento class. The lead cruiser was laid down in 1925. At the beginning of World War II, she saw action at Punta Stilo, Cape Teulada, and Cape Matapan. In all of her battles, Trento neither caused any damage to the enemy nor received any.</p><p> </p></div>
Tier VI ''Trento'' is the first heavy cruiser of the Italian tech tree. She shares many similarities with her Tier V cousin ''[[Genova]]'', including identical shell characteristics and caliber as well as comparable agility, although ''Trento'' does have a faster reload and slightly better top speed and turning circle. Despite having larger guns than the light cruisers that precede her, her play style doesn’t change that drastically, particularly when compared to Tier V ''[[Raimondo Montecuccoli]]''.


''Trento'' is armed with eight (8) 203mm guns in four (4) twin turrets. Like many lower tier heavy cruisers, both her reload speed and turret traverse speed are on the slow side. The latter can be offset using the commander skill Grease the Gears and the Main Battery Modification 2 ship upgrade. Having access to both [[Ship:Ammo#SAP_shells|semi-armor-piercing]] (SAP) and armor piercing (AP) shells, ''Trento'' has the potential for high alpha strikes, but her long reload prevents her from damaging ships quickly and that makes good target selection critical.
===Pros===
* Pro 1
* Pro 2


Due to its consistent damage and improved ricochet angles, ''Trento''’s primary shell type should be SAP. It excels at damaging lightly armored targets, including destroyers and the more thinly armored cruisers that are common in ''Trento''’s matchmaking range. However, as SAP can ricochet and doesn’t set fires or damage modules (unlike HE), ''Trento'' will struggle against sharply angled targets and higher tiered battleships with thick armor plating.
===Cons===
* Con 1
* Con 2


Although her SAP seems universally useful, ''Trento''’s AP shouldn’t be overlooked. Although it is best used against broadside cruisers at close to medium range, 203mm AP can be deadly at a tier where many cruisers have vulnerable citadels and thinner armor. It can also be effective against battleship upper belts at closer range, but the dangers of getting into that range mean SAP still should be ''Trento''’s primary shell against them.


Trento is also armed with a pair of torpedo launchers<ref>''Trento''’s stock (A) hull mounts double torpedo launchers, and her upgraded (B) hull mounts triple launchers.</ref> &mdash; one on each side &mdash; with fairly comfortable firing angles. They have a long range for a Tier VI cruiser and slow speed, making them effective area denial weapons, and while their reload is longer than ''Raimondo Montecuccoli'' a tier lower, by the time the first set reaches max range another set will almost be reloaded. The slow torpedo speed especially can catch an unsuspecting enemy captain off guard. But their low damage means they’ll be more useful as a source of additional damage rather than a primary offensive weapon. Against cruisers, hitting just a single torpedo could cripple the target and hitting two or all three could kill it outright. But against battleships and carriers, even all three hitting might not be enough to sink it.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Trento (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Trento (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 29700 || style="color:inherit;" | 34500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


Because ''Trento''’s bow and stern armor is only 16mm thick, every battleship in the game (and even VI ''[[Graf Spee]]'') can overmatch her bow and stern. However, her main deck and upper belt are 25mm thick, which can bounce up to 356mm AP when correctly angled. Against lower tier battleships, this can be a huge advantage, but most higher tier battleships and even some same tier battleships (like VI ''[[Bayern]]'' and VI ''[[Queen Elizabeth]]'') can still overmatch this section. She also features a higher than average health pool for a Tier VI cruiser. Captains should take note, however, that her citadel is large and extends quite a distance above the water. Protected by just a single layer of 70mm armor, cruiser and battleship AP rounds can easily penetrate it and quickly drain her health pool. While her armor and health pool don’t offer a lot of protection against higher tier opponents, when top tier, a well-played ''Trento'' can be a difficult ship to kill.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


All Tier V and up tech tree Italian cruisers (plus premium Tier VII cruiser ''[[Gorizia]]'') mount an [[Ship:Consumables#Exhaust_Smoke_Generator|Exhaust Smoke Generator]] that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies (although the smoke firing penalty makes this less dangerous at longer ranges). But it also has a useful defensive role, allowing her to turn and disengage without exposing her vulnerable citadel in the process.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Trento (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Trento (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0 || style="color:inherit;" | 35.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 630 || style="color:inherit;" | 630
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.3 || style="color:inherit;" | 12.4
|}
</div>


Neither ''Trento''’s secondary nor her anti-aircraft armaments are anything spectacular. She has three (3) secondary turrets on either side, each containing two (2) 100mm guns, but they can only penetrate the thinner armor of destroyers and cruiser extremities. And the low barrel count and longer reload mean they won’t even be a great deterrent against those targets. Being an interwar cruiser designed and built during the 1920s, ''Trento''’s anti-aircraft suite will likewise provide little protection against air strikes from same and higher tier carriers. ''Trento'' can mount the fighter consumable to further boost her anti-aircraft defense if desired, but a determined carrier captain won’t be deterred.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Trento (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Trento (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.06 || style="color:inherit;" | 14.06
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.31 || style="color:inherit;" | 7.31
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 8.73
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.31 || style="color:inherit;" | 7.31
|}
</div>


Like the rest of the Italian cruiser line, one of ''Trento''’s greatest strengths is her agility. Her top speed is respectable, but not outstanding compared to same-tier cruisers, and her decent rudder shift and smaller turning circle mean she can dodge a lot of incoming fire.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 6 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 6 mod.2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2.0 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.65 || style="color:inherit;" | 16.12
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 4
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 25.7
|}
</div>


Due to her high speed and decent agility, Exhaust Smoke Generator, and the peculiarities of her SAP shells, ''Trento'' is most comfortable on a flank. Her weaker armor means she should avoid close quarters combat, especially against battleships, and her weaker torpedo armament may not be enough to prevent an enemy ship from charging her. In the early stages of the game, she should focus on dealing damage to destroyers and cruisers, using her Exhaust Smoke Generator and distance to go undetected if she gets focused. Later on, she can get closer to the enemy and use her AP and torpedoes more aggressively, but she is still more comfortable playing at a distance.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 134
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.65 km || style="color:inherit;" | 134
|}
</div>


|Pros=
* Large health pool and 25mm deck and upper belt plating that can bounce 356mm AP shells
* Good main battery range that can be further increased with the spotter plane
* High alpha strike potential with both SAP and AP shells
* Faster than most other Tier VI cruisers with a smaller than average turning circle
* Access to the Exhaust Smoke Generator consumable


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA033
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 110.6
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 54.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


|Cons=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* No HE (replaced by SAP)
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Long reload for a cruiser
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Torpedoes are slow and don’t deal a lot of damage
|-
* Poor concealment for a cruiser &mdash; only 12.66km when fully upgraded
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm proiettili AP 1924 mod.1
* No hydroacoustic search consumable, making it more risky to hunt destroyers solo
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 125.3
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT008
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 47.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 35000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 51
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.0
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.07%
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Hull:'''  Upgrade to Hull (B) for more hit points, faster torpedo reload time, better AA and faster rudder shift time. Research of this module unlocks progression to [[Zara]].
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Gun Fire Control System:'''  Upgrade to SDT 6 mod. 2 for an extra 10% range on the main battery.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}} or {{Spotting Aircraft Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}} or {{Steering Gears Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Due to the absence of HE shells and a limited number of consumables, ''Trento'' captains are not under a high amount of pressure when it comes to skill point distribution. The primary consideration is whether the player wishes to build the captain towards increased DD-hunting effectiveness [Radio Position Finding] or general purpose survivability [Survivability Expert, Last Stand, and/or Incoming Fire Alert].
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Trento (A)'''


{{Commander Skills 3 CR
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating11 = 1 <!-- Grease the Gears -->
|-
| rating12 = <!-- Swift Fish -->
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 2
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = 3 <!-- Gun Feeder -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
| rating15 = 2 <!-- Incoming Fire Alert -->
|-
| rating16 =  <!-- Last Stand -->
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}


| rating21 = <!-- Pyrotechnician -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 =  <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = 2 <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 42 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
'''Damage by shell explosions'''
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = <!-- Heavy AP Shells -->
|-
| rating35 = 3 <!-- Superintendent -->
| style="color:inherit;" | 2 || style="color:inherit;" | 300 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
| rating36 = 2 <!-- Survivability Expert -->
|}


| rating41 = 1 <!-- Top Grade Gunner -->
'''Trento (B)'''
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' can equip the following consumables:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 2
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
|-
* '''Slot 4:''' {{Submarine Surveillance}} &ndash; 3 charges
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}


|Camouflage={{TT Ship Camo Insert|shiptier=6}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 42 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 182 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 300 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


''Trento'' players should prioritize X-Ray Papa Unaone and Sierra Mike to boost two of the ship's big strengths; November Foxtrot is also useful to help manage the long consumable cooldowns. Players who have faced detonation problems will want to consider mounting Juliet Charlie.
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| Juliet Charlie          = 2 <!-- No Detonate -->
<!-- Add the ship code here to populate the upgrade table -->
| India Yankee            = 1 <!-- -20% Fire duration -->
{{Ship Upgrades Section|code=PISC106_Trento}}
| Hotel Yankee            = 1 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 1 <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = 3 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 25.0s action, 180.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 148.5 hp/s)
* '''Slot 5:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
''Trento'' was the first of two ''Trento''-class cruisers; they were the first heavy cruisers built for the Italian Regia Marina (Royal Navy). The ship was laid down in February 1925, launched in October 1927, and was commissioned in April 1929. ''Trento'' was very lightly armored, with only a 70 mm (2.8 in) thick armored belt, though she possessed a high speed and heavy armament of eight 203 mm (8.0 in) guns. Though nominally built under the restrictions of the Washington Naval Treaty, the two cruisers significantly exceeded the displacement limits imposed by the treaty. <br />
''Trento'' frequently served as the flagship of the Cruiser Division throughout the 1930s. During the pre-war period, she also made lengthy trips abroad, including a tour of South America from May to October 1929 and a deployment to China from January to June 1932 to protect Italian nationals during the Chinese Civil War. She also took part in numerous naval reviews held for visiting foreign leaders. <br />
After Italy entered World War II in June 1940, ''Trento'' saw extensive action in the Mediterranean Sea, including at the battles of Calabria, Cape Spartivento, and Cape Matapan in July and November 1940 and March 1941, respectively. She was also present during the inconclusive First and Second Battles of Sirte, and at the latter she severely damaged a British destroyer. ''Trento'' was also frequently tasked with escorting convoys to supply Italian forces in North Africa as well as interdicting British convoys to Malta. During one of the latter missions to attack the British Operation Harpoon convoy in June 1942, ''Trento'' was torpedoed twice, first by a Bristol Beaufighter torpedo bomber and then sunk by the submarine HMS Umbra with very heavy loss of life.
 
===Historical Inaccuracies===
* Both hull modules have deck-mounted torpedo tubes in rotating mounts; ''Trento'''s torpedo tubes were actually hull-mounted above the waterline and could not rotate. Each twin tube set retracted into the forward and after torpedo rooms.
* ''Trento'' had four 20 mm Breda guns in single mounts, while sister ship ''Trieste'' had eight; Hull (B) has ten 20 mm guns in twin mounts.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Italian cruiser Trento NH 86592.jpg|''Trento'' early in her career
File:Тяжелый крейсер типа Trento 2.jpg|Line-drawing of ''Trento''
File:Trento and Bolzano NH 86595.jpg|''Trento'' (center) and ''Bolzano'' (background) underway
File:Italian cruisers Trento and Trieste NH 86564.jpg|''Trento'' and ''Trieste'' in the late 1930s, seen from the stern of a torpedo boat
File:Www2mR130BMatapan.GIF|Map showing the movements of the Italian and British fleets
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
 
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<references />
 
 
* [https://en.wikipedia.org/wiki/Italian_cruiser_Trento Italian cruiser ''Trento'' - Wikipedia]
* [https://en.wikipedia.org/wiki/Trento-class_cruiser ''Trento''-class cruiser - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.7.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cgsmpp/st_new_ships/ July 23, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
**Stock main battery firing range decreased from 15.37 to 14.65 km.
*<span class="plainlinks">[https://forum.worldofwarships.eu/topic/122818-st-203-mm-sap-shells/?tab=comments#comment-3137975 Aug 23, 2019]</span>:
**Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3o61q/st_changes_to_test_ships/ Sep 13, 2019]</span>:
**Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
**Main battery reload time increased from 15 to 16 s.
**Detectability by air decreased from 7.86 to 5.31 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dhqyq9/st_changes_to_test_ships/ Oct 14, 2019]</span>:
**Main battery reload time decreased from 16 to 15 s.
}}
*Update 0.8.9:
**Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
*Update 0.8.10:
**Added to the tech tree.
**The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
**Fixed overview camera in battle.
**Auxiliary rangefinders now rotate when turning the main turrets.
*Update 0.8.11:
**Fixed models of destroyed parts of the ship.
*Update 0.9.1:
**Fixed the names of the modules of the fire control system.
*Update 0.9.2:
**Updated model and textures.
**Updated hull geometry.
**The armor thickness was changed: the central section was reinforced from 16 to 25 mm.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.95 km.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
*Update 13.0:
**Fixed Commander skill recommendations for the ship.
*Update 13.1:
**Removed Depth Charges.
**Added Depth Charge Airstrike with the following characteristics:
***Range: 6 km.
***Reload: 20 s.
***Number of charges: 1.
***Number of aircraft: 1.
***Number of bombs per aircraft: 1.
***Damage: 2,900.
**Added the Submarine Surveillance consumable with the following characteristics:
***Range: 5 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:00, 30 June 2026


VI
2,900,000

Trento — Italy Tech Tree Tier VI Cruiser.

After World War I, the Italian armored cruisers, built at the beginning of the 20th century, became inadequate for the tasks at hand. Therefore, after determining the requirements of the Washington Naval Conference, the design of a new cruiser began. Two ships with high speed and 70 mm armor belts formed the Trento class. The lead cruiser was laid down in 1925. At the beginning of World War II, she saw action at Punta Stilo, Cape Teulada, and Cape Matapan. In all of her battles, Trento neither caused any damage to the enemy nor received any.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables