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{{#vardefine:ship_name|Lepanto}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PISB109_Lepanto.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">15,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>The project for a battleship with a displacement of 42,000 tons was prepared by Italian engineers under an order from the U.S.S.R. The ship should have been equipped with nine 406 mm guns in three turrets. If such a ship had been built in Italy, she would have been ready by 1940 or 1941. Since the 406 mm gun was not developed in Italy, an increase in firepower would only be possible by increasing the number of guns per turret. Quadruple-gun turrets with 381 mm guns were developed for battleship projects in the late 1910s and early 1920s.</p><p> </p></div>
<!-- <br><br>{{Model3DViewer|XXXX}} -->


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* Pro 1
PERFORMANCE SECTION GUIDELINES
* Pro 2
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
{{AA Sidebar Warning Insert}}
''Lepanto'' is the penultimate battleship in the Italian Battleship tech tree. Like the other Italian BBs, she distinguishes herself from other BBs with access to SAP ammo and exhaust smoke. SAP performs extremely well against cruisers and lightly armored BBs while her fuel smoke can hide her position for ~50 seconds, allowing her to run away from heavy opposition or to charge opponents while taking little damage.


Like other Italian Battleships, ''Lepanto'' performs best at medium ranges, roughly between 10-15km from her targets. This gives her the best balance of firepower and survivability; close enough to offset her main battery's poor accuracy, but far enough to escape fights if she is in danger of being overwhelmed. Light cruisers and lightly armored BBs are your main targets as SAP will usually deal heavy damage to them. AP rounds should be used on broadside targets that you can hit their citadel. Of course, always focus DDs when you have a shot as they are your most dangerous enemies. Her shells do not deal much damage, but 12 shells can still deal significant damage to any DD they hit. Choose your shots wisely as ''Lepanto'' has a very slow reload; make every salvo count! Her built in -30% shell swapping time will help you use the best shell in each situation.
===Cons===
* Con 1
* Con 2


Access to {{Exhaust Smoke Generator}} gives ''Lepanto'' unique options that other BBs can only dream of. Most of the time, ''Lepanto'' will be using her smoke to disengage from fights. If caught bow into the enemy, she can deploy smoke before turning around, hiding her vulnerable broadside from preying BBs. This synergizes with her {{Damage Control Party}} and {{Repair Party}} as the smoke protects her when the other consumables are on cooldown. As a result, ''Lepanto'' can play more aggressively than other BBs, knowing that the exhaust smoke always gives her an avenue of escape. Alternatively, smoke can be used to safely close the distance on an enemy. This works well when coordinated with other BBs as the enemy must choose to angle to you or your allies. Keep in mind the smoke will not hide you from enemy radar, hydro, or if you fire your main guns. Avoid shooting your main guns unless you think the potential damage dealt to a vulnerable ship is worth being detected.


Though ''Lepanto'' is a well-rounded BB, she still has some weaknesses. While her main guns are powerful, they are inconsistent due to their low sigma. Even perfectly aimed salvoes will occasionally miss, frustrating the player and potentially letting the target escape. Lack of HE for her main guns means ''Lepanto'' can't deal fire damage to other BBs aside from using her weak secondary guns. The front turrets also have a poor firing arc to the rear, making kiting more difficult to perform. Skilled enemy BBs can use this to their advantage to land citadel hits under ''Lepanto'' 's rear turret. Like other Italian BBs, she carries short range AA, inadequate for dealing with enemy carrier attacks. ''Lepanto'' must rely more on allied AA support or use a smoke to thwart CV attacks.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lepanto (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lepanto (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 72100 || style="color:inherit;" | 75900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


Other than her SAP and exhaust smoke, ''Lepanto'' behaves similarly to other BBs so typical BB tactics still apply. Angling to enemy threats, tanking damage for your team, and focusing fire on low HP targets also applies to her.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Overall, ''Lepanto'' is a solid Tier IX BB. Though her guns are inconsistent and have slow reloading, this is compensated by her hard-hitting SAP shells and 12 gun salvo. She can also prove one of the hardest BBs to kill due to her good armor, excellent torpedo protection, and access to exhaust smoke.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lepanto (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lepanto (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.5 || style="color:inherit;" | 29.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 910 || style="color:inherit;" | 910
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 27.3 || style="color:inherit;" | 19.5
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Access to Semi-Armor Piercing main battery ammunition.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Built-in -30% shell swap time.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lepanto (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lepanto (B)
* Powerful 12 gun main battery broadside.
|-
* Flat ballistics on her 381mm guns
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.59 || style="color:inherit;" | 16.59
* Has {{Spotting Aircraft}} to compensate for the short main battery range.
|-
* Excellent torpedo protection, second only to [[Musashi]] among Tier IX Battleships
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
* High survivability due to her exhaust smoke and resilient armor scheme
|-
* Decent speed of 29.5 knots.
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 15.83
|-
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
* Inability to deal fire damage with her main guns
|}
* 381mm AP rounds are unable to overmatch 27mm armor, seen on US and German heavy cruisers
</div>
* Long reload of 37s, only 3s shy of ''[[Minnesota]]''.
* Shortest main battery range of all Tier IX Battleships
* Poor dispersion due to her 1.5 sigma accuracy
* Restrictive turret angles, especially when firing to the rear
* Mediocre AA due to her short AA range
* Mediocre concealment


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Recommended module research order:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
# '''Hull (B)''' For maneuverability (and a little more health). Research of this module unlocks progression to ''[[Cristoforo Colombo]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
# '''Gun Fire Control System:'''  Upgrade to SDT 9 mod.2 for an extra 10% range on the main battery.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 9 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 9 mod.2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×4 381mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.27 || style="color:inherit;" | 19.0
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 37.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 30.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 235
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 17.27 km || style="color:inherit;" | 235
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1:''' {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:''' {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3:''' {{Aiming Systems Modification 1}}
|-
* '''Slot 4:''' {{Damage Control System Modification 2}} '''or''' {{Steering Gears Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA044
* '''Slot 5:''' {{Concealment System Modification 1}}
|-
* '''Slot 6:''' {{Gun Fire Control System Modification 2}} for +16% more range '''or''' {{Main Battery Modification 3}} for faster reload at the expense of turret traverse
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 824.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 96.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili AP
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 884.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = 2 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = 1 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 2 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


| rating21 = 2  <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 1 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 = <!-- Swift in Silence -->
</div></div></div>
| rating42 = <!-- Improved Secondary Battery Aiming -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Close Quarters Combat -->
 
| rating44 = 2 <!-- Emergency Repair Expert -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating45 = 2 <!-- Concealment Expert -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating46 = 2 <!-- Fire Prevention Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
}}
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Lepanto (A)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 4 + 4 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 6
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 126 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 336 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 192.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 1900 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Lepanto (B)'''
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 3:''' {{Exhaust Smoke Generator}} &ndash; 3 charges
* '''Slot 4:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges


|Camouflage=<!-- write text about useful camouflage below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 4 + 8 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 6
|}


{{TT Ship Camo Insert|shiptier=9}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 196 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 406 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 189 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 1900 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| Juliet Charlie          = 2 <!-- No Detonate -->
<!-- Add the ship code here to populate the upgrade table -->
| India Yankee            = 3 <!-- -20% Fire duration -->
{{Ship Upgrades Section|code=PISB109_Lepanto}}
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 360.5 hp/s)
* '''Slot 3:''' {{Smoke Generator}} (3 charges, 45.0s action, 180.0s cooldown)
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Ferrati_1915_battleship_D3.jpg|Edgardo Ferrati's 1915 battleship design with three quadruple gun turrets what the in-game Lepanto is roughly based of.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.11.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|90}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|99}}:
**Main battery reload time increased from 33 to 35 s.
**Secondary battery accuracy decreased to standard battleship values.
*{{WoWS DevBlog Link Insert|103}}:
**Main armor belt thickness decreased from 380 to 350 mm.
**Citadel roof thickness decreased from 35 to 25 mm.
**Citadel upper angled armor decreased from 35 to 25 mm.
**Citadel torpedo bulkhead armor thickness decreased from 60 to 50 mm.
**Internal 40 mm casemate bulkhead armor removed.
*{{WoWS DevBlog Link Insert|117}}:
**Main battery reload time increased from 35 to 37 s.
*{{WoWS DevBlog Link Insert|125}}:
**View range increased from 25.3 km to 28.3 km.
}}
*Update 0.10.1:
**Available from one of the random bundles in the Armory.
*Update 0.10.2:
**Fixed a bug due to which in some cases the firing range exceeded the view range. View range increased from 25.3 to 28.3 km.
**The captain skill recommendations were changed.
*Introduced into the game as a researchable ship in Update 0.10.3:
*Update 0.11.1:
**Fixed an issue that caused the 90 mm secondary armament to have different accuracy settings than the 152 mm armaments.
*Update 0.11.5:
**The names of the anti-aircraft armaments were changed:
***On Hulls (A) and (B), 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
***On Hulls (A) and (B), 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
*Update 0.11.8:
**Added a separate 30% bonus to the shell-type switching time, applied even when the Gun Feeder skill is inactive.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
*Update 12.8:
**Fixed textures for the ship.
*Update 13.1:
**Stock hull Rudder shift time reduced from 23.3 to 20.9 s.
**Researchable hull Rudder shift time reduced from 16.7 to 14.9 s.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:58, 30 June 2026


IX
15,500,000

Lepanto — Italy Tech Tree Tier IX Battleship.

The project for a battleship with a displacement of 42,000 tons was prepared by Italian engineers under an order from the U.S.S.R. The ship should have been equipped with nine 406 mm guns in three turrets. If such a ship had been built in Italy, she would have been ready by 1940 or 1941. Since the 406 mm gun was not developed in Italy, an increase in firepower would only be possible by increasing the number of guns per turret. Quadruple-gun turrets with 381 mm guns were developed for battleship projects in the late 1910s and early 1920s.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Auxiliary Armaments Modification 2


Consumables