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Ship:Grozovoi

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Grozovoi}}
-->{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSD210_Grozovoy_pr_40N.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">18,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>The operational requirements for a large ocean-going destroyer design that was intended to be a development of Project 35 were approved in August of 1942. The design was known as Project 40. In the summer of 1945, it was decided to build 132 "large" destroyers, but in September of the same year, the plans were abandoned to focus on light cruisers and conventional destroyers instead.</p><p> </p></div>
A product of Project 40N, this ship was designed as a "large destroyer" based on experience gained in World War II. Unlike her predecessors, she had greater dimensions and carried dual-purpose artillery and enhanced AA guns.<br><!-- <br>
{{Model3DViewer|f94650081204481f94a3a461b02d7523}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
Compared to the 3,400 tons of Soviet "pride" that is the ''[[Khabarovsk]]'', ''Grozovoi'' provides a more balanced performance of a typical destroyer, while still retaining some of the attractive qualities of Soviet destroyers.
* Pro 2


There are plenty of trade-offs between ''Khabarovsk'' and ''Grozovoi''. For starters, ''Grozovoi'' is slower than ''Khabarovsk'' - though she is still fast at 39.5 knots - and lacks her cousin's 50 mm chestplate. This means that ''Grozovoi'' has to rely more on hiding in smoke screens and remaining undetected to stay alive. Thankfully, ''Grozovoi'' has a much better detection range than ''Khabarovsk'' (7.6 km vs 10 km) which makes this easier. Additionally, ''Grozovoi'' has a far superior rudder shift time, but this is somewhat hampered by a disappointingly large turning circle, which makes dodging fire and evading torpedoes just a little bit harder.
===Cons===
* Con 1
* Con 2


In terms of firepower, ''Grozovoi'' is nothing to scoff at, even alongside its counterpart. Uniquely, she uses HE-42 shells instead of the standard HE-46 shells common to high tier Soviet destroyers. These shells deals less damage, in exchange for a slightly faster shell velocity. These are small differences, but they are noticeable, especially with two less gun barrels compared to ''Khabarovsk''. On the flipside, her torpedoes, both stock and upgraded, are faster and travel much farther, allowing ''Grozovoi'' to deal massive amounts of damage and flooding to enemy ships from beyond her detection range, something ''Khabarovsk'' captains can only dream of doing.


Finally, ''Grozovoi'' has an expansive toolkit of consumables: in addition to the standard destroyer loadout of {{Damage Control Party}}, {{Smoke Generator}}, and {{Engine Boost}}, she also gets {{Defensive AA Fire}} and {{Repair Party}} in dedicated slots for a total of five consumables. However, these have a small number of charges each, with only two charges per consumable (four for {{Defensive AA Fire}}), making Superintendent more valuable than usual.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 20900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Like ''[[Udaloi]]'', ''Grozovoi'' is a worthy alternative to the "flotilla leader" line where ''Khabarovsk'' sits. With a proper build and a careful hand, she can be a prominent threat to any unprepared opponent.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good concealment for a Soviet destroyer.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Torpedoes have fairly good range and have decent speed.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Excellent shell ballistics; long-range gunnery is easy and effective.
|-
* Main batteries have decent rapid rate of fire.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 39.5
* Decent anti-aircraft when combined with her [[Ship:Consumables#Defensive_AA_Fire|Defensive Fire]] consumable
|-
* Large "effective" health pool, thanks to her {{Repair Party}}.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
* Fire starting ability is quite effective with the correct skills and flags
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Is quite slow in comparison to other Soviet destroyers (still fast in comparison to other nations' destroyers).
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Besides speed, it has the poor maneuverability characteristic of the Soviet destroyer line.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Slow torpedo reload and low damage per torpedo; despite having better torpedoes in comparison to other Soviet destroyers, she is certainly not a "torpedo boat".
|-
* Ship is quite large, making her eat many shells that other destroyers wouldn't
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.39
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.82
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.9
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.82
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Torpedoes:''' Upgrade to 53-50, for increased range, damage, and flood chance. However, they lose one knot of speed.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 130mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.3
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.7
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 16.2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 10.0
|}
</div>


There is only the torpedo module upgrade for ''Grozovoi'', which increases the range of the torpedoes by 2.0 km and decreases the speed by only one knot.  Captains are encouraged to research and mount the upgraded module at their leisure.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 107
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 12.3 km || style="color:inherit;" | 107
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-42
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}}
* '''Slot 3''':  {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
* '''Slot 4''':  {{Steering Gears Modification 1}} '''or''' {{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}} <nowiki>*</nowiki>


''{{#var:ship_name}}'' is best compared to American counterpart ''[[Gearing]]'' when it comes to upgrades, as no other Tier X destroyer can also mount {{Defensive AA Fire}}. Packing this consumable gives ''{{#var:ship_name}}'' captains some interesting choices when it comes to outfitting their ship.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | SAP-42
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.4
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 22
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PRPT029 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PRPT030
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT029 || style="color:inherit;" | PRPT030
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 129.0 || style="color:inherit;" | 129.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40800 || style="color:inherit;" | 45300
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66 || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.44% || style="color:inherit;" | 2.71%
|}
</div>


Captains who opt for a full-on '''Anti-Aircraft Build''', should install {{AA Guns Modification 1}} into '''Slot 3''' at a minimum, and are advised to consider equipping {{Auxiliary Armaments Modification 2}} in '''Slot 6''' as well. By stacking these upgrades with the Basic Firing Training commander skill and a November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flag, ''{{#var:ship_name}}''’s AA becomes brutally punishing, even more so if points are invested into the Manual Fire Control for AA Armament commander skill. 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 45 mm || style="color:inherit;" | 4 × 4
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 4
|}


Captains who prefer a more '''Generalist Build''' should stick with '''Aiming Systems Modification 1''' in '''Slot 3''', though they could also consider {{Torpedo Tubes Modification 2}} in '''Slot 6''' depending on how they want to play the ship.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 95% || style="color:inherit;" | 3.1
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{#block:i|Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing her to maintain a max speed of 44.8 knots for '''three minutes'''.}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSD210_Grozovoy_pr_40N}}


{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 1 <!-- Grease the Gears -->
| rating12 = 3 <!-- Liquidator -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Pyrotechnician -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating22 =  <!-- Swift Fish -->
{{Ship Consumables Section|consumables=
| rating23 =  <!-- Consumables Enhancements -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| rating24 = <!-- Extra-Heavy AP Shells -->
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 20.0s action, 160.0s cooldown)
| rating25 = 2 <!-- Priority Target -->
* '''Slot 3:''' {{Engine Boost}} (2 charges, 120.0s action, 120.0s cooldown)
| rating26 = 3 <!-- Last Stand -->
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 104.5 hp/s)
 
* '''Slot 5:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
| rating31 = 3 <!-- Main Battery & AA Specialist -->
| rating32 =  <!-- Fill the Tubes -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 = 3 <!-- Main Battery & AA Expert -->
| rating42 = 2 <!-- Swift in Silence -->
| rating43 =  <!-- Radio Location -->
| rating44 = 3 <!-- Fearless Brawler -->
| rating45 =  <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
}}




|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}} &ndash; 2 charges
* '''Slot 3:''' {{Engine Boost}} &ndash; 2 charges
* '''Slot 4:''' {{Repair Party}} &ndash; 2 charges
* '''Slot 5:''' {{Defensive AA Fire}} &ndash; 4 charges
 
''Grozovoi's'' suite of consumables allow for plenty of utility, both for her captain and team. Having Defensive Fire allows her to become the best AA destroyer in-game, and makes her an ideal choice for high-tier competitive game play where Aircraft Carriers are present.
 
|Camouflage={{TT Ship Camo Insert|shiptier=10}}


|Signals=<!-- write text about best set of signals below -->
<gallery>
 
{{Signal Flags
| November Echo Setteseven = 2 <!-- +5% AA damage -->
| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 1 <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike = 3 <!-- +5% speed -->
| India Delta = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee = 1 <!-- -20% Fire duration -->
| Juliet Charlie = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 1 <!-- +15% Smoke Gen action time -->
| Sierra Bravo = 1 <!-- +10% Hydro action time;  -10% DFAA reload time -->
 
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:GrozovoiGuns.jpg
File:GrozovoiGearing.jpg|An enemy ''[[Gearing]]'' tries to flee after overextending.
File:GrozovoiWildBB.jpg|A wild battleship appears!
File:GrozovoiAA.jpg|''Grozovoi'' AA easily defeat this enemy scout plane.
File:Grozovoibeach.jpg|''Grozovoi'' ruins this ''[[Gearing]]''’s beach party.
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>Project 40N, 1945</h2>
===Specifications===
:2,900 tons displacement, standard
:135m length
:13m beam
:3.8m draft
----
====Machinery====
:4 boilers, 2 turbines
----
====Performance====
:36 knots at 76,000 shaft horsepower
:5,040 nautical miles at 15 knots
----
====Armament====
=====Main=====
:Six (3x2) 130mm guns
=====Anti-Aircraft=====
:Twelve (6x2) 45mm guns
=====Torpedoes=====
:Ten (2x5) 533mm torpedo tubes
}}</div>
 
===History===
By 1942, the Soviet Navy came to understand the integral role destroyers were playing in in combat. Experience proved to them the venerability of said class: they could partake in Anti-submarine warfare, anti-air warfare, convoy protection, and mine-laying duties – among other proven roles. Upon assessment of their current fleet, the Soviets realized the deficiencies of their current ships; they lacked “multi-level” combat capabilities and had poor sea keeping and integrity. The proposed replacement design, Project 35, was quickly deemed incapable of meeting standards and was quickly dismissed in order to commence preparations for a new design to replace the Soviet destroyer fleet.
Project 35 was to be modified, to incorporate dual-purpose main artillery of 130mm in caliber, for greater combat flexibility, and the necessary sensor and fire control suite to ensure effective application. They also wished to include design elements observed in foreign destroyers, such as the clipper bows of British destroyers and the greater armoring of German destroyers. Accordingly the ships were increased to 2,700 tonnes of displacement.
 
By 1943, Central Design Bureau Nº17 was established and was charged with designing the newly dubbed Project 40 destroyers. The next year was spent creating several draft designs, in various configurations, of the new ship. Upon analyzing the drafts in 1940, it was realized that the displacement had to be increased to 3,000 tonnes to meet the technical specifications. The Bureau entered another round of redesign with further requirements modified; the ships were to have a top speed of 36 knots and a range of 6,000 nautical miles.
 
Project 40N is seen as the definitive version of the Project 40 destroyer designs. Increased to 4,000 tonnes, the destroyers were of a sleek design; low freeboard with a pronounced clipper bow at the front. Very much a modern design, it would have easily transitioned into the post-war era. As British experience in the North Atlantic proved, the clipper bow would provide solid seaworthiness and dry decks.
 
The proposed power plant for the ships was 4 high-pressure oil-fired boilers that fed into two geared turbines; a staple of Second World War destroyer design philosophy. Rated to generate 72,000-shaft horsepower, it was expected to meet the performance requirements of a top speed of 36 knots. To ensure increased survivability the power plant was arranged “en-echelon” configuration; alternating engine room and fire room.
 
The new destroyers were armed with six 130mm rifles situated in three dual-purpose turrets, housing two guns each. The turrets were arranged in an “A-B-Y” configuration with two turrets at the bow and one turret at the stern. Characteristic to these rifles, they were long barreled and could take high powder loads, thus ensured high muzzle velocities and greater range. The mounts themselves would allow the guns to elevate to +82˚ so they were effective in engaging aircraft as well. The turrets could be remotely controlled from the by the main Combat Engagement computers if need arises. Further emphasis to anti-aircraft combat was provided with the addition of 45mm AA cannons in dual mounts, under the control of independent radar systems Other staple armaments included torpedoes in two quintuple mounts, mines, and depth charge launches.
 
By 1945, the project had matured and the Navy considered accepting the completed designs into the postwar shipbuilding programs, but Stalin rejected this proposal; he was not fond of the “big destroyer” concept and saw no future for it in his new navy. He wanted the postwar shipbuilding programs to incorporate newer designs that incorporated the emergence of new tactics and technologies. Although Project 40 itself was shelved, many of its design aspects went into the new postwar destroyers of the Soviet Navy, such as the 130mm DP armament implemented into the Project 41 destroyers, or the addition of a clipper bow to the Project 56 destroyers.
 
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[[Category:Ships of U.S.S.R.]]
 
[[Category:Destroyers]]
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[[Category:Tier X ships]]
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.6.1.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0GxC2wwLfEKdxH4QATSh8Bh2fuyex9aPq7n5g5AbNfS1PYq8NW51LoHqwKBi3mESGl June 5, 2018]</span>:
**The Surveillance Radar consumable was added to Grozovoi as a concept for a potential future live release.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02jtsr2gwdqjbRA9ixyiQQ5XoKkoz9iuQ28q7zDBvM85kudCUYeEMJaVSK7bxHQMTYl June 9, 2018]</span>:
**The Surveillance Radar concept was replaced with the Repair Party consumable.
}}
*Update 0.6.2:
**Grozovoi was added as a Tier X researchable ship.
**The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
*Update 0.6.4:
**Base detectability was decreased from 8.82 to 8.29 km.
*Update 0.6.7:
**Credit earnings increased by 5%.
*Update 0.6.8:
**Base detectability was decreased from 8.29 to 7.6 km.
**Main battery reload time was decreased from 4.2 to 4 s.
*Update 0.6.12:
**Detectability when firing main guns in smoke was changed to 2.9 km.
**The effect of the Defensive AA Fire consumable was increased from three times to four.
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.6:
**The Repair Party consumable was added in a separate fourth slot.
**Main battery firing range was increased from 10.97 to 12.3 km.
**The Engine Boost consumable was moved to a separate slot.
**The number of charges for the Engine Boost and Smoke Generator consumables was decreased from 2 to 1 (3 to 2 for premium consumables).
*Update 0.7.8:
**Minor fixes to geometry and textures.
*Update 0.8.5:
**Credit earnings decreased by 5%.
*Update 0.8.6:
**The main battery reload time was increased from 4 to 4.2 s.
*Update 0.9.5:
**The Defensive AA Fire and Engine Boost consumables were swapped.
**The maximum damage with the researchable torpedoes was increased from 14,600 to 15,100.
*Update 0.10.4:
**The maximum damage with the researchable torpedoes was increased from 15,100 to 16,200.
**The chance to cause flooding was increased from 250% to 271%.
*Update 0.11.4:
**Range of researchable torpedoes increased from 10 to 12 km.
*Update 12.8:
**Fixed a visual bug with the flooding effects on the ship and her Master of the Water World camouflage.
}}
 
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Revision as of 04:14, 30 June 2026


X
18,000,000

Grozovoi — U.S.S.R. Tech Tree Tier X Destroyer.

The operational requirements for a large ocean-going destroyer design that was intended to be a development of Project 35 were approved in August of 1942. The design was known as Project 40. In the summer of 1945, it was decided to build 132 "large" destroyers, but in September of the same year, the plans were abandoned to focus on light cruisers and conventional destroyers instead.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Main Gun Automatic Loader
Auxiliary Armaments Modification 2


Consumables