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{{#vardefine:ship_name|Vladivostok}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSB108_Vladivostok.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>In 1935, new international challenges pushed Soviet shipbuilding policy toward the development of modern heavy warships—a battleship for the Baltic Sea and a cruiser for the Pacific Ocean. It was planned for the new battleship to have nine 406 mm main guns housed in three turrets, twelve 152 mm secondary guns housed in six turrets, a 380 mm-thick armored belt, and a speed of at least 30 knots. In 1937, it was decided to continue improving the project by increasing its protection and armament. Later on, the project would be implemented in the form of the Sovetsky Soyuz-class battleships.</p><p> </p></div>
One of the variants of the "battleship A" project intended for construction in accordance with the Great Ocean Fleet concept creation. She had heavy armor, high speed, and aviation equipment.<br><br>{{Model3DViewer|b879ee64ecb147c6bc5ee0111f71aa38}}


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
''{{#var:ship_name}}'' is the Tier VIII for the Soviet battleship tech tree. She gains increased durability and offensive power over her predecessor, and continues the trend of strong armor, limited consumables, and unique Soviet battleship dispersion.
* Pro 2


<h4>Armament:</h4>
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' carries nine 406 mm guns housed in three triple turrets. These guns have a decent range of 18 km, allowing for longer range opportunistic shots. ''{{#var:ship_name}}'' also has a slow reload of 33 seconds alongside a mediocre 180-degree turret traverse time of 45 seconds.


Due to their high caliber, these guns can overmatch the 25 and 27 mm armor plating commonly found on high tier cruisers. Her AP shells have a good alpha strike at 13,100, with good ballistics and average penetration. Against most targets, the AP shells are more than enough to deal devastating damage against broadsides and chunk superstructures.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vladivostok (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vladivostok (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 67500 || style="color:inherit;" | 73600
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


Her HE shells have 68 mm of penetration and a 41% fire chance, which is quite good for her caliber. Against angled targets, HE shells will deal decent damage and force damage control through fires.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' uses the same dispersion curve as other Soviet tech tree battleships, with improved close and mid range dispersion but poor long range dispersion. However, her accuracy is not great due to 1.6 sigma, meaning her shells will often not converge onto the point where the guns are aimed. These characteristics make her suited for a closer range play style where these weaknesses are lessened.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vladivostok (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vladivostok (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.0 || style="color:inherit;" | 29.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 950 || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 25.0 || style="color:inherit;" | 17.9
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vladivostok (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vladivostok (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.42 || style="color:inherit;" | 15.42
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 15.33
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


<h4>Survivability:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VIII mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VIII mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.34 || style="color:inherit;" | 17.97
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 45.0
|}
</div>


''{{#var:ship_name}}''’s hull features thick armor with a 40 mm deck, 32 mm bow and stern, and a thick main belt. Her concealment is good, reaching as low as 12.5 km, and she has a large HP pool of 73,600.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Russian BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 11.8 × range(km) + 35
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 227
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 94
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 153
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 212
|-
| style="color:inherit;" | • Dispersion at 16.34 km || style="color:inherit;" | 228
|}
</div>


Like previous Soviet battleships, ''{{#var:ship_name}}''’s citadel is large and easy to hit when broadside. Her citadel roof is also weakly armored, meaning AP dive bombers from Japanese and German carriers can easily citadel her. ''{{#var:ship_name}}'' is best played in an angled position when kiting or bow in during pushes. Players must be aware of battleships on her flank due to her large citadel.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE Model 1928
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5850
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 41.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 793
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1116
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


While her armor can easily resist HE shells, she is susceptible to fire damage as all battleships are. The Fast Damage Control Teams consumable counteracts this, but once she uses it up she’ll lose a lot of health to fires. Like other Soviet battleships, ''{{#var:ship_name}}'' has 3 charges of Repair Party, which can be increased to 4 with the Emergency Repair Specialist captain skill. However, it is still less than the usual 5 charges of Repair Party that most battleships can have.


<h4>MAneuverability:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Model 1928
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 793
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1116
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


''{{#var:ship_name}}''’s 29 knot top speed is average. However, her rudder shift and turning radius are decent at 13.7 s and 950 m respectively. This benefits an aggressive play style as she is able to maneuver and mitigate incoming damage. As a large ship she is still susceptible to torpedoes, so players should be aware of where torpedo threats may be and maneuver accordingly.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | OFU-35
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 16.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|}
</div>


<h4>Anti-Aircraft:</h4>


''{{#var:ship_name}}'' has an AA range of 5.8 km and poor long and mid range AA DPS, 108.5 and 311.5 respectively. She also only produces 5 flak, making her very vulnerable to carriers. Grouping up with allied ships to overlap AA and not straying too far from the team is recommended when facing a carrier.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


A Fighter consumable is present and should be used to dissuade followup strikes by carriers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Vladivostok (A)'''


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 10 × 4
|}


<h4>Battle Performance:</h4>
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 227.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 77 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


''{{#var:ship_name}}'' continues the aggressive gameplay that the Soviet battleship line excels in, with strong forward armor and a main battery that is more accurate at closer ranges. The weaknesses of poor broadside armor and limited consumables can be mitigated through smart utilization of cover or concealment, and managing cooldowns on consumables to extend survivability.  
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 900 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}


Kiting in ''{{#var:ship_name}}'' is discouraged as she is best played on forward positions, spearheading flanks and bunkering down on islands when needed. As with most battleships, ''{{#var:ship_name}}'' impacts the match through drawing fire and creating crossfires. This aggressive bow-in play style is harder to execute in games with carriers, submarines, and long range HE farmers, but can be very rewarding when utilized properly to create map control and space for the team.
'''Vladivostok (B)'''


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 10 × 4 + 6 × 2
|}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
'''Continuous damage''' — average DPS within each action zone
* Large HP pool
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Armored deck
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* 406 mm guns that overmatch 27 mm plating
|-
* Improved close and medium range dispersion
| style="color:inherit;" | Mid-range || style="color:inherit;" | 311.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
* Fast Damage Control Teams consumable, with a short cooldown
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1140 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Large target
* Large citadel
* Slow reload
* Slow turret traverse
* Inaccurate at long range
* Limited charges of Fast Damage Control Teams consumable
* 1 less Repair Party consumable
|Research=<!-- write text about priority sequence of research below -->
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* '''Hull:'''  Upgrade to Hull (B) for an extra 6,100 hitpoints, improved AA, and a faster rudder shift time. Researching this module allows for progression to ''[[Sovetsky Soyuz]]''.
* '''Gun Fire Control System:'''  Upgrade to GFCS VIII mod. 2 for an extra 10% range on the main battery.
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Damage Control System Modification 1}}
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}} 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
With a limited number of damage control team uses, fire control and prevention becomes important.
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 1 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 1 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
{{Ship Upgrades Section|code=PRSB108_Vladivostok}}
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 1 <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 3 <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 = 1 <!-- Expert AA Marksman -->


| rating41 =  <!-- Swift in Silence -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = <!-- Improved Secondary Battery Aiming -->
{{Ship Consumables Section|consumables=
| rating43 =  <!-- Close Quarters Combat -->
* '''Slot 1:''' {{Damage Control Party}} (4 charges, 10.0s action, 40.0s cooldown)
| rating44 = 3 <!-- Emergency Repair Expert -->
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 337.5 hp/s)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}




|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Fast Damage Control Team}} &ndash; 4 charges
* '''Slot 2:''' {{Repair Party}} &ndash; 3 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
 
Players should be mindful that although the damage control team is very efficient, it can handle a limited number of incidents before becoming exhausted.
 
|Camouflage={{TT Ship Camo Insert|shiptier=8}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| Juliet Charlie          = 1 <!-- No Detonate -->
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 3 <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 2 <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 1 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 0 <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:VladStart.jpg
File:VladFront.jpg
File:VladTorp.jpg
File:VladBroad.jpg
File:VladDallas.jpg
File:VladDriveBy.jpg


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>KB-4 Type A, November 1936</h2>
===Specifications===
:45,900 tons displacement, standard; 51,000 tons displacement, full load
:255m length
:32.6m beam
:9.5m draft (mean)
----
====Machinery====
:??? boilers, 3 turbines
----
====Performance====
:30.0 knots at 200,000 shaft horsepower
:7,000nm range at 14 knots
----
====Armor====
:Main belt: 380mm
:Upper belt: 220mm
:Torpedo bulkhead: ?mm
:Decks: 30mm main + 20mm, 150mm upper deck
:Turrets: 420mm faces, 250mm roofs
:Conning tower: 425mm sides, 250mm roof
----
====Armament====
=====Main=====
:Nine (3x3) 406mm rifles
=====Secondary=====
:12 (6x2) 152mm, 12 (6x2) 100mm rifles
=====Anti-Aircraft=====
:40 (10x4) 37mm guns
----
====Aircraft====
:Four (4) aircraft, two catapults
----
====Complement====
:1,360 men
}}
</div>
 
''{{#var:ship_name}}'' in World of Warships is based on KB-4’s design for a new battleship, designated “Battleship A”. The design was a preliminary version of what eventually became the ''[[Sovetsky Soyuz]]''-class.
 
In 1935, Soviet shipbuilding began to take a keen interest in developing battleships. Preliminary specifications for both small and large battleships were sent to the Central Design Bureau for Special Shipbuilding No. 1 (TsKBS-1) during the same year, and in December TsKBS-1 sent early outlines for large battleships. These outline designs were then examined by the Navy’s Scientific Institution for Warship Construction (NVIK), which were further developed by the Navy Shipbuilding Department into two separate tactical-technical requirements (TTZ) &mdash; a “Type B” Battleship and “Type A” Battleship, the latter of which was assigned project number 23 and intended for operations in the Pacific. The specifications of Project 23 were as follows:
 
* Displacement: 55,000 standard tons
* Armament:
** 9 x 460 mm main battery guns
** 32 x 130 mm dual-purpose (DP) secondary guns
** 24 x 37 mm, 24 x 12.7 mm AA guns
* Armor:
** Belt: 450 mm
** Upper belt: 200 mm
** Deck: 200 mm
* Speed: 36 knots
* Range: 15,000 NM at 15 knots
 
These specifications were passed onto the Design Bureau of the Baltic Works (KB-4), who deemed them too ambitious to be realized and ordered a new set of specifications. The new requirements, which reduced the speed to 30 knots, replaced the DP secondaries with a heavier 152 mm battery, and reduced the AA and belt armor, were approved in May 1935. Over the following months, a competition was held between KB-4 and TsKBS-1 for development of both Battleship A and the smaller Battleship B. At the same time, a study by the Naval Academy deemed 406 mm guns to be the most effective for the new battleships. This led to the displacement being reduced to 45,000 tons and the caliber fixed at 406 mm.


While these changes were happening, the Soviet Union opened negotiations with Great Britain for limitations in naval arms development. A bilateral agreement was reached &mdash; the Soviet Union would agree to the London Naval Treaty of March 1936, but since Japan refused to sign the London Treaty, the Soviet Union would not accept any limitations for their Pacific battleships. Instead, they would only give an advance warning to Britain if construction of battleships larger than 35,000 tons commenced. Work continued on Battleship A, with attempts to limit the displacement to 41,500 tons in order to not appear in gross violation of the treaty. In August 1936, a new TTZ was outlined for the battleship:
<gallery>
 
* Displacement: 41,500 standard tons
* Armament:
** 9 x 406 mm main battery guns
** 12 x 152 mm, 12 x 100 mm secondary guns
** 40 x 37 mm AA guns
* Armor:
** Belt: 380 mm
** Upper belt: 220 mm
* Speed: 29 knots, 30 knots forced
* Range: 6,000 - 8,000 NM
 
The design was influenced by the Ansaldo UP-41 design, which provided invaluable insight into hull and machinery but it was not considered a basis for the design.
 
In November 1936, both TsKBS-1 and KB-4 submitted their sketches for Battleship A and B, all of which considerably exceeded the 41,500 ton limit. A major difference between the sketches was their propulsion: KB-4’s used a three-shaft propellor system, while TsKBS-1 used a triple-screw arrangement. The former was a source of controversy, and proponents of a four-shaft plant argued against it. In the end it was Stalin himself who would vote in favor of a three-shaft plant.
 
Ultimately, the KB-4 design was selected for further development as Battleship A, while TsKBS-1’s design was chosen for Battleship B. At this point, KB-4’s lead designers were convinced that displacement would need to be increased to 53,900 tons to fulfill the requirements. This would be shot down, though modifications to increase the deck armor were approved, increasing the displacement to 46,000-47,000 tons. At the navy’s insistence, work for a 47,700 ton design was completed at the end of April 1937, but the designers still advocated for a larger ship - this time at 55,000 tons. On July 4, 1937, Stalin finally approved such a ship, and new requirements were outlined:
 
* Displacement: 55,000-57,000 standard tons
* Armament:
** 9 x 406 mm main battery guns
** 12 x 152 mm, 12 x 100 mm secondary guns
** 40 x 37 mm AA guns
* Armor:
** Belt: 380 mm
** Upper belt: 250 mm
** Decks: 50 mm + 135 mm
* Speed: 30 knots
* Range: 6,000 - 8,000 NM
 
While this meant design work would have to restart &mdash; and during the Great Purge, which meant the loss of many ship designers -- KB-4’s design would continue to have its firepower and armor enhanced, eventually culminating in the Sovetsky Soyuz-class.
 
===Historical Accuracy Errata:===
* ''{{#var:ship_name}}'' was the name of a Kresta I-class cruiser that was in service with the Soviet Navy from 1969 to 1990. No other Soviet or Russian ship has borne the name before or since.
* The secondary battery of ''{{#var:ship_name}}'' differs in arrangement, location and type compared to the KB-4 design.
* KB-4’s design had two catapults. In the game, ''{{#var:ship_name}}'' only has one.
* Hull A of ''{{#var:ship_name}}'' represents a 1940 condition, assuming she had been laid down in 1936.
* Hull B of ''{{#var:ship_name}}'' represents a hypothetical 1944 refit, with the AA armament modernized.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:KB-4 Type A.png|A line drawing of KB-4’s design for Battleship A, which was chosen for further development as Project 23.
File:TsKBS-1 Type A.png|A line drawing of TsKBS-1’s design for Battleship A, which lost to KB-4’s design, but was selected as the basis for Battleship B.
File:KB-4 Type A 2.jpeg|Another line drawing of KB-4’s Battleship A.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# Russian and Soviet Battleships - Stephen McLaughlin
# [https://worldofwarships.com/en/news/history/soviet-battleships/#vladivostok Soviet Battleships: The History and Features of the In-Game Ship Models - Wargaming]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.1.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://medium.com/@devblogwows/high-tier-ussr-bb-9e599ee4f4b3 Jan 25, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/anecle/st_prem_ships_and_soviet_battleships/ Feb 5, 2019]</span>:
**Shell air drag coefficient decreased from 0.3813 to 0.289.
**Deck armor and casemate plating increased from 32 to 40 mm.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/b0lq7t/graf_zeppelin_and_soviet_battleships_changes/ Mar 13, 2019]</span>:
**Dispersion formula changed:
*** Horizontal and vertical dispersion depending on distance now changes more smoothly.  Inside of 12 km accuracy was slightly reduced.
**Damage Control Party duration decreased to 10 s.
*<span class="plainlinks">[https://medium.com/@devblogwows/st-soviet-battleships-changes-28865b674e06 Mar 29, 2019]</span>:
**Stock main battery firing range decreased from 17.24 to 16.34 km.
**Main battery 180 degree turn time increased from 30 to 45 s.
**Surveillance Radar consumable (15 km range, detects only BB and CV, 40 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
**Fighter Plane consumable parameters brought to the standard values: action time 60 s, reload time 135 (90) s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/beyahv/st_changes_to_the_soviet_battleships_georgia/ Apr 19, 2019]</span>:
**AP shell penetration decreased.
}}
*Update 0.8.3:
**Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition.
*Introduced into the game as a researchable ship in Update 0.8.4.
*Update 0.8.4:
**Minor fixes to geometry and textures.
*Update 0.8.9:
**Sigma for main battery guns decreased from 1.7 to 1.6.
*Update 0.9.4:
**Minor fixes for textures and ship model.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.6 km.
*Update 13.4:
**Detectability range by sea increased from 15 to 15.4 km.
***All other detectability ranges adjusted accordingly.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:10, 30 June 2026


VIII
11,000,000

Vladivostok — U.S.S.R. Tech Tree Tier VIII Battleship.

In 1935, new international challenges pushed Soviet shipbuilding policy toward the development of modern heavy warships—a battleship for the Baltic Sea and a cruiser for the Pacific Ocean. It was planned for the new battleship to have nine 406 mm main guns housed in three turrets, twelve 152 mm secondary guns housed in six turrets, a 380 mm-thick armored belt, and a speed of at least 30 knots. In 1937, it was decided to continue improving the project by increasing its protection and armament. Later on, the project would be implemented in the form of the Sovetsky Soyuz-class battleships.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables