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{{#vardefine:ship_name|Serov}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSA106_Serov.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;VI [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>The preliminary design of Project 71 for an aircraft carrier with low displacement based on the hull and mechanisms of the Project 68 ship was developed in 1939; however, the ship's low hangar capacity and insufficient number of airplanes drew criticism. It was planned to increase dimensions of the hangar and increase the number of airplanes on board to 40–45 machines, all of which should have been fighters. A requirement was also formed to increase the number of dual-purpose guns to 12 and investigate the possibility of replacing them with eight 130 mm coupled mounts. Work continued in the form of a project for a heavy aircraft carrier codenamed 71B.</p><p> </p></div>
A light fleet carrier design based on the hull of the Project 68 cruiser that was developed in the U.S.S.R in the late 1930s (Project 71).<br /><br />First available in early access with Update 0.10.8.


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
* Pro 2


{{#var:ship_name}}, like other aircraft carriers in the Soviet tech tree, plays differently from the other aircraft carriers with the unique trait of attacking with all aircrafts in squadron at once. Making its potential alpha-damage very high. Like the other Soviet carriers, the hangar of {{#var:ship_name}} has the capacity to carry several squadrons of aircraft. The tradeoff comes with the lowest aircraft HP in the tier, and the attacking pattern means that each aircraft loses is a damage loss due to the generally low plane restoration time. While the survivability of the planes is bolstered by the fact that they will not need to spend so much time in the AA fire of enemy ships, the dodging of flak bullets is quintessential to prevent the squadron from being entirely destroyed, especially since the squadron has very few total hitpoints.
===Cons===
Captains of {{#var:ship_name}} will be rewarded for using the right armament on the right target for maximum efficiency. While attacking targets with high antiaircraft firepower or those that have the AA support of multiple other ships will not affect the CV player as much, the issue is more of having the awareness of which ships need to be destroyed and how best to do so. It is important for each strike to have the maximum efficiency as {{#var:ship_name}}'s plane cruise speed is quite slow. It is more important to support the team with well-placed airstrikes on essential targets only than to farm damage off battleships or isolated ships.
* Con 1
{{#var:ship_name}} also has the fastest ship speed for aircraft carriers in its tier, making positioning and repositioning easier. A well positioned player could mitigate the disadvantage of low aircraft speed and the inability to attack a certain time to cause permafires or floods on enemies. Players still need to be careful since the ship has more than 12 km. base detection range. Use of island cover can be helpful.
* Con 2


'''Attack Aircraft'''


Attack Aircraft have very small HP pool and slow speed, but the reticle is located further away than most other attack aircraft due to angle of attack. Taking advantage of that, {{#var:ship_name}}'s planes can strike before entering the more powerful close-range AA range of enemies. Captains just need to take note of the large arming distance when emerging from behind islands or using islands as AA cover.
==Ship Stats==
The rockets are effective against all classes with high damage, fire chance and penetration of 37 mm. However, the large horizontal dispersion of the rockets need a careful approach on angle of attack for full damage potential. Using islands as cover can be very useful at times to prevent the enemy anticipating the attack and changing course.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Serov (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Serov (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 38600 || style="color:inherit;" | 39500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


'''Torpedo Bombers'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


The torpedo bombers also have the trait of small HP pool and slow speed, moreover, its torpedo has the lowest damage compared to other carriers in the tier. While the torpedo has a moderate speed of 41 knots and high damage when attacking with a full squadron, it’s recommended to use against targets with low maneuverability and poorer speed to maximize damage potential. Attacking targets from behind islands may not always be useful because of the long torpedo arming distance.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Serov (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Serov (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.5 || style="color:inherit;" | 35.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 880 || style="color:inherit;" | 880
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.4 || style="color:inherit;" | 12.4
|}
</div>


'''Skip bombers'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Serov (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Serov (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.96 || style="color:inherit;" | 11.96
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.21 || style="color:inherit;" | 8.21
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.21 || style="color:inherit;" | 8.21
|}
</div>


Unique from other carriers at tier VI, {{#var:ship_name}} has access to skip bombers instead of traditional dive bombers, whose attack pattern differs greatly. The skip bombers attack is similar to torpedo bombers as it’s the most effective to attack from broadside to maximize hit chance.
</div></div></div>
The bomb has more than 32mm penetration, which is able to deal with most ships plating in its tier, and can even penetrate extremities of T8 battleships when up-tiered. Though, it has moderate 6,100 damage per bomb. The damage over time is also a powerful weapon with 35% fire chance per bomb; it is possible to land two or more fires on the same drop. However, the accuracy can occasionally fail even the best-aimed of drops.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.0 || style="color:inherit;" | 7.5
|}
</div>


Overall, {{#var:ship_name}} is a strong tier VI CV with high damage output. However, she has a weakness of slow aircraft speed for attacking the same target to apply damage over time. And with only one chance to attack per squadron, a missed attack will be the waste of a good opportunity and a waste of precious time. However, her characteristic of needing only one strike to drop all ordnance makes {{#var:ship_name}} highly forgiving towards those who are not as adept at target selection and situational awareness.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Experienced players with good target selection, good attack run aiming and good positioning will be rewarded highly, while beginners will at least, to some extent, be able to utilize this ship to contribute to the team. This is a ship with a low skill floor and high skill ceiling, making her able to fit those of all skill levels. She can be fun and comfortable to play in (but not always to play against).
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | PRGS039_85mm52_92k
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x85mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0 || style="color:inherit;" | 11.3
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 14
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 4.0%
|}
</div>




|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Good speed and maneuverability allow her to position and reposition quickly.
* Great alpha strike damage with a full squadron attacking at once.
* Skip bombers and rockets can attack from further range, reducing AA damage.
* Skip bombers have very high fire chance.
* Powerful rockets with accuracy, penetration, and damage that are effective against most classes (except destroyers).
* Slightly larger hangar size compared to other carriers in the same tier.
* Comfortable for captains of any skill level to play in.


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Slow aircraft speed.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very low HP per aircraft, lowest in tier VI.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Weak individual armament damage, need to land multiple hits in order to deal high damage.
|-
* Each plane loss is a blow to the overall effectiveness of this carrier and cannot be quickly replaced due to long plane restoration time.
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
* Anemic AA firepower. Watch out for CV snipes; move with the team.
|-
* Playing her can occasionally result in your getting reported by several members of the enemy team due to sheer frustration.
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Serov (A)'''


|Research=<!-- write text about priority sequence of research below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Hull:'''  Upgrade to Hull (B) for a significant improvement in AA.
|-
* '''Torpedo Bombers''' - Grokhovsky G-37 for better speed, a few more HP.
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
* '''Attack Aircraft''' - Polikarpov I-180 for better speed, but double the rocket loadout.
|-
* '''Skip Bombers''' - Kochyerigin BSh-1 for better speed.
| style="color:inherit;" | 85 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 20 × 1
|}


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 189 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 80.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 66.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}


|Upgrades=<!-- write text about best upgrades below -->
'''Serov (B)'''
The recommended upgrades for ''{{#var:ship_name}}'' should be focused as much as possible on the torpedo bombers due to them having the largest alpha damage and are as follows:
*'''Slot 1''':  There is only one reasonable choice: {{Air Groups Modification 1}} for faster plane return.
*'''Slot 2''':  For the same reason, mount {{Aircraft Engines Modification 1}} for higher speed.
*'''Slot 3''':  {{Aerial Torpedoes Modification 1}} will help for faster torpedoes; however keep in mind that the arming distance will also increase slightly.
*'''Slot 4''':  {{Bombers Modification 2}} for a larger HP pool. Alternatively {{Torpedo Bombers Modification 2}} or {{Attack Aircraft Modification 2}} could be used, depending on captains' preference and/or play style.


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 4
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 20 × 2
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
With ''{{#var:ship_name}}'' low plane speed and HP pool, emphasis should be on skills that boost plane survivability and speed. The first 10 points should be spent on Air Supremacy, Improved Engines, Aircraft Armor (or Survivability Expert if it suits the captain's playstyle) and Enhanced Aircraft Armor to partially mitigate flak. Then, Bomber Flight Control or Proximity Fuse may be taken depending on the captain's preference for skip or torpedo bombers, followed by Sight Stabilization or Demolition Expert (based on captain's preference) and Torpedo Bomber (or Swift Fish if the {{Aerial Torpedoes Modification 1}} upgrade was not mounted). Captains with 21-point commanders can take both Bomber Flight Control and Proximity Fuse instead of Torpedo Bomber or Swift Fish.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 231 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 91 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 105 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 800 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 48.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PRPR009_SEROV_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 2800
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


{{Commander Skills 3 CV
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Last Gasp -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 2 <!-- Improved Engine Boost -->
|-
| rating13 = <!-- Engine Techie -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1280
| rating14 = 3 <!-- Air Supremacy -->
|-
| rating15 = <!-- Direction Center for Fighters -->
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 99
| rating16 = <!-- Search and Destroy -->
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT045_SEROV_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 10000
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.3%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 41
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


| rating21 = 2 <!-- Torpedo Bomber -->
| rating22 = 1 <!-- Swift Fish -->
| rating23 = 3 <!-- Improved Engines -->
| rating24 =  <!-- Repair Specialist -->
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->


| rating31 = 2 <!-- Sight Stabilization -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Demolition Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SKIP BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 3 <!-- Aircraft Armor -->
|-
| rating35 = 2 <!-- Survivability Expert -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1140
| rating36 = <!-- Interceptor -->
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 99
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PRPS003_SEROV_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | SKIP
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 6100
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>
</div></div></div>


| rating41 = 2 <!-- Bomber Flight Control -->
| rating42 = 2 <!-- Proximity Fuse -->
| rating43 =  <!-- Close Quarters Expert -->
| rating44 = 3 <!-- Enhanced Aircraft Armor -->
| rating45 =  <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}


<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSA106_Serov}}


|Consumables=<!-- write text about selection of Consumables below -->
The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' are the same as most other T6 CVs and are as follows:
====Ship====
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{CAP Fighter}} [4]
====Attack Aircraft====
* '''Slot 1:''' {{Engine Cooling}} [2]
* '''Slot 2:''' {{Patrol Fighter}} [3]
====Torpedo Bombers====
* '''Slot 1:''' {{Engine Cooling}} [2]
* '''Slot 2:''' {{Patrol Fighter}} [3]
====Skip Bombers====
* '''Slot 1:''' {{Engine Cooling}} [2]
* '''Slot 2:''' {{Patrol Fighter}} [3]


|Camouflage=<!-- write text about useful camouflage below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{TT Ship Camo Insert|shiptier=6}}
{{Ship Consumables Section|consumables=
 
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
 
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
|Signals=<!-- write text about best set of signals below -->
}}
 
{{Signal Flags
| November Echo Setteseven = 2
| Mike Yankee Soxisix =
| India X-Ray = 2
| Juliet Yankee Bissotwo = 3
| Victor Lima = 3
| Hotel Yankee =


| November Foxtrot = 2
| Sierra Mike = 3
| India Delta =
| Juliet Whiskey Unaone = 2
| India Yankee =
| Juliet Charlie =
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<!-- <div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
-->
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
 
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<references />
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|166}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|171}}:
**Fixed an error that caused stock torpedo bombers and skip bombers to be more effective than the researchable ones:
*** Stock torpedo bombers:
**** Hitpoints increased from 1,220 to 1,280.
**** Cruise speed decreased from 108 to 99 knots.
*** Stock skip bombers:
**** Hitpoints decreased from 1,710 to 1,140.
*** Researchable torpedo bombers:
**** Hitpoints increased from 1,220 to 1,340.
**** Cruise speed increased from 87 to 108 knots.
**** Aircraft restoration time increased from 67 to 68 s.
**Attack preparation time for attack aircraft decreased from 2.5 to 2.2 s.
**Squadron takeoff time decreased.
*{{WoWS DevBlog Link Insert|178}}:
**Increased bomb dispersion for the first 2 bounces (less accurate), decreased the bomb dispersion for further bounces (more accurate).
**Torpedo arming distance of researchable torpedo bombers decreased from 771 to 661 m.
*{{WoWS DevBlog Link Insert|179}}:
**Flight altitude of skip bombers was lowered.
**Removed the Repair consumable from all squadrons.
**Changed the parameters of attack aircraft rockets:
*** Maximum damage increased from 2,150 to 2,800.
*** Armor penetration increased from 26.1 to 37 mm.
*** Chance to cause fire increased from 8% to 12%.
*** Machine gun action time of stock attack aircraft increased from 2.4 to 3.35 s.
*** Machine gun action time of researchable attack aircraft increased from 2.44 to 3.4 s.
**Number of aircraft on deck increased from 12 to 15.
*{{WoWS DevBlog Link Insert|187}}:
**Torpedo Bomber parameters changed:
*** Size of Attacking Flight decreased from 6 to 5.
*** Number of Aircraft on Deck decreased from 15 to 13.
*** Stock Torpedo Bomber Restoration time increased from 57 to 68 s.
*** Researchable Torpedo Bomber Restoration time increased from 68 to 82 s.
}}
*Update 0.10.8:
**Available in the Armory from sequential bundles purchased with Soviet Tokens.
*Introduced into the game as a researchable ship in Update 0.10.10.
*Update 0.10.10:
**Minor fixes to geometry and textures of the ship.
*Update 0.10.11:
**Fixed model and textures of the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 04:09, 30 June 2026


VI
4,500,000

Serov — U.S.S.R. Tech Tree Tier VI Aircraft Carrier.

The preliminary design of Project 71 for an aircraft carrier with low displacement based on the hull and mechanisms of the Project 68 ship was developed in 1939; however, the ship's low hangar capacity and insufficient number of airplanes drew criticism. It was planned to increase dimensions of the hangar and increase the number of airplanes on board to 40–45 machines, all of which should have been fighters. A requirement was also formed to increase the number of dual-purpose guns to 12 and investigate the possibility of replacing them with eight 130 mm coupled mounts. Work continued in the form of a project for a heavy aircraft carrier codenamed 71B.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Skip Bomber Modification 2
Airstrike Modification 1


Consumables