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| | {{#vardefine:ship_name|Gearing}} |
| -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
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| Five of the class are preserved as military museum ships: [https://www.ussjpkennedyjr.org/ USS ''Joseph P. Kennedy, Jr.''] in Fall River, Massachusetts; [https://dpto.or.kr/new/sub04/4_2.php ROKS ''Jeon Ju''] (ex-USS ''Rogers'') in Dangjin, South Korea; ROCS ''Te Yang'' (ex-USS ''Sarsfield'') in Tainan City, Taiwan; [https://golcukdenizmuzeleri.dzkk.tsk.tr/en TCG ''Gayret''] (ex-USS ''Eversole'') in Izmit, Turkey; and [https://www.orleck.org/index.php USS ''Orleck''] in Jacksonville, Florida.
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| |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PASD013_Gearing_1945.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">19,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — U.S.A. Tech Tree Tier X [[Ship:Destroyer|Destroyer]].</p><p>The Fletcher-class destroyers didn't quite meet the requirements of the U.S. Navy: The ships' contours and inadequate AA defenses were subject to criticism. The new class of destroyers had an elongated hull, which resulted in an increase in displacement but solved the stability issue. Most of the ships entered service after the end of World War II and served in the navies of 12 countries during the Cold War. USS Gearing didn't participate in World War II either—she was used to conduct training operations in the 1940s and 1950s.</p><p> </p></div> |
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| |Performance={{AA Sidebar Warning Insert}}
| | ===Pros=== |
| | * Pro 1 |
| | * Pro 2 |
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| '''Overview'''
| | ===Cons=== |
| | * Con 1 |
| | * Con 2 |
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| The Tier X Destroyer ''Gearing'' is the penultimate ship of the American destroyer line, and the successor to ''[[Fletcher]]''. With further upgrades to her torpedo battery, she represents the final step in the shifting role of American destroyers from gunboats to torpedo boats. Despite her torpedo-focused role, ''Gearing'' is a versatile ship that can play around with her artillery when the situation favorably calls for it. The excellent area denial and team utility provided by her presence makes her a solid ship for both casual and competitive play.
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| '''Hull'''
| | ==Ship Stats== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 19400 |
| | |- |
| | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | — |
| | |} |
| | </div> |
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| ''Gearing'' possesses a hull that is wider and longer than ''[[Fletcher]]'', which allows her to fit more armament on her deck, at the cost of maneuverability. With <u>Survivability Expert</u>, ''Gearing'' has 2,650 more hit-points than her predecessor, for a maximum hit-point value of 22,900, which is relatively low compared to other Tier X destroyers. ''Gearing'' is one of the few destroyers at Tier X that has armored plating, which can be considered as both a blessing and a curse. The sides of her midsection have 21 mm of plating, compared to the 19 mm of plating that is found everywhere else on the ship. This causes HE shells that do not have the ability to penetrate 21mm of armor to shatter on the plating, dealing no damage to the ship. However, the presence of 21mm plating makes ''Gearing'' more susceptible to taking increased damage from AP shells and rockets, due to them having an easier time arming on her plating and causing full penetrations. Her additional plating is an overall negative addition, as it only helps her when fighting a few destroyers at her tier, at the cost of potentially taking more damage than usual from half of the destroyers found at the same tier.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | — |
| | |} |
| | </div> |
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| Her 36-knot base top speed is half a knot slower than her predecessor, and is relatively slow compared to her peers. Still, the inclusion of her {{Engine Boost}} consumable gives her an edge, when comparing her speed to destroyers that lack it. ''Gearing’s'' hull is a clear downgrade from her predecessor when it comes to her maneuverability, as her rudder shift time is 0.3 seconds slower, and her turning radius increases to 640 m. Despite this, she has above average handling when compared to the majority of destroyers that are at her tier. The combination of ''Gearing’s'' larger hull with her worse handling makes her a clumsier ship to sail, and captains will need to be aware of that fact when engaging other ships in battle.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.0 |
| | |- |
| | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 |
| | |- |
| | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.2 |
| | |} |
| | </div> |
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| With standard concealment upgrades and captain skills, ''Gearing'' has a surface concealment of 5.9 km, giving her above average concealment when compared to her peers. She already has the ability to comfortably outspot most of the destroyers at her tier, but she can be built to have even better concealment. As a Tier X tech tree ship, ''Gearing'' has access to an unique upgrade, which provides her with an alternate playstyle. {{Modified Hull}} goes into slot 5 in lieu of the traditional {{Concealment System Modification 1}}, decreasing her surface detectability to 5.6 km, at the cost of reducing her main battery reload by 15% and torpedo reload by 5%. This upgrade allows ''Gearing'' to match the concealment of ''[[Shimakaze]]'', allowing them to be tied for the stealthiest destroyers at Tier X. Depending on their playstyle, captains have the flexibility to choose between having improved damage output or better stealth, with the addition of the unique upgrade.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.33 |
| | |- |
| | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.41 |
| | |- |
| | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.83 |
| | |- |
| | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.41 |
| | |} |
| | </div> |
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| Overall, ''Gearing’s'' hull appears to be a downgrade from ''Fletcher''; slower, clumsier, and easier to hit. However, these sacrifices are made in order to accommodate her improved armament, which are well worth the trade-offs.
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 127mm |
| | |- |
| | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.12 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.0 |
| | |- |
| | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 |
| | |} |
| | </div> |
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| '''Firepower'''
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion |
| | |- |
| | | style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 |
| | |- |
| | | style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 |
| | |- |
| | | style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 98 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 11.12 km || style="color:inherit;" | 98 |
| | |} |
| | </div> |
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| After three predecessors with essentially the same main battery, ''Gearing'' finally gets an incremental improvement in her main battery firepower. She adds another gun, for a total of six guns housed in three twin turrets, with two turrets at the bow and one turret at the stern. Her turrets have a fast 180° turn time of 7.2 seconds, making it easy to bring her guns to bear. Her main battery reload drops from 3.3 seconds to 3 seconds, giving her an overall noticeable improvement in raw damage output. Still, ''Gearing’s'' damage per minute values are just average for a Tier X destroyer, and the improvements she receives are not enough to make her main battery worth building into. All of the shortcomings regarding the main batteries of American destroyers are present, as she has the worst ballistics and high explosive fire chance for a Tier X destroyer. Her floaty shells are a significant disadvantage when taking fights with other ships, as it makes it easy for ships to dodge and mitigate damage, while potentially taking more damage in return due to the enemy simply missing less shells. A 5% HE firechance is not as big of a deal when facing low-to-mid tier ships, as their innate Fire Resistance Coefficient (FRC) is relatively low. However, ships at Tier X have an FRC value of 0.5, meaning that the effective fire chance for an HE shell gets cut in half. This means that tier for tier, ''Gearing'' has a harder time setting fires on equal tier enemy ships, when compared to her predecessors, who have the same HE shells and only marginally slower rates of fire. To add insult to injury, ''Gearing’s'' main battery range is reduced to 11.1 km from the 12.9 km range of the ''[[Fletcher]]'', which gives her less coverage for her artillery, and pressures her to play in riskier positions to be able to utilize it.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800 |
| | |- |
| | | style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0% |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 24.5 |
| | |- |
| | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21 |
| | |} |
| | </div> |
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| In contrast, ''Gearing’s'' torpedoes are the star of the show, and are the standout feature of the ship. Captains start out with the Mk16 mod. 1 torpedoes found on the ''Fletcher'', and have the option to research and equip the Mk17 torpedoes. Both torpedo options are excellent depending on the use case, and have their own sets of strengths and weaknesses. The Mk16 torpedoes have an excellent alpha of 19,033 damage per torpedo, range of 10.5 km, 323% flooding chance per torpedo, and reload every 103 seconds per tube. The Mk17 torpedoes have a lower alpha of 17,900 damage per torpedo, an excellent 16.5 km of range, a lower flooding chance of 301%, and a longer reload at 116 seconds. Both torpedoes share the same speed of 66 kt and detectability at 1.4 km. The Mk16 torpedoes have better raw damage output than the Mk17s, due to their greater alpha and faster reload, but have a limited 10.5 km range, which limits overall torpedo coverage and places the player in riskier situations in order to utilize them effectively. While the Mk17 torpedoes have slightly less damage output and take longer to reload than the Mk16s, having 16.5 km torpedoes allows captains to deny vast amounts of area, and are a better tool to hinder pushes. The extended range allows ''Gearing'' to launch outside the radius of 12 km radars without being detected, which realistically cannot be done with the Mk16 torpedoes. Both torpedo choices are excellent options to use in battle, but to get the most out of ''Gearing'', captains should use the Mk17 torpedoes, as they are unique to her. Players that enjoy using the shorter-ranged but higher-damage Mk16 torpedoes are better off playing ''[[Fletcher]]'' instead, as there is basically no difference between stock ''Gearing'' and upgraded ''[[Fletcher]]'' in terms of torpedo prowess. In exchange for three seconds of torpedo tube reload, ''[[Fletcher]]'' tier-for-tier has a superior hull when compared to ''Gearing'', and has a more forgiving matchmaking spread being a Tier IX ship. When compared to other destroyers at Tier X, ''Gearing'' with her Mk17 torpedoes has formidable torpedo prowess that has no crippling weaknesses in any area. They have average damage, reload, speed, and stealth for her tier, while having the 2nd longest torpedo range in the entire game. Other torpedo boats may have better parameters in a specific area, but they pay by falling short in other areas.
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| ''Gearing'' is an excellent torpedo-focused destroyer that happens to have adequate main battery firepower to bolster her damage output. Her artillery objectively isn’t terrible by Tier X destroyer standards, and it can still do meaningful amounts of damage in the right situations. However, her main battery firepower is simply not good enough to invest into, as there are too many compromises to outweigh the small benefits of building into her guns. It is simply too risky to use them outside of close range or from cover, due to their low range and horrible shell ballistics. Her torpedoes, on the other hand, are the crux of the ship’s gameplay, and have basically every desirable trait one could ask for. With this in mind, it would be more effective for her gameplay and battle impact to invest into her torpedo battery.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
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| | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP/SC Mk38 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100 |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 25 |
| | |- |
| | | style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01 |
| | |- |
| | | style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 |
| | |- |
| | | style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 |
| | |- |
| | | style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10 |
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| | | style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PAPT027 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PAPT008 |
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| | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2 || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT027 || style="color:inherit;" | PAPT008 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 103.0 || style="color:inherit;" | 103.0 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2 |
| | |- |
| | | style="color:inherit;" | • Damage || style="color:inherit;" | 53500 || style="color:inherit;" | 50100 |
| | |- |
| | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.6 |
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| | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66 || style="color:inherit;" | 66 |
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| | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.4 |
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| | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.23% || style="color:inherit;" | 3.01% |
| | |} |
| | </div> |
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| '''Anti-Aircraft'''
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS |
| | |- |
| | | style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4 + 2 × 2 |
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| | | style="color:inherit;" | 20 mm || style="color:inherit;" | 12 × 1 |
| | |} |
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| ''Gearing’s'' AA battery is average for a Tier X destroyer. She has a 5.8 km long-range aura, 3.5 km medium-range aura, and 2 km short-range aura. She puts up three flak clouds, and deals average damage on all three auras. When compared to ''[[Fletcher]]'', ''Gearing'' essentially has no meaningful improvement in terms of her AA performance, which really isn’t a big concern anyways, as ''Gearing'' is able to see the same aircraft carriers in her matchmaking spread as her predecessor. ''Gearing'' has the option to boost her AA defenses by taking {{Defensive AA Fire}}, which gives an increased bonus to the continuous damage of tech tree American destroyers. Even with DFAA equipped, ''Gearing’s'' AA still cannot compete with the AA batteries of some of her peers, as her damage, range, and flak count is just not good enough to shut down enemy strikes. While she is able to inflict some losses on enemy squadrons, competent carrier players are easily able to get strikes through with minimal losses. | | '''Continuous damage''' — average DPS within each action zone |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) |
| | |- |
| | | style="color:inherit;" | Short-range || style="color:inherit;" | 105 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0 |
| | |- |
| | | style="color:inherit;" | Mid-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Max damage || style="color:inherit;" | 5100 |
| | |- |
| | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 |
| | |} |
| | </div> |
| | </div></div></div> |
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| '''Anti-Submarine'''
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| ''Gearing'' has very good damage output against enemy submarines, but without the assistance of allied spotting, she can only capitalize on the enemy’s mistakes. Her depth charges are among the best of all Tier X destroyers, boasting an excellent alpha of 5,100 damage, excellent flooding and fire chance, and a consistent drop pattern that makes it easy to hit submarines. Due to her great speed and maneuverability, it is easy for her to chase down spotted submarines and not get outmaneuvered by them. However, she is reliant on external spotting, whether through {{Hydroacoustic Search}}, {{Submarine Surveillance}}, or the sub exposing itself in detection range, as she has no tools to directly spot them herself.
| | <!-- Add the ship code here to populate the upgrade table --> |
| | {{Ship Upgrades Section|code=PASD013_Gearing_1945}} |
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| '''Consumables'''
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| In a similar fashion to other American destroyers, ''Gearing'' has a smoke screen that has a 30-second action time, producing puffs with a 130-second dispersion time. This means that ''Gearing'' is able to make massive smoke screens that stay on the water for a long period of time. She can effectively use her excellent smokes to create cover for herself to fire at enemies with her guns, or to provide cover for allied ships. Captains can further extend the action time of their smoke screens by equipping {{Smoke Generator Modification 1}} in the third module slot. Just like other American destroyers from Tiers V through X, ''Gearing'' can choose between {{Engine Boost}} and an improved {{Defensive AA Fire}} with higher bonuses to continuous damage. Using the DFAA consumable allows her to stand a better chance at repelling aircraft, while her Engine Boost consumable increases her acceleration and top speed, allowing captains to quickly reposition around the map. It is a better choice for captains to take Engine Boost over DFAA, as Gearing’s AA batteries are simply not good enough to justify the loss in general utility and survivability that having an Engine Boost can bring to a destroyer. In fact, having the improved acceleration and speed of an engine boost can help her mitigate damage done by carrier strikes, in addition to the damage mitigation it can provide in a surface engagement.
| | <!-- Consumables have to be tagged individually on a slot by slot basis --> |
| | | {{Ship Consumables Section|consumables= |
| '''Gameplay'''
| | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) |
| | | * '''Slot 2:''' {{Smoke Generator}} (3 charges, 30.0s action, 160.0s cooldown) |
| ''Gearing'' is a destroyer that brings excellent damage potential and unparalleled team utility to the table when it comes to both casual and competitive play. ''Gearing’s'' torpedoes offer unparalleled versatility that make them usable in almost every situation imaginable. They have the damage output to be an immediate threat to enemy ships nearby, while also having the stealth and range to be a threat to ships far away. Gearing’s artillery is a welcome addition to her arsenal, but should not be used if it leads to unfavorable trades, or to her death. In battle, Gearing should be played as a frontline destroyer that supports her teammates in order to secure victory. Gearing’s stealth, especially with the Unique Upgrade, allows her to play directly for objectives, and gives her unparalleled spotting capacity. The inclusion of the Unique Upgrade gives captains great flexibility to min-max their damage output or their stealth. Her excellent smoke screen can be used to provide cover for herself where she can directly capitalize on enemy mistakes, or better yet, give allies insanely valuable cover to help them disengage from enemy fire, or to bolster their own damage output. It is for all these reasons that Gearing can be seen in competitive level play, as there is no ship with the same level of stealth, utility, and damage output. Players usually take Gearing with the Unique Upgrade and pair them up with a radar cruiser such as Alexander Nevsky, Des Moines, and Minotaur on a flank. The destroyer’s role is to smoke up the cruiser, launch torpedoes at enemy positions, and to play for the objective once it is safe to do so. The cruiser’s role is to dish out damage to enemy ships and prevent captured objectives from being retaken, with the help of their radar. This kind of symbiotic relationship is often seen in competitive play, and is a role that Gearing is well suited towards.
| | * '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) |
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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| * High rate of fire
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| * Average HE and AP damage per minute
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| * Fast turret traverse
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| * Torpedos with good damage and the second highest range in the game (Mk17)
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| * Great depth charge damage
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| * Fast rudder shift time and small turning radius
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| * Midsection can shatter HE shells that have 20 mm of penetration or less
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| * Great concealment, especially with the Unique Upgrade
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| * Long smoke duration
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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| * Floaty shell arcs makes hitting targets at long range difficult
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| * Short main battery range
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| * Worst HE shell fire chance for its tier (5%)
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| * AA will not stop a determined airstrike
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| * Is more susceptible to eating AP penetration damage
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| * Long Smoke Generator cooldown
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| |Research=<!-- write text about priority sequence of research below --> | |
| * '''Torpedoes:''' The Mk17 torpedoes reload slower and don't hit quite as hard, but travel significantly farther and are just as stealthy as the Mk16 mod 1's. | |
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| |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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| ''Gearing'' should be built in order to maximize her torpedo armament as that is her strongest tool. Captains can choose upgrades that also enhance her overall team utility.
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| |Upgrades=<!-- write text about best upgrades below -->
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| The recommended upgrades for ''{{#var:ship_name}}'' are:
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| * '''Slot 1''': {{Main Armaments Modification 1}}
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| * '''Slot 2''': {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}} | |
| * '''Slot 3''': {{Torpedo Tubes Modification 1}} '''or''' {{Smoke Generator Modification 1}}
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| * '''Slot 4''': {{Propulsion Modification 1}} | |
| * '''Slot 5''': {{Concealment System Modification 1}} '''or''' {{UU Gearing}}
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| * '''Slot 6''': {{Torpedo Tubes Modification 2}}
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|
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| There is some variety when it comes to optimal upgrades for ''Gearing'', whether captains want to focus on her damage output or stealthiness. For the first slot, {{Main Armaments Modification 1}} is vital in order to keep her artillery and torpedoes from getting knocked out during the heat of battle. For slot 2, Captains can choose between {{Engine Room Protection}} or {{Engine Boost Modification 1}} in order to have better protected engines and rudder, or a longer lasting Engine Boost. For slot 3, captains are able to choose between {{Torpedo Tubes Modification 1}} to bolster torpedo speed and tube survivability, or {{Smoke Generator Modification 1}} in order to extend the action time of her Smoke Generator. {{Propulsion Modification 1}} is the best upgrade for Slot 4, as it greatly improves Gearing’s handling and acceleration, giving captains an easier opportunity to mitigate incoming damage. For Slot 5, {{Concealment System Modification 1}} is recommended in order to enhance her concealment. Captains that want even better concealment should take {{Modified Hull}} if they want best in tier stealth characteristics. However, this stealth comes at the cost of 15% main battery reload time and 5% torpedo reload time, which slightly decreases her own damage potential. Finally, Captains should choose {{Torpedo Tubes Modification 2}} in Slot 6 for a significant reduction in torpedo tube reload time.
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| |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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| <u>Preventative Maintenance</u> at Level 1 and <u>Last Stand</u> at Level 2 are must-haves for Gearing commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected. <u>Swift Fish</u> or <u>Consumables Enhancements</u> are nice but optional Level 2 skills for captains to take if they have remaining points left over.
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| Level 3 offers a number of good options. <u>Survivability Expert</u> is an essential pick, buffing Gearing’s health pool by 18%. <u>Fill the Tubes</u> is valuable for captains looking to cut down the reload of their torpedo tubes. <u>Superintendent</u> is a strong choice for utility and teamplay, as it gives players more charges of smoke screen and engine boost that is able to be used over the course of a match. <u>Adrenaline Rush</u> can provide valuable boosts in her damage output over the course of a match.
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| <u>Concealment Expert</u> is recommended as the first Level 4 skill as it helps Gearing achieve competitive concealment values. <u>Radio Location</u> is occasionally useful in casual play and a necessity in competitive play, as it gives captains a bearing on the location of nearby enemy ships.
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| {{Commander Skills 3 DD
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| | rating11 = <!-- Grease the Gears -->
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| | rating12 = 1 <!-- Liquidator -->
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| | rating13 = <!-- Consumables Specialist -->
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| | rating14 = <!-- Gun Feeder -->
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| | rating15 = <!-- Incoming Fire Alert -->
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| | rating16 = 3 <!-- Preventive Maintenance -->
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| | rating21 = <!-- Demolition Expert-->
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| | rating22 = 1 <!-- Swift Fish -->
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| | rating23 = 1 <!-- Consumables Enhancements -->
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| | rating24 = <!-- Extra-Heavy Ammunition -->
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| | rating25 = <!-- Priority Target -->
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| | rating26 = 3 <!-- Last Stand -->
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| | rating31 = <!-- Main Battery & AA Specialist -->
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| | rating32 = 2 <!-- Fill the Tubes -->
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| | rating33 = 3 <!-- Adrenaline Rush -->
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| | rating34 = <!-- Inertial Fuse for HE Shells -->
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| | rating35 = 2 <!-- Superintendent -->
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| | rating36 = 3 <!-- Survivability Expert -->
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| | rating41 = <!-- Main Battery & AA Expert -->
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| | rating42 = <!-- Swift in Silence -->
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| | rating43 = 2 <!-- Radio Location -->
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| | rating44 = <!-- Fearless Brawler -->
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| | rating45 = 3 <!-- Concealment Expert -->
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| | rating46 = <!-- Dazzle -->
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| }} | | }} |
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| |Consumables=<!-- write text about selection of Consumables below -->
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| ''{{#var:ship_name}}'' can equip the following consumables:
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| * '''Slot 1:''' {{Damage Control Party}}
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| * '''Slot 2:''' {{Smoke Generator}}
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| * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
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| {{Defensive AA Fire}} is not recommended over {{Engine Boost}} due to the ship's mediocre AA.
| | ==Gallery== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
|
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|
| |Camouflage={{TT Ship Camo Insert|shiptier=10}}
| | <gallery> |
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| |Signals=<!-- write text about best set of signals below -->
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| Sierra Mike ({{Sierra Mike|Size=18px}}) is a must-have to increase ''Gearing's'' maximum speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) are worthwhile picks to increase her firestarting capability. Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) is recommended to increase the flooding chance of her torpedoes. November Foxtrot ({{November Foxtrot|Size=18px}}) is useful for reducing the long cooldown of her {{Smoke Generator}} and getting her {{Engine Boost}} up faster. X-Ray Papa Unaone ({{X-Ray Papa Unaone|Size=18px}}) is useful to increase her {{Smoke Generator}} duration.
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| {{Signal Flags
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| <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
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| | November Echo Setteseven = 1 <!-- +5% AA damage -->
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| | Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
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| | India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
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| | Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
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| | Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
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| | Hotel Yankee = <!-- ram someone -->
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| | November Foxtrot = 3 <!-- -5% Consumables reload -->
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| | Sierra Mike = 3 <!-- +5% speed -->
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| | India Delta = 0 <!-- +20% HP from Repair Party -->
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| | Juliet Yankee Bissotwo = <!-- -20% flood duration -->
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| | India Yankee = <!-- -20% Fire duration -->
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| | Charlie Kilo = 3 <!-- +5% ship HP; +2.5% squadron HP. -->
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| | X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
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| | Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time -->
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| }}
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| |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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| File:Gearing2015.jpg | A 2015 screenshot featuring two Gearing class destroyers prior to the 2022 visual revamp.
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| </gallery> | | </gallery> |
| | </div></div></div> |
|
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|
| |History=<!-- write text below -->
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| ===Construction=== | |
| :Federal Shipbuilding and Drydock Company; Kearny, New Jersey | |
| :Laid down: 10 August 1944
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| :Launched: 18 February 1945
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| :Commissioned: 3 May 1945
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| ===Specifications===
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| :2,425 tons displacement, standard
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| :119.0m length
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| :12.45m beam
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| :4.37m draft
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| ====Machinery====
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| :4 boilers, 2 turbines
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| ====Performance====
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| :34.5 knots at 60,000 shaft horsepower
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| :5,800 nm at 15 knots
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| ====Armament====
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| =====Main=====
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| :Six (3x2) 127mm guns
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| =====Torpedoes=====
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| :Ten (2x5) 533mm torpedo tubes
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|
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|
| |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
| | <gallery> |
| File:USS Gearing (1945).jpg|USS ''Gearing'' (DD-710) at sea, circa 1945.
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| File:Эмблема_USS_Gearing.jpg|Emblem of USS ''Gearing''.
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| File:USS_Gearing_в_море_-_1951_год.jpg|''Gearing'' alongside USS ''Newport News'' during UNREP (underway replenishment) in the Mediterranean Sea, circa 1951.
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| File:USS Gearing (DD-710) in the Mediterranean Sea in 1960.jpeg|''Gearing'' underway while operating as a part of Sixth Fleet in the Mediterranean Sea, 27 February 1960.
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| File:USS_Gearing_(DD-710)_in_Monaco_c1965.jpg|''Gearing'' on a visit to Monaco, 1965.
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| File:Gearing_class_destroyers_before_and_after_FRAM_modernization.jpeg|A top-and-bottom comparison of ''Gearing''-class ships before and after the FRAM I modernization. USS ''Sarsfield'' is shown at top in 1945; USS ''Rowan'' is shown at bottom in 1965.
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| File:Dd710-gearing.jpg|''Gearing'' in 1967, following her FRAM I modernization.
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| File:Gearing_после_модернизации.jpg|Line drawing of USS ''Joseph P. Kennedy, Jr.''
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| File:Разрез_эсминца_USS_Gearing.jpg|Cutaway drawing of USS ''Gearing''.
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| </gallery> | | </gallery> |
| | </div></div></div> |
|
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|
| |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
| | [[Category:Ships of U.S.A.]] |
| | | [[Category:Destroyers]] |
| |Ref= <!-- write below -->
| | [[Category:Tier X ships]] |
| <references />
| | <!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
| ===External Links===
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| #[https://en.wikipedia.org/wiki/USS_Gearing USS ''Gearing'' - Wikipedia]
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| #[https://en.wikipedia.org/wiki/Gearing-class_destroyer ''Gearing''-class destroyer - Wikipedia]
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| <br />
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| {{WoWS Ship Changelog Insert|1=
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| *Added to the game in Update 0.1.5 (Alpha) as a Tier IX destroyer.
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| *Moved to Tier X in Update 0.2.2.5.
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| *Update 0.5.0:
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| **Defensive Fire consumable added.
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| *Update 0.5.2:
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| **XP earnings increased by 4%.
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| **Credit earnings increased by 3%.
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| *Update 0.5.7:
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| **The armored model of the hull was refined.
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| *Update 0.6.4:
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| **The appearance was improved.
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| *Update 0.6.12:
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| **Detectability when firing main guns in smoke changed to 2.83 km.
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| *Update 0.6.13:
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| **The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
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| **Fire extinguishing time now 30 s instead of 60 s.
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| **The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
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| *Update 0.7.3:
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| **Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
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| *Update 0.7.6:
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| **Stock Mk16 mod.1 torpedo tubes were added (similar to those of the destroyer Fletcher) with the following characteristics:
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| *** Maximum damage: 19033.
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| *** Range: 10.5 km.
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| *** Speed: 66 knots.
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| *** Reload time: 106 s.
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| *** Detectability from ships: 1.4 km.
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| *Update 0.7.7:
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| **For 127mm AP / SC Mk38 armor-piercing shells, the detonation time of the fuse was decreased from 0.03 to 0.01 s.
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| *Update 0.8.6:
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| **Reload time of researchable torpedo tubes decreased from 136 to 122 s.
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| *Update 0.9.1:
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| **Reload time of stock torpedo tubes decreased from 106 to 103 s.
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| **Reload time of researchable torpedo tubes decreased from 122 to 118 s.
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| *Update 0.9.2:
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| **Reload time of researchable torpedo tubes decreased from 118 to 116 s.
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| **Fixed the position of the destroyer in the "Designer's Table" port.
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| *Update 0.9.5:
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| **Small changes to geometry and textures.
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| *Update 0.9.6:
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| **The bonus to the permanent damage of AA defenses by the Defensive AA Fire consumable was increased from +50% to +75%.
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| *Update 0.9.7:
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| **The bonus to the permanent damage of AA defenses by the Defensive AA Fire consumable was increased from +75% to +100%.
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| *Update 0.10.5:
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| **Fixed geometry and textures of the ship.
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| *Update 0.11.5
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| **Ship's 3D model changed, resulting in:
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| *** 0.5 m increase in draught.
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| *** 1.2 m decrease in hull height.
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| *** 0.7 m decrease in waterline length.
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| *** 0.6 m decrease in total length.
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| *** 1.23 m decrease in waterline hull width.
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| *** 1.95 m decrease in maximum hull width.
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| **Aiming sector of the third main battery turret decreased by 1 degree on each side.
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| **Aiming sector of the first torpedo launcher decreased by 7 degrees on each side.
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| **Aiming sector of the second torpedo launcher increased by 9 degrees on each side.
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| **The second torpedo launcher can now rotate 360 degrees.
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| **The amount of HP in the bow increased from 2,100 to 2,200.
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| **The amount of HP in the stern reduced from 2,000 to 1,900.
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| **Armor thickness of the ship's central part below the waterline increased from 19 to 21 mm.
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| **The conning tower is now included in the superstructure plating, and has the same armor thickness of 13 mm.
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| *Update 0.11.6:
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| **Minor improvements to the models and textures of the ship.
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| *Update 0.11.7:
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| **Fixed the geometry and textures of the ship.
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| **Fixed the textures for the permanent camouflage “Gold Bug”
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| }}
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| }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
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