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{{#vardefine:ship_name|Jinan}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSC110_Jinan.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Tech Tree Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>A further development of the Atlanta-class cruisers was to be the CL-154 project, which incorporated increased hull dimensions and replaced the main battery guns with 5-inch guns featuring a high rate of fire, long firing range, and heavy shells. The last project is dated 1944. The plan was to build six cruisers, but this never happened due to cuts in the naval budget in 1945. Had they been built, some of these cruisers might have been transferred to the Republic of China Navy, as from the 1950s until the 1980s, it was actively acquiring American-built Benson-, Gleaves-, Bristol-, Allen M. Sumner-, Gearing-, and Kidd-class destroyers.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


Topping off the Pan Asian cruiser line, ''{{#var:ship_name}}'' stands as the pinnacle of the HE and torpedo spam play style developed over the preceding cruisers. A variant of the American CL-154 project, ''{{#var:ship_name}}'' shares many similarities with her American cousin X ''[[Austin]]'' and other destroyer-caliber cruisers like VII ''[[Atlanta]]'' and ''[[Flint]]''. Combining a fast-firing main battery and four heavy-hitting quintuple deepwater torpedo launchers with flexible Pan Asian smokescreens and Torpedo Reload Booster, ''{{#var:ship_name}}'' can stall capital ship pushes and quickly deal with destroyers that get too close.
===Pros===
* Pro 1
* Pro 2


'''Armament'''
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' is armed with ten 127mm guns in five twin turrets, with similar characteristics to those found on ''Austin'' and IX ''[[Sejong]]''. Her HE and AP shells are identical to ''Sejong’s'' a tier lower. While ''Austin’s'' HE shells have similar stats, ''{{#var:ship_name}}'s'' lose speed quicker and have a longer flight time and higher shell arc. Her turret traverse and reload are among the fastest of any cruiser, but her small caliber limits the damage she can do to battleships and heavily armored cruisers. In those cases, she relies on superstructure hits and setting fires. Although her fire chance per shell is low for Tier X &ndash; only 9% &ndash; with ten shells per salvo and a fast reload she can still set fires consistently. While ''{{#var:ship_name}}'' has AP shells with a shorter than normal fuse time for a cruiser, the low penetration leaves it ineffective at anything but point blank range.


With her floaty shells, hitting longer range or agile targets can be a challenge. But her fast reload makes her a big threat to any destroyer that gets caught too close.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 32500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


In addition to her main battery, ''{{#var:ship_name}}'' carries deepwater torpedoes with two quintuple launchers per side. As with other deepwater torpedoes, they are more difficult to detect and can’t hit destroyers. ''{{#var:ship_name}}'s'' are similar to those found on X ''[[Yueyang]]'', but sacrifice a bit of damage and flooding chance for a slightly faster reload. They’re ideal for area denial against battleships and cruisers, or can push a close range brawl in her favor, as well as providing a painful deterrent against pushing ships if she has to run &mdash; with the torpedo reload booster, she can have up to 40 torpedoes in the water at the same time.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


'''Consumables'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.0
|}
</div>


Like the preceding tech tree ships, ''{{#var:ship_name}}'' features the standard consumable suite for high tier Pan Asian cruisers. In addition to the normal cruiser repair party and damage control party, ''{{#var:ship_name}}'' has access to the Defensive AA Fire consumable, a smokescreen with a relatively short cooldown period, and the Torpedo Reload Booster consumable. Unlike most other high tier cruisers, Jinan does not have access to the Hydroacoustic Search consumable, leaving her more vulnerable to enemy torpedoes.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.13
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.42
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.65
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.42
|}
</div>


''{{#var:ship_name}}'s'' smokescreen consumable is identical to those found on the preceding cruisers. Like ''Yueyang’s'', it has an average action and dispersion time, but the downtime between one smokescreen expiring and the next being available is only 40 seconds. However, ''{{#var:ship_name}}'' only has three charges compared to ''Yueyang’s'' five.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×2 127mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 4.5
|}
</div>


While she doesn’t get the extended smoke times of US smokescreens, the shorter cooldown means less waiting for the next if she has to abandon a smokescreen early.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 139
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.5 km || style="color:inherit;" | 140
|}
</div>


'''Maneuverability'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk.41
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 31.75
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|}
</div>


''{{#var:ship_name}}'' is one of the fastest and most agile cruisers at Tier X, with a rudder shift, top speed, and turning circle identical to ''Austin''. While her handling is slightly improved compared to VIII ''[[Harbin]]'' and IX ''Sejong'', players familiar with the preceding ships should feel comfortable in ''{{#var:ship_name}}''.


If absolutely necessary, players can use her excellent agility to survive in the open. But her floaty shells and lack of health and armor make this a risky and less effective option to island or smoke cover.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP/SC Mk38 Mod 2
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 31.75
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PZPT037
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 126.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 52800
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 69
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.89%
|}
</div>


'''Survivability'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 7 × 2
|}


Like ''Austin'', ''{{#var:ship_name}}'' is the exact opposite of durable. Along with ''Austin'', she has the smallest health pool of any Tier X cruiser, and one of the lowest out of all Tier VIII to X cruisers. ''{{#var:ship_name}}'' inherits ''Austin’s'' armor, including a 32mm main belt that can provide some protection against battleship AP and smaller caliber cruiser shells. However, she also shares ''Austin’s'' relative lack of armor elsewhere, with 16mm bow, stern and deck plating and an extremely vulnerable citadel that extends well above the waterline.
'''Continuous damage''' — average DPS within each action zone
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
As with ''Austin'' and the preceding tech tree cruisers, players should not rely on ''{{#var:ship_name}}'s'' health or armor to keep her alive. Her agility, and a player’s ability to dodge incoming fire, will be her main source of protection when spotted and under fire.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
''{{#var:ship_name}}'s'' decent concealment also aids in her survival. While still worse than many Tier VIII cruisers and a couple IXs, she’s one of the stealthier cruisers at Tier X. When fully upgraded, her 9.8km detection allows her to sneak around the map and get closer to a cap before getting spotted. Her low smoke firing penalty also allows her to farm from smoke with less risk of being spotted by enemy destroyers.
| style="color:inherit;" | Mid-range || style="color:inherit;" | 402.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
 
|}
'''Anti-aircraft'''
</div>
 
</div></div></div>
As an anti-aircraft focused cruiser, ''{{#var:ship_name}}'' has an impressive anti-aircraft suite to deter enemy carriers. Although she doesn’t have the 6.9km reach of ships like X ''[[Worcester]]'' or ''[[Minotaur]]'', her long range defenses and flak are still some of the strongest at Tier X. Her mid range defenses are slightly weaker in comparison, but still above average. Although she lacks close range AA, her mid and long range offer more than enough protection to deter attackers and cover nearby allied ships. A determined carrier will still be able to get a strike or two through, but it will be costly.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Like the other tech tree cruisers, ''{{#var:ship_name}}'' mounts the Defensive AA Fire consumable by default, which can increase her defenses even further.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


'''Battle performance'''


Just as with ''Austin'', ''Flint'', and other small caliber cruisers, ''{{#var:ship_name}}'' prefers to play around island cover. With her high shell arcs, she can comfortably fire over her protective island armor to provide support in a cap or farm battleships. Her smokescreens allow her to produce an ‘island’ on demand if necessary, but her lack of hydro leaves her more vulnerable to incoming torpedoes.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PZSC110_Jinan}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Fast main battery reload and turret traverse
* Uses deepwater torpedoes, with high damage and low detection
* Reasonably fast torpedo reload
* Strong AA defenses, further boosted by the {{Defensive AA Fire}} consumable
* Very agile
* Good concealment
* Has access to the {{Smoke Generator}} consumable
* Has access to the {{Torpedo Reload Booster}} consumable


 
<!-- Consumables have to be tagged individually on a slot by slot basis -->
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
{{Ship Consumables Section|consumables=
* Very thin armor plating and vulnerable citadel, vulnerable to AP overmatch and   
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
constant HE fire
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 30.0s action, 110.0s cooldown)
* Very low health
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
* Small main battery shell caliber, making it more difficult to damage capital ships
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 162.5 hp/s)
* Slow shell velocity makes hitting targets at range more difficult
* '''Slot 5:''' {{Torpedo Reload Booster}} (2 charges, 1.0s action, 300.0s cooldown)
* Deepwater torpedoes can’t hit destroyers
* Does not have access to the {{Hydroacoustic Search}} consumable
 
 
|Research=<!-- write text about priority sequence of research below -->
 
''{{#var:ship_name}}'' has no upgrades to research.
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* '''Main Battery:''' 
* '''Hull:'''  Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.
* '''Torpedoes:''' 
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.
* '''Propulsion:''' 
-->
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1'''{{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}} '''or''' {{Defensive AA Fire Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}} '''or''' {{Torpedo Tubes Modification 1}} '''or''' {{Smoke Generator Modification 1}}
* '''Slot 4'''{{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}} '''or''' {{Gun Fire Control System Modification 2}}
<br>
 
Slot 3 presents the biggest choice in defining ''{{#var:ship_name}}'s'' play style. Players that wish to boost her gun performance should select {{Aiming Systems Modification 1}} or the coal {{Smoke Generator Modification 1}} upgrade. Those that wish to play ''{{#var:ship_name}}'' as a torpedo cruiser should instead select {{Torpedo Tubes Modification 1}} to increase her torpedo speed and reduce the risk of her torpedo tubes getting knocked out or destroyed.
<br>
 
In slot 6, players can opt for {{Gun Fire Control System Modification 2}} to increase ''{{#var:ship_name}}'s'' firing range. However, her floaty shells and long flight times will limit the usefulness of that extra range to farming battleships and stationary cruisers.
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
 
| rating11 =  <!-- Grease the Gears -->
| rating12 = 2 <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Last Stand -->
 
| rating21 = 3 <!-- Demolition Expert -->
| rating22 = 2 <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Focus Fire Training -->
 
| rating31 = 3 <!-- Heavy HE and SAP Shells -->
| rating32 = 2 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 = 1 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 2 <!-- Radio Location -->
| rating44 = 1 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}}
* '''Slot 3:''' {{Defensive AA Fire}}
* '''Slot 4:''' {{Torpedo Reload Booster}}
* '''Slot 5:''' {{Repair Party}}


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Camouflage=<!-- write text about useful camouflage below -->
<gallery>
 
{{TT Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 2 <!-- +5% AA damage -->
| Mike Yankee Soxisix =    <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  3  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  3  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =    <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    = 1 <!-- -20% Fire duration -->
| Juliet Charlie  = 2 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 2 <!-- +10% Hydro action time;  -10% DAAF reload time -->
 
| Zulu                      = 1 <!-- +20% credits -->
| India Bravo Terrathree    = 1 <!-- -10% service cost -->
| Equal Speed Charlie London = 1 <!-- +50% XP -->
| Zulu Hotel                = 1 <!-- +50% CXP -->
| Papa Papa                  = 1 <!-- +300% FXP -->
 
| Wyvern      = 1 <!-- +50% Cr -->
| Red Dragon  = 1 <!-- +100% XP & CXP -->
| Dragon Flag = 1 <!-- +333% CXP -->
| Ouroboros  = 1 <!-- +777% FXP -->
| Scylla      = 1 <!-- +50% XP, +150% CXP, +250% FXP -->
| Basilisk    = 1 <!-- +75% XP, +30% CR -->
 
| Hydra      = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
| Leviathan  = 1 <!-- +50% XP, +150% CXP, +25% Cr -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-Asia]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.10.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|220}}:
**Preliminary Characteristics.
*{{WoWS DevBlog Link Insert|241}}:
**Torpedo Reload Booster consumable changed:
*** Number of charges decreased from 3 to 2.
*** Reload time increased from 240 to 300 s.
*{{WoWS DevBlog Link Insert|249}}:
**Main battery reload time decreased from 3.8 to 3.5 s.
**Main battery firing range increased from 13.5 to 14.5 km.
**Torpedo tubes reload time decreased from 133 to 126 s.
*{{WoWS DevBlog Link Insert|264}}:
**Smoke Generator consumable cooldown time increased from 100 to 110 s.
}}
*Added in early access in Update 0.11.0, as the last bundle out of 8 in the Pan-Asian Cruisers event.  The final stage of these sequential bundles cost 20,000 doubloons, and to unlock the Jinan on the very first day of the patch cost players approximately 85,000 doubloons.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Introduced into the game as a researchable ship in Update 0.11.2.
*Updated 0.11.8
**Main battery reload time reduced from 3.5 to 3.2 s.
*Update 0.11.10:
**Minor fixes to the geometry and textures of the ship.
*Update 12.10:
**Main battery reload time reduced from 3.2 to 3 s.
**Main battery firing range increased from 14.5 to 15.5 km.
**Main battery shell ballistics have been changed; the trajectory will now be flatter.
*Update 13.3:
**Depth Charge damage increased from 1,700 to 2,100.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:23, 30 June 2026


X
20,000,000

Jinan — Pan-Asia Tech Tree Tier X Cruiser.

A further development of the Atlanta-class cruisers was to be the CL-154 project, which incorporated increased hull dimensions and replaced the main battery guns with 5-inch guns featuring a high rate of fire, long firing range, and heavy shells. The last project is dated 1944. The plan was to build six cruisers, but this never happened due to cuts in the naval budget in 1945. Had they been built, some of these cruisers might have been transferred to the Republic of China Navy, as from the 1950s until the 1980s, it was actively acquiring American-built Benson-, Gleaves-, Bristol-, Allen M. Sumner-, Gearing-, and Kidd-class destroyers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables