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{{#vardefine:ship_name|Yodo}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSC210_Yodo.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Tech Tree Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>The archive of the Japanese Navy has preserved a project of a cruiser with a displacement of 10,000 tons, armed with six triple-gun turrets housing 150 mm dual-purpose guns. The ship was supposed to carry aviation and was probably the project of a cruiser designed to lead a submarine flotilla.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


''{{#var:ship_name}}'' is the pinnacle of the Japanese light cruiser line. Armed with an impressive 18 barrels mounted in 6 turrets, she boasts the greatest number of main battery guns in a broadside of any ship in the game. She also has a heavy torpedo armament in a 4x4 configuration capable of launching sixteen torpedoes at once. ''{{#var:ship_name}}'' will need to use both weapon types to maximize her otherwise low battle impact.
===Pros===
* Pro 1
* Pro 2


===Cons===
* Con 1
* Con 2


'''Survivability'''


When it comes to survivability, ''{{#var:ship_name}}'' is severely lacking. Every shell, regardless of caliber and type, will hurt. Relatively thin hull plating makes her susceptible to overmatch by large-caliber guns almost everywhere, and smaller-caliber HE and SAP will achieve full penetration damage. Her deck armor is 30mm thick, and everything else (her bow, stern, and hull side plating) is a measly 25mm thick. Her citadel is large and easy to penetrate when she shows even the slightest hint of broadside, but does benefit from the plating being thick enough to ricochet any AP shell in the game, provided that it impacts the citadel at a sharp enough angle. It should be noted that ''{{#var:ship_name}}''’s citadel does have a partial turtleback armor scheme and sits low in the ship, although this won’t really provide much effective protection. While she does have better armor than the likes of the [[Ship:Ships_of_U.K.|British light cruisers]], there are some destroyers in-game with thicker upper belt armor than ''{{#var:ship_name}}'' has, and they don’t have a [[Ship:Terminology#C|citadel]] to worry about losing massive amounts of chunk damage. Captains must do everything possible to avoid/mitigate the amount of fire they draw throughout the entire course of the battle. It should also be noted that ''{{#var:ship_name}}''’s turret armor is also very thin, making her main battery turrets highly susceptible to being incapacitated when hit by enemy shells. This can be somewhat alleviated through the use of upgrades such as Main Armaments Modification 1. She does benefit from an unusually high hitpoint pool for a light cruiser (55,300), but with such a weak armor scheme this benefit is basically negated. Fortunately, ''{{#var:ship_name}}'' has access to the standard {{Repair Party}} consumable to recover some of her lost hitpoints (including up to 33% of citadel damage received). This ship cannot withstand concentrated fire for any length of time, and captains must plan their engagements accordingly.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 55300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


'''Maneuverability'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 930
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.8
|}
</div>


For a light cruiser, ''{{#var:ship_name}}'' is highly un-maneuverable. Although she has a good rudder shift of 9.1 s, her top speed of 34 knots is average for a Tier X cruiser, together with a large turning radius of 930 meters (one of the worst of all Tier X cruisers) make her feel downright clumsy. In addition, she has mediocre acceleration, making it difficult to dodge incoming fire.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.4
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.52
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 6.26
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.52
|}
</div>


'''Armament'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6×3.0 150mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.0
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 12.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 4.8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 6.0
|}
</div>


Main Battery Guns:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 157
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 18 km || style="color:inherit;" | 157
|}
</div>


''{{#var:ship_name}}'' is unique in that she carries the highest number of main battery guns mounted on any ship in the game, and an impressive firing range to match. To compensate for her heavy broadside, she is saddled with a long reload of 12.5 seconds (longer than some heavy cruisers), has high initial but low shell impact velocity, and a high shell drag coefficient, meaning that her shell trajectories are extremely floaty, especially at maximum range. This in turn makes leading targets at range (where ''{{#var:ship_name}}'' should be played) difficult, but not impossible. Captains who are comfortable with long-range gunboats and have good aim will be rewarded for their marksmanship. Her quick turret traverse speed of 30 degrees/second will help with her gunnery. In common with standard light cruisers, ''{{#var:ship_name}}'' benefits from one-fifth-caliber [[Ship:Ammo#HE|high explosive]] shell penetration, allowing her to penetrate 30mm plating base. Taking the [[Ship:List_of_Commander_Skills#C_Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill will allow her to cross the 32mm threshold to penetrate the deck plating of high-tier battleships (but not the 38mm deck plating commonly found on [[Ship:Ships_of_U.S.A.|American battleships]]) at the expense of fire-starting capabilities. Her [[Ship:Ammo#AP|armor-piercing]] (AP) ammunition has some of the lowest alpha damage (2800 HP) for a tech tree Tier X cruiser, a high initial shell velocity (930m/s), and an average shell drag coefficient, meaning that aiming with AP shells is as difficult as with her HE shells, but HE should still be her primary choice of ammunition.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm HE Type0*
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2850
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 930
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 41
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


Fun fact: ''{{#var:ship_name}}''’s reload is so long that her main battery turrets can rotate a full 360 degrees between salvos.


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm AP Type 0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 930
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 41
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT055
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 100.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 66800
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 4.06%
|}
</div>


Torpedo Armament:
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


Similar to her Japanese heavy-cruiser counterparts, ''{{#var:ship_name}}'' carries a heavy torpedo armament. Two quadruple launchers are mounted on each side of the ship, giving her the ability to launch a total of sixteen torpedoes at once. Due to the launchers being mounted in the hull, one might expect their firing trajectories to be poor. Thankfully, that’s not the case thanks to the [[Ship:Torpedoes#Torpedo_Turning|Torpedo Turning]] mechanic. The torpedo turning mechanic allows captains to select a firing trajectory within specified firing arcs larger than what would have otherwise been physically possible, and the torpedoes will launch and turn towards their specified heading. This grants ''{{#var:ship_name}}''’s torpedoes some much-needed utility. While they boast best-in-class damage per torpedo (23,767 HP), longest range (15km) and an acceptable speed of 60 knots, they are plagued with high detection ranges, granting vigilant opponents plenty of time to react to mitigate the threat. Another bonus to them is their reload when compared to their potential damage - only 100 seconds. This in mind, they can be used to some effect as area denial weapons, slowing the advance of the enemy.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE Type 98
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 21.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>




'''Anti-Aircraft Defenses'''


''{{#var:ship_name}}''’s anti-aircraft suite is unremarkable, although not poor. She has one of the longest range AA bubbles among researchable Tier X cruisers and decent AA damage-per-second, but that’s where her strong points end. Otherwise, she has average flak output. Captains can also choose to swap out the {{Hydroacoustic Search}} consumable for the {{Defensive AA Fire}} consumable to temporarily boost her AAA firepower. This is not an anti-aircraft cruiser, and should not be treated as such.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 12 × 3 + 20 × 1
|}


'''Anti-Submarine Armament'''
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 150.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 224 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 90% || style="color:inherit;" | 6.9
|}


''{{#var:ship_name}}'s'' main strength comes in her 16 torpedoes, featuring a 15km range and max damage of 23767. When it comes to submarine defense, ''{{#var:ship_name}}'' is armed with 2 8km ASW planes.
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
'''Consumables''' 
|-
 
| style="color:inherit;" | 4 || style="color:inherit;" | 1200 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.9
''{{#var:ship_name}}'' has access to the {{Damage Control Party}}, {{Catapult Fighter}}, and {{Repair Party}} consumables. She uses the standard cruiser Damage Control Party and Repair Party consumables, which should be managed carefully to absorb as much punishment as possible. Captains can also choose between the {{Hydroacoustic Search}} consumable to spot torpedoes and enemy vessels, or the {{Defensive AA Fire}} consumable to provide a valuable 50% boost to the continuous damage of her AA guns and quadruple her flak damage for 40 seconds. The {{Catapult Fighter}} consumable may help to deter air attacks, but can also be used to spot targets over islands.
|}
 
</div>
 
</div></div></div>
'''Battle Performance'''
 
Due to her large size, poor survivability, and dreadful handling, ''{{#var:ship_name}}'' is best played at medium- to long-range. Her recommended playstyle consists of kiting opponents, dropping torpedoes in her wake, and shooting HE at range. Players will struggle with her floaty shells and underwhelming main battery salvoes due to her light cruiser HE pen but heavy cruiser reload time. ''{{#var:ship_name}}'' is not a ship to be played aggressively. Her AP performance is negligible, so closing distance to a target is of no benefit.  The further she is from the ship(s) shooting at her, the more likely they are to miss, which is the ideal outcome. ''{{#var:ship_name}}'' is a ship that requires patience and masterful micromanagement of all her characteristics to perform decently.
 
 
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Good turret traverse
* Largest number of guns in a broadside of any ship in-game
* Good torpedo firing angles and reload
* Great main battery range for a light cruiser
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Atrociously poor handling.  Large turning circle, slow rudder
* Poor main battery performance
* High torpedo detectability coupled with average speed
* Huge, thinly armored target with vulnerable citadel
* Mediocre anti-aircraft firepower
* No staying power in engagements
 
 
|Research=<!-- write text about priority sequence of research below -->
As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}} '''or''' {{Steering Gears Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Commander Skills 3 CR
{{Ship Upgrades Section|code=PJSC210_Yodo}}
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->


| rating11 = 0 <!-- Grease the Gears -->
| rating12 = 3 <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Last Stand -->


| rating21 = 1 <!-- Demolition Expert -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating22 = 2 <!-- Fill the Tubes -->
{{Ship Consumables Section|consumables=
| rating23 = 1 <!-- Consumables Enhancements -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating24 = 0 <!-- Eye in the Sky -->
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| rating25 = 3 <!-- Priority Target -->
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| rating26 = 0 <!-- Focus Fire Training -->
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 276.5 hp/s)
 
* '''Slot 5:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
| rating31 = 0 <!-- Heavy HE and SAP Shells -->
| rating32 = 2 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 0 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->
 
| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 = 1 <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 0 <!-- AA Defense & ASW Expert -->
}}
}}


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 4:''' {{Repair Party}} &ndash; 3 charges
* '''Slot 5:''' {{Submarine Surveillance}} &ndash; 3 charges
|Camouflage={{TT Ship Camo Insert|shiptier=10}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 2 <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            = 1 <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 2 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.8.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|350}}:
**Preliminary characteristics.
***Note: The Dev Blog states states {{#var:ship_name}} produces 4 flak clouds per salvo; she actually produces 8.
*{{WoWS DevBlog Link Insert|363}}:
**With the release of Update 0.11.8:
***Armor penetration capacity of HE shells increased from 25 to 30 mm.
*{{WoWS DevBlog Link Insert|370}}:
**With the release of Update 0.11.9:
***Main battery reload time reduced from 14 to 12.5 s.
*{{WoWS DevBlog Link Insert|374}}:
**Citadel damage recovered with Repair Party increased from 10% to 33%.
*{{WoWS DevBlog Link Insert|383}}:
**Torpedo tubes reload time reduced from 120 to 100 s.
**Torpedo speed increased from 57 to 60 kt.
}}
*Update 0.11.10:
**Available in early access as the last bundle out of 9 in the Japanese Cruisers event. The final stage of these sequential bundles cost 20,000 doubloons, and unlocking Yodo on the first day of the patch cost players up to 83,000 doubloons.
*Introduced into the game as a researchable ship in Update 12.0.
*Update 12.0:
**Improved the geometry and textures of the ship.
*Update 12.5:
**Rudder-shift time reduced from 12.1 to 9.0 seconds.
*Update 13.1:
**Added the Submarine Surveillance consumable with the following characteristics:  
***Range: 7 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
*Update 13.4:
**HE shell parameters changed:
***Maximum damage increased from 2,500 to 2,850.
***Fire-starting chances increased from 10 to 12%.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:05, 30 June 2026


X
20,000,000

Yodo — Japan Tech Tree Tier X Cruiser.

The archive of the Japanese Navy has preserved a project of a cruiser with a displacement of 10,000 tons, armed with six triple-gun turrets housing 150 mm dual-purpose guns. The ship was supposed to carry aviation and was probably the project of a cruiser designed to lead a submarine flotilla.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables