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{{#vardefine:ship_name|Clausewitz}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSC111_Clausewitz.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">47,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;11 [[Ship:Cruiser|Cruiser]].</p><p>The next step in the development of German raider cruisers would be to install the latest artillery. The main caliber could utilize 210 mm guns, 128 mm dual-purpose guns, 55 mm twin-gun anti-aircraft mounts, and 30 mm quad- and twin-gun mounts. In this case, the ship's displacement could exceed 20,000 tons. An upgraded combined diesel and steam-turbine electric system, surpassing the one employed in the 1930s, could provide a blend of high speed and extended range capability.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


In many ways, ''{{#var:ship_name}}'' is just ''Big Hindenburg''. Much like ''[[Annapolis]]'', she is simply a continuation of the preceding ship and line. ''{{#var:ship_name}}'' focuses on consistent damage farming against anything that ventures into her main battery range, while using her distance to avoid return fire from her annoyed targets.
===Pros===
* Pro 1
* Pro 2


Unlike many other super cruisers, ''{{#var:ship_name}}'' does not have any sort of alternate firing mode or Combat Instruction.
===Cons===
* Con 1
* Con 2


==== Armament ====


''{{#var:ship_name}}'' carries twelve 210mm guns in four triple turrets, with a decidedly average 22.5 second traverse. Although they’re slightly larger than those carried by ''[[Hindenburg]]'', their performance is nearly identical. Her 18.5km base range is already decent for a DPS cruiser, and can be further increased through her Spotting Aircraft consumable. Although her main battery range is nearly a kilometer longer than ''Hindenburg'', her 10.5 second reload is slightly slower. Her firing angles are also worse to both the bow and stern, requiring her to show more side to get all guns onto a target.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 58000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Like other German cruisers, ''{{#var:ship_name}}'' has the characteristic “quarter-pen” HE, with increased armor penetration at the expense of lower fire chance and damage. ''{{#var:ship_name}}'' can penetrate up to 53mm of armor with her HE, allowing her to directly damage even the reinforced decks of most cruisers and battleships. However, they only have a 15% fire chance per shell; slightly higher than ''Hindenburg'', but still on the low end for a heavy cruiser and well below average in her matchmaking range. Due to her faster reload and high shell count, she still has a decent fires-per-minute rate despite the lower chance per shell.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'s'' AP shells are also similar to her predecessors, although the larger shell allows her to penetrate more armor. Her AP shells also have some of the highest per-shell damage in her matchmaking range. While her HE ends up being the default ammo choice, her high AP damage, good pen, and comfortable ballistics allow her to severely punish broadside cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 820
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.4
|}
</div>


Her torpedoes will also be familiar to experienced ''Hindenburg'' captains. She carries 20 torpedoes in four quintuple launchers, two per side. They are the same torpedoes carried on ''[[Roon]]'' and ''Hindenburg'', but with an extra torpedo per launcher. With their 6km range and 13,700 maximum damage, they are the shortest ranged and least damaging torpedoes in her matchmaking range. Her reload and flood chance are average, but her torpedoes are rather fast for a cruiser with fairly low detection. Like other short range torpedoes, they are primarily defensive and ambush weapons.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.81
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.71
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 10.6
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.71
|}
</div>


''{{#var:ship_name}}'' carries ten twin 128mm secondary mounts. They have an increased firing range and increased HE pen as expected for a German ship, but have a longer reload and lower fire chance. For a cruiser, her secondary suite is relatively strong and still capable of setting many fires, but like most cruisers it’s not worth investing into secondary performance.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3 210mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.51
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 10.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.7
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.5
|}
</div>


Unlike ''Hindenburg'', ''{{#var:ship_name}}'' uses ASW planes rather than depth charges, which gives her more flexibility to defend against submarines. She carries two charges that reload in 30 seconds each, with an 8km range and two bombs per charge. Each bomb deals up to 4900 damage. Her ASW is identical to other super cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 18.51 km || style="color:inherit;" | 161
|}
</div>


==== Consumables ====
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 210 mm Spr.Gr. L/4.7
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2950
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 15.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 138.7
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 53
|}
</div>


''{{#var:ship_name}}'' carries the same consumable suite as Hindenburg &mdash; the normal cruiser {{Damage Control Party}}, a choice between {{Hydroacoustic Search}} or {{Defensive AA Fire}} and {{Spotting Aircraft}} or {{Catapult Fighter}}, and a {{Repair Party}}.


Like ''Roon'' and ''Hindenburg'', ''{{#var:ship_name}}'' starts with an extra Repair Party charge by default. As with other German ships, her Hydroacoustic Search consumable has an increased detection range for both ships and torpedoes, and lasts longer compared to the normal Hydroacoustic Search.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 210 mm Spr.Gr. L/4.4
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 138.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 35
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT048
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 112.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
|}
</div>


==== Maneuverability ====
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


''{{#var:ship_name}}'' won’t win any agility contests. She’s one of the slowest cruisers in her matchmaking range at 32.5 knots, and only marginally faster than ''Hindenburg''. And her rudder shift and turning circle are decidedly average. She will often find herself lagging behind a pushing or retreating flank, and relies on range to help dodge incoming battleship fire.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x128mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


==== Survivability ====


''{{#var:ship_name}}'' retains ''Hindenburg’s'' strong survivability traits. Her 58,000 HP is above average for her matchmaking range, and one of the largest among heavy cruisers. Like ''Roon'' and ''Hindenburg'', she also starts with an extra charge of her Repair Party consumable.


She also inherits and improves ''Hindenburg’s'' armor protection. Most notably, she has a 50mm main deck compared to 30mm on ''Hindenburg'', offering much more protection against cruiser caliber HE and battleship AP. She also has a reinforced 130mm main belt that extends well past her turrets, and a 40 and 90mm extended armor belt almost to her bow and stern respectively. When properly angled, she can be difficult to kill, even for a battleship. Her bow and stern are 27mm thick like other American and German heavy cruisers, which can bounce up to 406mm AP when properly angled.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Her citadel itself is rather vulnerable, with a 20mm citadel wall (40mm on her lower front bulkhead) and 60mm roof, but it’s protected behind a slightly angled turtleback. Battleship guns will have no issues punching through to her citadel when broadside, but cruisers can struggle to citadel her. Additionally, her citadel is protected from the front and rear by hidden armor plates — 40mm extending most of the way to her bow, and 90mm extending partway to her stern.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 30 mm || style="color:inherit;" | 6 × 4 + 12 × 2
|}


She can withstand a lot of punishment and still come back kicking while other cruisers might be sunk. But like ''Hindenburg'', she is anything but stealthy. Even with <u>Concealment Expert</u> and the concealment module, her surface detection is still 12.8km, one of the highest in her matchmaking range. Her aerial and periscope detection are slightly better at 7.9km, but still well above average. Most cruisers will outspot her, and enemy destroyers and aircraft will have no problems keeping her detected for their team unless she stays well back from the action.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 399 || style="color:inherit;" | 85% || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 311.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 140 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}


==== Anti-aircraft ====
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
On paper, ''{{#var:ship_name}}'' has strong AA defenses for her matchmaking range, although on the weak side for a super cruiser. But in practice, she sometimes struggles to defend herself.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
Her long range continuous damage is average at best, and her flak is relatively weak and offers little improvement. Her mid range mounts reach out to 4km, further than most cruisers, but their damage is on the lower end of average. Most of her AA defenses are concentrated in her short range mounts. Although they have a slightly longer 3km range and the highest damage in her matchmaking range, enemy aircraft will be well into their attack run before they start to fire.
| style="color:inherit;" | 6 || style="color:inherit;" | 1610 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
 
|}
''{{#var:ship_name}}'' has the option to swap her Hydroacoustic Search for Defensive AA Fire, and her Spotting Aircraft for a Catapult Fighter, but neither is optimal. Even with the damage increase Defensive AA Fire provides, most of her AA is still underwhelming, and her long range hydro is one of her defining features. Likewise, her Spotting Aircraft offers substantially more utility than a Catapult Fighter.
</div>
 
</div></div></div>
==== Battle performance ====
 
Rather than reinventing the wheel, ''{{#var:ship_name}}'' simply takes ''Hindenburg’s'' strengths and further refines them. She’s a DPS cruiser like the rest of the line, and can easily farm any enemy ship that enters her gun range. Although she lacks the alternate fire mode or Combat Instructions of many super ships or the drastic DPM increase ''[[Annapolis]]'' and ''[[Condé]]'' get over their Tier X cruiser, ''{{#var:ship_name}}'' is still a reliable damage dealer.
 
She’s durable for a cruiser, but should spend most of her time on a flank or in the second line providing fire support to her allies. With her increased HE pen, she is a consistent threat to most battleships, but shouldn’t hesitate to shoot spotted destroyers or low health cruisers.
 
 
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Large health pool, with thicker armor for a cruiser
* Good main battery range
* Increased HE penetration
* Good AP armor penetration
* Lots of torpedoes
* Has ASW airstrikes rather than depth charges
* Carries an extra Repair Party charge by default
* Hydroacoustic Search consumable, with increased detection range and action time
 
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Bow and stern can still be overmatched by most battleships
* Low HE damage and fire chance
* Short torpedo range, with low damage and flood chance
* Poor AA defenses
* Slow, with poor agility
* Poor concealment
* No alternate firing mode or Combat Instructions
 
 
|Research=<!-- write text about priority sequence of research below -->
''{{#var:ship_name}}'' has no module upgrades to research.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
Like the preceding cruisers, ''{{#var:ship_name}}'' is a damage farmer. As such, players should select skills and upgrades that boost her main battery damage output and durability.
<br>
 
A “Lighthouse” build is also available, to maximize her damage farming potential at the expense of concealment. When fully committed to it, she can increase her DPM potential by nearly 20% compared to a more traditional build as long as an enemy ship is detected within 18.2km (nearly equaling her base main battery range). But it also makes it nearly impossible for her to ever go undetected, and kicks her air detection up to a staggering 11.2km. It provides a direct buff to her primary role, but is much riskier to play.
 
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}} '''or''' {{Hydroacoustic Search Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}<noinclude>*</noinclude>
* '''Slot 6''': {{Main Battery Modification 3}}
 
For players with large coal reserves, the {{Hydroacoustic Search Modification 1}} is available and recommended to further boost ''{{#var:ship_name}}'s'' hydroacoustic search duration. Otherwise, the {{Engine Room Protection}} upgrade is the best choice for slot 2.
<br>
 
For players looking to maximize ''{{#var:ship_name}}'s'' farming capability, a “Lighthouse” build is also available. In slot 5, {{Concealment System Modification 1}} may be dropped in favor of {{Steering Gears Modification 2}} to increase ''{{#var:ship_name}}'s'' surface detection range and take advantage of <u>Top Grade Gunner</u>’s reload boost.
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
[[Ship:Unique_Commanders|Unique Commander]] Gunther Lutjens can be a good fit for ''{{#var:ship_name}}''. His improved <u>Grease the Gears</u> skill is nice to have, and his <u>Resilient</u> talent that provides a small heal for every three spotting ribbons received can help keep her alive later in the game. However, his most useful talent is his <u>Main Battery Loader</u>, which speeds up main battery reload by 7.5% after getting 140 main battery hits. For a ship that’s all about dealing damage, this talent should be easy to activate and further boosts her ability to farm.
<br>
 
Players that wish to maximize ''{{#var:ship_name}}'s'' damage farming can opt for a “Lighthouse” build, dropping <u>Concealment Expert</u> and selecting <u>Heavy HE and SAP Shells</u> to increase her base detection range and take full advantage of <u>Top Grade Gunner</u>’s reload boost. For a more moderate build, select <u>Heavy HE</u> but do not drop <u>Concealment Expert</u>.


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->


| rating11 = 2 <!-- Grease the Gears -->
<!-- Add the ship code here to populate the upgrade table -->
| rating12 =  <!-- Swift Fish -->
{{Ship Upgrades Section|code=PGSC111_Clausewitz}}
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Last Stand -->


| rating21 = 1 <!-- Demolition Expert -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 = 1 <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 =  <!-- Focus Fire Training -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{{Ship Consumables Section|consumables=
| rating33 = 3 <!-- Adrenaline Rush -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating34 = 1 <!-- Heavy AP Shells -->
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 120.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
| rating35 = 1 <!-- Superintendent -->
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| rating36 = 3 <!-- Survivability Expert -->
* '''Slot 4:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 290 hp/s)
 
| rating41 = 3 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
==Gallery==
* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 3 charges '''or''' {{Defensive AA Fire}} &ndash; 3 charges
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 4:''' {{Repair Party}} &ndash; 4 charges
 
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=11}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  2  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  1 <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee    = 1 <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 2 <!-- +10% Hydro action time; -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.4.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|310}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|326}}:
**Updated the Depth Charge Airstrike camera settings: now they are the same as that of other Supercruisers.
*{{WoWS DevBlog Link Insert|336}}:
**Maximum HE shell damage increased from 2,400 to 2,950.
**HE shell fire chance increased from 14 to 15%.
*{{WoWS DevBlog Link Insert|343}}:
**Rudder shift time decreased from 12.3 to 11.9 s.
**Main battery reload time increased from 9 to 9.6 s.
**Rearwards firing angle of the bow main battery guns improved by 7° on each side (from 45° to 38°).
*{{WoWS DevBlog Link Insert|349}}:
**Main battery reload time increased from 9.6 to 10.5 s.
}}
*Update 0.11.8:
**Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 500 ships available across all servers. The winning bid was 250,011,626 credits. Lots were delivered to winners on October 3, 2022.
*Update 0.11.9:
**The Repair Party consumable now restores 33% of the damage dealt to the citadel instead of 10%.
*Update 0.11.10:
**Minor fixes to the geometry and textures of the ship.
*Update 0.11.11:
**Added to the German tech tree as a special ship unlocked once the player reaches Tier 10 cruiser Hindenburg, then purchased for credits.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:54, 30 June 2026


11
47,500,000

Clausewitz — Germany Tech Tree Tier 11 Cruiser.

The next step in the development of German raider cruisers would be to install the latest artillery. The main caliber could utilize 210 mm guns, 128 mm dual-purpose guns, 55 mm twin-gun anti-aircraft mounts, and 30 mm quad- and twin-gun mounts. In this case, the ship's displacement could exceed 20,000 tons. An upgraded combined diesel and steam-turbine electric system, surpassing the one employed in the 1930s, could provide a blend of high speed and extended range capability.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables