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{{#vardefine:ship_name|United States}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
USS United States was designed as the flagship of a series of five attack aircraft carriers of a new class. These ships were intended to operate jet bombers, and their flight deck was structurally integrated into their load-bearing hull structure for this purpose. USS United States was intended to operate as part of a task force alongside conventional strike aircraft carriers that would provide air cover for the task force. The ship was laid down at the Newport News shipyard, but her construction was abruptly halted five days later.<br /><br />''{{#var:ship_name}}'' was released into the U.S. tech tree on 14 April 2022.


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PASA111_United_States.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">48,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;11 [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>USS United States was designed as the flagship of a series of five attack aircraft carriers of a new class. These ships were intended to operate jet bombers, and their flight deck was structurally integrated into their load-bearing hull structure for this purpose. USS United States was intended to operate as part of a task force alongside conventional strike aircraft carriers that would provide air cover for the task force. The ship was laid down at the Newport News shipyard, but her construction was abruptly halted five days later.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


USS ''United States'' is a supercarrier that carries attack aircraft and dive bombers found on Midway equipped with jet boosters. She also features tactical jet squadrons, which include tactical attack aircraft, divebombers, and torpedo bombers. Her primary strike force mainly utilizes the tactical squadrons after the preparation time (which is filled in with the usage of her standard squadrons). The jet boosters on the standard squadrons help with rapid rotation and usage of her standard attack aircraft and dive bombers, encouraging midrange positioning for maximum squadron usage and effectiveness. Like Midway, United States’ squadrons are effective against most ship types.
===Pros===
* Pro 1
* Pro 2


'''A-2 Savage Torpedo Bomber'''
===Cons===
* Con 1
* Con 2


''United States’'' torpedo bombers are the strongest squadron in her arsenal. Each strike consists of 3 A-2 Savage torpedo bombers that drop 2 torps each, 6 torps total. Each Mk.25 torpedo travels at 35 kts, deals 7,600 damage, and has a 63% chance of flooding. With the damage potential of 45,600; well-aimed strikes will cripple capital ships and cruisers while also inflicting instances of flooding. The torpedo bombers have the highest total hp pool of the squadrons and have a top speed of 264 kts, allowing the planes to close the distance between targets and spend minimal time in continuous anti-aircraft aura. The strength of high speed is offset by the poor turning radius, meaning players have to choose targets carefully before committing strikes. 


As a tactical squadron, these torpedo bombers have unlimited reserves at the cost of a three minute fifteen-second preparation period and a non-rechargeable engine boost. However, the preparation time is faster compared to the A-2 Dive Bombers, increasing their effectiveness. Because United States’ armaments are focused around high explosive and fire damage, the torpedoes are a vital addition to deal more permanent, unhealable damage and provide additional damage over time stacking.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 78200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


'''A-2 Savage Dive Bomber'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''United States’'' tactical dive bombers are also a strong squadron available in her arsenal. Each strike consists of 2 A-2 Savage dive bombers dropping 3 bombs each, for 6 bombs total. Each M56A1 bomb deals 16,000 damage, has 85mm of penetration, and a 91% chance of causing a fire. The A-2 Savage dive bomber has the highest individual health pool out of United States’ tacticals and has a top speed of 264 kts. The high speed allows players to close the distance between ships and avoid lingering in anti-aircraft auras. As with all tacticals, the poor turning radius means targets must be chosen with this in mind. The tactical bombers have a different drop pattern compared to the normal dive bombers. The bombers dive instantly during dropping phase instead of the rise up and dive down of the USN bombers.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1420
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 25.7
|}
</div>


As a tactical squadron, these dive bombers have unlimited reserves at the cost of the longest regeneration time of all the tacticals of United States, at 6 minutes per strike. While overall alpha strike potential is high (96,000), the long preparation time causes effective damage output to be lower throughout a match. Much like the normal dive bombers, the tactical dive bombers are effective against all classes due to the high penetration, fire chance, and alpha strike.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.54
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


'''Grumman F9F'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0 || style="color:inherit;" | 9.0
|}
</div>


''United States’'' tactical attack aircraft are the fastest tactical aircraft in her arsenal, with a top speed of 340 kts. These tacticals have the lowest hp, with 1,074 hp base per plane. Each strike consists of 3 Grumman F9F attack aircraft that drop 2 rockets each, 6 total. Each 11.75-inch AR Rocket mod. 1 deals 8,700 damage, has 76mm penetration and has a 70% chance of causing a fire. Like all tacticals, the Grumman F9F has a horrible turning radius and non-rechargeable engine boost. Unlike the standard rockets on the F8F Bear Cat, the tactical rockets launch without machine gun delay but at a much closer distance to the target.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk41
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0 || style="color:inherit;" | 11.3
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 808
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 9.0%
|}
</div>


As a tactical squadron, these attack aircraft have unlimited reserves with the downside of a preparation period. However, it is the lowest cooldown out of all the tacticals on United States at around 3 minutes per strike. The rocket tacticals are similar to the American Tiny Tim rockets which also feature high alpha strike, penetration, and fire chance. A difference is the lack of machine gun delay combined with high top speed, which allows for usage against all targets. Due to having the shortest preparation time relative to the other tacticals on United States, the tactical attack aircraft should be used whenever it is off cooldown and followed by the usage of the tactical torpedo bombers.


'''BTD Destroyer'''


These BTD Destroyer dive bombers are identical to the upgraded bombers found on Midway, except for having rocket boosters similar to those found on Soviet aircraft carriers which allow for rapid deployment of squadrons. These aircraft are slow with a maximum top speed of 166 kts after the initial rocket boost and have a good health pool of 25,800 combined. Due to the large squadron size and slow speed, these dive bombers are not effective at preserving planes as they spend much more time in anti-aircraft auras.
</div></div></div>
Each BTD Destroyer holds 2 AN-M66 bombs with 6 per strike that each deal 11,200 damage, have 67mm of penetration, and 64% chance of causing a fire. These dive bombers are effective against all ship types due to how they rise and dive down during their strike, closing distance against targets. Due to the high fire chance, these bombers should be used during tactical preparation time and against targets who have used the damage control party consumable.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


'''F8F Bearcat'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 2
|}


These F8F Bearcat attack aircraft are identical to the upgraded HVAR attack aircraft found on Midway, except for having rocket boosters which allow for rapid deployment of squadrons. These aircraft are fast with a maximum top speed of 216 kts after the initial rocket boost and have a health pool of 14,310 total.  
'''Continuous damage''' — average DPS within each action zone
Each F8F Bearcat holds 10 HVAR 127mm rockets that deal 2000 damage each, have 32mm of penetration, and have a 7% chance of causing a fire. These rockets have an ellipse shaped reticle with a 3-second machine gun delay meaning proper lead is required to strike targets. These rockets are effective against all targets due to penetrating most destroyers/cruisers and superstructures on capital ships. These attack aircraft should be used during tactical preparation time.  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 203 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 444.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 308 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 11 || style="color:inherit;" | 4160 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1590
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 176
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 9
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 94.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PAPR210_Midway_top
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


{{CombatCapability
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|name=Tactical Squadrons
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|icon=TacticalTorpedoIcon.png
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|description=United States can launch '''Tactical Squadrons''' in addition to regular aircraft. These cannot regenerate their engine boost and have worse health and concealment than regular squadrons. Cruising speed is slightly slower then the regular squadrons, however they are extremely fast when boosting (twice their cruising speed) and have very powerful armaments.
|-
|requirements=Tactical squadrons are not prepared for launch at the start of a battle and can take several minutes before they are ready. These squadrons also do not return to the carrier, the full prepartion time must elapse again before more can be launched.
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2215
|effects=
|-
*Tactical Attack Squadrons: Three jet planes, each armed with two high damage, high penetration HE rockets.
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 132
*Tactical Attack Squadron preparation time: 166 seconds
|-
*Tactical Torpedo Squadrons: Three propellor/jet hybrid planes, each armed with two high damage but slow torpedos.
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 3
*Tactical Torpedo Squadron preparation time: 185 seconds
|-
*Tactical Bomber Squadrons: Two propellor/jet hybrid planes, each armed with three extremely high damage, high penetration HE bombs.
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3
*Tactical Bomber Squadron preparation time: 342 seconds
|-
}}
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 3
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT120_UNITED_STATES_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 15700
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.5%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Tactical planes have high max speed when boosting and deal high damage
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Standard planes have rocket-assisted launches
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* 5 different squadrons in total
|-
* Tactical planes have a cooldown but are unlimited in use
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2150
* Super cv Patrol Fighters arrive and respond much faster then standard cv Patrol Fighters.
|-
 
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 131
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
|-
* Tactical planes do not regenerate boost charge.
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 12
* Standard planes are not as effective at dealing with Anti Air
|-
* Deck is only 38mm, therefore vulnerable to ship artillery and anti-carrier play
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3
* Super cv Patrol Fighters only last 20 seconds, making them ill-suited for patrolling areas to spot ships.
|-
 
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 18
|Research=<!-- write text about priority sequence of research below -->
|-
As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 6.0
 
|-
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
 
|-
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB120_UNITED_STATES_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 11200
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


The recommended upgrades are:
</div></div></div>
* '''Slot 1''':  {{Air Groups Modification 1}}
* '''Slot 2''':  {{Aircraft Engines Modification 1}}
* '''Slot 3''':  {{Aerial Torpedoes Modification 1}}
* '''Slot 4''':  {{Bombers Modification 2}}
* '''Slot 5''':  {{Flight Control Modification 1}}
* '''Slot 6''':  {{Flight Control Modification 2}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


{{Commander Skills 3 CV
<!-- Add the ship code here to populate the upgrade table -->
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
{{Ship Upgrades Section|code=PASA111_United_States}}


| rating11 =  <!-- Last Gasp -->
| rating12 = 2 <!-- Improved Engine Boost -->
| rating13 =  <!-- Engine Techie -->
| rating14 = 3 <!-- Air Supremacy -->
| rating15 =  <!-- Direction Center for Fighters -->
| rating16 = 1 <!-- Search and Destroy -->


| rating21 = 1 <!-- Torpedo Bomber -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating22 =  <!-- Swift Fish -->
{{Ship Consumables Section|consumables=
| rating23 = 3 <!-- Improved Engines -->
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
| rating24 =  <!-- Repair Specialist -->
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->
 
| rating31 =  <!-- Sight Stabilization -->
| rating32 =  <!-- Enhanced Armor-Piercing Ammunition -->
| rating33 = <!-- Pyrotechnician -->
| rating34 = 3 <!-- Aircraft Armor -->
| rating35 = 3 <!-- Survivability Expert -->
| rating36 = 1 <!-- Interceptor -->
 
| rating41 =  <!-- Bomber Flight Control -->
| rating42 = 1 <!-- Proximity Fuse -->
| rating43 =  <!-- Close Quarters Expert -->
| rating44 = 3 <!-- Enhanced Aircraft Armor -->
| rating45 = 1 <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
'''Aircraft Carrier:'''
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{CAP Fighter}} &ndash; 4 charges
All aircraft carrier consumables are automatically activated.
'''Attack Aircraft:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Patrol Fighter}} &ndash; 3 charges
'''Bombers:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Patrol Fighter}} &ndash; 3 charges
'''Tactical Attack Aircraft:'''
* '''Slot 1:''' {{Patrol Fighter}} &ndash; 3 charges
'''Tactical Torpedo Bombers:'''
* No consumables
'''Tactical Bombers:'''
* No consumables
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=11}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| November Echo Setteseven = 3 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  1  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =    <!-- ram someone -->
| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| India Yankee    = 2 <!-- -20% Fire duration -->
| Juliet Charlie  =  <!-- No Detonate -->
| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo      =  <!-- +10% Hydro action time;  -10% DAAF reload time -->
| Zulu                      = 3 <!-- +20% credits -->
| India Bravo Terrathree    = 3 <!-- -10% service cost -->
| Equal Speed Charlie London = 1 <!-- +50% XP -->
| Zulu Hotel                = 3 <!-- +50% CXP -->
| Papa Papa                  = 3 <!-- +300% FXP -->
| Wyvern      = 3 <!-- +50% Cr -->
| Red Dragon  = 1 <!-- +100% XP & CXP -->
| Dragon Flag = 3 <!-- +333% CXP -->
| Ouroboros  = 3 <!-- +777% FXP -->
| Scylla      = 1 <!-- +50% XP, +150% CXP, +250% FXP -->
| Basilisk    = 1 <!-- +75% XP, +30% CR -->


| Hydra      = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
==Gallery==
| Leviathan  = 1 <!-- +50% XP, +150% CXP, +25% Cr -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
https://en.wikipedia.org/wiki/USS_United_States_(CVA-58)
{{WoWS Ship Changelog Insert|1=
*Available for testing by all players in all game modes during Update 0.11.1.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|267}}:
**Preliminary characteristics.
*[[Ship:Update_0.11.1#Other_Improvements|Update 0.11.1]]:
**Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.
**Changed the altitude of jet attack aircraft when cruising, preparing for an attack, and aiming. Their angle of rolling during the attack preparation phase was also adjusted. These changes are intended to improve the interaction of these aircraft with islands and make aiming with them more comfortable.
*{{WoWS DevBlog Link Insert|275}}:
**Detectability range by Air decreased from 22.54 to 15.53 km.
*[[Ship:Update_0.11.2#Game_Balance_Changes|Update 0.11.2]]:
**Tactical Torpedo Bomber Squadron:
*** Number of aircraft increased from 1 to 2.
*** Decreased individual aircraft HP from 4,430 to 2,215.
*** Significantly improved the torpedo aiming reticle reduction speed.
**Tactical Bomber Squadron:
*** Number of aircraft increased from 1 to 2.
*** Decreased individual aircraft HP from 5,860 to 2,930.
**Tactical Attack Aircraft Squadron:
*** Number of aircraft increased from 2 to 3.
*** Decreased individual aircraft HP from 1,610 to 1,074.
**Minor fixes to geometry and textures of the ship.
*{{WoWS DevBlog Link Insert|308}}:
**Slightly increased the altitude of Attack aircraft squadrons when aiming and firing. This change will not affect gameplay.
**Deck armor thickness increased from 25 to 38 mm.
**Detectability range by sea decreased from 17.8 to 16 km.
**Detectability range by air decreased from 15.5 to 14.5 km.
**Tactical Torpedo Bomber Squadron:
*** Maximum torpedo damage decreased from 13,733 to 8,200.
*** Number of aircraft increased from 2 to 3.
*** Aircraft preparation time decreased from 240 to 150 s.
*** Continuous AA damage reduction applied to the attacking flight during an attack run decreased from -50% to -30%.
}}
*Update 0.11.3:
**Added to the US tech tree as a special ship unlocked once the player researches Tier 10 Carrier Midway, then purchased for 48,000,000 credits.
*Update 0.11.4:
**Preparation time of the tactical attack aircraft squadron increased from 150 to 170 s.
**Preparation time of the tactical torpedo bombers squadron increased from 150 to 195 s.
**Minor fixes to geometry and textures of the ship.
**Fixed an issue that allowed the Port camera to "peek" inside the superstructure when focusing on a torpedo bomber squadron.
*Update 0.11.5:
**Maximum damage of tactical squadron torpedoes decreased from 8,200 to 7,600.
**Changes of causing flooding decreased from 68 to 63%.
*Update 0.11.8:
**Preparation time of the tactical torpedo bombers squadron increased from 195 to 205 s.
*Update 12.1:
**Fixed an incorrect camera position and trajectory for players helming the ship when she was sunk.
*Update 12.2:
**Improved the geometry and textures of the ship.
*Update 13.1:
**Tactical Torpedo Bombers Torpedo damage reduced from 7,600 to 6,133.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:31, 30 June 2026


11
48,000,000

United States — U.S.A. Tech Tree Tier 11 Aircraft Carrier.

USS United States was designed as the flagship of a series of five attack aircraft carriers of a new class. These ships were intended to operate jet bombers, and their flight deck was structurally integrated into their load-bearing hull structure for this purpose. USS United States was intended to operate as part of a task force alongside conventional strike aircraft carriers that would provide air cover for the task force. The ship was laid down at the Newport News shipyard, but her construction was abruptly halted five days later.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2


Consumables