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Lambros Katsonis

Ship:Lambros Katsonis

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Lambros Katsonis}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 25 May 2023.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD209_Lambros_Katsonis.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Tech Tree Tier&nbsp;IX [[Ship:Destroyer|Destroyer]].</p><p>In the late 1920s, there was a dispute among the leaders of the Greek Navy about whether to invest in building more conventional ships or build fewer but stronger ones. In 1929, as Turkey purchased four destroyers from Italy, the first approach prevailed, and Greece ultimately ordered four destroyers to be built with simplified technology, also in Italy. An alternative solution could be the other approach, which envisaged ordering a pair of large ships with 140 mm guns. The most suitable was one of the pre-designs of a fleet cruiser that the British Admiralty was considering at that time. Namely, the E-class cruiser armed with six 140 mm guns. Lambros Katsonis was named after the leader of the national liberation struggle of the Greek people.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


<h4>Overview</h4>
===Cons===
* Con 1
* Con 2


A representative of the “Gunship” destroyer line leading up to ''[[Gdansk]]'', Tier IX European destroyer ''Lambros Katsonis'' is characterized by her powerful main battery, large hitpoint pool, high speed, and flexible consumable set. Like ''[[Split]]'', ''Katsonis'' has access to both a smoke generator, and a fast cooldown Surveillance Radar with a short action time but short cooldown and numerous charges, but only fires High Explosive shells. She also comes equipped with two fast-loading torpedo launchers with high speed torpedoes that have decent range but deal low damage.


==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lambros Katsonis (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lambros Katsonis (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 17300 || style="color:inherit;" | 20300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


<h4>Survivability</h4>  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''Katsonis'' does not come with any noteworthy armor for a Tier IX destroyer, but she does have a lot of hitpoints to work with (20,300, or 23,450 with <u>Survivability Expert</u>). This puts her towards the higher end of Tier IX destroyers, ahead of ships such as ''[[Mogador]]'' or ''[[Udaloi]]'' and just behind ''[[Neustrashimy]]'' and ''[[Kitakaze]]''. However, unlike most of the major gunboat destroyers at this tier, ''Katsonis'' has no specialized survivability gimmicks like improved saturation or a Repair Party. ''Katsonis'' captains will need to carefully manage their hitpoints, especially in the opening phases of a battle.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lambros Katsonis (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lambros Katsonis (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 38.0 || style="color:inherit;" | 38.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720 || style="color:inherit;" | 720
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.3 || style="color:inherit;" | 6.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lambros Katsonis (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lambros Katsonis (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 8.88 || style="color:inherit;" | 8.88
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 4.34 || style="color:inherit;" | 4.34
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 3.78
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 4.34 || style="color:inherit;" | 4.34
|}
</div>


<h4>Armaments</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 9 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 9 Mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 6×1 140mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 10.45 || style="color:inherit;" | 11.5
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 3.3
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 18.2
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>


''Katsonis'' has a powerful armament that centers around her six 140 mm guns, a unique caliber for the tier that lends itself to excellent gunnery characteristics. With all of her guns firing, ''Katsonis'' can shoot nearly 95 HE rounds per minute, giving her the third highest HE DPM of all Tier IX destroyers behind only ''[[Kitakaze]]'' and ''[[Friesland]]'' (and their respective clones). Combined with her excellent ballistics, solid range, and good fire chance, her guns can be effective against most targets. However, this comes with the downside of having no access to AP ammunition. Despite her relatively quick 3.8 second base reload and good ballistics, ''Katsonis'' cannot get up close and ambush thinly armored targets like some of the other gunboats at this tier. She makes up for this shortcoming with the second highest fires per minute for a Tier IX destroyer of 9.5.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 93
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10.45 km || style="color:inherit;" | 93
|}
</div>


''Katsonis'' will need to make good use of her relatively limited torpedo armament to deal with targets up close. With only 4 tubes per side and the typical low damage of European torpedoes, captains will need to land all 8 torpedoes to deal significant damage, although lower tier battleships and most cruisers or destroyers will be severely damaged if not outright killed.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 140 mm HE Mk ID
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 39.9
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|}
</div>


One other thing that ought to be mentioned about ''Katsonis'' is her unusual main battery layout &mdash; her three forward guns are arranged in a “pyramid” configuration. While she can shoot all six of her main battery guns at once, it can only be done at specific angles when facing entirely forward. This exposes her broadside and can result in catastrophic damage if players aren’t careful. Katsonis captains are only advised to do this when firing from smoke or taking advantage of a distracted target.


<h4>Ergonomics</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT019
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 60.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73%
|}
</div>


''Katsonis'' has above average maneuverability for a Tier IX destroyer, with a somewhat large turning radius of 720 m, a high top speed of 38 knots, and a fast rudder shift of 4.6 seconds. Combined with the Engine Boost consumable, ''Katsonis'' has the ability to reposition quite well, especially when facing stealthier and similarly maneuverable destroyers. However, she has terrible concealment for a Tier IX destroyer, with only ''[[Mogador]]'', ''[[Tashkent]]'' and ''[[Udaloi]]'' having worse concealment. However, thanks to the combination of her Smoke Generator and Surveillance Radar, she can easily counter any opponent that outspots her and deal significant damage to them while the radar is active.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Lambros Katsonis (A)'''


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 1
|}


<h4>Defensive Capabilities</h4>
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 56 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|}


''Katsonis'' has somewhat decent AA DPS but zero flak bursts to dissuade carriers from striking her. With her enormous air detection range and large size, she is an easy target for carriers when she’s out of her smoke or unsupported in the open. Sticking close to allies is the best thing for her when going against enemy carriers.
'''Lambros Katsonis (B)'''


''Katsonis''’s depth charges are decidedly mediocre for the tier. Although she can throw a total of 24 bombs into the water, the alpha damage of just 2500 is among the worst for the tier. Numerous other ships such as the Japanese, American, and British destroyers all get either more charges or bombs with much higher damage. It is a serviceable tool against enemy submarines if you manage to catch one, but it’s not a guaranteed kill weapon.  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 2 × 2 + 2 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 2
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 91 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 150.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


<h4>Performance</h4>


''Katsonis'' stands out thanks to her excellent gunpower, versatile consumable set and excellent flexibility. However, she struggles against stealthier gunboats or when uptiered due to her relatively large size, poor main battery firing angles, and lack of Repair Party or improved saturation. Additionally, her torpedos are primarily a defensive weapon when absolutely necessary. Overall, she prefers to play at medium to longer ranges, supporting stealthier destroyers or farming down cruisers and battleships. Having that radar also lets her ambush destroyers and take big chunks out of their health, or finish off a low health opponent that might have otherwise gotten away.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PWSD209_Lambros_Katsonis}}




 
<!-- Consumables have to be tagged individually on a slot by slot basis -->
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
{{Ship Consumables Section|consumables=
* Large health pool
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* Excellent main battery performance with good ballistics and high fire chance
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown)
* Fast torpedo reload with good rear firing angles
* '''Slot 3:''' {{Engine Boost}} (4 charges, 90.0s action, 90.0s cooldown)
* High top speed with a fast rudder shift
* Surveillance Radar and Smoke Generator consumables in separate slots
 
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Large target
* Limited firing angles on her forward guns
* Slow turret traverse
* No AP shells
* Low torpedo damage
* Large turning radius
* Poor concealment
 
 
|Research=
<!-- Check this!  Some do.-->
Researchable upgrades for ''{{#var:ship_name}}'':
# '''Hull:'''  Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[Gdańsk]]''.
# '''Gun Fire Control System:'''  Upgrade to SUO Mk 9 Mod. 2 for an extra 10% range on the main battery.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1''': {{Main Armaments Modification 1}}  
* '''Slot 2''': {{Engine Room Protection}} OR {{Engine Boost Modification 1}} OR {{Surveillance Radar Modification 1}}  
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6''': {{Main Battery Modification 3}}
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
 
| rating11 =  2<!-- Grease the Gears -->
| rating12 =  1<!-- Liquidator -->
| rating13 =  3<!-- Consumables Specialist -->
| rating14 =  0<!-- Gun Feeder -->
| rating15 =  2<!-- Incoming Fire Alert -->
| rating16 =  3<!-- Preventive Maintenance -->
 
| rating21 =  2<!-- Demolition Expert -->
| rating22 =  1<!-- Swift Fish -->
| rating23 =  2<!-- Consumables Enhancements -->
| rating24 =  1<!-- Extra-Heavy Ammunition (AP and ASW) -->
| rating25 =  2<!-- Priority Target -->
| rating26 =  3<!-- Last Stand -->
 
| rating31 =  2<!-- Main Battery & AA Specialist -->
| rating32 =  1<!-- Fill the Tubes -->
| rating33 =  3<!-- Adrenaline Rush -->
| rating34 =  1<!-- Inertial Fuse for HE Shells -->
| rating35 =  3<!-- Superintendent -->
| rating36 =  3<!-- Survivability Expert -->
 
| rating41 =  3<!-- Main Battery & AA Expert -->
| rating42 =  1<!-- Swift in Silence -->
| rating43 =  2<!-- Radio Location -->
| rating44 =  2<!-- Fearless Brawler -->
| rating45 =  3<!-- Concealment Expert -->
| rating46 =  1<!-- Dazzle -->
}}
}}


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}} &ndash; 3 charges
* '''Slot 3:''' {{Engine Boost}} &ndash; 4 charges
* '''Slot 3:''' {{Surveillance Radar}} &ndash; 4 charges
|Camouflage={{TT Ship Camo Insert|shiptier=9}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          =  3<!-- No Detonate -->
| India Yankee            =  1<!-- -20% Fire duration -->
| Hotel Yankee            =  2<!-- ram someone -->
| Juliet Yankee Bissotwo  =  1<!-- -20% flood duration -->
| Victor Lima            =  3<!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  3<!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone  =  1<!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  0<!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  1<!-- +5% AA damage -->
| Sierra Mike            =  3<!-- +5% speed -->
| November Foxtrot        =  3<!-- -5% Consumables reload -->
| India Delta            =  0<!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone      =  2<!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  0<!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.2.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|417}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|422}}:
**Smoke screen dispersion time reduced from 97 to 93 s.
**Fixed incorrect progression of ASW armament parameters:
***Depth charge damage reduced from 2,800 to 2,400
*{{WoWS DevBlog Link Insert|429}}:
**AP shells have been removed.
*{{WoWS DevBlog Link Insert|433}}:
**Torpedo range increased from 7.5 to 9 km.
*{{WoWS DevBlog Link Insert|441}}:
**Detectability range by sea reduced from 9.5 to 8.9 km.
***Detectability range after firing main battery guns in smoke reduced from 4.1 to 3.8 km.
***Detectability range by air increased from 3.8 to 4.3 km.
**Torpedo reload time reduced from 75 to 68 s.
}}
*Update 12.4:
**Available in early access, as 1 of 64 random bundles in the Armory for 1,000 doubloons each.
**The Golden Age permanent camouflage was added.
*Introduced into the game as a researchable ship in Update 12.6.
*Update 12.8:
**Fixed the Commander skill recommendation for the ship.
*Update 13.1:
**Main battery reload time reduced from 4.4 to 3.8 s.
*Update 13.3:
**Depth Charge damage increased from 2,400 to 2,500.
}}
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Revision as of 04:21, 30 June 2026


IX
13,000,000

Lambros Katsonis — Europe Tech Tree Tier IX Destroyer.

In the late 1920s, there was a dispute among the leaders of the Greek Navy about whether to invest in building more conventional ships or build fewer but stronger ones. In 1929, as Turkey purchased four destroyers from Italy, the first approach prevailed, and Greece ultimately ordered four destroyers to be built with simplified technology, also in Italy. An alternative solution could be the other approach, which envisaged ordering a pair of large ships with 140 mm guns. The most suitable was one of the pre-designs of a fleet cruiser that the British Admiralty was considering at that time. Namely, the E-class cruiser armed with six 140 mm guns. Lambros Katsonis was named after the leader of the national liberation struggle of the Greek people.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables