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August von Parseval

Ship:August von Parseval

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{{#vardefine:ship_name|August von Parseval}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSA108_Parseval.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;VIII [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>Graf Zeppelin-class ships were equipped with classic steam turbine propulsion. The lead aircraft carrier, in particular, had geared-turbine units and boilers manufactured in Switzerland. However, the Germans believed that for raider ships to have a long cruising range and adequate speed, it was absolutely necessary for their main propulsion plants to be of the diesel type. Their successive raider aircraft carriers would likely have been equipped with a diesel propulsion plant.</p><p> </p></div>
A draft design for a large, high-speed aircraft carrier, based on the ''Graf Zeppelin'' class of carriers, but equipped with a diesel propulsion plant and a different combination of armaments.<br><br>''{{#var:ship_name}}'' was released on 7 July 2020.


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
* Pro 2


<!--
===Cons===
PERFORMANCE SECTION GUIDELINES
* Con 1
1.  Write a brief intro paragraph of 1-3 sentences.
* Con 2
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
Performance


''{{#var:ship_name}}'' specializes in dealing irreparable damage to all ship classes. Her high plane speed lets her quickly react to enemy movements and provide support anywhere. She has the same weaknesses as other German carriers, notably her fragile squadrons and low plane reserves.


Bf 109G Attack Planes
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | August Parseval (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | August Parseval (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 50000 || style="color:inherit;" | 51400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s attack aircraft carry armor-piercing rockets. One squadron contains 9 aircraft, with a strike of 3 planes that fire 4 rockets each for a total of 12 rockets. With their high speed, good agility, and short machine gun delay, they are consistent against agile targets. These rockets are similar to cruiser AP and can citadel most cruisers at her tier, but will often overpenetrate destroyers and ricochet at extreme angles. Thus, they must always be aimed and fired at broadside ships.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Due to these characteristics, her attack aircraft are specialized in dealing citadel damage to lightly armored targets but are largely ineffective against large cruisers and battleships.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | August Parseval (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | August Parseval (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.8 || style="color:inherit;" | 31.8
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1140 || style="color:inherit;" | 1140
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 23.8 || style="color:inherit;" | 17.0
|}
</div>


Bf 110C Dive Bombers
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | August Parseval (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | August Parseval (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.09 || style="color:inherit;" | 13.09
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


''{{#var:ship_name}}''’s dive bombers carry armor-piercing bombs that deal heavy damage. One squadron contains 9 aircraft, with a strike consisting of 3 planes that drop 1 bomb each for a total of 3 bombs. The bombs have high alpha damage and decent dispersion due to a smaller aiming ellipse compared to ''[[Ship:Manfred von Richtofen|Manfred von Richtofen]]''. However, they can struggle to citadel higher tier battleships due to their lower penetration. While the planes have low HP, it is somewhat offset with access to the in-flight repair consumable, unique to high-tier German AP dive bombers.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.2 || style="color:inherit;" | 9.5
|}
</div>


Bf 110C Torpedo Bombers
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9 || style="color:inherit;" | 13.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


''{{#var:ship_name}}''’s torpedo bombers are an intermediate squadron to be used when the other squadrons are returning, or against fast ships like destroyers. One squadron contains 9 aircraft, with a strike consisting of 3 planes that launch 1 torpedo each for a total of 3 torpedoes. These torpedoes are very fast and have a short arming distance, making them perfect to use against agile targets. However, each individual torpedo deals low damage and they are less effective against battleships.


Due to their flexibility, the torpedo bombers are the best tool to hunt destroyers. This squadron also gets access to an in-flight repair consumable, which helps when striking targets with good anti-aircraft dps to prevent plane losses.


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Ship:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''August Parseval (A)'''


''{{#var:ship_name}}'' is a lightly armored aircraft carrier that travels at 31.8 knots with 13.1 km concealment. Her deck is only 25 mm thick, which does not protect her against most battleship armor piercing shells at any range.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 22 × 2
|}


Her anti-aircraft suite is decent, with high medium range AA dps. However, she has a low range of 5.2 km but produces 6 flak.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 388.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 112 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1400 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2
|}


Tips:
'''August Parseval (B)'''
* When dive bombing a target, it is best to release the bombs as fast as possible against thicker armor. While the bomb penetration does not change, the angle of the bomb drop changes depending on how long it takes to drop the bombs during the attack phase. Bombs that are dropped high against thicker armor arrive closer to a perpendicular angle and penetrate further before exploding. Bombs that are dropped low against thinner armor impact at an angle and will be able to fuse on thinner plates.
* It is possible to make adjustments during the preparatory phase when the reticle is orange, as the reticle continues to aim even when turning (before the green attack phase)
* When using rockets on destroyers, change the angle of attack to ~55 degrees, so that rockets can arm instead of overpenetrating.


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 22 × 1
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 616 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 112 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2
|}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
'''Damage by shell explosions'''
* Fast planes
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* AP rockets are effective against cruisers
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* Fast torpedoes with low arming distance
|-
* High AP bomb alpha damage
| style="color:inherit;" | 6 || style="color:inherit;" | 1400 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2
* Dive bombers and Torpedo bombers have access to in-flight repair consumable
|}
* Decent AA suite
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1270
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 153
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 69.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PGPR001_PARSEVAL_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 2350
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* 25 mm flight deck
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Smaller plane hangar
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* AP rockets are ineffective against angled targets
|-
* AP bombs struggle to penetrate thicker armor
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1500
* Torpedoes deal low damage  
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 124
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT024_PARSEVAL_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 10400
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.3%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1350
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 143
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 9
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 14
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PGPB003_PARSEVAL_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 7000
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* '''Main Battery:''' 
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
* '''Torpedoes:''' 
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.
* '''Propulsion:''' 
-->


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PGSA108_Parseval}}


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
*'''Slot 1''':  {{Air Groups Modification 1}}
*'''Slot 2''':  {{Aircraft Engines Modification 1}}
*'''Slot 3''':  {{Aerial Torpedoes Modification 1}}
*'''Slot 4''':  {{Bombers Modification 2}}
*'''Slot 5''':  {{Flight Control Modification 1}}


'''Upgrade Slot 5''' offers players A choice between '''Flight Control Modification 1''' and '''Squadron Consumbales Modification 1''', which adds 50% to the length of all consumables. Players wishing to have more responsive fighters and longer heals can take this upgrade in in combination with repair specialist to get 8.2 second heals on their Dive and Torpedo Bombers . As for fighters, with Enhanced reactions, search and destroy and patrol group leader you can extend the fighter duration to more then 1.5 minutes post 0.10.4.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
{{Commander Skills 3 CV
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 3 <!-- Last Gasp -->
| rating12 = 2 <!-- Improved Engine Boost -->
| rating13 =  <!-- Engine Techie -->
| rating14 = 3 <!-- Air Supremacy -->
| rating15 =  <!-- Direction Center for Fighters -->
| rating16 =  <!-- Search and Destroy -->
 
| rating21 =  <!-- Torpedo Bomber -->
| rating22 = 2 <!-- Swift Fish -->
| rating23 = 3 <!-- Improved Engines -->
| rating24 = 3 <!-- Repair Specialist -->
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->
 
| rating31 =  <!-- Sight Stabilization -->
| rating32 =  <!-- Enhanced Armor-Piercing Ammunition -->
| rating33 =  <!-- Demolition Expert -->
| rating34 = 3 <!-- Aircraft Armor -->
| rating35 = 3 <!-- Survivability Expert -->
| rating36 =  <!-- Interceptor -->
 
| rating41 = 2 <!-- Bomber Flight Control -->
| rating42 = 3 <!-- Proximity Fuse -->
| rating43 =  <!-- Close Quarters Expert -->
| rating44 = 2 <!-- Enhanced Aircraft Armor -->
| rating45 =  <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}
}}




==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Consumables=<!-- write text about selection of Consumables below -->
<gallery>
''{{#var:ship_name}}'' can equip the following consumables:
 
'''Aircraft Carrier:'''
* '''Slot 1:'''  {{Damage Control Party}}  unlimited
* '''Slot 2:'''  {{CAP Fighter}}
 
All aircraft carrier consumables are automatically activated.
 
'''Attack Aircraft:'''
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}
 
'''Torpedo Bombers:'''
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}
* '''Slot 3:'''  {{In-flight Repair}}
 
'''Bombers:'''
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}
* '''Slot 3:'''  {{In-flight Repair}}
 
|Camouflage=<!-- write text about useful camouflage below -->
 
{{TT Ship Camo Insert|shiptier=8}}
 
 
|Signals=<!-- write text about best set of signals below -->
As with all other ships, ''August von Parseval'' can mount eight signals at a time and has no risk of detonating.
 
{{Signal Flags
| November Echo Setteseven = 3
| Mike Yankee Soxisix = 2
| India X-Ray =
| Juliet Whiskey Unaone = 3
| Victor Lima = 3
| Hotel Yankee =
 
| November Foxtrot =
| Sierra Mike = 2
| India Delta = 2
| Juliet Yankee Bissotwo =
| India Yankee =
| Juliet Charlie =
 
 
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:ParsevalIronCrossCamo.jpeg|The Iron Cross permanent camouflage
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references/>
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.4 as August Parseval.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fwhv2m/st_z35_german_aircraft_carriers/ Apr 7, 2020]</span>:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|7}}:
**Renamed from August Parseval to August von Parseval.
*{{WoWS DevBlog Link Insert|13}}:
**The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
**HP pool of attack aircraft and bombers increased (unlisted details).
**Torpedo damage increased (unlisted details).
**Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
**Repair consumable added for bombers.
*{{WoWS DevBlog Link Insert|23}}:
**Attack aircraft parameters were changed:
*** Rocket armor penetration increased.
*** Height of attack decreased.
*** Angle of the attack decreased.
*** Vertical dispersion slightly decreased.
**Torpedo bombers parameters were changed:
*** Aiming speed increased.
*** Launching cone's dispersion when turning during the attack increased.
**Torpedo parameters were changed:
*** Maximum torpedo damage decreased from 8,367 to 4,067.
*** Range decreased from 6 to 2.5 km.
*** Speed increased from 25 to 52 knots.
*** Arming distance decreased to 489 m.
*** Detectability increased to 1.3 km.
*{{WoWS DevBlog Link Insert|33}}:
**Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
**Maximum AP bomb damage of stock bombers increased from 5,200 to 7,000.
**Maximum AP bomb damage of researchable bombers increased from 6,100 to 7,800.
**Turning speed of researchable aircraft increased by 15%.
*{{WoWS DevBlog Link Insert|39}}:
**Increased accuracy of secondary battery to be similar to that of Massachusetts.
**Attack aircraft parameters were changed:
*** Height of attack increased.
*** Accelerated aiming of the sight.
*** Decreased attack preparation time from 4 to 2.5 s.
*** Ricochet angle for rockets increased from 60 to 70 degrees.
*** Rocket damage increased from 2,150 to 2,350.
}}
*Update 0.9.6:
**Became available for completing a combat mission from the "German Aircraft Carriers" container.
*Introduced into the game as a researchable ship in Update 0.9.7. Also changed:
**The names of the aerial torpedoes and aerial bombs were updated.
**Bombers gain altitude more smoothly during takeoff.
**Minor fixes to geometry and textures,
**Research cost increased from 158,000 to 161,000 experience.
*Update 0.9.10:
**Fixed a bug due to which the range of aircraft torpedoes on the minimap did not match the performance characteristics.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.0:
**Secondary firing range decreased from 7.2 to 6.9km.
**The speed of the patrol fighters was increased to 235 knots.
*Update 0.10.7.2:
**Fixed a bug that caused incorrect operation of the game camera when using the permanent camouflage "Iron Cross".
*Update 0.10.8:
**Increased the chance of two bombs hitting the inner ellipse at once.
*Update 0.11.0:
**Added the animation of aircraft launching via a catapult.
*Update 0.11.6:
**Minor fixes to the model and textures of the ship.
*Update 0.11.7:
**Fixed the geometry and textures of the Lord of the Seekers permanent camouflage.
*Update 0.11.9:
**Minor fixes to geometry and textures of the Lord of the Seekers permanent camouflage.
*Update 12.1:
**Fixed a bug that caused the aircraft engine animation to be displayed incorrectly for the Lord of the Seekers camouflage.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:50, 30 June 2026


VIII
11,500,000

August von Parseval — Germany Tech Tree Tier VIII Aircraft Carrier.

Graf Zeppelin-class ships were equipped with classic steam turbine propulsion. The lead aircraft carrier, in particular, had geared-turbine units and boilers manufactured in Switzerland. However, the Germans believed that for raider ships to have a long cruising range and adequate speed, it was absolutely necessary for their main propulsion plants to be of the diesel type. Their successive raider aircraft carriers would likely have been equipped with a diesel propulsion plant.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1


Consumables