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{{#vardefine:ship_name|Chungking}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSC105_Chung_King.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,350,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Tech Tree Tier&nbsp;V [[Ship:Cruiser|Cruiser]].</p><p>HMS Aurora, a British Arethusa-class light cruiser, was built in Portsmouth between 1935 and 1937. The ship participated in the Norwegian campaign and the hunt for Bismarck, intercepted Italian convoys in the Mediterranean, and covered the landings of Allied forces in Africa, Sicily, and France. In 1948, the cruiser was transferred to the Republic of China Navy, where she received the name Chungking and was made their flagship. On February 25, 1949, the cruiser and her entire crew sided with the Communist Party of China, but a month later, the ship was sunk by Kuomintang aviation. After the civil war, the cruiser was raised, but plans to repair and upgrade her were never implemented.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


<h4>The Ship</h4>
===Pros===
* Pro 1
* Pro 2


Tier V ''Chungking'' marks the start of the Pan-Asian cruiser line and introduces players to the defining characteristics of future ships. She features powerful deepwater torpedoes, a smoke generator, and decent AA defenses for her tier, but has lower survivability and weaker main guns.
===Cons===
* Con 1
* Con 2


Her tight 570m turning circle and quick 6.4 second rudder shift help her avoid incoming attacks. However, her 32.3 knot top speed is on the slow side for a Tier V cruiser. Chungking has a good concealment which can be reduced to just 9km, allowing her to reach advantageous firing positions unseen or disengage from dangerous situations.


Chungking mounts a standard cruiser {{Damage Control Party}}, which is active for 5 seconds with a 60 second cool down, and a {{Smoke Generator}}. The smoke generator has a long emission time of 30 seconds creating a large smoke cloud, although each individual puff will disperse after 70 seconds, which is shorter than those created by British cruisers.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chungking (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chungking (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 20100 || style="color:inherit;" | 22600
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


<h4>Armor</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Chungking cannot rely on her armor to protect her. Her 13mm bow and stern plating can be overmatched by heavy cruiser AP shells and all HE will penetrate it. Her citadel plating is only 70mm thick, offering little protection against broadside shots. This thin armor combined with one of the smallest HP pools for a Tier V cruiser mean any incoming fire has the potential to cause serious amounts of damage in a short time.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chungking (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chungking (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.2 || style="color:inherit;" | 32.2
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 570 || style="color:inherit;" | 570
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.7 || style="color:inherit;" | 8.4
|}
</div>


<h4>Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chungking (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chungking (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.96 || style="color:inherit;" | 9.96
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.44 || style="color:inherit;" | 6.44
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 4.6
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.44 || style="color:inherit;" | 6.44
|}
</div>


Chungking mounts a relatively small main battery of six 152mm guns in three twin turrets, with a short firing range of just 12km. These guns reload slowly for their caliber at 9.5 seconds. Her low barrel count and relatively slow reload time mean she has one of the lowest DPM totals of Tier V cruisers. Even most Tier IV cruisers have more HE and AP DPM. This is further compounded by her low base fire chance of 9% per shell, meaning Chungking can only expect to set up to 3 fires per minute. Her slow turret traverse also makes it difficult to quickly switch targets.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk V mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk V mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×2 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.82 || style="color:inherit;" | 13.0
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 6.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 9.2
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 114
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 11.82 km || style="color:inherit;" | 115
|}
</div>


Chungking mounts a triple torpedo launcher on each side with good firing angles. Her torpedoes are some of the strongest carried by any Tier V cruiser, with a 9.5km range and high damage and flood chance. They also have a low detection range, typically allowing ships less than 5 seconds to react. However, her reload time of almost 2 minutes limits the number of salvos she can launch. Players should also bear in mind that deep water torpedoes cannot damage destroyers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE 6crh Mk IV
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1450
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 841
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 50.8
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


<h4>Anti-Aircraft</h4>


Chungking has some of the best long range AA defenses at Tier V, even outperforming many battleships. Her long range guns reach out to 5.8km with some of the highest DPM at Tier V. They also produce 2 powerful flak bursts, which can deal significant damage to aircraft that stray into range. The rest of her AA defenses are adequate for a Tier V cruiser; they can deal significant damage to Tier IV aircraft squadrons but are unlikely to deter a determined Tier VI carrier. Players should keep enemy aircraft at long ranges and use her long range AA defenses to support friendly ships under air attack.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP 6crh Mk IV
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 841
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 50.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PZPT033
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 98.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 44300
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 61
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.65%
|}
</div>


<h4>Battle Performance</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
|}
</div>


Chungking can be a challenging ship to play. Her low main battery DPM and slow turret traverse, slow torpedo reload, and small health pool mean she is unsuited to a straight up fight with almost any enemy ship. Even a Tier V destroyer can be a dangerous opponent. As Chungking does not have access to hydroacoustic search, players should be wary around enemy destroyers or when sitting in her smokescreen. Instead, she should use her concealment to reach a position to support team mates where she is less likely to become a target herself. Effective use of island cover and smoke screens is essential to reduce incoming fire and preserve health to remain in the battle.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x102mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 811
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


Chungking should make use of her torpedoes where possible. They can be fired from stealth against distracted enemies or used while kiting away from enemy cruisers and battleships. Short range torpedo attacks can be devastating but reaching a launch position safely requires advance planning and use of cover.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
*Good torpedo firing angles
*Hard hitting deep water torpedoes
*Agile
*Small detection radius
*Smoke screen consumable
*Small target
*Strong long range AA batteries


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
*Low main battery DPM
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
*Turrets turn slowly
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*Low fire chance
'''Chungking (A)'''
*Small hit point pool
*Thin armor
*Torpedoes reload slowly and cannot hit destroyers
*No hydroacoustic search


|Research=<!-- write text about priority sequence of research below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Main Battery:''' 
|-
* '''Hull:'''  Upgrade to Hull (B) for additional health, a small boost in AA and a faster rudder shift.  Research of this module unlocks progression to ''[[Rahmat]]''.
| style="color:inherit;" | 102 mm || style="color:inherit;" | 4 × 2
* '''Gun Fire Control System:'''  Upgrade to MkV Mod.2 for an extra 10% range on the main battery.
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 5 × 1
|}


Given the low stock range of her main battery, the Fire Control System upgrade should be the first module researched.  After that, research Hull (B) before researching ''[[Rahmat]]''
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 49 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 63 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


-->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 300 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
'''Chungking (B)'''


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 3 × 2 + 2 × 1
|}


The recommended upgrades are:
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3''': {{Torpedo Tubes Modification 1}}
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 63 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 300 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->


| rating11 = 2 <!-- Grease the Gears -->
<!-- Add the ship code here to populate the upgrade table -->
| rating12 = 3 <!-- Swift Fish -->
{{Ship Upgrades Section|code=PZSC105_Chung_King}}
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Last Stand -->


| rating21 = 1 <!-- Demolition Expert -->
| rating22 = 3 <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Focus Fire Training -->


| rating31 =  <!-- Heavy HE and SAP Shells -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating32 = 3 <!-- Enhanced Torpedo Explosive Charge -->
{{Ship Consumables Section|consumables=
| rating33 =  <!-- Adrenaline Rush -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating34 = <!-- Heavy AP Shells -->
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 30.0s action, 110.0s cooldown)
| rating35 = 2 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->
 
| rating41 =  <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 2 <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}}
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=5}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| November Echo Setteseven  =  2    <!-- +5% AA damage -->
| Mike Yankee Soxisix      =  0    <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray              =  3    <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone    =  3    <!-- +15% flood, +5% you detonate -->
| Victor Lima              =  3    <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee              =  1    <!-- ram someone -->
| November Foxtrot          =  3    <!-- -5% Consumables reload -->
| Sierra Mike              =  3    <!-- +5% speed -->
| India Delta              =  0    <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo    =  1    <!-- -20% flood duration -->
| India Yankee              =  3    <!-- -20% Fire duration -->
| Juliet Charlie            =  3    <!-- No Detonate -->
| X-Ray Papa Unaone        =  3    <!-- +15% Smoke Gen action time -->
| Sierra Bravo              =  0    <!-- +10% Hydro action time;  -10% DAAF reload time -->


}}
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1948</h2>
===Construction===
:Builder: Portsmouth Dockyard, UK
:Laid down: 27th July 1935
:Launched: 20th August 1936
:Commissioned: 12th November 1937 (UK)
:Commissioned: 19th May 1948 (Republic of China)
----
===Specifications===
:5,220 tons displacement, standard
:154m length
:16m beam
:4.3m draft (mean)
----
====Machinery====
:4 Admiralty 3-drum boilers, 4 Parsons turbines
----
====Performance====
:32 knots at 64,000 shaft horsepower
:5,300 nm range at 13 knots
----
====Armor====
:Main belt: 57mm
:Decks: 25mm main deck
:Turrets: 25mm
----
====Armament====
=====Main=====
:6 (3x2) 152mm Mk.XXIII rifles
=====Secondary=====
:8 (4x2) 102mm Mk V AA guns
=====Anti-Aircraft=====
:8 (2x4) 40mm guns
:8 (4x2) 20mm guns
:8 (2x4) 12.7mm guns
=====Torpedoes===== 
:6 (2x3) 533mm torpedo tubes
----
 
}}
</div>
 
==DESIGN DETAILS==
 
The Arethusa class was a class of four light cruisers built for the Royal Navy between 1933 and 1937 and that served in World War II. Designed as a "Trade Route cruiser" to counter the threat of commerce raider against British merchant shipping Their design was based on a downsized Leander class cruiser and would allow the Royal Navy to build six Arethusa class ships in place of five Leander class ships whilst remaining within tonnage restrictions imposed by naval treaties. The reduced combat capabilities compared to the Leander class was not deemed to be a problem for a ship intended to fight auxiliary cruisers and six ships could protect a larger area than five more capable ships. The class featured a similar overall armour scheme to the Leander class but with reduced thickness to save weight. Main armament was six 152mm guns in three twin turrets, two forward and one aft. Additional armament consisted of four or eight 102mm secondary guns and six torpedo tubes.   
 
In the end only four Arethusa class ships were built, the final two ships that were planned had their orders cancelled and they were instead ordered as Town Class cruisers. The four ships of the class saw heavy action, particularly in the Mediterranean battles where they served as part of the main fleet rather than in their originally intended role of trade protection.
 
 
==CONSTRUCTION & SERVICE==
 
Originally commisioned as HMS Aurora for the Royal Navy in August 1936, she was assigned to the Home Fleet until 1941 and took part in the Norwegian Campaign and operations in Arctic waters. She was transferred to the Mediterranean and arrived in October 1941. As part of the Mediterranean Fleet she took part in several battles and was damaged by mines in December 1941. She returned to the Mediterranean in November 1942 for the Landings in North Africa, Operation Torch. In December she was part of Force "Q" at Bône against the Axis convoys between Trapani and Tunis. Aurora took part in the invasion of Sicily and the Salerno landings. She moved to the Aegean in October 1943 where she was damaged by bombs  on the 30th of October, and withdrew to Taranto for repairs which were completed in April 1944. In August 1944 she supported the landings in the south of France, then assisted in the liberation of Athens.
 
After the war it was announced that HMS Aurora would be sold to China to compensate for the loss of several Chinese ships that Britain had taken and lost during the Japanese invasion of Hong Kong in 1941. She was refitted in Portsmouth and handed over to Nationalist China in 1948 and renamed Chung King after the war time capital of China. During the Chinese Civil War she provided naval gunfire support for Nationalist troops during the Battle of Tashan in October 1948. In February 1949 her crew defected to the Communist side and brought the ship with them. In March 1949 she was sunk in Huludao harbour by Nationalist bombers during an air raid. She was later salvaged with the aid of the Soviet Union but largely stripped bare as repayment and became a hulk used for storage and as a barracks. Later plans to convert her to a salvage ship were cancelled and she was scrapped during the Cultural Revolution.
 
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-Asia]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier V ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.10.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|220}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|264}}:
**Base hull main battery reload time increased from 7.5 to 10.5 s.
**Researchable hull main battery reload time increased from 7.5 to 9.5 s.
**Torpedo tubes reload time increased from 85 to 115 s.
**Smoke Generator consumable cooldown time increased from 100 to 110 s.
**Sigma parameter decreased from 2.05 to 2.
}}
*Update 0.11.0:
**Available from stage #2 of the Pan-Asian Fleet mission chains.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
**A bug that caused the AP shell settings for Chungking to be similar to that of British light cruisers was fixed.
*** Fuse time increased from 0.005 to 0.025 s.
*** AP shells' ricochet check angle decreased from 60 to 45 degrees.
*** AP shells' guaranteed ricochet angle decreased from 75 to 60 degrees.
*Introduced into the game as a researchable ship in Update 0.11.2.
*Update 0.11.6:
**Minor fixes to the model and textures of the ship.
*Update 12.10:
**Base hull main battery reload time reduced from 10.5 to 9.9 s.
**Researchable hull main battery reload time reduced from 9.5 to 9 s.
**Researchable Gun Fire Control System main battery firing range increased from 12 to 13 km; the stock module’s main battery firing range has been increased accordingly.
**Main battery shell ballistics have been changed; the trajectory will now be flatter.
*Update 13.3:
**The number of bombs per Depth Charge drop decreased from 9 to 7.
**Depth Charge damage increased from 1,700 to 2,100.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:22, 30 June 2026


V
1,350,000

Chungking — Pan-Asia Tech Tree Tier V Cruiser.

HMS Aurora, a British Arethusa-class light cruiser, was built in Portsmouth between 1935 and 1937. The ship participated in the Norwegian campaign and the hunt for Bismarck, intercepted Italian convoys in the Mediterranean, and covered the landings of Allied forces in Africa, Sicily, and France. In 1948, the cruiser was transferred to the Republic of China Navy, where she received the name Chungking and was made their flagship. On February 25, 1949, the cruiser and her entire crew sided with the Communist Party of China, but a month later, the ship was sunk by Kuomintang aviation. After the civil war, the cruiser was raised, but plans to repair and upgrade her were never implemented.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1


Consumables