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{{#vardefine:ship_name|Orion '44}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship|Ship=PBSC716_Orion_1944
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale in June 2024


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSC716_Orion_1944.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Premium Tier&nbsp;VI [[Ship:Cruiser|Cruiser]].</p><p>A Leander-class light cruiser geared to function as a scout within a squadron, yet equally adept at operating independently. Orion '44 spent most of her combat career in the Mediterranean. By the end of World War II, she had earned high honors as one of the most esteemed ships in the Royal Navy. The cruiser took part in the battles of Calabria and Cape Matapan, the battle for Crete, and the defense of Malta. In 1943 and 1944, she covered the Allied landing operations in Sicily, Italy, Southern France, and Greece. In June 1944, on D-Day, the cruiser was the first warship to open fire on enemy positions in Normandy.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


<h4>The Ship</h4>
===Cons===
Tier VI ''Orion ‘44'' is based on the tech tree ship ''[[Leander]]''. Notably, she gains Engine Boost and improved Repair Party consumables, but loses access to the Smoke Generator consumable.
* Con 1
''Orion ‘44'' mounts a standard cruiser {{Damage Control Party}}, with a 5 second action time and 60 second cool down between uses. She also mounts a standard cruiser {{Hydroacoustic Search}} with three charges, which is active for 100 seconds and will detect ships at 4 km and torpedoes at 3 km. Unusually for a British cruiser, ''Orion ‘44'' mounts an {{Engine Boost}} which provides an 8% increase to her top speed for 120 seconds, with three charges and a 120 second cool down between uses. Her stand out consumable is an improved {{Repair Party}} with three uses as standard. This can recover up to 40% of her health pool per use, including an outstanding 50% of citadel damage. In the unlikely event that all the charges are used to their maximum potential, ''Orion ‘44'' can recover more than 36,000 hit points in total.
* Con 2
Players who are familiar with ''Leander'' will feel at home with ''Orion ‘44'', as both ships have very similar handling characteristics. ''Orion ‘44'' has a rather low top speed of 32.5 knots, among the slowest at Tier VI. Her Engine Boost will increase this to 35 knots, which allows ''Orion ‘44'' to keep up with all but the fastest ships at her tier. A 7.8 second rudder shift makes her one of the quicker turning cruisers at her tier with superior energy retention while turning, although a 710 meter turning circle limits the advantage she gains from this.
Her improved acceleration and energy retention can be a double edged sword. ''Orion ‘44'' accelerates to her top speed quicker than other ships and holds her speed while maneuvering better than her peers. However, she is also slow to decelerate, and unwary players can easily find themselves exposed to enemy fire rather than safely stopped behind cover.
''Orion ‘44'' is stealthy for a cruiser; her detection range can be reduced to below 10 km, which allows her to move around the battlefield with a degree of safety.


<h4>Armor & Survivability</h4>
''Orion ‘44'' is rather lightly armored; her 13 mm bow and stern plating can bounce light cruiser AP, but it will be overmatched by heavy cruisers. It is also vulnerable to any HE rounds fired at her. This thin plating covers most of ''Orion ‘44'', and only a small area around the citadel gains slightly thicker 16 mm plating. She has a fairly short citadel, stretching from just forward of the funnel to her rear superstructure. Most of her citadel sits close to the waterline, although there is a raised section beneath the funnel. With an armor thickness of 100 mm, showing broadside or turning at the wrong time can easily result in receiving serious amounts of damage. Unlike ''Leander'', ''Orion ‘44'' does not have her own smoke screen to aid in an escape. 
''Orion ‘44'' has a relatively small health pool, leaving her vulnerable to being on the receiving end of a Devastating Strike. However, if players are able to minimize incoming fire and make effective use of her improved heal, ''Orion ‘44'' can remain in the fight far longer than her health pool and armor would suggest.


<h4>Armament</h4>
==Ship Stats==
''Orion ‘44'' mounts a main battery of eight 152 mm guns in four twin turrets, with only short-fuse AP rounds with improved bounce angles available. This limits her impact against heavily armored targets, but players can expect fewer over penetrations and ricochets when shooting at enemy destroyers. Her main battery reload is rather slow for the caliber, resulting in a lower DPM output than her counterparts. Compared to Leander, her gunnery over range is slightly easier with a shorter flight time.  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''Orion ‘44'' mounts a quad torpedo launcher on each side. These are powerful weapons, similar to those carried by Japanese cruiser ''[[Aoba]]'', although their small number limits their effectiveness. Her torpedoes have a 10 km range and can potentially be launched from stealth. They also have a fairly low detection of 1.3 km; unless they are detected by hydroacoustic search, targets will have slightly less than 8 seconds to react and dodge. The ability to single launch her torpedoes can be a potentially powerful ability, as players can aim at nose-in ships or through narrow gaps between islands.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<h4>Anti-Air</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Orion ‘44'' has rather weak anti-air defenses; most of her DPS comes from her short-range automatic weapons with a range of just 2.5 km. This is partially offset by her long-range AA guns reaching out to 5.8 km. Her guns may shoot down a few aircraft, but they will not keep Orion ‘44 safe from determined attacks.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 710
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.2
|}
</div>


<h4>Anti-Submarine</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Orion ‘44'' drops a small salvo of depth charges from her stern. Although she only drops 2 depth charges at a time, they deal high damage with a high flood chance of 42% and a good fire chance of 20%. She is not ideally suited to submarine hunting, but her Hydroacoustic Search consumable allows her to detect submarines if needed.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.1
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.44
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.35
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.44
|}
</div>


<h4>Battle Performance</h4>
</div></div></div>
''Orion ‘44'' shares many similarities with ''Leander'', but her play style is closer to Pan-American cruisers. Players will need to be cautious when playing ''Orion ‘44''. Her thin armor and small health pool mean that she is at risk of suffering a Devastating Strike if she overextends. Her relatively slow speed and lack of a smokescreen limit her options for disengaging when spotted unless she has some island cover or a friendly smokescreen to duck inside. With her short main battery range and lack of HE, effective target selection is necessary to ensure a good impact on the battle. Players must be cautious and take care to not overextend, as they can find themselves unable to reach safety and have a quick trip back to port.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 9.8
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.1
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 25.7
|}
</div>


''Orion ‘44'' works best in support of friendly destroyers, where she can use her short-fuse AP to threaten enemy destroyers and cruisers. Against armored or bow-in targets, players are advised to disengage and find a more favorable angle or some friendly support.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 133
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.5 km || style="color:inherit;" | 133
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* AP rounds are effective against destroyers and cruisers
* Long range torpedoes
* Good concealment
* Has access to specialized {{Repair Party}}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* No HE shells, limited option for damaging armored targets
* Low DPM
* No Smoke Screen consumable
* Small health pool


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP 6crh Mk IV
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 841
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 50.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.005
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 12
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PBPT530
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 115.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 47000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.82%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x102mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 811
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


The recommended upgrades are:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}}
* '''Slot 3''': {{Main Battery Modification 2}}
* '''Slot 4''': {{Steering Gears Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


<!-- Where to get the Commander skills matrix for the type of ship
</div></div></div>
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 7 × 1
|}


| rating11 = <!-- Grease the Gears -->
'''Continuous damage''' — average DPS within each action zone
| rating12 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating13 = <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating14 = 0 <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 63 || style="color:inherit;" | 85% || style="color:inherit;" | 1.8
| rating16 = 3<!-- Last Stand -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| rating21 = 0 <!-- Pyrotechnician -->
'''Damage by shell explosions'''
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 3 <!-- Priority Target -->
| style="color:inherit;" | 2 || style="color:inherit;" | 320 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| rating26 = <!-- Expert AA Marksman -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 5000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
| rating33 =3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 =  <!-- Top Grade Gunner -->
<!-- Add the ship code here to populate the upgrade table -->
| rating42 =  <!-- Outnumbered -->
{{Ship Upgrades Section|code=PBSC716_Orion_1944}}
| rating43 = 2 <!-- Radio Location -->
| rating44 = <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 2:''' {{Specialized Repair Teams}} &ndash; 3 charges
{{Ship Consumables Section|consumables=
* '''Slot 3:''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 4:''' {{Engine Boost}} &ndash; 3 charges
* '''Slot 2:''' {{Repair Party}} (3 charges, 20.0s action, 80.0s cooldown, 558 hp/s)
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
}}


|Camouflage={{Prem Ship Camo Insert|shiptier=6}}


|Signals=<!-- write text about best set of signals below -->
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| November Echo Setteseven =1 <!-- +5% AA damage -->
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray  =0  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =1 <!-- +15% flood, +5% you detonate -->
| Victor Lima  = <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee  = 1  <!-- ram someone -->
 
| November Foxtrot =2 <!-- -5% Consumables reload -->
| Sierra Mike =3 <!-- +5% speed -->
| India Delta =3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =1 <!-- -20% flood duration -->
| India Yankee =1 <!-- -20% Fire duration -->
| Juliet Charlie  =2 <!-- No Detonate -->
 
| X-Ray Papa Unaone =0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo =2 <!-- +10% Hydro action time; -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
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====Machinery====
:12 boilers, 3 turbines [e.g.]
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====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
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====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
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====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
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====Aircraft====
:Three (3) ? float planes, one catapult
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[[Category:Ships of U.K.]]
 
[[Category:Cruisers]]
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[[Category:Tier VI ships]]
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 13.2.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|510}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|520}}:
**Detectability range by sea increased from 10 to 10.5 km.
***All other detectability ranges adjusted accordingly.
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Revision as of 03:44, 30 June 2026


VI
5,500 doubloons

Orion '44 — U.K. Premium Tier VI Cruiser.

A Leander-class light cruiser geared to function as a scout within a squadron, yet equally adept at operating independently. Orion '44 spent most of her combat career in the Mediterranean. By the end of World War II, she had earned high honors as one of the most esteemed ships in the Royal Navy. The cruiser took part in the battles of Calabria and Cape Matapan, the battle for Crete, and the defense of Malta. In 1943 and 1944, she covered the Allied landing operations in Sicily, Italy, Southern France, and Greece. In June 1944, on D-Day, the cruiser was the first warship to open fire on enemy positions in Normandy.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1


Consumables