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{{#vardefine:ship_name|Rhein}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSA104_Rhein.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;IV [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>During the 1930s and 1940s, Germany developed several aviation-capable ship designs, including a small carrier specifically intended for serial production during wartime. Her design needed to be budget-friendly and suitable for mass production at civil shipyards. Given the ongoing war, it would have been possible to construct such a ship no earlier than 1944. German engineers envisioned a flight deck with a minimum length of 170 m and the implementation of catapults for takeoff.</p><p> </p></div>
A light fleet carrier design developed during World War II that was set to go into serial production. Similar to many ships designed in Germany at that time, ''Rhein'' was supposed to be equipped with a diesel propulsion plant.<br><br>
''{{#var:ship_name}}'' was released on 7 July 2020.


|Performance={{AA Sidebar Warning Insert}}
===Pros===
* Pro 1
* Pro 2


''{{#var:ship_name}}'' sits at tier IV as the first German aircraft carrier that players have access to. ''{{#var:ship_name}}'' introduces the hallmarks of the German carrier line to captains: namely AP rockets that deal citadel damage, torpedoes with fast speed and low alpha damage and AP Bombers that dive from a high initial altitude.
===Cons===
''Rhein’s'' AP rockets differ from other nation’s attack aircraft in that they rely on citadel damage rather than penetrations and fires. Due to this, AP rockets are subject to non-penetrations and ricochets, just like normal ship-fired AP shells. Her attack planes require a broadside to get citadel hits, as angled targets will be nearly immune to her attacks. Her attack planes also only fire a limited number of AP rockets per attack run with only two attack runs per squadron. In addition to her low rocket penetration that only allows her to attack cruisers, ''Rhein’s'' AP rockets have limited effectiveness.
* Con 1
Much like the rest of the line, ''Rhein'' has access to both fast torpedo planes and torpedoes. This is offset by her low torpedo alpha damage, which is the lowest of all tier IV carriers. This does not mean they are useless, however. The fast torpedo speed and low arming distance that her fish possess can make battleships dodging her strikes near impossible and surprise number ships like cruisers and destroyers at the hands of a skilled captain.
* Con 2
The most distinctive feature of ''Rhein'' however comes in the forms of her AP bombers - they pack a great cruise speed, excellent citadel damage and great bomb penetration. She is able to citadel nearly every battleship and cruiser in her matchmaking spread. Unlike Japanese carriers, German carriers start their attack run at a high initial altitude and dive downwards towards their target, and Rhein is no exception. This enables her to reposition her bombers and make repeat strikes with ease, as the bomb reticule is placed directly under a squadron. ''Rhein’s'' AP bombers only drop two bombs however, which makes attacking nimbler and thinner ships like cruisers more difficult. However, she will devastate slower battleships who cannot hope to escape her fast planes.
''Rhein’s'' planes are not the only highlight of the ship. She possesses the highest ship speed - 26 knots - among all tier IV carriers in the game. While she cannot outrun a pursuing cruiser or destroyer, her speed enables her to reposition more easily than other carriers at her tier like the infamously slow ''[[Langley]]''. Her secondaries, while only consisting of four 88mm guns (105mm on Hull B) in twin turrets, reload quickly and have the furthest range, with a base range of 4.5km. Her AA is also excellent for a tier IV carrier. It has long range, flak bursts, and high DPS. This will make enemy CVs a little gun-shy about attacking her.
Overall, ''Rhein'' has a specialized allows her to deal effectively with cruisers and battleships. However, due to the nature of her armament, she has limited effectiveness against a cautious and wary destroyer captain. Her ship speed is best in her class and tier, and her secondaries, while unable to stop a pursuing ship, can nonetheless contribute to the fight. ''Rhein'' introduces captains to the major qualities of the tech tree German aircraft carriers and is a worthy start to the line.


Another side-note, written by a different author:
''Rhein's'' armor scheme is very, very weird. It is nearly impossible to citadel her, but it can be done. Her torpedo protection is very thick, and very long. It covers nearly the entire length of the ship, and it also extends well above the waterline. Any HE shell that hits it will yield a torpedo protection hit, and deal no damage. In fact, most AP shells, at most ranges and angles, will do the same. Players wishing to damage the ''Rhein'' must aim significantly above the torpedo protection (luckily, it is quite visible at close range). If this wasn't annoying enough for attackers, shooting AP above the torpedo protection system will almost always result in overpenetrations, except by very small caliber AP (which will shatter at longer ranges). At close range, enemy captains must aim between the lifeboats on the side of the ship and the torpedo protection system. This means that, in terms of taking citadel hits, destroyer-caliber AP is actually the largest threat to ''Rhein'', alongside bombs and plunging fire. In terms of armor, ''Rhein'' is absolutely a troll - nearly impossible to citadel with AP, regardless of range and angle causing enemies to load HE and earn torpedo protection hit ribbons instead. However, ''Rhein's'' armor should not be relied upon to save her from attack entirely.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Very good concealment
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Relatively fast secondary battery fire rate
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Aircraft have high speeds
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* The dive bombers' aiming is accurate
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rhein (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rhein (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 31500 || style="color:inherit;" | 32300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Only 4 secondary guns, though still better than ''[[Langley]]'' or ''[[Hosho]]'' in terms of range
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Aircraft are fragile, may lose planes quickly under Tier 5 AA fire
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* The torpedoes do not do much damage
|-
* Attack aircraft can only attack up to 2 times
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rhein (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rhein (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 26.0 || style="color:inherit;" | 26.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760 || style="color:inherit;" | 760
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.7 || style="color:inherit;" | 11.2
|}
</div>


* Research the B hull.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Proceed to ''[[Weser]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rhein (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rhein (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.26 || style="color:inherit;" | 9.26
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.49 || style="color:inherit;" | 7.49
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.49 || style="color:inherit;" | 7.49
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.5 || style="color:inherit;" | 8.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 88 mm Spr.Gr.
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x88mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0 || style="color:inherit;" | 11.3
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 4.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Air Groups Modification 1}}
* '''Slot 2''':  {{Aircraft Engines Modification 1}}


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Rhein (A)'''


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{{Commander Skills 3 CV
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
|-
| rating11 = <!-- Last Gasp -->
| style="color:inherit;" | 88 mm || style="color:inherit;" | 2 × 2
| rating12 = 2 <!-- Improved Engine Boost -->
|-
| rating13 =  <!-- Engine Techie -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 1
| rating14 = 3 <!-- Air Supremacy -->
|}
| rating15 = <!-- Direction Center for Fighters -->
| rating16 =  <!-- Search and Destroy -->


| rating21 = 2 <!-- Torpedo Bomber -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = 2 <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 3 <!-- Improved Engines -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Repair Specialist -->
|-
| rating25 = 1 <!-- Secondary Armament Expert -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| rating26 =  <!-- Patrol Group Leader -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.6
|}


| rating31 = <!-- Sight Stabilization -->
'''Damage by shell explosions'''
| rating32 = 2 <!-- Enhanced Armor-Piercing Ammunition -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = <!-- Demolition Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 3 <!-- Aircraft Armor -->
|-
| rating35 = 3 <!-- Survivability Expert -->
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–4.6
| rating36 =  <!-- Interceptor -->
|}


| rating41 = 1 <!-- Bomber Flight Control -->
'''Rhein (B)'''
| rating42 = 1 <!-- Proximity Fuse -->
| rating43 = 2 <!-- Close Quarters Expert -->
| rating44 = 2 <!-- Enhanced Aircraft Armor -->
| rating45 =  <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}} unlimited
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{CAP Fighter}} 4
|-
CV consumables are automatically activated when needed.
| style="color:inherit;" | Mid-range || style="color:inherit;" | 105 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2
|}


The consumables available for each plane type for ''{{#var:ship_name}}'' is as follows:
'''Damage by shell explosions'''
====Attack Aircraft====
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Engine Cooling}} 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
====Torpedo Bombers====
|-
* '''Slot 1:''' {{Engine Cooling}} 2
| style="color:inherit;" | 1 || style="color:inherit;" | 160 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2
====Dive Bombers====
|}
* '''Slot 1:''' {{Engine Cooling}} 2
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1090
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 114
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 44.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PGPR003_RHEIN_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 111
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 9
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT026_RHEIN_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 7500
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.2%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Camouflage=<!-- write text about useful camouflage below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{TT Ship Camo Insert|shiptier=4}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1160
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 96
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 9
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PGPB005_RHEIN_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 4000
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Upgrades Section|code=PGSA104_Rhein}}


| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = 3 <!-- +15% flood, +5% you detonate -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Mike Yankee Soxisix    = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Consumables Section|consumables=
| November Echo Setteseven= 2 <!-- +5% AA damage -->
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
| Sierra Mike            = 2 <!-- +5% speed -->
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
| November Foxtrot        =  <!-- -5% Consumables reload -->
}}
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier IV ships]]
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.4.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fwhv2m/st_z35_german_aircraft_carriers/ Apr 7, 2020]</span>:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|13}}:
**The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
**HP pool of attack aircraft and bombers increased (unlisted details).
**Torpedo damage increased (unlisted details).
**Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
*{{WoWS DevBlog Link Insert|23}}:
**Attack aircraft parameters were changed:
*** Rocket armor penetration increased.
*** Height of attack decreased.
*** Angle of the attack decreased.
*** Vertical dispersion slightly decreased.
**Torpedo bombers parameters were changed:
*** Aiming speed increased.
*** Launching cone's dispersion when turning during the attack increased.
**Stock torpedo parameters were changed:
*** Maximum torpedo damage decreased from 6,200 to 3,600.
*** Range decreased from 6 to 2 km.
*** Speed increased from 25 to 50 knots.
*** Arming distance decreased to 403 m.
*** Detectability increased to 1.3 km.
*{{WoWS DevBlog Link Insert|33}}:
**Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
**Maximum AP bomb damage of stock and researchable bombers increased from 3,000 to 4,000.
*{{WoWS DevBlog Link Insert|39}}:
**Increased accuracy of secondary battery to be similar to that of Massachusetts.
**Attack aircraft parameters were changed:
*** Height of attack increased.
*** Accelerated aiming of the sight.
*** Decreased attack preparation time from 5 to 4 s.
*** Ricochet angle for rockets increased from 60 to 70 degrees.
*** Rocket damage increased from 1,600 to 1,700.
*{{WoWS DevBlog Link Insert|48}}:
**Attack aircraft preparation time decreased from 4 to 2.5 s.
**Maximum torpedo damage decreased from 3,600 to 3,000.
**Torpedo flooding chance decreased from 31 to 25%.
}}
*Update 0.9.6:
**Available for completing a combat mission dropped as a random drop from the "German Aircraft Carriers" container.
*Update 0.9.7:
*Introduced into the game as a researchable ship.
**The name of the aerial torpedoes was updated.
**Bombers now climb more smoothly when taking off.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.0:
**The speed of the patrol fighters was increased to 187 knots.
}}
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Latest revision as of 03:50, 30 June 2026


IV
1,000,000

Rhein — Germany Tech Tree Tier IV Aircraft Carrier.

During the 1930s and 1940s, Germany developed several aviation-capable ship designs, including a small carrier specifically intended for serial production during wartime. Her design needed to be budget-friendly and suitable for mass production at civil shipyards. Given the ongoing war, it would have been possible to construct such a ship no earlier than 1944. German engineers envisioned a flight deck with a minimum length of 170 m and the implementation of catapults for takeoff.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1


Consumables