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Line 14: Line 14:
! style="color: black; background-color: white;" | Effect when Conditions are not Met
! style="color: black; background-color: white;" | Effect when Conditions are not Met
|-
|-
| Satsuma
| [[Satsuma]]
| Hit an enemy with a main battery shell – 8%
| Hit an enemy with a main battery shell – 8%
| Maximum main battery dispersion −35%<br>Action time – 25 s
| Maximum main battery dispersion −35%<br>Action time – 25 s
Line 30: Line 30:
! style="color: black; background-color: white;" | Effect when Conditions are not Met
! style="color: black; background-color: white;" | Effect when Conditions are not Met
|-
|-
| Maine
| [[Maine]]
| Hit an enemy with a main battery shell – 8%
| Hit an enemy with a main battery shell – 8%
| Continuous AA damage - +25%<br>Damage taken from fires -65%<br>Damage taken from flooding -65%
| Continuous AA damage - +25%<br>Damage taken from fires -65%<br>Damage taken from flooding -65%
Line 36: Line 36:
| Time before you start losing progress – 50 s<br>Progress loss per second – 5%
| Time before you start losing progress – 50 s<br>Progress loss per second – 5%
|-
|-
| Wisconsin
| [[Wisconsin]]
|
|
Hit an enemy with a main battery shell – 6%
Hit an enemy with a main battery shell – 6%
Line 47: Line 47:
Progress loss per second – 5%
Progress loss per second – 5%
|-
|-
| Jacksonville
| [[Jacksonville]]
| Hit an enemy with a main battery shell – 1.3%
| Hit an enemy with a main battery shell – 1.3%
| Main battery HE shell penetration capability +40%<br>
| Main battery HE shell penetration capability +40%<br>
Line 54: Line 54:
Progress loss per second – 5%
Progress loss per second – 5%
|-
|-
| Archerfish
| [[Archerfish]]
| Hit an enemy ship with torpedo – 50%<br>
| Hit an enemy ship with torpedo – 50%<br>
Receive 1500 HP of potential damage – 50%
Receive 1500 HP of potential damage – 50%
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! style="color: black; background-color: white;" | Effect when Conditions are not Met
! style="color: black; background-color: white;" | Effect when Conditions are not Met
|-
|-
| Ushakov
| [[Ushakov]]
| Hit an enemy with a main battery shell – 6%<br>
| Hit an enemy with a main battery shell – 6%<br>
Receive 2000 HP of potential damage – 0.1%
Receive 2000 HP of potential damage – 0.1%
Line 82: Line 82:
Progress loss per second – 3%
Progress loss per second – 3%
|-
|-
| Sibir
| [[Sibir]]
| Receive 1000 HP of potential damage – 0.05%<br>
| Receive 1000 HP of potential damage – 0.05%<br>
Hit an enemy ship with a secondary battery shell – 3%
Hit an enemy ship with a secondary battery shell – 3%
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! style="color: black; background-color: white;" | Effect when Conditions are not Met
! style="color: black; background-color: white;" | Effect when Conditions are not Met
|-
|-
| Le Harvre / BA Utnapishtim's Ship
| [[Le Harvre / BA Utnapishtim's Ship]]
| Hit an enemy ship with main battery shell – 10%
| Hit an enemy ship with main battery shell – 10%
| Secondary battery reload time −70%<br>
| Secondary battery reload time −70%<br>
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! style="color: black; background-color: white;" | Effect when Conditions are not Met
! style="color: black; background-color: white;" | Effect when Conditions are not Met
|-
|-
| Libertad
| [[Libertad]]
| Hit an enemy ship with main battery shell – 6.5%<br>
| Hit an enemy ship with main battery shell – 6.5%<br>
Receive 1000 HP of potential damage – 0.15%
Receive 1000 HP of potential damage – 0.15%
Line 147: Line 147:
Progress loss per second – 5%
Progress loss per second – 5%
|-
|-
| Los Andes
| [[Los Andes]]
| Hit an enemy ship with main battery shell – 6.5%<br>
| Hit an enemy ship with main battery shell – 6.5%<br>
Receive 1000 HP of potential damage – 0.15%
Receive 1000 HP of potential damage – 0.15%
Line 157: Line 157:
Progress loss per second – 5%
Progress loss per second – 5%
|-
|-
| Valparíso
| [[Valparíso]]
| Hit an enemy ship with a secondary battery shell – 8%<br>
| Hit an enemy ship with a secondary battery shell – 8%<br>
Destroy an enemy ship – 100%
Destroy an enemy ship – 100%
Line 165: Line 165:
Progress loss per second – 5%
Progress loss per second – 5%
|-
|-
| Ipiranga
| [[Ipiranga]]
| Hit an enemy ship with main battery shell – 6.5%<br>
| Hit an enemy ship with main battery shell – 6.5%<br>
Receive 1000 HP of potential damage – 0.15%
Receive 1000 HP of potential damage – 0.15%
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Progress loss per second – 5%
Progress loss per second – 5%
|-
|-
| San Martín
| [[San Martín]]
| Hit an enemy ship with main battery shell – 3%
| Hit an enemy ship with main battery shell – 3%
| Consumable preparation and reload time −85%<br>
| Consumable preparation and reload time −85%<br>
Line 182: Line 182:
Progress loss per second – 15%
Progress loss per second – 15%
|-
|-
| Santander
| [[Santander]]
| Hit an enemy ship with main battery shell – 3.3%
| Hit an enemy ship with main battery shell – 3.3%
| Consumable preparation and reload time −80%<br>
| Consumable preparation and reload time −80%<br>
Line 189: Line 189:
Progress loss per second – 15%
Progress loss per second – 15%
|-
|-
| Almte. Grau
| [[Almte. Grau]]
| Every consecutive 5s you are unspotted – 10%
| Every consecutive 5s you are unspotted – 10%
| Main battery reload time −66%<br>
| Main battery reload time −66%<br>
Line 196: Line 196:
Progress loss per second – 2%
Progress loss per second – 2%
|-
|-
| C. Aguirre
| [[C. Aguirre]]
| Receive 1000 HP of potential damage – 0.4%<br>
| Receive 1000 HP of potential damage – 0.4%<br>
Hit an enemy ship with main battery shell – 1%
Hit an enemy ship with main battery shell – 1%
Line 204: Line 204:
Progress loss per second – 5%
Progress loss per second – 5%
|-
|-
| I. Allende
| [[I. Allende]]
| Hit an enemy ship with main battery shell – 3.7%
| Hit an enemy ship with main battery shell – 3.7%
| Consumable preparation and reload time −80%<br>
| Consumable preparation and reload time −80%<br>
Line 211: Line 211:
Progress loss per second – 15%
Progress loss per second – 15%
|-
|-
| Cnel. Bolongnesi
| [[Cnel. Bolongnesi]]
| Hit an enemy ship with main battery shell – 3.3%
| Hit an enemy ship with main battery shell – 3.3%
| Consumable preparation and reload time −80%<br>
| Consumable preparation and reload time −80%<br>
Line 218: Line 218:
Progress loss per second – 15%
Progress loss per second – 15%
|-
|-
| Almte. Cochrane
| [[Almte. Cochrane]]
| Hit an enemy ship with main battery shell – 3.7%
| Hit an enemy ship with main battery shell – 3.7%
| Consumable preparation and reload time −75%<br>
| Consumable preparation and reload time −75%<br>
Line 225: Line 225:
Progress loss per second – 15%
Progress loss per second – 15%
|-
|-
| La Pampa
| [[La Pampa]]
| Hit enemy ship with a torpedo – 25%<br>
| Hit enemy ship with a torpedo – 25%<br>
Every consecutive 10s you are unspotted – 5%
Every consecutive 10s you are unspotted – 5%
Line 243: Line 243:
! style="color: black; background-color: white;" | Effect when Conditions are not Met
! style="color: black; background-color: white;" | Effect when Conditions are not Met
|-
|-
| Foca
| [[Foca]]
| Hit an enemy ship with a main battery shell – 20%
| Hit an enemy ship with a main battery shell – 20%
| Torpedo launcher reload time −10%<br>
| Torpedo launcher reload time −10%<br>
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Progress loss per second – 50%
Progress loss per second – 50%
|-
|-
| Pietro Micca
| [[Pietro Micca]]
| Hit an enemy ship with a main battery shell – 20%
| Hit an enemy ship with a main battery shell – 20%
| Torpedo launcher reload time −10%<br>
| Torpedo launcher reload time −10%<br>
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Progress loss per second – 50%
Progress loss per second – 50%
|-
|-
| Pietro Calvi
| [[Pietro Calvi]]
| Hit an enemy ship with a main battery shell – 20%
| Hit an enemy ship with a main battery shell – 20%
| Torpedo launcher reload time −20%<br>
| Torpedo launcher reload time −20%<br>

Latest revision as of 11:28, 10 June 2026

Combat Instructions

Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions. When the progress bar reaches 100%. Should the Combat Instructions’ condition no longer be met or the player fails to perform the required actions, the Combat Instructions will lose their progress over time. Fully charged Combat Instructions can not lose progress.

Nations

A list of all Combat instructions, as of Update 15.4.0.0, can be found here:

Japan

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Satsuma Hit an enemy with a main battery shell – 8% Maximum main battery dispersion −35%
Action time – 25 s
Time before you start losing progress – 45 s
Progress loss per second – 4%


U.S.A.

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Maine Hit an enemy with a main battery shell – 8% Continuous AA damage - +25%
Damage taken from fires -65%
Damage taken from flooding -65%

Action time – 45 s

Time before you start losing progress – 50 s
Progress loss per second – 5%
Wisconsin

Hit an enemy with a main battery shell – 6%

Main battery reload time −50%
Consumables reload time −80%
Action time – 20 s

Time before you start losing progress – 50 s
Progress loss per second – 5%

Jacksonville Hit an enemy with a main battery shell – 1.3% Main battery HE shell penetration capability +40%

Action time – 40 s

Time before you start losing progress – 30 s

Progress loss per second – 5%

Archerfish Hit an enemy ship with torpedo – 50%

Receive 1500 HP of potential damage – 50%

Torpedo tube reload time −17.5%

Consumable preparation time and reload time −20%
Action time – 45 s
Activates automatically

Time before you start losing progress – 10 s

Progress loss per second – 50%

U.S.S.R.

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Ushakov Hit an enemy with a main battery shell – 6%

Receive 2000 HP of potential damage – 0.1%

Main battery firing range +10%

Maximum main battery shell dispersion −30%
Action time – 25 s

Time before you start losing progress – 50 s

Progress loss per second – 3%

Sibir Receive 1000 HP of potential damage – 0.05%

Hit an enemy ship with a secondary battery shell – 3%

Maximum main battery shell dispersion −20%

Action time – 33 s

Time before you start losing progress – 50 s

Progress loss per second – 3%

Germany

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Hannover Hit an enemy ship with main battery shell – 10%

Hit an enemy ship with secondary battery shell – 1.5%

Secondary battery firing range +12%

Secondary battery reload time −20%
Action time – 50 s

Time before you start losing progress – 50 s

Progress loss per second – 2%

France

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Le Harvre / BA Utnapishtim's Ship Hit an enemy ship with main battery shell – 10% Secondary battery reload time −70%

Maximum secondary battery shell dispersion −60%
Secondary battery HE shell armor penetration capability +40%
Action time – 50 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

Pan-America

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Libertad Hit an enemy ship with main battery shell – 6.5%

Receive 1000 HP of potential damage – 0.15%

Secondary firing range +20%

Secondary reload time −20%
Secondary battery damage +30%
Action time – 30 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

Los Andes Hit an enemy ship with main battery shell – 6.5%

Receive 1000 HP of potential damage – 0.15%

Secondary firing range +20%

Secondary reload time −15%
Secondary battery damage +25%
Action time – 30 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

Valparíso Hit an enemy ship with a secondary battery shell – 8%

Destroy an enemy ship – 100%

Consumable preparation and reload time −95%

Action time – 5 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

Ipiranga Hit an enemy ship with main battery shell – 6.5%

Receive 1000 HP of potential damage – 0.15%

Secondary firing range +20%

Secondary reload time −15%
Secondary battery damage +25%
Action time – 30 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

San Martín Hit an enemy ship with main battery shell – 3% Consumable preparation and reload time −85%

Action time – 30 s

Time before you start losing progress – 15s

Progress loss per second – 15%

Santander Hit an enemy ship with main battery shell – 3.3% Consumable preparation and reload time −80%

Action time – 30 s

Time before you start losing progress – 15s

Progress loss per second – 15%

Almte. Grau Every consecutive 5s you are unspotted – 10% Main battery reload time −66%

Action time – 30 s

Time before you start losing progress – 30 s

Progress loss per second – 2%

C. Aguirre Receive 1000 HP of potential damage – 0.4%

Hit an enemy ship with main battery shell – 1%

Main battery reload time −70%

Action time – 20 s

Time before you start losing progress – 50 s

Progress loss per second – 5%

I. Allende Hit an enemy ship with main battery shell – 3.7% Consumable preparation and reload time −80%

Action time – 30 s

Time before you start losing progress – 15 s

Progress loss per second – 15%

Cnel. Bolongnesi Hit an enemy ship with main battery shell – 3.3% Consumable preparation and reload time −80%

Action time – 30 s

Time before you start losing progress – 15s

Progress loss per second – 15%

Almte. Cochrane Hit an enemy ship with main battery shell – 3.7% Consumable preparation and reload time −75%

Action time – 30 s

Time before you start losing progress – 15 s

Progress loss per second – 15%

La Pampa Hit enemy ship with a torpedo – 25%

Every consecutive 10s you are unspotted – 5%

Consumable preparation and reload time −85%

Action time – 30 s

Time before you start losing progress – 30 s

Progress loss per second – 5%

Italy

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Foca Hit an enemy ship with a main battery shell – 20% Torpedo launcher reload time −10%

Ship maximum speed +15%
Action time – 60 s
Activates automatically

Time before you start losing progress – 30 s

Progress loss per second – 50%

Pietro Micca Hit an enemy ship with a main battery shell – 20% Torpedo launcher reload time −10%

Ship maximum speed +15%
Action time – 60 s
Activates automatically

Time before you start losing progress – 30 s

Progress loss per second – 50%

Pietro Calvi Hit an enemy ship with a main battery shell – 20% Torpedo launcher reload time −20%

Ship maximum speed +15%
Action time – 60 s
Activates automatically

Time before you start losing progress – 30 s

Progress loss per second – 50%