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Ship:Jacksonville

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added missing information on launch day
 
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===Pros===
===Pros===
* Pro 1
* High damage per minute
* Pro 2
* Access to Defensive AA Fire and Hydroacoustic Search consumables in separate slots
* Access to Surveillance Radar consumable
* High-Explosive Barrage combat instructions provide very high HE shell penetration for the caliber


===Cons===
===Cons===
* Con 1
* Poor survivability
* Con 2
* Combat instructions requires a lot of main battery hits to activate




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 52000
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 52000
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 152
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.1
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.5
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 152 mm || style="color:inherit;" | 5 × 3
|-
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 16 × 2
| style="color:inherit;" | 76 mm || style="color:inherit;" | 16 × 2
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 882 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
| style="color:inherit;" | Long-range || style="color:inherit;" | 1015 || style="color:inherit;" | 90% || style="color:inherit;" | 6.9
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1890 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.9
|}
|}
</div>
</div>
</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Combat Instructions</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | COMBAT INSTRUCTIONS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |&nbsp;
|-
| style="color:inherit;" | • Charged by || style="color:inherit;" | Main battery hits
|-
| style="color:inherit;" | • Effect when ready || style="color:inherit;" | Main battery HE penetration +40%
|-
| style="color:inherit;" | • Effect duration (sec) || style="color:inherit;" | 40
|}
</div>
</div></div></div>


<!-- Add the ship code here to populate the upgrade table -->
<!-- Add the ship code here to populate the upgrade table -->
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* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 3:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 343.2 hp/s)
* '''Slot 3:''' {{Surveillance Radar}} (9km, 3 charges, 40.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 343.2 hp/s)
* '''Slot 5:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
}}
}}


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<gallery>
<gallery>
</gallery>
</gallery>
</div></div></div>
</div>[[File:Jacksonvilleinport.png|thumb]]</div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 01:41, 10 July 2026


11
47,500,000

Jacksonville — U.S.A. Tech Tree Tier 11 Cruiser.

A powerful light cruiser with fifteen 152 mm dual-purpose guns—this project is a hypothetical development of the Worcester class. In the early 1940s, the U.S. developed projects for ships capable of fighting high-altitude aircraft. Various armament options were considered, including 152 mm dual-purpose guns housed in triple-gun turrets, but they never saw the light of day.

Pros

  • High damage per minute
  • Access to Defensive AA Fire and Hydroacoustic Search consumables in separate slots
  • Access to Surveillance Radar consumable
  • High-Explosive Barrage combat instructions provide very high HE shell penetration for the caliber

Cons

  • Poor survivability
  • Combat instructions requires a lot of main battery hits to activate


Ship Stats

Hull Information

Main Battery

Airstrike

AA Defense

Combat Instructions

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables