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===Pros===
===Pros===
* Pro 1
* Access to 137mm SAP shells that penetrate 38mm armor
* Pro 2
* High SAP damage per minute
* Smoke Screen consumable with pooled usage time available


===Cons===
===Cons===
* Con 1
* Only has one set of torpedo tubes
* Con 2
* Total usage time of Smoke Screen consumable is shorter than an ordinary destroyer




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14100 || style="color:inherit;" | 17800
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14100 || style="color:inherit;" | 17800
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 630 || style="color:inherit;" | 630
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 630 || style="color:inherit;" | 630
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.6 || style="color:inherit;" | 5.4
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.8 || style="color:inherit;" | 4.1
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PAPA181
| style="color:inherit;" | • Name || style="color:inherit;" | 137mm CS Mk1
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3000
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3000
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| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT067
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Mk16 mod. 3
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 75.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 75.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 43300
| style="color:inherit;" | • Damage || style="color:inherit;" | 15533
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 9.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.59%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 259%
|}
|}
</div>
</div>
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|-
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 9 × 2
| style="color:inherit;" | 20 mm || style="color:inherit;" | 9 × 2
|-
| style="color:inherit;" | 137 mm || style="color:inherit;" | 4 × 1
|}
|}


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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
|}


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|-
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 7 × 2
| style="color:inherit;" | 20 mm || style="color:inherit;" | 7 × 2
|-
| style="color:inherit;" | 137 mm || style="color:inherit;" | 4 × 1
|}
|}


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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 1540 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 12
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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{{Ship Consumables Section|consumables=
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (20.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (160.0s total usage, 15.0s minimum action, 20.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
}}
}}

Revision as of 13:11, 5 July 2026


VIII
9,040,000

Osborne — U.S.A. Tech Tree Tier VIII Destroyer.

A destroyer armed with dual-purpose 137 mm guns, which were developed in the U.S. between 1939 and 1940 as a replacement for the 127 mm Mark 12 guns. In terms of size and layout, she is similar to Fletcher-class ships.

Pros

  • Access to 137mm SAP shells that penetrate 38mm armor
  • High SAP damage per minute
  • Smoke Screen consumable with pooled usage time available

Cons

  • Only has one set of torpedo tubes
  • Total usage time of Smoke Screen consumable is shorter than an ordinary destroyer


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables