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Joshua Humphreys

Ship:Joshua Humphreys

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added missing information on launch day
 
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===Pros===
===Pros===
* Pro 1
* Long range torpedoes
* Pro 2
* Burst Fire and Modified Shells alternate fire mode available
* Low detectability
* Defensive AA Fire consumable available
* Enhanced Smoke Generator consumable


===Cons===
===Cons===
* Con 1
* Shooting accurately over long ranges is challenging
* Con 2




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 23700
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 23700
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 21
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 750
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 750
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.6
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.1
|}
|}
</div>
</div>
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|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 4.5
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 4.5
|-
| style="color:inherit;" | • Alternate fire mode || style="color:inherit;" | Damage +50%
|-
| style="color:inherit;" | • Salvos per burst || style="color:inherit;" | 3
|-
| style="color:inherit;" | • Interval between salvos (sec) || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | • Reload after burst (sec) || style="color:inherit;" | 35
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk17
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT059
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Mk17
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 116.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 116
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 50100
| style="color:inherit;" | • Damage || style="color:inherit;" | 17,900
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.6
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 16.5
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.01%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 301
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 3 × 2
|-
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 4 × 2 + 2 × 1
| style="color:inherit;" | 76 mm || style="color:inherit;" | 4 × 2 + 2 × 1
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 213.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
| style="color:inherit;" | Mid-range || style="color:inherit;" | 213.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1820 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 12
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
</gallery>
</gallery>[[File:Jhumpinport.png|thumb]]</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 22:39, 9 July 2026


11
45,000,000

Joshua Humphreys — U.S.A. Tech Tree Tier 11 Destroyer.

While designing the Allen M. Sumner-class and Gearing-class destroyers, options for equipping the ships with long-barreled 127 mm/54-caliber guns in single or twin mounts were considered. However, it was impossible to fit these guns on the existing hull—not enough space for the corresponding equipment and systems nor enough time to redesign the ship from scratch. Besides, replacing the 40 mm Bofors guns with automatic 76 mm guns would have led to a noticeable increase in displacement, so this development option was abandoned.

Pros

  • Long range torpedoes
  • Burst Fire and Modified Shells alternate fire mode available
  • Low detectability
  • Defensive AA Fire consumable available
  • Enhanced Smoke Generator consumable

Cons

  • Shooting accurately over long ranges is challenging


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables