Ship:Bismarck
Automated stats update via wiki pipeline |
DinhTuan1206 (talk | contribs) Added pros/cons and adjusted some parameters |
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===Pros=== | ===Pros=== | ||
* | * High survivability | ||
* | * High rate of fire | ||
* High secondary battery gun efficiency | |||
* Enhanced Hydroacoustic Search consumable | |||
===Cons=== | ===Cons=== | ||
* | * High detectability | ||
* | * Low maneuverability | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 64500 || style="color:inherit;" | 69200 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 64500 || style="color:inherit;" | 69200 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 22% | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 320mm | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50mm | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19mm | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32mm | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850 || style="color:inherit;" | 850 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850 || style="color:inherit;" | 850 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.4 || style="color:inherit;" | 16.0 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5 | | style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5 | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 150mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 48.0 | ||
|- | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700 | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700 | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz. | | style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz. | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x2 105mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 143.3 | ||
|- | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200 | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200 | ||
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</div> | </div> | ||
</div></div></div> | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
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==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:World of Warships Screenshot 2026.07.06 - 04.11.44.67.png|left|thumb]]<div class="b-popup_content" style="display: none;"><div> | ||
<gallery> | <gallery> | ||
Latest revision as of 21:12, 5 July 2026
Bismarck — Germany Tech Tree Tier VIII Battleship.
The original plan was for the new ship to be armed with eight 330 mm guns; however, their caliber was increased to 380 mm when France and Italy started building battleships with such armament. In May 1941, battleship Bismarck and battlecruiser Prinz Eugen set off on a hunt for convoys in the Atlantic Ocean. On their way, they were intercepted by British ships Prince of Wales and Hood. After taking several hits, Hood exploded, and the German raiders headed for the Atlantic. The British fleet pursued their enemy. On May 26, rudder damage rendered Bismarck uncontrollable. In the battle that followed, the battleship was sunk.
Pros
- High survivability
- High rate of fire
- High secondary battery gun efficiency
- Enhanced Hydroacoustic Search consumable
Cons
- High detectability
- Low maneuverability
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
||||
| Slot 3 |
||||
| Slot 4 |
||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(15.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 322.5 hp/s) - Slot 3: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) - Slot 4: Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown)

