Ship:Hannover
Automated stats update via wiki pipeline |
DinhTuan1206 (talk | contribs) Added pros/cons and adjusted some parameters + Combat Instruction |
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===Pros=== | ===Pros=== | ||
* | * High survivability | ||
* | * High secondary battery efficiency and Direct Control Over Secondary Battery Crews Combat Instruction available | ||
* High rate of fire | |||
* AP shells do not ricochet off the fore- or aft- end of plating of ships of an equal tier or lower | |||
* Enhanced Hydroacoustic Search consumable available | |||
===Cons=== | ===Cons=== | ||
* | * High detectability | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 126500 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 126500 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 30% | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 420mm | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50mm | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19mm | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32mm | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1170 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1170 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.0 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz. | | style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz. | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 16x2 128mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 240.0 | ||
|- | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500 | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500 | ||
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|- | |- | ||
| style="color:inherit;" | 9 || style="color:inherit;" | 2760 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0 | | style="color:inherit;" | 9 || style="color:inherit;" | 2760 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0 | ||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Combat Instructions (Pan-American and other ships); whole collapsible section removed automatically when the ship has none --> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Combat Instructions</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | COMBAT INSTRUCTIONS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Direct Control Over Secondary Battery Crews | |||
|- | |||
| style="color:inherit;" | • Charged by || style="color:inherit;" | Main battery hits, secondary hits | |||
|- | |||
| style="color:inherit;" | • Effect when ready || style="color:inherit;" | Secondary range +12%; Secondary reload -20% | |||
|- | |||
| style="color:inherit;" | • Effect duration (sec) || style="color:inherit;" | 50 | |||
|} | |} | ||
</div> | </div> | ||
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==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:World of Warships Screenshot 2026.07.06 - 04.33.53.05.png|left|thumb]]<div class="b-popup_content" style="display: none;"><div> | ||
<gallery> | <gallery> | ||
Revision as of 21:34, 5 July 2026
Hannover — Germany Tech Tree Tier 11 Battleship.
A further development of the H-class project with reinforced main battery guns. The next step after the 457 mm guns would be to increase the caliber to 19 inches (483 mm). Such a caliber would establish German battleships as the most heavily armed vessels in the annals of naval history. By the time of their development, plans were in place to completely discontinue the use of non-dual-purpose secondary battery guns and replace them with dual-purpose artillery.
Pros
- High survivability
- High secondary battery efficiency and Direct Control Over Secondary Battery Crews Combat Instruction available
- High rate of fire
- AP shells do not ricochet off the fore- or aft- end of plating of ships of an equal tier or lower
- Enhanced Hydroacoustic Search consumable available
Cons
- High detectability
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Combat Instructions
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(15.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 632.5 hp/s) - Slot 3: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) - Slot 4: Hydroacoustic Search
(3 charges, 120.0s action, 120.0s cooldown)
Gallery
Historical Gallery
Categories:

