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Added pros/cons and adjusted some parameters
 
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===Pros===
===Pros===
* Pro 1
* High survivability
* Pro 2
* High rate of fire
* High secondary battery gun efficiency
* Enhanced Hydroacoustic Search consumable


===Cons===
===Cons===
* Con 1
* High detectability
* Con 2
* Low maneuverability




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 105800
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 105800
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 25%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 380mm
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50mm
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19mm
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32mm
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1050
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1050
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 25.3
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.4
|}
|}
</div>
</div>
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| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x128mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 150mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 32.0
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 875
|-
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
|}
</div>
</div>
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| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz.
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz.
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x150mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 10x2 128mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 150.0
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 875
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
|-
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
|}
</div>
</div>
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==Gallery==
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:World of Warships Screenshot 2026.07.06 - 04.21.21.72.png|left|thumb]]<div class="b-popup_content" style="display: none;"><div>


<gallery>
<gallery>

Latest revision as of 21:22, 5 July 2026


X
20,600,000

Preussen — Germany Tech Tree Tier X Battleship.

The experience gained at the beginning of World War II prompted a revision of the technical characteristics of ships under construction. It was necessary to improve the horizontal armor while maintaining the draft at 11.5 m for operations in the shallow waters of the North Sea. The new design incorporated a triple bottom and a larger number of watertight compartments for protection against underwater explosions. The main caliber reached 457 mm, which represented a drastic increase in firepower. Later, however, the focus of naval construction shifted toward submarines, and new battleships were no longer laid down for the needs of the Navy.

Pros

  • High survivability
  • High rate of fire
  • High secondary battery gun efficiency
  • Enhanced Hydroacoustic Search consumable

Cons

  • High detectability
  • Low maneuverability


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables