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===Pros===
===Pros===
* Pro 1
* Heavy HE shell damage per salvo.
* Pro 2
* Heavy torpedo damage.
* Low detectability.
 


===Cons===
===Cons===
* Con 1
* Low rate of fire.
* Con 2
* High torpedo detectability.




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 10500 || style="color:inherit;" | 11700
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 10500 || style="color:inherit;" | 11700
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 580 || style="color:inherit;" | 580
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 580 || style="color:inherit;" | 580
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.5 || style="color:inherit;" | 3.0
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.4 || style="color:inherit;" | 2.3
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT010 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT017
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT010 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT017
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3 || style="color:inherit;" | 2 × 3
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT010 || style="color:inherit;" | PJPT017
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Type8 || style="color:inherit;" | Type8 mod. 2
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 73.0 || style="color:inherit;" | 73.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 73 || style="color:inherit;" | 76
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200 || style="color:inherit;" | 44900
| style="color:inherit;" | • Damage || style="color:inherit;" | 14,600 || style="color:inherit;" | 16,267
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6.0 || style="color:inherit;" | 10.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 63 || style="color:inherit;" | 59
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 63 || style="color:inherit;" | 59
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6 || style="color:inherit;" | 1.5
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6 || style="color:inherit;" | 1.5
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4% || style="color:inherit;" | 2.69%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 240 || style="color:inherit;" | 269
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 2 × 2
|-
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 4 × 2
| style="color:inherit;" | 25 mm || style="color:inherit;" | 4 × 2
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 35 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 180 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}


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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 2 × 2
|-
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 3 × 3 + 1 × 2 + 14 × 1
| style="color:inherit;" | 25 mm || style="color:inherit;" | 3 × 3 + 1 × 2 + 14 × 1
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 112 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 112 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 35 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 180 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 3
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 6
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
</gallery>
</gallery>[[File:Hatsuharuinport.png|thumb]]</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Revision as of 14:22, 9 July 2026


VI
2,950,000

Hatsuharu — Japan Tech Tree Tier VI Destroyer.

A streamlined version of the Fubuki-class destroyer that maintains combat effectiveness comparable to her predecessors while adhering to the constraints of the London Naval Treaty. The ship initially featured a standard turret configuration, but she later underwent an upgrade—one of the forward twin-gun turrets was removed to enhance the ship's stability. Hatsuharu was laid down in May 1931 and entered service in February 1933 as part of Destroyer Division 21. The destroyer was deployed with the invasion force for the Dutch East Indies, engaged in the Aleutians campaign, and fought in the Battle of Leyte Gulf.

Pros

  • Heavy HE shell damage per salvo.
  • Heavy torpedo damage.
  • Low detectability.


Cons

  • Low rate of fire.
  • High torpedo detectability.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables