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Ship:Leningrad

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===Pros===
===Pros===
* Pro 1
* Torpedo Reload Booster consumable available.
* Pro 2
* Easy to shoot accurately at long ranges.
* High top speed.


===Cons===
===Cons===
* Con 1
* Low gun traverse speed.
* Con 2




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 15200
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 15200
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 690
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 690
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.9
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.7
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 4
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT026
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-39 mod. 2
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 92.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 92
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 42000
| style="color:inherit;" | • Damage || style="color:inherit;" | 15,100
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.5%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 250
|}
|}
</div>
</div>
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| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 88 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
 
| style="color:inherit;" | Long-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
</gallery>
</gallery>[[File:Leningradpermacamo.png|thumb|Leningrad in her default permanent camouflage.]]</div></div></div>
</div></div></div>


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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 00:38, 9 July 2026


VII
7,500 doubloons

Leningrad — U.S.S.R. Premium Tier VII Destroyer.

In 1930, the Soviet government reinstated funding for building ocean-going ships and intended to construct six destroyer leaders. To design these ships, the Central Design Bureau of Special Shipbuilding was founded. The ships were named after capital cities of the Soviet republics and major naval bases of the country. As the Soviet Union entered World War II, destroyer Leningrad deployed mines and participated in the Battle of Tallinn of 1941, the Soviet evacuation of Tallinn, the evacuation of Hanko Naval Base, and the defense of Leningrad.

Pros

  • Torpedo Reload Booster consumable available.
  • Easy to shoot accurately at long ranges.
  • High top speed.

Cons

  • Low gun traverse speed.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables