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===Pros===
===Pros===
* Pro 1
* Great speed and solid maneuverability
* Pro 2
* Relatively long torpedo range and good torpedo speed
* Access to Repair Party


===Cons===
===Cons===
* Con 1
* Poor main battery performance
* Con 2
* No Smoke Generator consumable
* Low torpedo damage




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 11000 || style="color:inherit;" | 12100
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 11000 || style="color:inherit;" | 12100
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 590 || style="color:inherit;" | 590
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 590 || style="color:inherit;" | 590
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.5 || style="color:inherit;" | 4.0
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.2 || style="color:inherit;" | 3.0
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PWPT003 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PWPT004
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1929 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1924 mod 1
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x3 533mm || style="color:inherit;" | 2x3 533mm
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT003 || style="color:inherit;" | PWPT004
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1929 || style="color:inherit;" | Torped M1924 mod 1
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 59.0 || style="color:inherit;" | 59.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 59.0 || style="color:inherit;" | 59.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 16500 || style="color:inherit;" | 20500
| style="color:inherit;" | • Damage || style="color:inherit;" | 6200 || style="color:inherit;" | 7533
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.00 || style="color:inherit;" | 10.00
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 || style="color:inherit;" | 65
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 || style="color:inherit;" | 65
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.4
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.4
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 95.0% || style="color:inherit;" | 1.19%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 95.0% || style="color:inherit;" | 119%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| style="color:inherit;" | Short-range || style="color:inherit;" | 23 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 63 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 63 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
| style="color:inherit;" | Short-range || style="color:inherit;" | 17 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 88 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 12
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
</gallery>
File:Västerås_Alpha.png
</div></div></div>
File:Västerås_Bravo.png
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<gallery>
</gallery>
</gallery>
</div></div></div>
</div></div></div>

Latest revision as of 09:38, 3 July 2026


VI
3,000,000

Västerås — Europe Tech Tree Tier VI Destroyer.

In 1933 and 1934, the Polish Navy, planning to build a series of new destroyers, held a competition involving European shipbuilders. Kockums, a Swedish shipyard from Malmö, also participated in the competition with its project. The project was based on the Göteborg-class destroyers that had just been laid down and differed from them with a 50% greater displacement and enhanced armament. The prevailing project came from a British firm, resulting in the appearance of the Grom-class destroyers.

Pros

  • Great speed and solid maneuverability
  • Relatively long torpedo range and good torpedo speed
  • Access to Repair Party

Cons

  • Poor main battery performance
  • No Smoke Generator consumable
  • Low torpedo damage


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables